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The Spinner Is Lit - Episode 49 Summer Vacation

The Spinner Is Lit Pinball Podcast·podcast_episode·1h 43m·analyzed·Jul 13, 2022
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claude-haiku-4-5-20251001 · $0.033

TL;DR

Hosts discuss Paris pinball museum visit and recent machine acquisitions during summer break.

Summary

In this episode of The Spinner Is Lit Pinball Podcast (July 6, 2022), hosts Spencer, Dan, and Mark discuss their summer vacations and recent pinball experiences. Mark shares his visit to the Pinball Museum in Paris, where he played historic machines including Humpty Dumpty (the first pinball game with flippers from 1947) and learned the museum's owner Rafael is undergoing kidney surgery with an uncertain future for the collection. Spencer discusses acquiring a Whitewater pinball machine and recent visits from pinball community members, while the hosts reflect on tournament play and machine maintenance.

Key Claims

  • The Pinball Museum in Paris is currently uncertain about its future due to owner Rafael's kidney surgery

    high confidence · Mark describing his visit to Paris museum; heard directly from museum staff about Rafael's condition

  • Humpty Dumpty (Gottlieb 1947) is the first pinball machine with flippers; designer Wayne Niles is still alive at 103

    high confidence · Mark visited Humpty Dumpty at Paris museum; plaque identified it as first flipper machine

  • Tuesday Pinball tournament in Reno had 27 players the day after July 4th, 2022

    high confidence · Mark describing tournament results where he took second place

  • The new Attack From Mars at Press Start arcade has wider outlanes to shorten play time for tournaments

    high confidence · Mark discussing machine lineup changes at tournament venue

  • Mike Huntsman visited Spencer in Wyoming and fixed the Surf Champ spinner in about 5 minutes

    high confidence · Spencer recounting Mike's visit and maintenance work on his machines

  • Spencer purchased a Whitewater pinball machine to replace his Star Trek Pro

    high confidence · Spencer directly stating he got a Whitewater and sent Star Trek Pro away

  • Whitewater topper uses 161 bulbs, not triple fives, which Spencer learned when he burned out bulbs

    high confidence · Spencer describing his mistake installing wrong bulbs in Whitewater topper

  • The Pacific Pinball Museum in Alameda, California has Humpty Dumpty and other historic machines

    high confidence · Dan referencing museum visit in 2019 with Boy Scout troop

  • Mark took a European cruise visiting Greece and later Paris, seeing Santorini and Zakynthos

    high confidence · Mark describing his 10-day cruise vacation itinerary

Notable Quotes

  • “I was thinking, okay, hopefully I get a shot at this. A couple of minutes later, he opened the door, and he let me in and said, hey, are you okay paying 20 euros? I'm like, totally fine.”

    Mark @ Paris museum visit segment — Illustrates the kind act of the museum staff allowing Mark entry despite closure; shows community spirit in pinball

  • “The museum is in the balance right now based on Rafael's condition. If he's not around anymore, which would be horrible, they don't know what the future is of the museum.”

    Mark @ Paris museum segment — Critical context about future of historic pinball collection in Paris; calls for community support

  • “This is the very first game ever to have flippers. Before that, there were no flippers.”

    Dan @ Discussing Humpty Dumpty at Pacific Pinball Museum — Educational moment about pinball history; reinforces importance of preserving heritage machines

  • “All these new shows aren't happening without the pinball museum. That pinball museum was the luvre of pinball.”

    Dan @ Discussing importance of museum preservation — Emphasizes how critical historic collections are to modern pinball culture and industry

  • “And it probably took me a good 10 years to come around before I was finally just like, wow, you know, Whitewater is a pretty neat game.”

    Spencer @ Whitewater acquisition segment — Reflects common experience of players slow-warming to classic games; shows appreciation growth over time

  • “He came over, you know, had some beers. You know, he took me out and met up with Stacy and her mom. We all had pizza at a local pizza joint. Nice conversation.”

    Spencer @ Mike Huntsman visit segment — Illustrates community bonds and how pinball brings people together across distances

  • “You know, because I don't think you... Mark, have you ever been to the Pacific Pinball Museum in Alameda, California?”

    Dan @ Museum discussion — References major pinball museum as educational resource for community

Entities

MarkpersonSpencerpersonDanpersonMike HuntsmanpersonRafaelpersonWayne NilespersonTedpersonStacypersonKendraperson

Signals

  • ?

    community_signal: Hosts emphasizing importance of visiting and supporting historic pinball collections while they remain accessible; concern about fragility of curator-maintained archives

    high · Dan and Mark discussing how Rafael's health crisis puts Paris museum at risk; encouragement to visit museums and support curators; reference to 'Special When Lit' documentary

  • ?

    business_signal: Pinball Museum in Paris facing uncertain future due to owner's serious health condition (kidney surgery); potential threat to historic collection if owner cannot continue operations

    high · Mark's firsthand report: 'Rafael was in the hospital and he was having surgery for his kidneys... the museum is in the balance right now based on Rafael's condition'

  • ?

    community_signal: Pinball community members traveling to visit each other; instances of Mike Huntsman traveling from California to Wyoming, and Kendra/Andrew visiting from California

    high · Mike Huntsman visit to Spencer in Wyoming; Kendra and Andrew from Lodi League visiting for five days

  • ?

    operational_signal: Tournament venues making playfield modifications to manage game time; Press Start widened outlanes on Attack From Mars to reduce average game duration

    high · Mark: 'we made the outlanes as wide as they could be to shorten the play time so that we're not stuck on that game forever'

  • ?

    competitive_signal: Tuesday Pinball tournament in Reno achieving strong attendance (27 players) despite holiday timing (day after July 4th); suggests growing local competitive scene

Topics

Pinball museum preservation and historyprimaryTournament play and competitive pinballprimaryPinball machine acquisition and restorationprimaryCommunity engagement and personal visitsprimaryHistoric pinball games and designerssecondaryModern pinball machine design and mechanicssecondaryPinball equipment and maintenancesecondaryTravel and tourism related to pinballmentioned

Sentiment

neutral(0)

