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PINBALL EXPO 2018 - SATURDAY

Pinball News Website·article·analyzed·Oct 20, 2018
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claude-haiku-4-5-20251001 · $0.025

TL;DR

Pinball Expo 2018 Saturday: seminars, manufacturing/design insights, Deadpool launch event

Summary

Coverage of Saturday at Pinball Expo 2018 (October 17-20, Westin Chicago North Shore), featuring seminars from industry figures including Mirco Stefan on playfield manufacturing, Jack Danger on streaming/content creation, Scott Danesi and Charlie Emery on homebrew/Spooky development, Keith Elwin on game design, Steve Ritchie's confessional, and George Gomez's Deadpool design presentation. The day concluded with Stern-O-Rama featuring playable Deadpool machines and announcements of upcoming code updates.

Key Claims

  • Mirco Playfields has developed a fully-robotic system for playfield manufacturing including cutting, insert placement, printing, and clearcoating with no minimum production run required

    high confidence · Mirco Stefan seminar presentation on playfield manufacturing technology

  • Scott Danesi's Total Nuclear Annihilation was his first game; his second game Haunted House Party! is planned as the next Spooky Pinball game after Alice Cooper's Nightmare Castle

    high confidence · Scott Danesi and Charlie Emery seminar on Total Nuclear Annihilation and upcoming Spooky releases

  • George Gomez announced V1.0 updates coming soon for Deadpool, Batman 66, and additional updates for Iron Maiden and Kiss

    high confidence · George Gomez Deadpool design seminar conclusion

  • George Gomez stated Ghostbusters updates have been delayed because the original coder handles updates and becomes unavailable when tied up with other projects

    high confidence · George Gomez seminar on code update bottlenecks

  • Jack Danger transitioned from running an animation studio and streaming to making streaming his primary job and building a custom pinball machine

    high confidence · Jack Danger seminar on career path and personal projects

Notable Quotes

  • “He said they don't really have a minimum production run, as long as they have the CAD file and the artwork they can do individual or custom playfields.”

    Mirco Stefan (paraphrased by reporter) @ Saturday morning seminars — Indicates manufacturing flexibility and potential accessibility for smaller/custom playfield orders

  • “Jack has since given up the animation work and streaming is now his primary job.”

    Article author describing Jack Danger's career @ Jack Danger seminar section — Documents the viability of pinball streaming/content creation as a full-time career

  • “For the second game, Scott will do the designing, prototyping and engineering, while the rules, software, storyboarding, animations and audio will be done by others – mostly at Spooky.”

    Article author summarizing Scott Danesi's process @ Scott Danesi seminar section — Shows division of labor between homebrew designer and manufacturer on Spooky's upcoming title

  • “He said updates to Ghostbusters have been delayed because the original coder does the updates and if they are tied up with other projects, the update has to wait.”

    George Gomez (paraphrased by reporter) @ George Gomez final seminar — Reveals code update bottleneck issue tied to single developer availability at Stern

Entities

Mirco StefanpersonMirco PlayfieldscompanyWill RussopersonJack DangerpersonDaniel SpolarpersonScott DanesipersonTotal Nuclear AnnihilationgameHaunted House Party!gameCharlie Emeryperson

Signals

  • ?

    community_signal: Stern Pinball hosting Stern-O-Rama with playable Deadpool machines, design team availability, free beer, DJ, and two-minute tournament for community interaction

    high · Stern-O-Rama event description: 'the chance to play the latest Deadpool machine, meet the design team, drink free beer and play some competitive pinball, all the the music from a professional DJ.'

  • ?

    design_philosophy: Scott Danesi handling design/prototyping/engineering on Haunted House Party! while Spooky handles rules, software, storyboarding, animations, and audio — division of creative labor between homebrew designer and manufacturer

    high · Scott Danesi seminar description of role division: 'For the second game, Scott will do the designing, prototyping and engineering, while the rules, software, storyboarding, animations and audio will be done by others – mostly at Spooky.'

  • ?

    event_signal: Pinball Expo 2018 Saturday featured 7+ major seminars from industry figures (Mirco Stefan, Will Russo, Jack Danger, Scott Danesi, Charlie Emery, Keith Elwin, Steve Ritchie, George Gomez) with Games Halls, vendor hall, autograph sessions, and competitive events

    high · Comprehensive coverage of Saturday seminar schedule and event programming

  • ?

    community_signal: Jack Danger successfully transitioned from animation studio owner to full-time pinball streamer, documenting custom pinball build to inspire others

    high · Jack Danger seminar: 'Jack has since given up the animation work and streaming is now his primary job. He is also building his own custom pinball which he is documenting and hopes it will inspire others to do the same.'

  • ?

Topics

Playfield manufacturing technology and productionprimaryGame design process and philosophyprimaryCode updates and software development bottlenecksprimaryPinball content creation and streaming as careersecondaryTournament scene and competitive pinballsecondaryHomebrew/custom pinball design and builder communitysecondaryPinball Expo 2018 event structure and seminarsmentioned

Sentiment

positive(0.8)— Reporting is factual and event-focused with implicit positivity from speaker diversity, technological showcase, and community engagement activities. No controversies, criticisms, or negative sentiment detected.

