But that's my two cents, man. And I'm just right now, I wasn't even excited about this title. And now that I've seen it, there's just, you know, there's virtually, you know, not to mention the price point, but there's virtually nothing there that enthuses or excites me whatsoever at this point in time. When I play it and I will give it a chance. Who knows? Anyway, that's what I got. See, I went ahead and went off. So, um, I, I'm going to reserve judgment. I feel the same way though. I feel the same way because they could have gone with Toy Story 1, which would have had a better plot. And here's, here's my theory. This is what I think what happened. I have a feeling that Jersey Jack was already planning on creating Toy Story 4 when the movie was about to come out. And I bet you that they were stuck with licensing, that they had to get that game produced based on the licensing agreement, licensing agreements. So they switched it around and released Guns N' Roses before Toy Story and now we have the after effect of what might have been released two or three years ago when Toy Story 4 was released in theaters. That's my theory. Right. That's what I'm thinking. I have a feeling that's why Toy Story 4 was what they went with and not Toy Story 2. The other, or sorry, Toy Story 1 or 2 or combined or whatever. But my... Thought behind it is that Toy Story 4 has the least amount of licensing for the toys. You got Toy Story 1, you got Mattel that you have to deal with, you got Barbie, you have a whole bunch of the Etch-A-Sketch, all those things. Obviously, that's not Mattel, that's Ohio Art, but there's a whole bunch of licenses that's required for all the toys if they would feature it in the game, especially as a toy on the game. Yeah, Mattel and Hasbro are the two main players in that. And Hasbro, exactly, Hasbro. And that's true. And that's going to create its own set of problems. And I understand that, and I get that. Yeah. And see, I took my daughter to see the toy store films when she was little, and I enjoyed them. I remember I bought her a Buzz Lightyear when they first came out for Christmas and all that or whatever. And they're fun to play with, and they're great. I mean, at the same time, it's not... I just... I... It's like... It's disappointing. Well, it's disappointing, and they keep coming up with this, you know, this and that, well, you know, licensing, da da da, then don't make the fucking game. Either do it right or don't fucking do it at all. Okay? There's only two ways to do it. The right way and the wrong way. You either pull... Exactly. It's like... And there's a great story with Steve Ritchie from years ago, um, and I want to tell you it's on one of the old, um, this old pinball podcast. I believe it is. So you can go look those up and they're still available online. They're great shows. Some of the best interviews with industry people ever. Clay Harrell did an amazing, amazing job with that podcast. And he talks about Star Trek Next Generation and how the licensing people there at Paramount were just like, well, you can't have any battles, you can't have any laser guns. You're like, what? Because the fuck is wrong with you people? And then he went to their boss and they're like, I don't know what the hell they were telling you. That's not Star Trek. Do what you want. You know? And if you look at Star Trek Next Gen, it's got almost every character from that series and their actual voices. And it's Picard. It's Picard that's doing the voiceover. You've got Picard. You've got Geordi. You've got Data. You've got Commander Riker. You have Q. Even minor characters. You have Q. And all the original voices and they're all in there. The doctor, you know, and, you know, and the modes and the story, you know, and it all creates that world, that world under glass. You got all the toys and the gizmos and the art and the sound. You have everything, the total package. John Popadiuk, Bob Betor, Keith Elwin, Laser Los, Bowen Kerins, Larry K. Sheats Jr., To the full extent of what you can do with a license. And the other thing too is, you know, it's, I mean, this is really, it's just pinball. But at the same time, you know, like Pat Lawler's done, you know, I mean, he's done, you know, you look, you got, I mean, you go back through his games, you got, um, uh, you know, Banzai Run, a vertical playfield. Oh my God. And then Earthshaker. The machine shakes like an earthquake in California and Nevada, split in half. And then, you know, Whirlwind, you got a fan on top. You got three, you know, rotating disks, spinning disks, which still, and then you got Funhouse. You got a ventriloquist dummy that talks and moves his eyes and taunts you while you're playing. And then Adam's Family, you know, and the thing and the magnets and the seance. And then Twilight Zone where, like, it has a working gumball machine that spits out. Right. And you have an upper playfield where magnets are the flippers and, you know, and you have You know, the power ball that is affected by the magnets, and on and on and on. And then, even later games, I mean, I love, absolutely love, Ripley's Believe It or Not. Great, fun, underrated game. Give it a second look. That might be one we do down the road. Good game. It's a good game. It's a solid game with all kinds of fun stuff