Transcript

groq_whisper · $0.311

Good evening and welcome to the spinners lit pinball podcast episode 49 summer vacation and today is July 6th 2022. So, anyway, I'm your host Spencer and with me are my co-hosts Dan. In the plural, more than one. More than one and Mark. Hello, it's so good to be back. The champion, Mark. Congratulations. Yeah, man, you're kicking ass and taking names. So you took first again? No, I did not take first. I did play- Oh, I thought you won. No, no, but I got second last night when I played pinball. So that was cool. You know what? Second is nothing to be embarrassed about, man. I mean, because you guys know. What's it? The Reno Pinball? The Tuesday Pinball? Yes, the Tuesday Pinball. Yes. Ted took first and I took second. I was tied with nine points with some other people, but with the tiebreaker that was set up in match play, I just pulled ahead to make second place. So it was a nail-biter for sure. What game was the tiebreaker on? There was no tiebreaker match, but the two games that determined my fate were Godzilla and Avengers that Ted both owns. Oh, hacks! So he had an advantage. So it was two Elwin games. Two Elwin games on my last games that I played in the tournament. Damn, that's like putting your feet to the fire, huh? Yeah, pretty much. I was close on Godzilla, but unfortunately I just couldn't pull it off by getting a good multiball and stacking it with Gigan, which I should have. But I didn't want to risk it because I was afraid if I missed that scoop, down the drain. I'm so bad at that scoop shot, man. I know. That's what I'm saying. So I took the chance and instead of playing with risk, I said, forget it. I'm going to start multiball and see how long I can keep it going, but I didn't have enough to excel past the score because I think he got over 150 million on it and I was like 74. So yeah. You know that game is all about, especially, I mean all of Elwin's games, but especially Godzilla more than any other one I think is all about risk reward. I mean it really is. And if you succeed in the risk taking, you're rewarded handsomely. And if you don't succeed, it's, you know, it's a brick to the face. You know, there's no mercy there. And it's timing. It's stacking modes with multiballs at the right time and knowing which one to choose. There's a lot of strategy, which is common with a lot of pinball that we play. Right. But it just didn't work in my favor, even though I was happier with what I ended up with catching up, Because I was like, my first ball was like 5 million, and then my second ball was 12. So I had to start multiball just to at least get, not get last place. And that did keep me in the running. And then of course, Avengers, I had a good shot of starting a multiball with Iron Man. But unfortunately, when the ball came back, I decided to flip it to try to get the, oh Oh gosh, was that skill shot that you have to make periodically and I hit it the wrong time and it went the right out lane instantly. So I was thinking to myself, why did I flip it? I should have just let it drop onto my flipper and just dead flip it, but I didn't do that. And that cost me. But it still was a fun tournament and we had a great turnout. We had 27 players that showed up a day after 4th of July, which I was shocked that that many people showed up. So it was wonderful. That's awesome, especially after the day after the fourth with people going out of town. And of course being on a Monday, people were probably coming back from all that already. But that's still awesome. That shows it's growing in your area. And we have other games that we added to the lineup now. We have a beautiful Star Trek LE, an original backglass that looks really nice. We got Star Wars back. We have a new Attack From Mars machine that replaced the other one. And we got a Jurassic Park premium. Nice. So yeah, so they're flipping or they're moving the games around and a black hole, which is one of the most gorgeous black holes. If you played it at Pinnagogo that Kevin Woods brought, that's the one that's over at Press Start. Well, I'm definitely glad to hear that you guys lost the AFM that you had there because man, that thing was never nice to me. Oh, it was so brutal. This one's worse because we made the outlanes as wide as they could be to shorten the play time so that we're not stuck on that game forever when we play in the tournaments. So it's even more brutal. As long as I can make some shots on it. I don't know what it was about that AFMR that they had there before, but I just couldn't get a feel for that machine at all. Usually I'm pretty good at Attack from Mars too, but not that one. Yeah, I totally agree with you. The one thing that I noticed with this game that was replacing the other one is that it is easier to shoot up the ramps. So getting the orbits, but trying to lock the ball, I can't time it correctly where I need to shoot it on the flipper. I brick it every time. So I'm trying to figure out that shot. But all the other stuff works pretty well. Getting up the ramps where the one we had before, I could never hit a ramp to save my life. So I usually went for the center shot to get the ramps. The Winning Pinball Show, Knapp Arcade, Bally Williams, Straight Down the Middle, Bally Williams, All the other games are at the place. We got old Chicago back, so Monaco's gone now. That one I actually played really well on in one of the rounds, which usually kills me and gives me a zero. So that was to my advantage. When I was there last with you guys, I loved the way that played. That was one of the nicest playing old Chicagos that I've ever played. It was clean. It shot great. Yeah, it's it shoots better than it did when it was there before. Oh, wow. So, yeah, it plays really well. Maybe it got a little love when it was on its vacation. I think it did. Speaking of vacations, something else just got back from one. Oh, what a Segway. Do you like that? That was smooth. I like that was slick. We should go into professional hockey with that action. Nice nice Segway. Nicely done, Spencer. Well Segwayed. Spencer, driving the bus. You know what? But Dan set me up with the shot, man. I got it to the net. Nice assist. Okay. Mark, you're up. All right. So, speaking of vacation, I had a chance to go on a European vacation with my family. We went on a Antonio Cruz and we went to go visit Greece. And it was wonderful seeing all the different islands, breathtaking scenery, Santorini. You see it in paintings and stuff like that or in photographs. It doesn't do any justice to what you see in person. Absolutely gorgeous. There was a sunset on top of that, so it really added to the mood. Another great place that we went to was an island called Zakynthos, which had the most beautiful water I've ever seen in my life with a gorgeous beach. And it is that crystal blue sapphire water that you don't see anywhere else. And it was amazing to see how it reflected from the limestone in the caves. There's these places called the Blue Caves and you go in there and it has that gorgeous turquoise blue and some parts it has that sapphire blue but it's just you can see all the way down to the bottom it's crystal clear and just one of the most gorgeous places I've ever visited. After we were done on our Antonio Cruz for 10 days we had a chance to go to Paris and I'm very aware that there is a pinball museum in Paris and I happened to go on the third day. I did not want to miss out on it, so I was over by the Sacré-Cœur area, or actually the Montmartre area, which had that church, the Sacré-Cœur, which is famous for a lot of tourists. And I found out that on the map, it was only about a mile walk away. So I said, I can't resist this. I told my family and said, hey, I want to let you know that I do not want to miss out on this, and I want to go visit the Pinball Museum in Paris. and check it out. So I took a walk finally after going through all the windy roads as you know in Paris, it's really hard to get around, but thanks to Google I was able to get there on foot. And I arrived, and it was closed. And I was freaking out because I looked on Google, and it said 2.30 to 6.30 it was open. But on their website it said it was closed. Well I took the benefit of the doubt and went the Google route, thinking oh maybe Google is more updated than their website. Well, it turned out that when I got there, I looked through the crack and there was a light on and I heard a pinball machine going. So I thought, well, I'm not going to make this trip for nothing. I'm going to knock on the door. So I knocked on the door continuously until somebody opened it and said, I'm sorry, sir, but we're closed. We're not open to the public anymore. I go, well, it looked at I saw on Google it was open at 2.30. How come you're closed? I was like, oh, didn't you see the website? We had that on there. I'm like, I'm a huge pinball fan. I'm from Nevada, from the United States, and I would love to see the collection if it's possible. So I was thinking, okay, hopefully I get a shot at this. A couple of minutes later, he opened the door, and he let me in and said, hey, are you okay paying 20 euros? I'm like, totally fine. Here, here's 20 euros, no problem. And I told him that I contacted Rafael, I was the owner of that collection. And I wanted to contact him in email to schedule an appointment so that I could meet him in case it was closed, which it was. And the person that was there explained to me that Rafael was in the hospital and he was having surgery for his kidneys. And I don't know what the results are from that operation, but one of the things that The museum is in the balance right now based on Rafael's condition. If he's not around anymore, which would be horrible, they don't know what the future is of the museum. And he said to me that this might be the only time or the last time that you'll be able to visit and see this collection. So speaking of the collection, it was breathtaking to see how many wood rails I've seen in one John Popadiuk, Bob Betor, Keith Elwin, Laser Los, Bowen Kerins, Lyman F. Sheats Jr.., orbit ramps, Automated Amusements, Python Anghelo, Joe Kaminkow, Tim Tim Kitzrow, Scott Danesi. I was stripping when I was done, I turned it back off. Everything was hooked up, everything played perfectly, and I was in awe with so many machines in the collection that I didn't play a lot because I was practically overwhelmed with all the games that were there available to play. So instead, I wanted to make history for myself and play the first game that had flippers. And we all know which game that was, right? Yes, we do. Humpty Dumpty. Humpty Dumpty. Gottlieb 1947? Exactly. Wayne Niles, who is still alive at 103. Bless his heart. Wow, that's amazing. Isn't that amazing? Anyway, there was a plaque above it, and it said, the first pinball machine with flippers. And I was thinking, oh, I hope this works. So I turned on the power, and I recorded myself playing Humpty Dumpty, which was a surreal experience because this is history I'm playing with the first flippers. And it was not a typical pinball game with the flippers where you have control. It was pretty much luck just trying to keep the ball alive on the top without draining once it get down to the bottom. But what an experience to play Humpty Dumpty that I always wanted to see in person because I always heard about it. But he had it there, which was amazing. The wedge heads he had all available that were pristine. I played Slick Chick, which Mike Huntsman had before, but then they also had Gigi. I think that's pronounced correctly. Is it Gigi? Gigi? I'm not absolutely sure. I don't know, but that was right next to Slick Chick, and I was like, that's pretty rare, so I played that a little bit. And then they had a couple of modern games. They had an Aerosmith, they had a two monster bashes, a, um, it was Guardians of the Galaxy, and then, uh, I think that was it. There were very few games that were modern. It was mostly classic pinball machines that you wouldn't see in most collections. So it was really cool because the rooms were separated by eras. So you had like the wedge heads all had its own room. The way that a museum should be put together, right? Right. So you went like 1940s to 1950s wood rails and then metal frame with manual ball elevators and then EM games that had automatic ball that ejected the ball automatically. So from mid-60s, mid-late 60s, really, mid-late 60s to mid-late 70s to the advent of solid state. No, that's perfect. You know, you bring up Humpty Dumpty for the listeners that may or may not know, because I don't think you... Mark, have you ever been to the Pacific Pinball Museum in Alameda, California? I have. It probably was there, but I didn't seek out it for it, probably because I wasn't aware of it. It's overload. It really is. Now, it's been... Oh, gosh. 2019 was the last time I was there. I took the boys' trail life troop. It was my turn to pick the outing, and I was like, pinball museum. And I, of course, you know, converted a couple of the other dads and trailmen, young trailmen, too, who are arcade and, you know, console junkies. And now they're pinball. Just they're like, where do I find another game? And so, you know, I made sure they pointed that out to the kids. I got them a walk-in tour and said, you know, the new games are awesome. We love them, too. But this is history, boys. So and you won't find these games. And I pointed out, and I played a couple of games with the trailmen and their dads, the other trailmen, on Humpty Dumpty and said, this is the very first game ever to have flippers. Before that, there were no flippers. And it played real good. You know, they had a couple of those like that, like Lady Robin Hood, I think. But anyway, but just want to let everybody know. So and there may be others on location somewhere in America. I'm not aware of any, but I'm sure it's got to be one or two. But if you're in Alameda, California, or if you're listening to this and you happen to be in or around Paris, France, get down there and support that. And while you're at it, get an email, a card, something out to Raphael and wish him well in the Pinball Museum. Because that history, you know, once it goes away, it's really, really, really difficult to replace it. And he's featured in the movie Special When Lit. John Popadiuk, Bob Betor, Knapp Arcade, John Popadiuk, Bob Betor, Keith Elwin, Laser Los, Bowen Kerins, Lyman F. Sheats Jr.., orbit ramps, Automated Amusements, Python Anghelo, Joe Kaminkow, Tim Tim Kitzrow, Scott Danesi. John Popadiuk, Bob Betor, Keith Elwin, Laser Los, Bowen Kerins, Lyman F. Sheats Jr.., orbit ramps, Automated Amusements, Python Anghelo, Joe Kaminkow, Tim Tim Kitzrow, Scott Danesi. I was in the pinball museum to make it feel welcoming and everything was pristine, clean, not a scratch on it. I was amazed by the condition of the machines and I wish I had more time to play them but I was only limited to three hours and I stayed until about six o'clock. I got