I certainly wish this whole story had turned out better. Like I said before, I'm certainly proud of the game we created. I think it's a fun game. I think it's a great representation of the Alien and Aliens universe. very immersive. David Thiel did a bang-up job on the audio. It's just absolutely spectacular. Same thing for Kelly Mazeroski and the animations. There's, I think when I looked, it's nearly 30 minutes of custom animation in the game, which is just mind-blowing. I think it feels great. I wish there had been thousands out there that had reliable parts that everyone could enjoy, but all I can say is hopefully the people who do have them keep them going, and I do hope they love their games. Kind of all we ever really set out to do was make a game people would love. I've always enjoyed playing Alien when I have played it. I enjoyed playing Full Throttle the first time I saw it at Pinberg years ago, and I thought it was unique. And that goes for any company, you know, any upstart company. You want them to succeed, right? Sure. It's so challenging and difficult to do, and you're going up against the quote-unquote big boys, but more pinball, the better. I've said that before. I will say it again. So when something like this happened, And it was very disappointing. And I don't know what the latest status was. You know, we've heard rumors of a third game coming out. And originally they were going to announce the title at Texas Pinball Festival. That didn't happen. Obviously, maybe this is the reason why with the financial difficulties. But were you involved with the third title or any other titles for Highway? No. I'm aware of what the third title was. and I had reason to believe if it went forward, I'd probably be involved with doing coding on it. But none of that has actually started. I don't know if there's any Whitewoods in the Wales factory or whatever. I've seen CAD drawings of the game, but that's about it. And to that point, and something I was negligent about a second ago, is I definitely do not want to go without also giving mad props to Dave Sanders, you've mentioned because, you know, personally, I think he does some really cool stuff with geometry. You know, there's no question, neither Full Throttle nor Alien are standard family apps. You'll never mistake them for that. So, you know, I think, again, given the circumstances of what was going on in Wales there, you know, I think he did a terrific job and it should be commended. And, you know, I certainly, I think it would be awesome if some company made use of his talents for future game design. I think it's great to get new designers in the mix. We've seen that with Eric Munier over at JGP. We've seen that now with Keith Elwin at Stern, just producing some really sweet, new, fresh designs. And I think Dave had that same characteristic, so it would be awesome if we see more of his work somewhere down the road from a pinball company. It is great to see new people like the ones you mentioned, Scott Denisey also at Spooky. Yeah, absolutely. I did reach out to Dave just to try to get a hold of him at the time of this recording. It was difficult to reach him, but that doesn't mean I won't in the future because I do agree with you. He has done some great work and has been there since the beginning with Highway. So it's people like him I'm certainly thinking of. So this was new to you. I mean, you certainly are no stranger to software. We are all familiar, if you're in a league anywhere, the Papa.org software that a lot of leagues use and some of the other things that you've done too. Are you jaded by this experience? experience or are you more excited to see what you can get your hands on next uh definitely more excited to see uh you know what's coming up next yeah the the the situation had this whole panned out was was unfortunate i i feel for everyone who lost you know money and lost games who had invested in kind of the hope and the promise and and i was kind of getting left out i and i i feel very badly for those people i feel badly for the people in the factory you know who are now going to be having to look for new jobs. I think those are just terrible situations to be in. But one mismanaged business, I don't think, dooms pinball. It doesn't even doom startup pinball. So I think there's a lot of fresh companies out there. As we talked about, Stern and JGP have been around for a while. You've got Spooky. You've got American Pinball, who was really successful with their debut of Houdini. There's lots of companies out there doing some really cool things. Like you just said yourself, you know, more pinball is always better. So, yeah, I'm looking to see what the industry is doing going forward, and if I can be part of that industry and be able to create some cool games, all the better. Did you hear at all from the Pinball Brothers organization before this was announced? I did have a conversation with Rogers Vanovik of Pinball Brothers a day or two before kind of everything hit the public forums. I assume to tell you that this was coming up in the next few days? Yeah, basically that's what it amounted to. It was just a heads up that the company was going to be entering into a, I don't remember if bankruptcy was the term or dissolution or whatever, but yes, that