in it, you know? The head and the upper play field. There's all kinds of cool stuff in that game. But yeah, you know, and then, you know, No Good Gophers in itself had some really cool stuff, the slam ramp. And you look at the game, you're like, what the hell is this? Okay, well, it's got sort of the slam ramp. And it does. And then we got like one gopher, but it's the little girl. It's a little girl, which is obnoxious that like another character, nobody, it's just like the new Star Wars films, you know, the toys aren't selling us because it's characters no one likes. No one cares about, you know who everybody likes? Darth Vader. Know who everybody likes? Boba Fett. You know who everybody likes? Luke and Leia and Yoda, okay? And Chewbacca and C-3PO and R2-D2, you know? And Ben Kenobi and Lando Calrissian, you know, Stormtroopers. It's the stuff we all grew up with. The new characters, no one likes, okay? Sorry. Forky? Really? I know, man. I know. Come on. Yeah. We were all going to do a bit of this, weren't we? It's disappointing, but the way I look at it, I bet it's fun to play. I bet it has good rule set. I bet it has a great light show. It's going to shoot great. It's a Lawler game. It's going to shoot great. It will be a fun game. I know it will be, but we had two people in Reno that backed out. Press Start backed out, and so did Jason, because he was like, it's not worth the money John Popadiuk, Bob Betor, Knapp Arcade, Bally Williams, Straight Down the Middle, Bally Williams, I just saw it on Pinball Map. And then the one in Denver. So I'm hopeful it'll be a fun game, but it would be something that I wouldn't pay for. I mean, I was excited about it when they announced it, but- You know, I never really was. I don't know. It's too bad because Guns N' Roses blew me away. Guns N' Roses is a fantastic game and with effort. And now it's kind of like they're recycling the ideas and nothing really ingenious. But Stern, on the other hand, is totally changing the ballgame, and Godzilla is one of those games that has the wow factor, that has the world under glass, that has great ruleset, that has great sound, great callouts. I mean, it's just, I'm sorry, but Jersey Jack is behind now. Well, Jersey Jack's been behind for a while. Jersey Jack, you have Steve Ritchie now. I'm gonna say it. And Jack is such a sweet guy. I love Jack. Every time we've ever met each other. And get those slippers stronger. That's the other thing, too. Come on. Nothing but a complete gentleman and just a real ambassador for the hobby. But Jack, brother, you got Steve Richie now. Don't fuck this up. That's as simple as I can say it. Give him whatever he wants. Give him whatever money he wants. I don't care what it costs. If it costs 10 million to develop the game, charge 20,000 for it. Give him what he wants, let him do what he wants, and don't fuck this up. Because no restrictions. No restrictions. Just let him do it. If you want some flamethrower in the game and a proton accelerator, let them have it. No one wants to say I recycle shit and I'm going to say it and I've been saying it for a long time and Dan kind of argues about this because, well, what about the Jumbotron and the Guns N' Roses? Okay, yeah, that works. Anytime you put an LCD screen, the phone screen, the pad screen inside a game, it's lazy. You're phoning it in. It's bullshit. Stop doing it. You've done it. It's been done. You've done it in every single game. Stop. Stop doing it. Every single game since, uh, well, okay, in every Pat Waller game, it's in there. It's lazy. It's lazy, it's cheap, and it's bullshit. You are fucking the buyers. You are fucking the consumers. I'll say it right now. I don't care who knows it. It's a fact. You're being like, Stern's doing the same thing with Star Wars, putting a little LCD screen up there. That's fucking phony shit in, man, because you spent too much on the license. That was cheap-ass bullshit. And I'm tired of it, you know? It's like, if I want to play on my cell phone, I'll sit in my living room, in my easy chair, and play pinball on my cell phone. I do it from time to time. But to pay $15,000? Oh, I got a cell phone. Whoopie! That's a $150 screen, and everybody knows it. If that. And they're buying them in bulk, okay? Right. That's just, it's lazy, okay? Make a mechanical device that does something cool. Oh, the ship that sinks and pirates, the Rudy head, the turbocharger in Getaway, the gumball machine. I mean, I can go on and on. Give us a mechanical toy. Not a pop-up ramp. I'm going to call Jack down on this one. Jack, you always say, talked about his bagel place back in the beginning, in the days of Wizard of Oz, which you're going to be pretty hard pressed other than Twilight Zone to find a game with more stuff in it. Okay. Oh, yeah. You know what I'm saying? And then Hobbit and then Pirates. Oh, my God. That's got so much. Even Wonka. They toned it down a bit, but there's still a lot of cool stuff in there. Wonka still had magic. Wonka had some magic. It still had magic and it's still a great game. Yes. I love Dialed In. A lot of people don't like it. Dialed In is wonderful. It's wonderful. It's just like butter. Yeah. And it's something new and different. Okay. All they did is recycle old stuff he'd done 10 times before. And it's like, really? Come