there around 2.33 and I was there until six. The fact that the guy let you in, man, huge kind act. I mean, yeah, it's like 20 euros. That's in America, that's what? 25 bucks, roughly. Yeah, I mean... To play history. Yeah. To play history, especially, you know, being from, you know, it's like, it's not like you should be back in town anytime soon, you know what I mean? Exactly. It's like, once in a lifetime kind of thing, and the guy was like, all right, you know, yeah, cool. That was really generous of them, and thank them for doing that. Did you get any pictures? Yeah, thank you. Did you get pictures? Shout out to everybody. I got pictures, and I also have a video walkthrough of all the games, with me enamored by how Awesome the collection was and just spellbound of how awesome I saw these wood rails just come to life that were just rows of them. But like I said, organized, each dedicated to their own room, very inviting. And then there were, you know, a couple scattered about in the hallway. There was even a GoGo machine that was there, which was neat, which reminded me of course of Panagogo with the first logo that was there. Yeah. Um, it was awesome. So if, if I hope it stays open, I hope Raphael is okay. Uh, it would be a shame if it went away. Maybe somebody is out there that could buy that collection and continue it going, or maybe Raphael is better and it can continue. Uh, but I'm really happy to not miss out on that opportunity. And, uh, it really, when you think about it, I had the choice of going to Louvre that day or going to the pinball museum. All these new shows aren't happening without the pinball museum. That pinball museum was the luve of pinball. Here's the thing man, the luve will be there later. I know that sounds crazy to say, but you have to take advantage of some of these pinball collections while you can. Because I think that we're all seeing just how tenuous some of these arrangements are, and you know, these guys who have cared enough to curate them over the decades, aren't getting John Popadiuk, Bob Betor, Knapp Arcade, Ballywin, Straight Down the Middle, Ballywin, I was there. I'm not going to be going to Paris any time soon. And it was convenient for me, so I took the advantage of it and took the risk to, even if it was open or closed, and fortunately, hats off. I can't remember his name. I wish I remember it, but if you are listening to our show, thank you for letting me come in and be a part of history. They got to have an email. We'll email them a link. And then when you get free time, post some pictures and video on our Facebook page. I will for sure. You know, because I know you're still unpacking and getting things back together. We're still waiting for a suitcase that's lost. Oh my God. Yeah. Just make up a name. Thank you, Francois. Yeah. You're the best. I can remember. He is on the video, but I just don't remember his name. Well, you know what? Whoever you are, unknown Frenchman. Unknown French Pinhead. Unknown French Pinhead. God bless you, man. Thank you for your act of kindness to our brother in the pinball community. Yes, thank you. You really don't know how much it means to us. Thank you. You really don't. So, that's the magic of pinball, man. Wow, that's so cool. We definitely got to get out of France before I start quoting history of the world. I mean, the urge to do it is like staggering. Okay. So, I'm going to, well, you know, I didn't go on vacation, but I had a visitor. I had the first pinball person visitor to the Dungeon, man, Michael Huntsman, our own brother Mike. Have we established that the Dungeon is the nickname of your basement? We may have not, so that might sound a little fucking creepy. Let's do that first. Okay, so, I'm in the... Yeah, I know, right? Okay. It's like, don't put the cart before the horse, okay... Alright, Julian Gray, thanks a lot, buddy. So, yeah, so, if you remember, if you've been listening for a while, John Popadiuk, Bob Betor, Keith Elwin, Laser Los, Bowen Kerins, Lyman F. Sheats Jr.., orbit ramps, Automated Amusements, Python Anghelo, Joe Kaminkow, Tim Tim Kitzrow, Scott Danesi.ults andascorpagne plants,追 stripped, and Stacy, yes, thank you. Oh my God, you know Stacy, of course you know. Of course. You know Stacy. Oh yeah. So Stacy, lovely girl, and her mom, wonderful woman. Has it going on. Has it going on. I'm sorry, I couldn't resist. She certainly does. You couldn't resist, but it's good. No, she's awesome. So Stacy was born and raised in Casper. Her mom's lived here I think her whole life. Stacy's lived in Reno for quite some time. But Stacy's grandma passed away a bit ago, not shum shum, I think it's been some time. But Stacy's grandma passed away a bit ago, not shum shum, I think it's been some time. But Stacy's grandma passed away a bit ago, not shum shum, I think it's been some time. I think her whole life. Stacy's lived in Reno for quite some time. But Stacy's grandma passed away a bit ago. I'm not sure. I think it's been some time. So they're going through all grandma's stuff. And so Stacy came out to get a bunch of it and move it back out to Reno. Mike came to help. And being a good bro he is, a good pinball bro, he hit me up and said, I'm in town, man. You want to get together? He came over, you know, had some beers. You know, he took me out and met up with Stacy and her mom. We all had pizza at a local pizza joint. Nice conversation. It was just great having him over, you know, and having, you know, a local pinball bro. And he's got some really neat ideas for the next year's show for stuff to do. I'm going to let him come. He's going to come on the show soon. I don't want to let the cat out of the bag. It's going to blow your mind. That's all I'm going to say. It's a great show. We've had a lot of fun. We've had a lot of fun. We've had a lot of fun. It was just a great show. It was just such a treat. You know, other than coming out for business and then coming out for the show and getting to see you guys, you know, it's like having one of the gang, one of the family come to my house, my new house, that was really great, you know. It was like, oh my God, a pinhead from back home coming to my new home. It was a lot of fun. It was really enjoyable. So that was nice. It was just having a nice visit. It was only, you know, it was only in town for a couple of days. We were only able to get together like on the Friday evening and it was just a couple weeks after we got back from the show too. So, but it was just really nice. A shout out to Mike Huntsman and for all you do for Pinball Brother and for, you know, coming to see me now. Just be able to hang and play some pinball and chat and, you know, have a good time. So, I'll post some pictures of us in front of the games on the Facebook page, but it was just neat and it was a lot of fun. I saw the pictures and I was like, oh, that's great that Mike is visiting you. Did he put any initials on your games? I don't think he did. You know, I was, you know, they're my game, so, you know, I was used to the way they were set up. But he killed it on Pinbot, man. He came back, like, you know, we both had a pretty good score on Flash Gordon. And then I came you know I came back you know because I play that game literally every day And that my favorite go go to And and then Tim bought you know he came out of the gate on like the second third ball and had a had a real good game So and he gave me, you know, twenty eight pointers on do this, don't do that with the games, which are all helpful. And I've been working on them. So, you know, better leveling this and that because the guy is just like, I don't want to criticize, but do you got to fix this? I'm like, come on. He's the expert in that. Well, he did. He also says something for you. That's something to bless his heart, man. I'm grateful for it. He fixed my spinner on, Surf Champ was all out of whack. He had that thing fixed and it's spinning like a beauty in like five minutes. So I didn't want to utilize his time too much because he had to get up early and do, they were going to drive straight through to Reno early the next morning and that alone is a 14 hour drive. So I didn't want to take up too much of his time. Just it was good to see him. And it was great to have somebody from, you know, basically the old neighborhood, so to speak, come out and be in the new house. So, a lot of fun. That's pretty cool that Stacy's family is from Casper. Yeah, yeah. All over the world. That's pretty wild. I'm just terrible with names. I'm getting so old. I got new glasses. Like, I have bifocals now. So, I had to get new glasses because, well, we'll get to it in the end anyway. So, I can see much better. I've had bifocals for a few years, so screw you. Hey, I, I, I, well you have invisible ones and I didn't know that, I've never noticed so. Yeah, yeah, they just, you sort of look down through the bottom and, and you got the, the high magnification. You had, uh, Kendra and Andrew from Lodi League over too, right? I did, they were the second people from Old Home to come and see us. Yeah, they came out and spent, um, like five days and, uh, while we were here, you know, cause like, what do you want to do? And I'm like, I'm going, cause the first thing I wanted to go see, uh, well especially Andrew, cause other than going to Reno, Andrew's never been out of California. So Go So Out! They had chosen instead to go to Mount Rushmore, which is great because we had not been to Mount Rushmore either, and it was our plan to go this year anyway. So we drove up one day. We drove up over to South Dakota, went to Mount Rushmore, and that was really something to see. The Black Hills of South Dakota are some of the most beautiful land I've seen in America yet. If you get the chance. That is awesome. You got to go, man. I mean, it's just mind blowing. John Popadiuk, Bob Betor, Knapp Arcade, You know, because I've never been there before. Seeing the Black Hills, seeing the Badlands. We went to Custer because we drove through and we had dinner on the way back. You know, it's a little, you know, old west town. There's actually an old, there's like a bakery now. I took pictures of it. I'll post on the Facebook. And there was once a shooting there. A guy shot another guy from like the 1890s and a mob got so pissed off they hung this guy who shot some other guy at the time at a saloon. Like damn, that's some Wild West history. And we went over to... Frontier Justice. It's Frontier Justice. We went over to Deadwood, South Dakota after, because it's about 20, 25 minutes down the road from Mount Rushmore. And we went into the actual cemetery and to the grave sites of Wild Bill Hickok and Calamity Jane. And so we saw some really, really neat Old West history. If you know anything about poker and the dead man's hand, it's aces and eights, pair of aces, pair of black aces, and a pair of black eights. So, clubs and spades. I think it's a full house of aces and eights. Was it a full house? Okay, I heard it was two pair, but yeah, so you get the idea. Full house, aces and eights, or two pair. The dead man's hand was a hand that Wild Bill Hickok was holding when he got shot. And he wasn't very old. John Popadiuk, Bob Betor, Knapp Arcade, And anyway, so there were actually people that left that hand of cards at his tombstone and left like bullets and stuff. And that's kind of interesting, you know, so. But it was really cool history and really good time. We had a really good time. We ate a lot of beef. We ate some bison. The kids had a great time. You know, they saw, showed them around Casper, Casper Mountain. They really seemed to enjoy themselves and it was great to have them out. We look forward to having you guys all out eventually. It was a lot of fun. You all played a little pinball. So that was nice, man. It was just really good to have everybody there. We didn't get to do what I wanted to do because the river is really, with good rains and snow pack, the river's up this year. And I bought a raft last year. In fact, we're going to start, because it's nice and warm now, we're going to start going out and rafting on the river, which leads me to a nice segue. Rob Jackson 솥 We're about to spend another 35 minutes with Spencer and you're like, by the way, guess who got a Whitewater? Boom! Which, yes, so I don't get to talk about being a worldly traveler or even a, you know, country-wide traveler like you guys do, but I did get my hands on a new pinball machine. And I sent my Star Trek Pro on its way and I ended up picking up a very nice condition, although it is dirty, needs a shop job in the worst possible way, Whitewater. So Whitewater is a game that I have a funny history with. I went with Brian years ago to go pick up a Whitewater for $2,500 and I'm like, man, you're out of your mind. $2,500 for a Whitewater, are you crazy? And like we got this game, we had to slide it down the stairs, nothing worked. And I just was never a big fan. I just didn't understand why people liked Whitewater. And we took it to my house because we didn't have room for it yet and I played it for a while and I especially didn't know why people liked Whitewater. And it probably took me a good 10 years to come around before I was finally just like, wow, you know, Whitewater is a pretty neat game. And an opportunity came to pick one up from a local pinbro and I decided to take advantage of it. And so Whitewater has finally joined my collection and it's on the back burner right now. I did get it completely working, which I'm happy to report. It's very, very dirty, but without even doing much more than flipping around a couple of diodes, we've got the game completely playing. You can play full games on it. John Popadiuk, Bob Betor, Knapp Arcade, Bally Williams, Straight Down the Middle, Bally Williams, Straight Down the Middle, Pinball Machine, John Popadiuk, Bob Betor, Keith Elwin, Laser Los, Bowen Kerins, Lyman F. Sheats Jr.., orbit ramps, Automated Amusements, Python Anghelo, Joe Kaminkow, Tim Tim Kitzrow, Scott Danesi. You know, having a whitewater as part of the collection is that, you know, you get that cool topper, right? And I did learn a lesson about that topper immediately. The guy who I got it from, he included a brand new dome and pretty much all the lights were burned out in the topper. So I took it and I put some, I put some triple fives in there and installed the new dome and it looked great for about 15 minutes. And then all of those bulbs burned out because it actually doesn't use triple fives, it uses 161s. Oh, okay. Okay. So I was like, man, that thing looks really bright. Yeah, well, because I was, I was like, you know, doing a, a, a 12 volt bulb with like 15 volts. So yeah, those four bulbs just got, just got smiggety smoked. Um, I picked up one of the little skulls that goes over the center target. I always threatened that I was going to buy Brian one of those for his game and he always told me he wouldn't install it. So I figured that when I got one of my own, I had to buy one. So I