basically it was getting liquidated in its current form. Joe, thanks for spending some time with us here on Pinball Profile, and I look forward to seeing you soon. What's your next big tournament? I think the next major one on the list is Pinberg at ReplayFX. I was lucky enough to get one of the coveted spots. So from my money, it's the best tournament of the year, so I'm certainly looking forward to that. It's always a lot of fun, and I'll see you there, Joe. Thanks very much. Thanks for having me on. Barry Ousler joins us right now. Barry now with Deep Root. Barry, thanks for coming on. Oh, you're welcome. Glad to be here. So when we last talked, you were getting set to go over to the UK and to Wales. It was in November, if I recall, and I believe you were there for a couple of weeks. This is obviously before you left the company. So what was it like when you went over there in November? Because at that point, there were new ownerships and you were getting ready for perhaps a release of the third game, which at the time they were saying maybe released at least the title at Texas Pinball Festival. What happened when you went over to Wales? Well, first, before I got to Wales, I had to go to two shows. I went to a Swedish show on a Friday, and then I went to the Dutch pinball on Saturday and Sunday. Then I went to Wales for a week right after that, so it was like a long trip. And then I did get to Wales. I mean, I had talked to them on Skype before in messages, but never met them until I was over there. But they seemed like they were really excited to get back into making games again and getting things straightened out, and I thought everything was going to be great. So you were, at that point, pardon the pun, full throttle into going forward with game number three. Right. Which we've now learned was Queen, correct? Correct. I guess I can talk now because I think everybody in the world knows. Yeah. So how far along were you with that game? I mean, I got quite a ways through with the game. It's, you know, the actual play field drawing and the rules, but they had just gotten a whitewood built, and that's about as far as they had gotten when I was there. So we were just able to bat the ball around, but I never actually played a game that had been programmed or anything. Who was doing the programming on it at that time? Oh, God. I'm trying to remember now. Brian and Joe, maybe? Yeah, possibly, because I don't think they were even in the office at the time. We just had like a very basic program just to operate the flippers and bumpers. One of the things we're seeing on, whether it be Pinside or some of the other forums, Pinball Info, one of the U.K. forums, is about Dave Saunders, who was there from the beginning, the designer of Full Throttle, Alien as well. Right. Have you heard about some of those threads? I mean, I always like to talk to the people directly involved, and we did reach out to Dave, and unfortunately at this time of the interview, couldn't get a hold of him. But since then, I've seen a GoFundMe page for Dave to get some of the monies he was promised. And this goes back to, from what I'm reading, the Andrew Highway days as well. So I don't know if you've heard anything about that or have any comments on that. I did see a little blurb on that bit on my Facebook page today. You know, I see a lot of pinball stuff and all the groups I'm with, but I haven't really heard much else other than the GoFundMe. Well, you know firsthand how wonderful the pinball community is when someone's in need with a GoFundMe campaign. And I'm hoping, and I'll also post that link as well for people that want to help Dave because he did design two amazing games and certainly should be compensated for those if that was the case. No, Dave's a really nice guy. I mean, I've met him. I've talked to him. You know, we send a lot of messages back and forth and had conversations. I mean, he's always been good to me. So you said things sounded positive when you talked to the new Pinball Brothers ownership. and that being said from the timeline i'm seeing from this week in pinball you left the company in january now did you leave or was it a matter of deep root coming and trying to lure you away now this happened in december a couple weeks before christmas somebody sent me an email showing me a link that they were hiring a pinball designer in san antonio for some new company so i checked it out and called the guy up and talked to him and i talked to him on a monday and he says well I'll get back to you. You know, he calls me Friday afternoon and says, can you get out of plane at 7 o'clock tomorrow morning and come to Texas? So I said, sure. And I got there and got hired the same day. And I went back the next week to look for a house to rent. So I got the whole thing tied up like within a couple weeks' time. I was already started packing up, and I moved on the 9th of January. So less than a month after I talked to them, I was already here. There was no conflict of interest? Were you on contract with Pinball Brothers and Highway at that point that you were able to take full-time employment with Deep Root? Well, when I first signed out with Andrew, the contract they had was basically only for like a year, and nothing was ever renewed. So