on, man. This is the best. Tim Kitzrow, For his last game. And it's like, whatever, dude. It's like, I'm old, I'm tired, I'll cash out, and you know what? Here it is. And he had how many years to do this? He phoned it in. It's too bad. It sucks. It's I'm old and don't give a fuck anymore is what it is. Okay? He phoned it in. Or maybe, who knows? I can be an asshole here. I am. I've been known to be. Maybe he's having health issues. Maybe a family member's having health issues. I don't know. And God bless him if that's the case. But dude, we've seen what you can do. It's a ton better than what you're delivering here, I think. But again, I gotta play it, because I might play it and go, damn, this is really fun. That's what I'm gonna think too. And I probably will be. It probably will be. But I'm just like, like you said, 15 grand and people are backing out. $15,000. That's like half the cost of a good new car. People are backing out here in Reno. We'll see. I don't have time or patience. We can revisit this when we get to play it. There you go. And we might have different feelings about it, but from initial impressions, like we discussed, doesn't hit all cylinders. Let's get back to real mechanical action pinball. Yes, please, let's. Let's do that. Let's see it in the next game. Let's do that. Let's get back to real mechanical action pinball and stop being lazy and stop being cheap and stop blatantly shoving it in the face of the consumer that you're fucking them, because you are. There we go. I said it in my piece. Let's move on shall we? Let's move on. You have played Fathom Revisited. I did. I got a chance to go over to Jason's house and he just received while I was in Paris out of all places he was texting me and saying I just want to let you know that Fathom came in and got to see it. Wow, what a gorgeous machine. I mean, Playfield is amazing. The only drawback, I would have to say, the only negative is that the backglass is not as vibrant as the original. It's washed out. I don't know how they can fix that if you just get a different backglass from the original or from other companies to get that replaced, but it just seems a little washed out. But the game itself, the playfield and the artwork is true to what Fathom was. And that was a 1981 game, is that right? Class of 81, yes sir. Okay, good. Okay, I got it right. Yeah, so 1981, it did it justice for the look of it and the nice idea that you won't wear the playfield because it uses that code or that it's printed underneath the plastic or And you don't have to worry about ruining that artwork, which is really nice to see. But it's gorgeous. The lighting is beautiful. He of course has the Mermaid Edition, and it has the lighting effect that comes through the bottom of the cabinet so it feels like you're underwater. Very cool. I played the new code and it still has a way of advancing and getting better. But from where it is right now, it is fun and it totally changes the game. Kind of like what Funhaus did with the 2.0 code. It has that same feel where it changes the game up but makes you shoot shots that you don always shoot for But now you intentionally trying to shoot them to pass the mode There some great modes where you have to basically attack the mermaids because they obviously the bad guys in this game And if you're having oxygen, and in order to keep your oxygen up so you don't die and drown, you have to hit the pop bumpers to build up your oxygen, And then shoot for any of the standout targets to finally defeat the Mermaids for that mode. There's some great multiball action in it. The music is catchy. It's definitely got a... I would say more on 90s sounding, kind of like what you hear like on a sonic. But it still fits with the theme. And the music does change up with the multiballs and everything like that. But it is... I really had fun with it. I was playing with it and I went to the classic version to play it and it felt like I was playing a classic 1901 fathom from Bally. The flipper feel I was very impressed with. Now I couldn't do tap flip that I wanted to try to do that I can do on an original fathom so I didn't quite dial that in yet. But the flipper feel, they did a really good job on not making it too snappy like a Stern flipper or even a Williams flipper. It felt like a bally flipper. It had that same feel, with maybe a little more strength, like if it was a fresh out of box bally. But for the most part, the feel was great and it shot beautifully as far as the geometry. I mean, I was able to hit that spinner way better than on an original 1981 Fathom. Really impressed the flow and the smoothness of the ball and the geometry, of course, from the original is so awesome, but it shot great. And I felt like, I didn't feel like I was missing the classic version at all. I felt like I was playing the original. The build quality is phenomenal. The cabinet is nice. The artwork on the side, the butter cabinet is beautiful detail and the build quality inside the game is just a really well built machine and I know it's taking them a long time but they're obviously taking a lot of care and really being careful on their quality control before they ship those games out. So hats off to Haggis. At least they're shipping games. Yes, it's taken a long time, but the series holder, which