got one of those ready to go onto it. Uh, Playfield's really clean cabinets in some nice shape. I got some replacement mountains, add a little, uh, glue mishap, trying to fix one of the existing mountains. I did fix it, but I had to give it a brand new ice cap made of nothing but hot glue I'm going to try to stick with the original ramp set. John Popadiuk, Bob Betor, Knapp Arcade, Bally Williams, Straight Down the Middle, Bally Williams, It did cost me that nice Star Trek Pro, though. Well, I'm happy for you that you got a Whitewater. It is a great game. It's always a challenge to get those pop bumpers to hit five times the fun. And then you can just blow that game up if you get it in the Insanity Falls area. Man. But it's hard to get it. For some reason, they were very clever how they positioned where that insert goes, Who's that? Eddie Roberts, editor-in-chief at Leonardo Amstrad of theีWooL 50 World, the сторαι McDonald as well as Deixa Walton is the CEO of incapable.ca. They have a course called The echoes of the universe, It's all taking its step together. John Popadiuk, Bob Betor, Knapp Arcade, Bally Williams, Straight Down the Middle, Bally Williams, Straight Down the Middle, I think that you run into with with whitewater is that in terms of gameplay it's not incredibly complex right like it's actually a very very accessible game and I think that one of the problems that I'm running into with a lot of the modern pinball Star Trek was a great example is I just can't get past like that first wizard mode and get into the second and the third wizard modes so I'm thinking oh yeah man I'm gonna just run right Dana Seacrest. Gavin Peetz. cámara pellο calorieuche. Thirty 401- direction Make You know, it just does not make it that easy for you. So I think that when you run into these early 90s games, they really had just that really great grasp of like, let's make it accessible. Let's make it so that, you know, everything is within your reach, but you're still going to have to earn it. Right. And so to go along with the Whitewater purchase, I decided to start a little project. So, Spencer, you've got the dungeon. And I don't know what Mark calls his basement. His basement's too classy to have a name. Actually, ironically, I call my computer room the dungeon, which is funny. You call your computer room the dungeon? Yes. So your computer room is just adjacent to your pinball room, though. Yes. So I am remodeling my garage, and I've decided that it's going to have a theme, And it's going to be the space garage. Nice. I like it. So I think I sent you guys the picture. Mike Garcia did a floor pattern that's a giant space invader. Love it. And I'm going to go with like midnight blue on the wall so it kind of has like the night sky thing going on. It will be pretty dark. We're going to do some LED strips around the edge of the garage. We've already got more power put in, so I'll be able to actually double up the amount of I'm going to be playing a couple of games that I have out there. And I got the insulation for the garage door and we're going to have a mini split air conditioner. So as Khan says, it is very cold in space. Except in the winter when we'll be able to make it warm in space. So it's going to be a fantastic project. And I think that when we can get you guys into town, Spencer a little bit harder than Mark, we can have some fun out there. It'll be a little bit easier than having to push the couch out of the way in my living John Popadiuk, Bob Betor, Keith Elwin, Laser Los, Bowen Kerins, Lyman F. Sheats Jr.., orbit ramps, Automated Amusements, Python Anghelo, Joe Kaminkow, Tim Tim Kitzrow, Scott Danesi. G earning, Like a beverage refrigerator or something like that. Or, you know, if another cool arcade machine comes across my path, we'll we'll do another arcade game out there. I have a TV, an extra TV with a with a Roku. So we'll put that up on the wall. I got some Playfields. I got some pinnacle posters and some Golden State posters and, you know, we'll dress it up real nice. It will be a really cool, really enjoyable space. It will finally get pinball out of my living room. Well, I don't mind pinball being, but it just dominates the house. Right. And we'll get it into an environment where I'm going to spend more time on more games rather than just focusing on the five or six that I have in the garage because of the noise. Sure. It's just a little too loud when my wife's in here trying to do things for me to be out here, or especially having, you know, three or four buddies out here banging away on games. Right. That makes complete sense. And will that be, will you have all the pinballs then out of your house in the garage plus the ones that are already in there? Oh no. Okay, okay. I've got like 16 games so. Yeah, that's what I thought. I figured that at present we're going to keep the games in the dining room. Jamie was like, well as long as World Cup Soccer stays inside and my Theater of Magic stays inside and I'm like, yeah, no promises. We'll probably keep some games in the dining room at time being and then maybe eventually John Popadiuk, Bob Betor, Keith Elwin, Laser Los, Bowen Kerins, Henry K. Sheats Jr., orbit ramps, Automated Amusements, Python Anghelo, Joe Kaminkow, Tim Tim Kitzrow, Scott Danesi. I don't know. Maybe I'll have a little bit of a break, Pirates of the Caribbean and Mike still has Metallica. I'll be able to bring everything back in-house and have all the kids home for Christmas. It'll be lovely. Nice. It will be exciting to see it when it's all done and sounds like you're off to a great start. So, that's wonderful. Oh, and when we do it, we are absolutely going to have a housewarming party for the Space Garage, so I'll let you know how it's going to work. We will do a little tournament. I'll definitely be there. Awesome. Awesome. Depending on what it is, I'll try to be there. I can't promise because, you know, it's a bit of a jaunt. Oh, nonsense. Just teleport. You know what, man? I would love to be able to do that because that's, it's still, you know, everything's like, well, you miss this, you miss that, you know, we're making new friends. Miss you guys. You know, I miss my daughter and son-in-law. I miss you guys. I miss league. Other than that, you know, I mean, I love everything out here. You know, I think people have a hard time believing it's like, you guys are really happy there. And then Kendra and Andrew came out and they're like, fuck, man, you guys really do like it here. Like, yeah, we love you here. We just miss all you guys, you know? Right. You know, what's, what's funny that you say that is I was actually just having a conversation with Adam and Tina Miller, who they were in pinball league in Folsom. I don't know if you ever met them, Spencer. I think they remember you. And they moved to North Carolina. I do remember them, yes. And so while they were visiting, you know, doing their thing, visiting people, I actually got to have a conversation with Adam and I said, you know what, I didn't think that Tina would make it past a year. Like I thought she'd want to come back so bad. And the funny thing about it was Adam was like, man, she fell in love with it before Bob and I even got out there. And I was just, you know, I was so glad to see that they were so happy. I mean, don't get me wrong. I miss them. http://bit.ly가지고vid.in here.html John Popadiuk, Bob Betor, Keith Elwin, Laser Los, Bowen Kerins, Lyman F. Sheats Jr.., Internet and all the technology we have. It does make it a lot easier. Our podcast, I got it so, because we haven't done one in like six weeks. I'm like, oh my God, we're recording again. Thank you. Yeah, we're overdue. Well, you know what? It's summer. Well, somebody had to run off to Europe. Yeah, oh yeah. That's definitely my fault, for sure. Yeah, yeah. You know what though, man? Well, look, your daughter just graduated college. John Popadiuk, Bob Betor, Knapp Arcade, Ballywin, Straight Down the Middle, Ballywin, I'm going to be a part of the test. In fact, I picked him and Mickey up after work from the movies and then let Seth drive us home. So, because at 15 you can get your learner's permit and you can drive with a licensed driver over 21, so, or maybe over 18. I don't know, the laws here are a bit different. So he's driving now, amongst other things. So yeah, man, it's crazy. And so, you know, you got to spend time with your family and, you know, and travel the world and like that. So that's real, you know, that's real important. It really is. You know, it's not all about pinball all the time. That's true. But, you know, it's like, it's like the Louvre, you know, God, I would love to go to the Louvre. I would really love to see all that art and all that history. But you know, it survived two world wars. It's going to be there. The Pinball Museum? Probably not, you know. Probably not. You know, you got to, got to have your priorities in order. Good job, man. Speaking of priorities and stuff, you know, and visiting and revisiting, I've been thinking about it a lot and Dan and I talked, I think you and I talked about it, so I'm going to go back occasionally and revisit a game that I don't think has gotten enough attention, enough love, enough respect. And so this month, and I may not do this every month, you know, when the mood hits, whenever, but I'm going to talk about Aerosmith Pinball and you've said you got to play it at the museum, which is awesome. Tim Tim Kitzrow, I did. Yeah, it was there. I think it was the premium version, if I'm not mistaken. Nice. Nice. You know, both Brian, you know, who's busy working, we got to get him back on the show again. We miss Brian. I miss Brian. Yeah, I miss Brian. But, you know, he and I used to talk about that a lot. We both love the premium slash the elite. We love that upper playfield. I like the pro too. So the thing about- Actually, I think it was a pro. It was a pro now that I think about it. It didn't have the upper playfield. It didn't have the upper playfield? Okay. It's still a good game, it shoots great, but we both really enjoyed that upper playfield on the premium slash LE model. But the thing about Aerosmith is it just, I don't know if it was timing or if it just didn't resonate with people, because it's got a lot of similarities to like Kiss and some other John Borg titles. You know, people say, hey, it shoots like Kiss. Oh, it's set up like Metallica. It's this, it's that. I'm an Aerosmith fan, and I'll go over some brief rule sets on it for people who may not have played it. But if you played it, well, the thing is it's not like a top 10 game. I mean, it's up there, but I actually don't know the exact placement. But if you can find one for sale, they're a little bit cheaper than a lot of the other recent titles, and you get a pretty good game for a pretty good price. Even the pro is a hell of a value when it came out. I mean, because that game is jam-packed with cool stuff. For the price point. It is, and there's a lot of shots on it. A lot of shots. It's got Dirty Donnie art. And something that really, for my age group, if you really look at the game, the artwork, the seeming of Aerosmith, the animation on the LCD screen, they did the animation like 70s Saturday morning. Our guest that's going to talk a little bit about his relationship with the movie Big Bond, which returned to mitts club in посмотрим after his training fromバリ він'cake to the cinema, the world of big tuttiobad by大佐tleбо. They had their own Saturday morning cartoon show and they had their own pinball machine. They were at the top of their, you know, their popularity, the height of their popularity. Well, they did it like that and it just really captures, with 30 Donny's artwork, it really captures the essence of the time period that they were, you know, new and young and at their peak of the early to mid 1970s, you know, from like 74 to like 78, 79. And so there's that huge nostalgia for me because it really, it takes you back. It screams 70s totally. It screams 70s, man. It's like Zeppelin screams 60s, that screams 70s. Yes, exactly. And it really hits the mark. And you know, there's really a lot of neat features with that game. Well, you got the, okay, the toy, the jack in the box, with the ball lock where it throws The kicker throws the ball across the playfield, up into the jack in the box. That's a really cool toy and that came on all three games. You got the elevator. Now the 11, the elevator, multiball with the premium, you got an actual upper playfield. On the pro, the elevator's just sitting on the playfield. Still a cool little feature, but you've got several skill shots. We've got a plunger skill shot. So you've got several skill shots. You've got to plunge the ball lightly into the lock shot to score a hidden skill shot worth points, and you get a smart missile, which I played that game a bunch, and I didn't even know about smart missiles. You can hold the left flipper in a short plunge so the ball falls to the right flipper, and one of three shots will light. You shoot the lit shot to score a super skill shot worth points. It doesn't say how many points. I'm actually pulling this up off the Aerosmith rule sheet off the Tilt forums. And just like Kiss and ACDC, each song has modes. So like Rats in the Cellar, eight shots to max out the super spinner value, shots in this mode seem to be random. There's a certain wave of shots. Future waves with more shots to complete, up to three. Crank It Up seems too light, a ton of shots right away. The Valley Company Subsidiary of Walter Kidde Co Inc Mirco Playfields Scott Danesi ramps do looks like a lady ten shots to complete the shots in this most seem to follow the same rules as deuce from kiss um two shots they move left to right so you get the idea one of the things i think is really great is on the multiball on the toys multiball for toys in the attic which is you know a song from the album i my favorite arrows from the album toys in the attic is you want your lock three you can just go ahead and hit the button and uh you know it a little And you can go ahead and start multiball. Or you can wait and you can keep, you can load more balls, right? So I think it's up to six balls. Exactly. There's where that risk reward comes in. Exactly. And how many times do you try to get six ball multiball? You don't. Most people just hit it at three. But, you know. I do it every time trying to get six. Just because it's a rush. Well. If you can get six going at once. Yeah, exactly. And then, you know, you can get 2x scoring, you can, okay, to complete the mode, toys in the attic insert, collect the double super jackpot, you have 11 and elevator multiball, which is pretty, they say it's pretty much the same as Megatron multiball from Transformers. You have add a ball, so if like you only got two balls on there, okay, so, and that's a Lonnie Rock thing, apparently. So you hit your first mystery award in multiball, it gives you an attaball, get your playfield multiplier, shot multiplier. You