I kept on working for them just on good faith and everything, and they were treating me well, so I just kept everything like it is. And then they understood when I said I wanted to leave because they knew things were going slowly, and maybe they knew ahead of time something was going to happen. So I imagine you were busy, obviously, with Queen at that time, and we've also heard about Playboy as well, and your name has been attached to that. Were you working on two games at that time, or just the one? Three. There was an unlicensed one we've heard about as well. Right, which would have been after Queen. So that may show up with Deep Root, because there's no license involved, correct? There's no license, but the actual title of the game and everything I did on it, they own it there at Highway. They own the artistic design and layout? Well I guess what I understand is you can copyright a play field layout because other companies have copied layouts and rethemed and made their own games out of it I just can use anything else any kind of artwork or the name of the game or anything Subtle name changes don really make or break a game especially if it not a license So that design might come up someday with Deep Root or some variation of it? Or maybe some part, some feature, or maybe I put on a game that I liked. Because people always reuse gimmicks that you put on a game and maybe try and improve on them. What are you talking about? I mean, when I made Pinbot, I put the moving five bank on there. Then somebody else made a moving three bank for the game. And then that was used on several games. And we just keep changing it around. And I did Doctor Who with the whole play field that moved up and down. Just kind of keep taking it a step further. Have you been in touch with people still connected with Highway, even though you're with Deep Root now? Yeah, I mean, I still send Skype messages back and forth. I mean, I'm still friends with some of the people there. Even a couple of the owners I talked to and some of the people that work there. I mean, you know, you got kind of close when I was there. with some of them. Do you feel the new owners of Highway Pinball certainly had the best intentions? I would think so, yeah, because they were working hard. They were taking turns, basically, coming in two weeks at a time. The owners would rotate, so there was always somebody there, and they invested a lot of money. The common theme I've heard of some of the problems were getting the parts and the manuals, which some of the distributors were very concerned, obviously looking out for their customers. Is that what you heard as well? I haven't heard about the manuals, but I know the parts were a pain to get because You can't get the sourcing there like you can in the United States. But a part, they have to find somebody in Europe that can make the parts. Here in Chicago, I mean, when we were there, we had people on every corner. You can get something. Nowhere on the globe they could find somewhere to do it. Even outsourcing to Chicago was just not an option. I mean, they probably could, but I guess, you know, if they have to ship it overseas, it would cost more money than it's worth, I think. So I think it took them a long time to actually find people that can make the parts. You know, finding a playfield distributor was enough. Just find somebody who can make good quality wood for them. From your experience, and obviously you've had a lot of it working in North America, is it difficult for a pinball company to operate maybe in the U.K.? I think they can do really well if they have everything they need. Because, I mean, Williams sold 60% of their games to Europe anyway when we were selling them, so they'd have a good market right there if they're able to get the company up and running properly. It's the manufacturing that might be the cause of concern. You know, it seems with some of the North American companies now, some of the parts are coming from places like China. There seems to be a lot of outsourcing. It's just a matter of effective costs and production values. Right, because a lot of parts in the U.S. are too expensive. So they end up going to China for them. The thing is you've got to wait like a month for it to come on a boat and hope they come in right. That's the biggest problem. In your time at Highway, seeing Full Throttle come out, seeing Alien come out, working on Queen, working on Playboy and the other title, What were some of the things that concerned you of the way the operation was running? I think the biggest thing was just trying to get a whitewood made. I mean, when I worked at Williams, if I drew up a game, I could have a whitewood built in less than a week. I would just give the drawing to our people. They'd route out a board, give it to me. Our model shop would make up the parts. But they had, even if they're sample parts at Highway, they had to get someone on the outside to make sample parts. They couldn't make them in-house. So it took a long time to get anything. and they're so busy trying to get Alien and Full Throttle working properly that there wasn't time to work on the other games. So I spent a lot of time waiting. I understand these difficulties. Was there too much attention to certain aspects that you