Josh Kugler is a software designer and rules developer who has been a key figure at American Pinball, serving as programmer and designer for multiple titles including Houdini, Oktoberfest, Hot Wheels, and Legends of Valhalla. He transitioned from being an independent custom game builder with a software background to a professional pinball designer, leveraging the P-ROC platform. As of 2024, he has moved to work on Multimorphic's Princess Bride project while remaining an active community figure who provides critical feedback on the pinball industry.
No aliases
Oktoberfest's art concept was originally intended as 'Oktoberfest meets Mad Magazine meets Heavy Metal' but lost creative direction during execution
Josh Kugler believes balance between casual, enthusiast, and competitive player needs is the most important design principle in pinball
Houdini went from initial concept to first prototype in approximately four months
AP code/software specialist; created recent major Houdini code update that drove sales reinvigoration
Game designer/programmer at Multimorphic; praised by Kaneda for code and mode design on The Princess Bride
Community member who leaked additional photos of Oktoberfest cabinet showing right-hand side with double button configuration
Guest on Special When Lit Twitch stream, played and discussed Oktoberfest American Pinball
Leader/representative of American Pinball, interviewed on Canada's Pinball Podcast about Oktoberfest and future games
Game creator/designer; Dwight argued with him on Oktoberfest stream about game scoring format; became friends after disagreement
No linked glossary terms
Houdini remains the best-selling game among American Pinball's early releases
Hot Wheels required six different animators to create approximately 50% of in-game animations
The Houdini trunk catapult mechanism was tested only with a raw power supply before production and succeeded on first live fire attempt
Josh Kugler was owed unpaid residuals from Hot Wheels licensing deal by American Pinball leadership
American Pinball's original leadership resisted licensed themes due to cost concerns but were gradually convinced of their market necessity
The Princess Bride Multimorphic P3 has innovative mechanics like ball-tracking left-hand-only flipper mode that no other pinball machine can replicate
Multimorphic acquired comprehensive Princess Bride film assets including all visual and audio elements
Josh Kugler is coding the Multimorphic Princess Bride title
Josh Kugler was let go from American Pinball despite his quality code work
Josh Kugler publicly stated Dennis's next layout is 'one of his best ever' and expressed regret at not coding it, while Galactic Tank Force was in marketing window
Spooky and American Pinball are using all of Bader's manufacturing capacity
Josh Kugler created rules, story, script (50%+), light boards, and co-directed actors for GTF
Dennis Nordman's next layout after GTF is one of his best ever
GTF will 'give y'all A LOT to talk about' implying controversial or discussion-heavy design
Jersey Jack Pinball 'burned the bridge' with Bader manufacturing
GTF was completely playable with rules and mechanics coded at time of Kugler's March departure
Galactic Tank Force has a unique and different playfield layout compared to most recent games
No corners were cut on Galactic Tank Force production
Price per Otto figure is $200 plus shipping
The original Otto figure never lived up to the design vision of Josh Kugler and Joe Balcer
Josh Kugler is producing Otto figures in limited batches with a growing waitlist
Josh Kugler is the head software person over at American Pinball
Josh Kugler is no longer with American Pinball
Josh Kugler programmed Houdini, Oktoberfest, and Hot Wheels
Multiball attack mechanic uses progressive shot completion with lights that extinguish as each shot is completed
Extra balls disqualify streaming competition legend mode entries
Battle modes have timeout mechanics where incomplete shots result in mode reset, but resumption from same point on restart
Redline Mania operates independently as its own game state separate from other modes
Players can collect cars while inside modes including Redline Mania
Hot Wheels Pinball prevents car collection on the same target twice in a row to avoid target farming exploits
Hero cars impact bonus mystery award calculations
Hot Wheels contains 400 different Hot Wheels cars featured in game animations
Game boots in approximately 10 seconds with new audio-visual engine, compared to 2 minutes with previous system
Hot Wheels was designed to be more approachable and multiball-oriented compared to Oktoberfest's heavy mode-oriented approach
Family playtesting with children under 10 showed they understand rules quickly and love the game
Game features 140 LEDs for light show effects
Hot Wheels cars can be swapped in game using industrial-strength loop locks with five extra pieces provided
Stepped RPM targets create interesting ball action through risk-reward mechanics
Josh Kugler programmed Hot Wheels
Hot Wheels has more multiballs than American Pinball's previous games
Hot Wheels is positioned as a complementary game to American Pinball's deeper titles like Oktoberfest and Houdini