have a mystery award, Aerosmith Mystery Award. By completing all the yellow targets and it lights the left scoop, there's a decent variety of awards you can get from big points, 10 million, a bonus X, elevator lock, locks one or two, increase super spinner value, increase pop bumper value, shoot multipliers or shot Smart Missiles Lit How Many, VIP Pass, Lite Extra Ball, Lite Special, and Add a Ball during Multiball. So, you know, it's got a good layout, it's got good music, it's got good animation, it's got great artwork by Donny Gillies (Dirty Donny). I mean, it's a really good package that I just feel like it just didn't get its due. I don't know if it came out at the wrong time, if it came out, you know, if it took forever to get the cut. I don't remember because it was such a weird period in pinball. You know, there was just, there was so much going on and, you know, we just started, just kicked over to the LCD. And I think Aerosmith was what, the second or third game? I think it was the second game. Was the first one Batman? First one was Batman. Batman 66. Batman 66 was the first LCD screen. I mean, that was a pretty major hit. I mean, they were still running those, what, last year? Yes. And it's still, that's still a good game, but you're right about Aerosmith. Um, I find that the modes are hard to complete. They're challenging. There's a lot of shots you have to make, uh, which is typical Borg style, very similar, like Rush, where you have to make a lot of shots to finish the mode. Um, but it has good flow. Um, it has that center ramp, which is really nice. It has great flow, has fun toys. That left loop shot is fun through the bumpers, very similar to KISS where people have that similarity when they talk about it. The multiball is really fun. I like the graphics. They're fine. I mean, they're the stylistic to the whole game. It's more of that caricature style. Right, right. Right? And like I said, it really, it really takes me back to being a kid, man, Saturday morning and- Those cartoons, yeah. Those cartoons, you know? And it's like Sonny and Cher are helping the Scooby Doo kids solve a mystery, you know? Or Fat Albert. Or Fat Albert. Absolutely loved, loved Fat Albert. As an adult. And then, you know, not to give a whole Bill Cosby thing, it just, it kills me because as a kid and even as an adult, you know, if I was making a joke the other day with Seth I was just like, hey, hey, hey, roofies aren't okay. You know? And I was like, what's a roofie, Dad? Like, never mind. But no, man, as a kid, you know, that's what I grew up with, you know, is, you know, all those kind of cartoons and, and the, like I said, the animation, the artwork and the music. And I love that music, you know, I mean, you know, Aerosmith was never my favorite band, But they were always there. They were always like, oh, Aerosmith's got a new song out. Cool. Right. You know, it was like, oh, right on, you know? And all the hits are recognizable, right? Every song from Aerosmith is like, oh, you know it's Aerosmith. I mean, it's just a given. Yeah, exactly. You know? And you know it's Aerosmith. And the fact that they're still around after everything they've been through, you know, in five decades almost of playing music, you know, it's like, that's a testament right there. You know, because most bands have a pretty short shelf life, you know? John Popadiuk, Bob Betor, Keith Elwin, Laser Los, Bowen Kerins, Larry K. Sheats Jr., Give it a second chance because it's a really well put together. It's never going to get best game of the year or best game ever or whatever. So what? It's a good solid game, good solid package that I don't think has gotten enough love or enough respect and is worthy of a second look. It would be a great game for somebody who didn't own a pinball machine and wanted to have something that was more on the affordable side for a used pinball and pick up an Aerosmith. It's a lot of fun. It's got a good light show. I like the personality of the Joker. What is that character called? The... Jackie in the box. Jackie, thank you. Jackie in a box. Yeah. It's fun too because sometimes it will make it in there and then sometimes it will deliberately hit him in the face when he's on the spring and he'll spring back and forth. Yeah. That's pretty cool. But I do like that shot. It's unique on that scoop, which I don't know if it's a scoop or what it's called, but it's like a little trough. Yeah. And shooting that is really interesting because it's easy to shoot, but then sometimes it'll accidentally, you know, hit from the pop bumpers and go right in there by accident or sometimes even off of the slingshots. But it is really a really a fun part of the game where you try to get to six ball, multiball when you hit that action button to cancel it out and keep going for it. But that's where the risk and reward comes in. It's like, oh, I'm on my third ball. Should I go for it? I have five locked already. Oh, and then sometimes you get rewarded handsomely and other times you don't and it drains on you. But it's it's a good game. I agree. Yeah, it is. I've always liked it. So I think it's, you know, it was worth another another shot, too. So, you know, we kind of revised Aerosmith and now let's talk about a new game. You know, give a quick first thought, because I don't think any of us The Hot Topic is Toy Story right now. Toy Story 4. Yes. A lot of debate on Pinside about that game. And you know what? I can't judge it without playing it. I bet it's fun to shoot. But I have to say, from the majority of what they say on Pinside, that I'm a little disappointed that there wasn't more toys put in the game. I mean, it is Toy Story. And maybe they just wanted to go the route of not having or having less things break down on it to make it more feasible for a location game. However, there could have been a lot more creativity to it, especially wasting that upper left play field with a tablet that has video pinball on top of it. But the way they integrate it might be pretty cool to see in person where it interacts with the actual playfield that what what happens on the screen. But I can't really judge it until I play it. But as far as my initial impressions, I feel that they swung and a miss for Jersey Jack. That's how I feel. It just doesn't seem like it's worth the investment and the money for what they expect you to All Test Players Advertisement Restaurant Hall I know everybody's waiting like, oh, Spencer's gonna unleash. Yeah, okay, Toy Story 4. You know, I gotta play it, you know, and of course, we know it's a Lawler game. It's gonna shoot well, and it's probably gonna have a cool rule set. It's gonna be a lot of fun. I've learned over the years you can never judge the looks of a game by photos or videos. You gotta see it in the flesh. You gotta see it in person, so I'll leave that judgment. Although I'm just, I'm kind of like... anyway. So, but you know, it'll probably look a lot better in person. I'm just looking at Disney and what a disappointment. Disney to me is outlived their usefulness. Everything they have that's good is minimum of 30 years old or older. They're a dying relic of the past. I know that's kind of heartless and mean, but you know, their best stuff's 70 years old, you know, or 50 or whatever. Yeah. And I know they're just, they choke the life out of people with their licensing agreements and they have no clue about pinball at all, virtually less than none. Um, I see nothing new in this game and nothing exciting. That is, you know, as other people said, look, they recycled no good gophers a lot. And then having Forky or Sporky is the main character. You know, that's that character Sporky or Forky. What I call Sporky, I think it is Sporky, is the cousin Oliver of the Toy Story franchise. So that's my first take on it. And you know what? We'll play it and give it a chance, man. There's one on location right now. I know of, I think in Denver. If I don't get out to play it soon, I'll be sure there'll be one at the Mile High show. But that's my two cents, man. And I'm just right now, I wasn't even excited about this title. And now that I've seen it, there's just, you know, there's virtually, you know, not to mention the price point, but there's virtually nothing there that enthuses or excites me whatsoever at this point in time. When I play it and I will give it a chance. Who knows? Anyway, that's what I got. See, I went ahead and went off. So, um, I, I'm going to reserve judgment. I feel the same way though. I feel the same way because they could have gone with Toy Story 1, which would have had a better plot. And here's, here's my theory. This is what I think what happened. I have a feeling that Jersey Jack was already planning on creating Toy Story 4 when the movie was about to come out. And I bet you that they were stuck with licensing, that they had to get that game produced based on the licensing agreement, licensing agreements. So they switched it around and released Guns N' Roses before Toy Story and now we have the after effect of what might have been released two or three years ago when Toy Story 4 was released in theaters. That's my theory. Right. That's what I'm thinking. I have a feeling that's why Toy Story 4 was what they went with and not Toy Story 2. The other, or sorry, Toy Story 1 or 2 or combined or whatever. But my... Thought behind it is that Toy Story 4 has the least amount of licensing for the toys. You got Toy Story 1, you got Mattel that you have to deal with, you got Barbie, you have a whole bunch of the Etch-A-Sketch, all those things. Obviously, that's not Mattel, that's Ohio Art, but there's a whole bunch of licenses that's required for all the toys if they would feature it in the game, especially as a toy on the game. Yeah, Mattel and Hasbro are the two main players in that. And Hasbro, exactly, Hasbro. And that's true. And that's going to create its own set of problems. And I understand that, and I get that. Yeah. And see, I took my daughter to see the toy store films when she was little, and I enjoyed them. I remember I bought her a Buzz Lightyear when they first came out for Christmas and all that or whatever. And they're fun to play with, and they're great. I mean, at the same time, it's not... I just... I... It's like... It's disappointing. It's disappointing. Well, it's disappointing, and they keep coming up with this, you know, this and that, well, you know, licensing, da da da, then don't make the fucking game. Either do it right or don't fucking do it at all. Okay? There's only two ways to do it. The right way and the wrong way. You either pull... Exactly. It's like... And there's a great story with Steve Ritchie from years ago, um, and I want to tell you it's on one of the old, um, this old pinball podcast. I believe it is. So you can go look those up and they're still available online. They're great shows. Some of the best interviews with industry people ever. Joshua Clay Harrell did an amazing, amazing job with that podcast. And he talks about Star Trek Next Generation and how the licensing people there at Paramount were just like, well, you can't have any battles, you can't have any laser guns. You're like, what? Because the fuck is wrong with you people? And then he went to their boss and they're like, I don't know what the hell they were telling you. That's not Star Trek. Do what you want. You know? And if you look at Star Trek Next Gen, it's got almost every character from that series and their actual voices. And it's Picard. It's Picard that's doing the voiceover. You've got Picard. You've got Geordi. You've got Data. You've got Commander Riker. You have Q. Even minor characters. You have Q. And all the original voices and they're all in there. The doctor, you know, and, you know, and the modes and the story, you know, and it all creates that world, that world under glass. You got all the toys and the gizmos and the art and the sound. You have everything, the total package. John Popadiuk, Bob Betor, Keith Elwin, Laser Los, Bowen Kerins, Larry K. Sheats Jr., To the full extent of what you can do with a license. And the other thing too is, you know, it's, I mean, this is really, it's just pinball. But at the same time, you know, like Pat Lawler's done, you know, I mean, he's done, you know, you look, you got, I mean, you go back through his games, you got, um, uh, you know, Banzai Run, a vertical playfield. Oh my God. And then Earthshaker. The machine shakes like an earthquake in California and Nevada, split in half. And then, you know, Whirlwind, you got a fan on top. You got three, you know, rotating disks, spinning disks, which still, and then you got Funhouse. You got a ventriloquist dummy that talks and moves his eyes and taunts you while you're playing. And then Adam's Family, you know, and the thing and the magnets and the seance. And then Twilight Zone where, like, it has a working gumball machine that spits out. Right. And you have an upper playfield where magnets are the flippers and, you know, and you have You know, the power ball that is affected by the magnets, and on and on and on. And then, even later games, I mean, I love, absolutely love, Ripley's Believe It or Not. Great, fun, underrated game. Give it a second look. That might be one we do down the road. Good game. It's a good game. It's a solid game with all kinds of fun stuff in it, you know? The head and the upper play field. There's all kinds of cool stuff in that game. But yeah, you know, and then, you know, No Good Gophers in itself had some really cool stuff, the slam ramp. And you look at the game, you're like, what the hell is this? Okay, well, it's got sort of the slam ramp. And it does. And then we got like one gopher, but it's the little girl. It's a little girl, which is obnoxious that like another character, nobody, it's just like the new Star Wars films, you know, the toys aren't selling us because it's characters no one likes. No one cares about, you know who everybody likes? Darth Vader. Know who everybody likes? Boba Fett. You know who everybody likes? Luke and Leia and Yoda, okay? And Chewbacca and C-3PO and R2-D2, you know? And Ben Kenobi and Lando Calrissian, you know, Stormtroopers. It's the stuff we all grew up with. The new characters, no one likes, okay? Sorry. Forky? Forky? Really? I know, man. I know. Come on. Yeah. We were all going to do a bit of this, weren't we? It's disappointing, but the way I look at it, I bet it's fun to play. I bet it has good rule set. I bet it has a great light show. It's going to shoot great. It's a Lawler game. It's going to shoot great. It will be a fun game. I know it will be, but we had two people in Reno that backed out. Press Start backed out, and so did Jason, because he was like, it's not worth the money John Popadiuk, Bob Betor, Knapp Arcade, Bally Williams, Straight Down the Middle, Bally Williams, I just saw it on Pinball Map. And then the one in Denver. So I'm hopeful it'll be a fun game, but it would be something that I wouldn't pay for. I mean, I