think might have bogged down Highway Pinball and the manufacturing of these games? I'm not sure about what it was exactly. I just know that they just had everybody devote all their time to getting the bugs out of the game that was in production. So nothing else got done on any other games. It was definitely a small company, and we're certainly not undermining those people that have lost their jobs by any means. In fact, I feel bad for them. Who doesn't, right? Absolutely. I mean, these people put in a lot of hard work to give many people great enjoyment, and we certainly wish them the best, and hopefully they can find employment immediately. But the reason I bring that up is, do you think the size of the company might have been too small for the goals that they had set? I don't think so, because they could have grown. They had room to grow in the company if they needed to, but they just needed to be able to get production done and get everything done right without any problems. But I guess by the time they started getting all the bugs worked out, they ran out of money. Did you ever hear from Andrew when he decided to sell the interest to the Pinball Brothers? I mean, I've talked to him a couple times since he left there, yeah, just like Skype messages or occasional phone call. It had to be a difficult decision, but I imagine his reason for doing it was to keep the company continuing. Right, right. That's what I'm thinking. And we see that with other North American companies, where the figurehead is no longer really the main investor, and other investors have to come in. So that's common practice, not just in pinball, but in any business. Oh, yeah. I mean, look at Williams. I mean, Harry Williams left the company many years ago, and they had two or three different owners after he left. So when something like this happens, and highway's been around for a few years, do you think it maybe puts a cloud over new companies? I think everybody's a little nervous. I mean, I like to see them all succeed because we always did better when there was competition. You know, when you only have one company or two companies, you know, it's just not the same. At least you get people of choice. And plus, if you want to work somewhere else too, you have other options. I totally agree about that. The more, the better. And it seems to be thriving. There's a lot of machines being sold. If you limit your expectations, manage your expenses, there's no real reason why these companies can't succeed. But I think of new companies, and you're with one in Deep Root that has hired some major, major pinball players, yourself included. Yes. We're all kind of waiting to see what Deep Root's going to do, whether it be the announcement of the five days of Deep Root or whatever the case may be. So do you think Deep Root has to come out strong out of the gate with a game ready to go? Once they announce it, it'll be ready to be shipped within, let's say, a couple of weeks maximum. code will be as close to ready as possible. Do you think that's important for Deep Root? Well, that's what the plan is. Did you read all the stuff that Robert posted? I've read much of it. Then you have an idea of what he's trying to do. But it will be early next year before we actually have anything ready because we have to get everything developed, everything working properly. We don't want to put any game out that aren't working 100%. That's a great model. You know, no updating codes every month and all this other crap. I think the days of releasing a title without the game being ready to go or the production line ready to ship, I think those days are probably over, and I kind of hope they are done. Yeah, we want to have things ready, and then if we say we've got a game ready and somebody wants to order it, they should be able to get it within a few weeks. So you're in San Antonio now, and it's got to be exciting to be back full-time in it. I know when we talked last, this was kind of the dream, you know. You'd been out of it for a while, and to be back in it, it's exciting, especially with all the new options that are out there that weren't there when you were doing some of your classic games. Yeah, it's great. I mean, I'm glad to be back doing it. You've got a good team there. Maybe you can give a little shout-out to Deep Root and tell us not what you're working on, but just tell us, you know, kind of your day-to-day and what you're excited about. I mean, we've got good mechanical people. We have good, you know, people that do the electrical engineers, you know, programmers, everything. You know, a couple of artists we've got we're working with. When Robert releases some of the information from Deep Root and comes across very, very confident, do you share that confidence as well too as someone who's on the inside i did that's why i moved here if i didn't believe him i wouldn't i wouldn't have left chicago and unlike a contract work like highway you know this is obviously a salary or some sort of position where you don't have to be looking for a paycheck correct right full-time salary so but with benefits so i'm glad to be here i mean i like san antonio it's you know it gets a little warm, but it's better than Chicago winters. Do you like Tex-Mex food? I love it. And barbecue.