Hot Wheels has been around for 50 years and is the largest selling toy of all time
Mattel manufactures approximately 25,000 Hot Wheels cars every 25 minutes
American Pinball developed Houdini in four months
The Hot Wheels tachometer system features a time-based scoring multiplier that degrades over time unless continuously hit
Hot Wheels features five gear progression with permanent scoring increases at each completed gear's multiball mode
The Bone Crusher spinning car in the middle of Hot Wheels playfield spins at different speeds based on gear level, starting at fourth or fifth gear
American Pinball planned to have Hot Wheels in production at the time of TPF reveal to ensure games were available to purchase
Playing custom pinball machines professionally has reduced Josh Kugler's home pinball playing time compared to when it was just a hobby
Good gameplay and rules design can make any theme into a great pinball machine if executed well
Iron Maiden's success was driven more by gameplay and rules than by the band theme alone
Julie (Joe Schober's wife) serves as critical QA tester with keen eye for identifying game issues
Upper ramp shot difficulty was reduced through a modified flipper coil stop, increasing successful shot rate by 60% in controlled testing (50 games each on two machines)
July code update completely overhauled Oktoberfest's out-of-mode screen, which was previously a placeholder that looked terrible
Jim Patloff recently joined American Pinball as part-time advisor with extensive pinball industry history, currently mentoring Josh on game design
Joe Schober continues identifying improvements for Oktoberfest despite current code release being 'done for now'—development paused but not concluded
Match sequence placement in development indicates nearing completion of major feature set, positioned as lower-priority finishing touch
Joe Schober is a ranked tournament player while Josh Kugler describes himself as a recreational enthusiast player
American Pinball's next game after Oktoberfest will have higher scoring than current Oktoberfest design
One-handed play mode can be easily enabled via button combination before game start without going into operator settings
Magna-Save logic was revised in new code to be smarter about when to activate saves to avoid disrupting modes
New code update will be available for download in approximately two weeks after current beta testing phase
Steins provide dual benefits: general power-ups AND specific boosts to individual tent modes that double/triple with multiple steins
Oktoberfest scoring milestones: $5M is respectable, $10M is very good, $50M is attainable high-end with Josh's personal high being $47M
The beer keg ramp is challenging but achievable after practice; experienced players can typically make it 3 times per game
Oktoberfest Pinball has 4 of 14 modes implemented and only 1 of 4 theme music tracks
Oktoberfest Pinball is approximately 30% complete in coding
Oktoberfest Pinball has 14 tent modes based on the 14 main tents at actual Oktoberfest in Munich
Jeff Bush created significantly more colorful and detailed artwork for Oktoberfest compared to Houdini despite being the same artist
The game includes a subwoofer in the cabinet, which Houdini does not have
Joe Shover (Ferrix) previously worked on Alien at Heighway Pinball
The game currently cannot stack multiballs, though this is still being debated and subject to change
Beer barrel multiball features lock-stealing with no menu option to disable it
Corkscrew multiball is the easiest multiball to achieve in Oktoberfest
The player-controlled magnet fires for a 2-3 second window when activated by the extra flipper button
Oktoberfest's 14 tent modes directly map to the 14 major tents of Munich's original Oktoberfest festival
Oktoberfest features every playfield shot as strategically important for scoring
Highway Pinball experienced an 'unfortunate demise' prior to Joe Schober's recruitment
The one-handed play mode was designed to address the practical problem of holding a beer while playing
Joe Schober initially refused to work on Oktoberfest's video mode component
Oktoberfest is a family-friendly theme with optional adult mode for humor variation
American Pinball's next game will be Oktoberfest
Josh Kugler started at American Pinball in December 2015, just weeks after Pinball Expo 2015
Houdini software version numbering intentionally avoids decimal format (e.g., .87) to prevent players from interpreting it as percentage completion
Josh Kugler produced updated code for Houdini Master of Mystery
Code is 95% complete with three mini wizard modes and ultimate wizard mode remaining
Josh Kugler requested more accuracy in Houdini's mechanics beyond current prototype state
Director of Software Engineering at American Pinball; appearing at Helicon Brewing on August 24th for meet-and-greet
Software designer on Weird Al (Multimorphic); mentioned as co-developer with Steven Silver.
Game designer and software/rules programmer; worked at American Pinball on Houdini, Oktoberfest, Hot Wheels, and Legends of Alhawa; now at Multimorphic working on Princess Bride and other titles. Started in homebrew with Kugler Family Pinball.