was excited about it when they announced it, but- You know, I never really was. I don't know. It's too bad because Guns N' Roses blew me away. Guns N' Roses is a fantastic game and with effort. And now it's kind of like they're recycling the ideas and nothing really ingenious. But Stern, on the other hand, is totally changing the ballgame, and Godzilla is one of those games that has the wow factor, that has the world under glass, that has great ruleset, that has great sound, great callouts. I mean, it's just, I'm sorry, but Jersey Jack is behind now. Well, Jersey Jack's been behind for a while. Jersey Jack, you have Steve Ritchie now. I'm gonna say it. And Jack is such a sweet guy. I love Jack. Every time we've ever met each other. And get those slippers stronger. That's the other thing, too. Come on. Nothing but a complete gentleman and just a real ambassador for the hobby. But Jack, brother, you got Steve Ritchie now. Don't fuck this up. That's as simple as I can say it. Give him whatever he wants. Give him whatever money he wants. I don't care what it costs. If it costs 10 million to develop the game, charge 20,000 for it. Give him what he wants, let him do what he wants, and don't fuck this up. Because no restrictions. No restrictions. Just let him do it. If you want some flamethrower in the game and a proton accelerator, let them have it. No one wants to say I recycle shit and I'm going to say it and I've been saying it for a long time and Dan kind of argues about this because, well, what about the Jumbotron and the Guns N' Roses? Okay, yeah, that works. Anytime you put an LCD screen, the phone screen, the pad screen inside a game, it's lazy. You're phoning it in. It's bullshit. Stop doing it. You've done it. It's been done. You've done it in every single game. Stop. Stop doing it. Every single game since, uh, well, okay, in every Pat Waller game, it's in there. It's lazy. It's lazy, it's cheap, and it's bullshit. You are fucking the buyers. You are fucking the consumers. I'll say it right now. I don't care who knows it. It's a fact. You're being like, Stern's doing the same thing with Star Wars, putting a little LCD screen up there. That's fucking phony shit in, man, because you spent too much on the license. That was cheap-ass bullshit. And I'm tired of it, you know? It's like, if I want to play on my cell phone, I'll sit in my living room, in my easy chair, and play pinball on my cell phone. I do it from time to time. But to pay $15,000? Oh, I got a cell phone. Whoopie! That's a $150 screen, and everybody knows it. If that. And they're buying them in bulk, okay? Right. That's just, it's lazy, okay? Make a mechanical device that does something cool. Oh, the ship that sinks and pirates, the Rudy head, the turbocharger in Getaway, the gumball machine. I mean, I can go on and on. Give us a mechanical toy. Give us a mechanical toy. Not a pop-up ramp. I'm going to call Jack down on this one. Jack, you always say, talked about his bagel place back in the beginning, in the days of Wizard of Oz, which you're going to be pretty hard pressed other than Twilight Zone to find a game with more stuff in it. Okay. Oh, yeah. You know what I'm saying? And then Hobbit and then Pirates. Oh, my God. That's got so much. Even Wonka. They toned it down a bit, but there's still a lot of cool stuff in there. Wonka still had magic. Wonka had some magic. It still had magic and it's still a great game. Yes. I love Dialed In. A lot of people don't like it. Dialed In is wonderful. It's wonderful. It's just like butter. Yeah. And it's something new and different. Okay. All they did is recycle old stuff he'd done 10 times before. And it's like, really? Come on, man. This is the best. Tim Tim Kitzrow, For his last game. For his last game. And it's like, whatever, dude. It's like, I'm old, I'm tired, I'll cash out, and you know what? Here it is. And he had how many years to do this? He phoned it in. It's too bad. It sucks. It's I'm old and don't give a fuck anymore is what it is. Okay? He phoned it in. Or maybe, who knows? I can be an asshole here. I am. I've been known to be. Maybe he's having health issues. Maybe a family member's having health issues. I don't know. And God bless him if that's the case. But dude, we've seen what you can do. It's a ton better than what you're delivering here, I think. But again, I gotta play it, because I might play it and go, damn, this is really fun. That's what I'm gonna think too. And I probably will be. It probably will be. But I'm just like, like you said, 15 grand and people are backing out. $15,000. That's like half the cost of a good new car. People are backing out here in Reno. We'll see. I don't have time or patience. We can revisit this when we get to play it. There you go. And we might have different feelings about it, but from initial impressions, like we discussed, doesn't hit all cylinders. Let's get back to real mechanical action pinball. Yes, please, let's. Let's do that. Let's see it in the next game. Let's see it in the next game. Let's do that. Let's get back to real mechanical action pinball and stop being lazy and stop being cheap and stop blatantly shoving it in the face of the consumer that you're fucking them, because you are. There we go. I said it in my piece. Let's move on shall we? Let's move on. You have played Fathom Revisited. I did. I got a chance to go over to Jason's house and he just received while I was in Paris out of all places he was texting me and saying I just want to let you know that Fathom came in and got to see it. Wow, what a gorgeous machine. I mean, Playfield is amazing. The only drawback, I would have to say, the only negative is that the backglass is not as vibrant as the original. It's washed out. I don't know how they can fix that if you just get a different backglass from the original or from other companies to get that replaced, but it just seems a little washed out. But the game itself, the playfield and the artwork is true to what Fathom was. And that was a 1981 game, is that right? Class of 81, yes sir. Okay, good. Okay, I got it right. Yeah, so 1981, it did it justice for the look of it and the nice idea that you won't wear the playfield because it uses that code or that it's printed underneath the plastic or And you don't have to worry about ruining that artwork, which is really nice to see. But it's gorgeous. The lighting is beautiful. He of course has the Mermaid Edition, and it has the lighting effect that comes through the bottom of the cabinet so it feels like you're underwater. Very cool. I played the new code and it still has a way of advancing and getting better. But from where it is right now, it is fun and it totally changes the game. Kind of like what Funhaus did with the 2.0 code. It has that same feel where it changes the game up but makes you shoot shots that you don always shoot for But now you intentionally trying to shoot them to pass the mode There some great modes where you have to basically attack the mermaids because they obviously the bad guys in this game And if you're having oxygen, and in order to keep your oxygen up so you don't die and drown, you have to hit the pop bumpers to build up your oxygen, And then shoot for any of the standout targets to finally defeat the Mermaids for that mode. There's some great multiball action in it. The music is catchy. It's definitely got a... I would say more on 90s sounding, kind of like what you hear like on a sonic. But it still fits with the theme. And the music does change up with the multiballs and everything like that. But it is... I really had fun with it. I was playing with it and I went to the classic version to play it and it felt like I was playing a classic 1901 fathom from Bally. The flipper feel I was very impressed with. Now I couldn't do tap flip that I wanted to try to do that I can do on an original fathom so I didn't quite dial that in yet. But the flipper feel, they did a really good job on not making it too snappy like a Stern flipper or even a Williams flipper. It felt like a bally flipper. It had that same feel, with maybe a little more strength, like if it was a fresh out of box bally. But for the most part, the feel was great and it shot beautifully as far as the geometry. I mean, I was able to hit that spinner way better than on an original 1981 Fathom. Really impressed the flow and the smoothness of the ball and the geometry, of course, from the original is so awesome, but it shot great. And I felt like, I didn't feel like I was missing the classic version at all. I felt like I was playing the original. The build quality is phenomenal. The cabinet is nice. The artwork on the side, the butter cabinet is beautiful detail and the build quality inside the game is just a really well built machine and I know it's taking them a long time but they're obviously taking a lot of care and really being careful on their quality control before they ship those games out. So hats off to Haggis. At least they're shipping games. Yes, it's taken a long time, but the series holder, which Jason is, he did receive his game and he got the number that he wanted, which was number three. He wasn't three in line, but he got the number three, which matches with his other ones that he wanted. And it's a great game. I really enjoy it. I'm excited to see it on location if somebody gets it. Yeah, absolutely. The fact that they're getting them out and they're taking their time and they're getting We're doing it done right. At the end of the day, you know what, man, my hats, I would rather see people go, you know what, it's going to take us an extra six months or a year even to get these games to everybody, but they're going to have good build quality. You're not going to be having tons of issues. We're going to make sure that everything is really tight. Because I mean, you know, look, people release games where half shit went right. You know, shit's breaking. People have to take the game apart and adjust stuff to get things to shoot right. You know, and that's when you're plunking down any amount of money, but especially the kind of money people are plunking down today. You know, I applaud that. Plus the fact that they got to ship them literally halfway around the world to get them to America. It's not like you just put it on a truck and it'll be here Tuesday. You know, it's got to go on a cargo ship. And, you know, it's, you know, heck, it's what? Oh, gosh, it's... All the way from Australia. I'm thinking from San Francisco to Honolulu by ship is three to four days, you know, and that's a short run. So you think, you know, a cargo ship, which is going to go slower than a passenger, probably. Yeah, I mean, you're looking at probably two to three weeks to get that thing from Australia to the shores of America and then on a truck and then to your house, depending on where you live. So, you know, you're looking at, yeah, you're looking at a solid month, man, just to get it from Australia to here, you know? So, yeah. And the other thing, Spencer, where I really like about the game, and they were being a little innovative, is how they put the screens on each side of the, um, uh, what is that called again? Oh, the apron? The apron, thank you. Oh, the score, like where the scorecards and stuff are. What a great concept and what a great way to be able to see what you have to do in the game without losing sight of your ball at your flippers. You can kind of have peripheral vision and see what's going on way better than putting a screen up on the back glass. So hats off to Haggis for thinking a little more creatively and thinking, you know what, if we can look and keep track of where the ball is with our flippers and also see the screen at the same time, what a concept. And I know Jersey Jack did that with Pirates. Right. But it still didn't, it still was kind of hard to see because it was like right directly below the flippers. Right. Where on the side it seemed like it was a lot easier to just kind of glance over and not miss your shot but see what you had to do or your progress through the mode. Yeah. And I was really impressed with the resolution of them, the brightness, and the placement of them and how they were equal size. Phil DOUGLAS错 минут에 prze생돈 가격이 어제 오uraabad blindness, BYRON KOP clazный 496할지째itationsee 그래서 진짜 � mostra 다는之後 16 얘기 으 journalist and i was like give the molett, so that would be it's like this very minor question, so myself how can you meeting the pope in a program with permission of cooper and i was already yeti tattonn demand recall at time wait so i was she is false i don't agree with programs media commiserate going it so i it is cool i murder look at mark roberts big barb continue to it's kind think all have a battle of conceptual basel lancer it has many ways to change by girls he's wasn't necessarily part-time sees per cellphone with them real world hotel aad chabutke and old that's recall and I'm looking forward to it. You know, in the class of 81, that one's not my favorite. It's clearly, the artwork is amazing, the layout's good. I mean, I've always liked the game. Centaur's always been my favorite, probably, of the two. And then you have, I mean, I probably miss a game or two. I'm not looking at it on my phone or anything right now, I'm guessing. Flash Gordon is in that lineup. I own it. That's, you know, been a grill game I've been chasing for years. And finally was able to get one a couple years ago, thanks to a good friend, Greg O. You know, shout out to Greg, who gave me a screaming deal on a Flash Gordon. I needed a bit of work, but with the gang's help, you know, Cheddar and Dan and Brian Kast all helped get that thing up and running. It still runs great now. What else? 8 Ball Deluxe, another fantastic game. And then another one I've been chasing down for a while, Medusa, you know, all Class of 81 games. And all fantastic in their own right. John Popadiuk, Bob Betor, Keith Elwin, Laser Los, Bowen Kerins, Lyman F. Sheats Jr.., orbit ramps, Automated Amusements, Tim Tim Kitzrow, Scott Danesi. I just don't care for the artwork. And I'm glad that it's really good. You know, they did a nice job. And then you can still go back and play the original. True. On the same game. Yeah. Just like what you can do on Fathom. Yep. Yeah. And just like what you can do with, yeah, with also with Funhaus and also like with Bride of Pinball, you know, 2.0 Bride of Pinball is fantastic. But it's still, you know, sometimes you just want to play the traditional old original game. So the ability to do that with just a flip John Popadiuk, Bob Betor, Knapp Arcade, You know, when you play the classic version, it even tells you the rules teaching you how to play the game, even in the classic mode. So it's good. I really like it. I kept playing it over and over again when I was over there, and it had a lot of replayability in it. And as the code even gets better, it will be even more solid with the extended version or the 2.0 code. Right on man. No, that's cool. I'm looking forward to