Jason is, he did receive his game and he got the number that he wanted, which was number three. He wasn't three in line, but he got the number three, which matches with his other ones that he wanted. And it's a great game. I really enjoy it. I'm excited to see it on location if somebody gets it. Yeah, absolutely. The fact that they're getting them out and they're taking their time and they're getting We're doing it done right. At the end of the day, you know what, man, my hats, I would rather see people go, you know what, it's going to take us an extra six months or a year even to get these games to everybody, but they're going to have good build quality. You're not going to be having tons of issues. We're going to make sure that everything is really tight. Because I mean, you know, look, people release games where half shit went right. You know, shit's breaking. People have to take the game apart and adjust stuff to get things to shoot right. You know, and that's when you're plunking down any amount of money, but especially the kind of money people are plunking down today. You know, I applaud that. Plus the fact that they got to ship them literally halfway around the world to get them to America. It's not like you just put it on a truck and it'll be here Tuesday. You know, it's got to go on a cargo ship. And, you know, it's, you know, heck, it's what? Oh, gosh, it's... All the way from Australia. I'm thinking from San Francisco to Honolulu by ship is three to four days, you know, and that's a short run. So you think, you know, a cargo ship, which is going to go slower than a passenger, probably. Yeah, I mean, you're looking at probably two to three weeks to get that thing from Australia to the shores of America and then on a truck and then to your house, depending on where you live. So, you know, you're looking at, yeah, you're looking at a solid month, man, just to get it from Australia to here, you know? So, yeah. And the other thing, Spencer, where I really like about the game, and they were being a little innovative, is how they put the screens on each side of the, um, uh, what is that called again? Oh, the apron? The apron, thank you. Oh, the score, like where the scorecards and stuff are. What a great concept and what a great way to be able to see what you have to do in the game without losing sight of your ball at your flippers. You can kind of have peripheral vision and see what's going on way better than putting a screen up on the back glass. So hats off to Haggis for thinking a little more creatively and thinking, you know what, if we can look and keep track of where the ball is with our flippers and also see the screen at the same time, what a concept. And I know Jersey Jack did that with Pirates. Right. But it still didn't, it still was kind of hard to see because it was like right directly below the flippers. Right. Where on the side it seemed like it was a lot easier to just kind of glance over and not miss your shot but see what you had to do or your progress through the mode. Yeah. And I was really impressed with the resolution of them, the brightness, and the placement of them and how they were equal size. Phil DOUGLAS错 минут에 prze생돈 가격이 어제 오uraabad blindness, BYRON KOP clazный 496할지째itationsee 그래서 진짜 � mostra 다는之後 16 얘기 으 journalist and i was like give the molett, so that would be it's like this very minor question, so myself how can you meeting the pope in a program with permission of cooper and i was already yeti tattonn demand recall at time wait so i was she is false i don't agree with programs media commiserate going it so i it is cool i murder look at mark roberts big barb continue to it's kind think all have a battle of conceptual basel lancer it has many ways to change by girls he's wasn't necessarily part-time sees per cellphone with them real world hotel aad chabutke and old that's recall and I'm looking forward to it. You know, in the class of 81, that one's not my favorite. It's clearly, the artwork is amazing, the layout's good. I mean, I've always liked the game. Centaur's always been my favorite, probably, of the two. And then you have, I mean, I probably miss a game or two. I'm not looking at it on my phone or anything right now, I'm guessing. Flash Gordon is in that lineup. I own it. That's, you know, been a grill game I've been chasing for years. And finally was able to get one a couple years ago, thanks to a good friend, Greg O. You know, shout out to Greg, who gave me a screaming deal on a Flash Gordon. I needed a bit of work, but with the gang's help, you know, Cheddar and Dan and Brian Kast all helped get that thing up and running. It still runs great now. What else? 8 Ball Deluxe, another fantastic game. And then another one I've been chasing down for a while, Medusa, you know, all Class of 81 games. And all fantastic in their own right. John Popadiuk, Bob Betor, Keith Elwin, Laser Los, Bowen Kerins, Lyman F. Sheats Jr., orbit ramps, Automated Amusements, Tim Kitzrow, Scott Danesi. I just don't care for the artwork. And I'm glad that it's really good. You know, they did a nice job. And then you can still go back and play the original. True. On the same game. Yeah. Just like what you can do on Fathom. Yep. Yeah. And just like what you can do with, yeah, with also with Funhaus and also like with