American Pinball representative; guest on Head to Head Pinball Podcast discussing Oktoberfest
Lead software developer for Princess Bride and other P3 games, former American Pinball experience, giving seminar at Pinball Expo 2024
American Pinball designer; encountered at MGC floor
Homebrew designer who developed machines using P-Rock; became bridge to American Pinball; influenced American Pinball to adopt P-Rock
Former coder for American Pinball; noted as departed, leaving question of who codes next game
American Pinball factory tour guide during Chicago Pinball Expo
American Pinball creative team member who was shown Jack Hager's Hey Bartender sketches, influential in his hiring
Collaborated with Joe Balser on Oktoberfest; involved in game art/design decisions
Code designer at American Pinball (Coogler); worked on Houdini and Oktoberfest; praised by Kaneda for effort but reportedly let go by the company
3D artist; was let go from American Pinball; now selling 3D molded sculpts for Oktoberfest (Octo character)
Animator at American Pinball who was removed from team; associated with Galactic Tank Force animations
Former employee at American Pinball; departure announced in episode but reasons unspecified; absence from public communications used as corroborating evidence for internal issues
Final original American Pinball staff member to depart; departure marks symbolic end of original crew era
Head software person at American Pinball; mentioned by George during stream commentary
Software engineer and coder for American Pinball; handled Houdini Master of Mystery software and rules development
Programmer for American Pinball; coded Hot Wheels and Oktoberfest; being praised for coding quality
American Pinball designer/representative; discusses porting Valhalla from Riot Pinball system; praised Riot's finished product quality
Designer/representative of American Pinball; hosts extend formal invitation for podcast appearance
Programmer and rules designer at American Pinball; known from homebrew ramps and playfield features; working on Game Two rules
Lead coder on Princess Bride; present in chat during stream to provide technical corrections
American Pinball; contributed tribute video in T-Rex costume, provided genuine congratulations and positive sentiment
Coder who left American Pinball to join Pinball Brothers; known for immersion and theme integration in Houdini Master of Mystery
Designer/developer at American Pinball; discussed game positioning and design philosophy with Zach via phone
Programmer for Hot Wheels at American Pinball; designed custom box-opening method to preserve packaging
Coder of Oktoberfest: Pinball on Tap; participated in seminar with Zach at Atlanta show
Coder for Houdini Master of Mystery at American Pinball; will provide rules overview in upcoming SDTM video
Code designer for Houdini Master of Mystery; working on game logic, modes, rules; reports 95% code completion; collaborating with host on upcoming detailed review
Former coder at American Pinball (let go ~1 year ago); publicly commented on Galactic Tank Force via Pinside, then pivoted to praising Dennis's next game
Coder for Multimorphic Princess Bride; known for movie clip implementations
Software programmer/code designer for American Pinball's second game
Code designer at American Pinball credited with recent Houdini Master of Mystery code updates
American Pinball team member; signature visible on backglass/apron area
Programmer credited with developing code for featured pinball machine
Referenced as designer/developer with input on Houdini's mechanical accuracy and refinement
Rules designer on Oktoberfest at American Pinball
Rules designer and software collaborator on Oktoberfest for American Pinball; presents design philosophy emphasizing accessibility across novice, enthusiast, and tournament players
Programmer for Hot Wheels Pinball; present during gameplay to explain mechanics and design decisions
Software engineer at American Pinball; co-host on Dead Flip stream explaining Hot Wheels mechanics and design philosophy
Met with SDTM before Oktoberfest reveal to participate in exclusive deep-dive video content
Rules and code designer for Oktoberfest; collaborated with Joe Schober on game design
American Pinball designer/representative; clarified Oktoberfest family-friendly approach on Pinside forums; defended theme selection
American Pinball software developer; lead on Houdini updates; now collaborating with Joe Schober on Oktoberfest code; recently FaceTimed hosts about factory production status
Coder on Oktoberfest Pinball; interviewed on Head to Head Pinball podcast about development status
Lead software team member for The Princess Bride; formerly of American Pinball; joined Multimorphic for this project
American Pinball representative; presented Oktoberfest code updates
Programmer/designer at American Pinball; discussing Oktoberfest code updates, mechanical improvements, and development philosophy
American Pinball team member; discussed Oktoberfest development team
American Pinball representative participating in Jack Danger demonstration
Code developer for Oktoberfest pinball machine
Lead/co-lead programmer at American Pinball for Oktoberfest; appeared as guest on Flippin' Out stream
Former American Pinball employee; heavily involved in early GTF development; created rules, story, script, and designed light boards for Galactic Tank Force; departed AP in late March due to 'change in direction'
Formerly of American Pinball; designer of Oktoberfest; now producing aftermarket Otto figure mods
Former American Pinball programmer for Houdini, Oktoberfest, and Hot Wheels; no longer with company
American Pinball representative; provided manufacturing status update
American Pinball coder; programming Hot Wheels; previously worked on code updates for Oktoberfest and Houdini.
American Pinball representative at Expo; presented Oktoberfest seminar; quoted on code completion percentage
Former American Pinball programmer; handling software for Multimorphic Princess Bride.
Lead software designer on Princess Bride P3 module; veteran of American Pinball projects; joined Multimorphic early in Princess Bride development.
Software engineer/programmer at American Pinball; responsible for code, light systems, and under-glass electronics.
Newest Multimorphic employee (at time of episode); animator/graphics developer with prior American Pinball experience; worked on Princess Bride visual assets and animations
American Pinball designer of Legends of Valhalla, emphasizes balance and accessibility
American Pinball programmer and game designer; transitioned from custom builder to professional via P-ROC platform; primary designer/programmer for Hot Wheels ruleset with Joe Schober.
Software designer who worked on American Pinball games (Houdini, Oktoberfest, Hot Wheels); now working on Multimorphic's Princess Bride
American Pinball designer; discussed menu adjustment options for Houdini mode start difficulty
Community figure who criticizes American Pinball operations
Software coder for Houdini, provides rules explanation
Software/rules designer at American Pinball, formerly independent custom game builder with software background
Designer/rules developer for Oktoberfest, enthusiast-focused perspective, tequila drinker