playing it and I'm really glad they're doing it because you know I mean I like all the new stuff like that but my favorite era is like between 80 and 90. You know? Because you know that's an era I was playing, well, really from about 75, 76, I was playing a lot of pinball. But then you know when Solid State hit, you know, it was, it was, you know, and then all of a sudden, it was like, it was back and forth and I was like, I'm going back and forth. You know, you know, when Solid State hit, you know, it was, it was, you know, and then all of a sudden I was playing pinball. You know, and then all these new, you know, things because, you know, video games coming in, you know, and things like, you know, Space Invaders, Lunar Lander and Asteroids and Missile Command, Galaxian, Galaga, you know, Donkey Kong, Pac-Man. Yeah, all those and they're great. But you had, you know, the evolution of pinball if you look like, look at Fathom, look at Centaur, look at, you know, you know, Black Knight, you know, and, and, you know, A little later, Space Shuttle and High Speed and Pinbot. And then up until, you know, Whirlwind was 1990. Whirlwind and Earthshaker. I think Funhouse was like at the very end of 1990. Yeah. And then 91 was the Bride of Pinbot. So you look at that evolution, you know, and all these other great games, you know, Black Hole and You know, Spirit and Haunted House and, you know, the first Data East machines, you know, with Laser War and Time Machine and, you know, like that, with Secret Service. I love that game. But you look at the evolution, everything they had going on, you know, all the toys and the gizmos and the ramps and the multiball. And, you know, the early Data East had stereo, you know, it sounded great for the time. Yeah, that's right. It did. It really, yeah, you know, it's like, so you look at that timeframe, you know, and you look at games like, like, you know, Flash Gordon and, or just the original Flash and 8 Ball Deluxe and, I mean, just all those games, man, and, you know, just all those Those games that came out from all the companies and they were really so experimental and not afraid to try something new with a sound or music or lights or, you know, a new feature and, you know, and like, oh, a bash toy or, oh, a ramp or this or, you know, you know what I mean? It was, it was still a lot of original light unlicensed themes and it was just a magical time when we were young. You know, I remember the first time seeing and playing Funhausen going, what the hell, man? There's a talking head in the game. He's talking. He's talking with his mouth moving with his actual words, not just... Yeah. Yeah. You know? Yeah. It was like, he's alive in the machine. It's creepy. I still remember ditching junior high and sneaking over to the bowling alley to play Flash and Gordegar, you know? Because Gordegar was the first talking machine. It had a magnet in it, you know? And we were just like, this is the coolest thing ever, you know? My wife loved Funhouse. She loved that, hey bucko. She loved all the taunting that Rudy did while you were playing and she was like, re-quoting those lines. She actually, I'm sure she would not have anything against me getting a Funhouse because she got a kick out of that game. Funhouse is very polarizing. People either love or hate it. And that's the kind of stuff I'm talking about. I think a lot of people are really with, you know, with, you know, We're going back real quick to Pat Law on Toy Story. It's like, and again, I don't know what's going on in his personal life. You know, maybe he's not well, maybe he's got a family member. I, who knows, you know, so I shouldn't judge. But it's just, it's disappointing because like every time he came out with a new game, we're like, holy crap, what's he going to do next? Something new that was exciting. Yeah, yeah. And it's like, it's like, oh, a video screen. Again, really? This is what you've got? Come on, man. Yeah, another one. You made a talking dummy head. You made a gumball machine. You know, you made the, you know, CSI, a lot of people don't like that. I love that game. You got the telescope, you know, that turns and, you know, looks at the ball. Yeah. And you got the little skull that pops up. You pop the balls into the eye sockets. You're like, that's cool. You know, even that game, and that was at a time when Stern was like, let's just do what we can and not spend a lot of money because we don't have much money to spend. Even then they were still putting out, you know, like people just rip on that game in 24. Well, as pinball enthusiasts, the most memorable things of pinball games is the mechanical wow factor of things that create character to that game. And like you said, when you think of 24, you think of the suitcase. Right. Immediately. Right. Boom. Right. When you think of and I'm thinking of more or less popular, like you said, CSI, you think of the microscope. Right. Yeah, it's just a microscope spinning around, but the way it was integrated into the game was perfect for CSI. Yeah, exactly. Exactly. And then you're like, okay, maybe they're doing Tiki Party or something like that, which we do know that they were inside of an EM machine as part of the movie and Toy Story 4. But yeah, why a screen? I don't know. I mean, are they trying to do carnival games on it? I don't know. I mean, I know I have the Toy Story video game and it's like, is that where we're going? And then we're combining pinball with a carnival theme. I don't know. Yeah. Yeah. I don't know what they were thinking. It's just, yeah. But anyway, so we're talking about that. Yeah, we're talking about Fathom. So, but no, I'm really excited to play it. I'm really glad they're getting it out there to the masses and that people are able to play it. Like, you know, it's really funny when you talk about that stuff and like, you know, when I took the kids to, to, you know, like the trail life kids to, um, to the, uh, the The museum, you know, and a couple of the kids are like, you know, they're playing the newer games, like, these are awesome, but, you know, go to the EM room, too, and try some of the really old games, because you're never going to see these anywhere else. Exactly. And they come back and they're playing, and they're playing really old games. There was a couple of kids that spent a really long time playing, you know, the old wood rails and stuff, like, these are really neat, you know? It's like, yeah, you know, and this technology is, you know, this is from 60, 70 years ago. Yeah, the magic was no digital. John Popadiuk, Bob Betor, Knapp Arcade, Bally Williams, Straight Down the Middle, Bally Williams, Straight Down the Middle, That's the magic of pinball. You know, it can be a real game, you know, and, and, you know, and, uh, and you can really have a good time with it. I'm going to go ahead and do a quick little funny story, and then I'm going to do my shout out. You can do your shout out. So, um, um, a lot going on. And I talked, I talked to Dan about this briefly, even before Golden State Pinball Festival. Um, I resigned from my position of the company I worked for for almost 23 years. And I did it right after I got back from Golden State Pinball Fest. And I kind of knew I was gonna. And I left on good terms, you know, and everybody, we're all cool. It was just time. You know, there's just a point in time where with everything else, with the move, it was really, really difficult to try to drive the boat, so to speak, from 1,200 miles away. It was just time. You know, it's just time to move. So I took a new position at a local company here, not in pest control. So I'm the new guy. Oh. Yeah, yeah, not in pest control. So anyway, so it's really cool. The pay is about the same. I'm really enjoying it so far. It's actually a lot less stress because I'm not in a position of management where I was before. I'm just, I have my duties and I do them and I go home at night. The phone doesn't ring at one o'clock in the morning anymore. It's nice. So, great story about this. We moved out here and when we moved, I had just bought a new washer and dryer literally six months before we moved out here to the new house. Because our owners were still hanging on, like, we got to get a new washer and dryer. So we did. So when we moved here, the previous owners had left a working washer and dryer in the basement. Okay, well, my games are sitting in the garage, you know, soldiered up. If you'd like more fun and exercises tips on ArtRegist.com write us at www.art Mr.orsți.com Thanks for watching! You know, pay it forward. She's like, you know, great idea. So I do that, and a nice couple comes, and they're like, oh my God, I really needed these right now. Like, awesome, man. Good luck to you folks. And so here it is a year later. So I'm at my new job, and the boss's brother, he has a different business, but he helps out part time. And so he comes in, he goes, you're not going to believe this. I delivered today. It's package delivery is what it is. So it's one of the major companies in shipping. And just, you know, I'm used to doing route work because I did pest control route work for years. So I'm like, all right, cool, I can do this. And so it's like, yeah, I went because I talked to a couple of guys and, you know, there, I met a guy there and he has a pinball machine and then he has a virtual pin and another guy doesn't have any games, but he's into it, loves it, he's been looking for a game. So I started, you know, talking about pinball, meeting people. So the boss's brother comes in and the next morning he goes, you're not going to believe this, man. And I'm like, what? He goes, well, I'm out at this blah, blah, blah road and I'm delivering this package. And the lady's like, oh yeah, you're not, you're, you're the boss's brother. Yeah. You know, it's like, where's the other guy? Well, he left, but we got a new guy. You're really going to like him. He's from California, but he's not a jerk. He's really nice. And she goes, and she goes, is that the pinball guy? He goes, how the hell did you know that? So he's like, he's a really nice guy. He goes, yeah, we were at his house, you know, and he's talking about pinball and he gave us a washer and dryer and that's how we met him. And I guess, I couldn't believe that. So now all the people in the building, they all call me the pinball guy. So... Oh, that's funny. Yeah. So it's like, oh, pinball guy. Hey, good morning. How are you? You know? So, and then, cause I don't know if you know, Jeffree Star lives out here. Yeah, I know Jeffree Star lives out there and he's building a place. Yeah, big into pinball. So, um, huge. Yeah. Yeah. So I talked to him, you know, on pin side and when I said, Hey, I'm moving out and he's like, Oh, awesome. You know, get together and haven't heard back from him yet. Um, but I, you know, I met a couple of other local pinheads. So, but that was just a fun story. It was just like, it's like when she goes, is that the pinball guy? Yeah. How the hell do you know that? So that's a funny story. Yeah. So that was it. So my shout out tonight is to all the gang there and, um, you know, and welcome me. We are in and making me one of your own. They've been really great. I want to shout out to the Flippin' Room. A few people, as soon as the show was over, they couldn't make the show, Golden State Pinball Festival, or maybe just didn't pick up a poster. They have this year's show posters available. You can go to their website, you can go to their Facebook page, get the website information, just type in Google search, the Flippin' Room in Concord, California. So they have this year's show poster. They have past year's show posters from both Golden State Pinball Festival and past year's pinagogos. So if you're looking for this year's show poster, if you're looking for past year's show posters, they have a limited stock. So hit them up and you can pick up a show poster for the one you might be looking for, hopefully. And, you know, they're awesome and they do a lot for the community. So let's support them. And, you know, some of the shout outs and thank yous always, man, I could do a whole show on that. Yeah, man, that's what I got right now, so. Well, my shout out is to my mother and my wife and my brother and everybody having a wonderful time in Greece and given that opportunity for us to spend time as a family. And also having my mom understand that I'm passionate about pinball and that she encouraged me and was supportive of me to take off and go to the Paris Pinball Museum on my own. And it was nice that she gave her blessing. Let's put it that way. She's like, no, you should go. You should go after all these weeks. Absolutely. So that was really encouraging. And thank you to and I wish I could remember your name. I should have written it down, but thank you for letting me inside, even though you were closed, and giving me an opportunity to witness history right in front of me, to play all the games and to photograph them, video them, and see history from the 40s all the way up to the 60s and 70s and experience that at the Paris Pinball Museum. And I'm hoping Raphael is okay. Thank you, Raphael. Well, I don't know if you texted me back or you emailed me back, but I did send you an email and hope to hear from you. Hope you're doing okay. But shout out to the Paris Pinball Museum for offering an amazing collection and sharing it with the rest of the world. And it's just a shame that it's not open to the public anymore, but I had the golden opportunity to make it work and I'm very blessed to be able to see that. So thank you. Right on, man. I'm really glad that you got to see that because that's something that, you know, I was like, oh, you know, if I ever get to Europe and get to Paris, you know, I'd love to go see that museum because, you know, seeing a little bit of video clip from Special One Live. Oh, my God, the collection looks amazing. You know, you don't see that everywhere, you know, so. And that's how I knew about it. I knew about it from watching that documentary. That's awesome. And then I, of course, looked it up on the web and, and sure enough, it was really close to where I was at. John Popadiuk, Bob Betor, Knapp Arcade, We'll wrap this up. I'll go ahead and take us out. Everybody, please keep listening. Thank you for your support to all our listeners out there. You can listen to us on our home, our flagship at SoundCloud and at iTunes. So support those. We're on those two platforms, so you can pick us up there. Just keep enjoying pinball, man. It's not about the money. It's not about the collectability. It's about playing a game and having a good time by yourself, with a family member, with a friend. And just enjoy the simple pleasure of just flipping the ball around, making the things do what they do and having a good time. It's just fun. Keep it fun. Keep pinball fun. Keep playing. Keep sharing it with friends. Keep enjoying it and play pinball. Keep America strong. Thanks for watching!

Godzilla and Avengers are owned by Ted and were the final games in Reno Tuesday Pinball tournament

high confidence · Mark describing tournament where he faced Ted's machines on final games

  • “It was close on Godzilla, but unfortunately I just couldn't pull it off by getting a good multiball and stacking it with Gigan, which I should have.”

    Mark @ Tournament recap — Shows strategy depth in modern Elwin games; illustrates risk/reward decision-making in competitive play

  • Andrew
    person
    Brianperson
    Pinball Museum in Parisvenue
    Pacific Pinball Museumvenue
    Press Startvenue
    Tuesday Pinballevent
    Humpty Dumptygame
    Godzillagame
    Avengersgame
    Whitewatergame
    Star Trek Progame
    Surf Champgame
    Attack From Marsgame
    Black Holegame
    Special When Litproduct
    Gottliebcompany

    high · Mark: 'we had a great turnout. We had 27 players that showed up a day after 4th of July, which I was shocked that that many people showed up'

  • ?

    restoration_signal: Spencer acquiring Whitewater that is playable but dirty; performing restoration work including dome replacement and bulb installation

    high · Spencer: 'very nice condition, although it is dirty, needs a shop job in the worst possible way... completely working... very, very dirty'

  • ?

    design_philosophy: Modern Elwin machines (Godzilla, Avengers) designed with high-risk/high-reward gameplay; mode stacking strategy creates challenging competitive experience

    high · Mark discussing Godzilla: 'all about risk reward... if you succeed in the risk taking, you're rewarded handsomely. And if you don't succeed, it's a brick to the face'

  • ?

    restoration_signal: Mike Huntsman providing expert maintenance support to community members; quickly diagnosed and fixed Surf Champ spinner issue

    high · Spencer: 'He fixed my spinner on Surf Champ was all out of whack. He had that thing fixed and it's spinning like a beauty in like five minutes'

  • ?

    product_concern: Spencer made error installing wrong bulb type (triple fives instead of 161s) in Whitewater topper, resulting in bulb burnout from overvoltage

    high · Spencer: 'it actually doesn't use triple fives, it uses 161s... I was like, you know, doing a, a, a 12 volt bulb with like 15 volts. So yeah, those four bulbs just got, just got smiggety smoked'

  • ?

    collector_signal: Spencer gradually warming to classic machines over extended period; took 10 years to appreciate Whitewater before acquiring one; shows patience in collector psychology

    high · Spencer: 'it probably took me a good 10 years to come around before I was finally just like, wow, you know, Whitewater is a pretty neat game'

  • ?

    historical_signal: Pinball Museum in Paris organized chronologically by era (wood rails 1940s-50s, metal frame, EM, solid state); demonstrates how design evolution can be curated for education

    high · Mark: 'the rooms were separated by eras. So you had like the wedge heads all had its own room... 1940s to 1950s wood rails... mid-late 70s to the advent of solid state'

  • ?

    regulatory_signal: Special When Lit documentary featured Rafael and Paris museum; suggests cultural prominence of pinball preservation in entertainment media

    medium · Mark noting Rafael 'is featured in the movie Special When Lit'