Transcript

raw_text · $0.000

Date: 17th - 20th October, 2018 Location: Westin Chicago North Shore, 601 North Milwaukee Avenue, Wheeling, IL 60090, USA Saturday is the last official day of Pinball Expo, although the tournaments continue into Sunday. We are back in the Seminars Hall for a full day of talks. The first seminar was by Mirco Stefan from Mirco Playfields. ![Mirco Stefan](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/109-pinball-expo-2018.jpg) Mirco Stefan He talked about how he first got into making fully-licensed pinball playfields, with the first being Attack from Mars. That router was pretty basic requiring manual changing of the cutting tool, so it wasn’t long before he expanded and developed his own multi-tool router. Now he has a fully-robotic system doing everything from playfield cutting, insert placement and gluing, direct digital printing and clearcoating. He said they have a visual robot for the inserts which can sort through an assortment of inserts, detect the colour and shape of them and sort them so they can be inserted into the appropriate holes. He said they have a new digital printer which can print onto all kinds of different materials using the same printing method to ensure consistency of quality and colour. Mirco said they don’t really have a minimum production run, as long as they have the CAD file and the artwork they can do individual or custom playfields. VIDEO Next to the stage was Will Russo who was talking about the league scene in Chicago. ![Will Russo](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/111-pinball-expo-2018.jpg) Will Russo He explained what the requirements are for a location to be used for league play. He showed a map of ten bars in the Chicagoland area they use and the format of the league meetings and matches. He said coaching is both allowed and encouraged, and players are encouraged to visit the locations and practice ahead of the next league night. VIDEO Jack Danger was the next speaker in the Seminars Hall. ![Jack Danger](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/112-pinball-expo-2018.jpg) Jack Danger Jack ran an animation studio in Chicago and explained how he first got into pinball by purchasing one for his studio. He and his friends got into local league play and wanted to find out everything about the games they were playing. He also wanted to record their games at the studio so he could go back an analyse them later. He then worked out how to move their equipment out of the studio and into bar locations using a portable rig. He took that to Pinball Expo one year and was invited by Stern Pinball to stream the launch party for The Walking Dead. Jack has since given up the animation work and streaming is now his primary job. He is also building his own custom pinball which he is documenting and hopes it will inspire others to do the same. A draw then took place for the prize raffle to win a World Poker Tour machine to benefit Project Pinball. Daniel Spolar joined Jack on the stage to make the draw. ![Daniel with Jack](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/113-pinball-expo-2018.jpg) Daniel with Jack Following that, a draw was made for a streaming rig with cameras, microphones, stands and more. VIDEO There was then a pause in the action as the autograph session took place in the confines of the Birch Room. ![The autograph signing session](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/122-pinball-expo-2018.jpg) The autograph signing session ![The autograph signing session](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/123-pinball-expo-2018.jpg) The autograph signing session ![The autograph signing session](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/124-pinball-expo-2018.jpg) The autograph signing session ![The autograph signing session](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/125-pinball-expo-2018.jpg) The autograph signing session We then popped into the first of the two Games Halls. This one was in the usual position behind the vendor hall and across from Rob Anthony’s room. ![In the first Games Hall](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/117-pinball-expo-2018.jpg) In the first Games Hall ![There are quite a few videos in here too](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/115-pinball-expo-2018.jpg) There are quite a few videos in here too ![More videos](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/114-pinball-expo-2018.jpg) More videos ![It is mostly pinball though](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/116-pinball-expo-2018.jpg) It is mostly pinball though ![More pinballs in the first Games Hall](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/118-pinball-expo-2018.jpg) More pinballs in the first Games Hall ![More pinballs in the first Games Hall](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/119-pinball-expo-2018.jpg) Hall](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/120-pinball-expo-2018-1024x683.jpg)](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/120-pinball-expo-2018.jpg) Hall](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/121-pinball-expo-2018-1024x683.jpg)](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/121-pinball-expo-2018.jpg) More pinballs in the first Games Hall Then, at 3pm, the seminars resumed with Scott Danesi. Scott was joined by Charlie Emery from Spooky Pinball. ![Scott Danesi](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/126-pinball-expo-2018.jpg) Scott Danesi ![Charlie Emery](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/127-pinball-expo-2018.jpg) Charlie Emery After introducing themselves, Scott described his Total Nuclear Annihilation game, how he created it and what he wanted to achieve with it. He showed a sample of the Python programming language from the game to illustrate how readable it is, before moving on to the development of the artwork. Scott explained the meaning of some of the hidden elements in the backglass artwork. Scott then spoke about his second game, titled Haunted House Party!, which Scott said is planned to be the next Spooky Pinball game after Alice Cooper’s Nightmare Castle. For the second game, Scott will do the designing, prototyping and engineering, while the rules, software, storyboarding, animations and audio will be done by others – mostly at Spooky. Scott and Charlie then did a Q&A session with the audience covering how easy it was to make tapes of the music in the game, whether using Python introduces any limitations, what the ‘butter’ cabinets are, who is buying TNA, and how the earnings have been so far. VIDEO Keith Elwin was the next speaker with his The Road to Game Design seminar. ![Keith Elwin](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/128-pinball-expo-2018.jpg) Keith Elwin Keith began by showing a South Park game he and a friend made, which was his first foray into game design. Keith kept hounding his brother Randy to make a custom pinball together , and eventually he relented and they started on their Archer game. Keith showed pictures from its development, from playfield drawing to prototype, illustrating how they made their own ramps, changed a number of playfield components, and wired the playfield. Finally, Keith took questions from the audience about how his tournament experience influenced the development of Iron Maiden, if he prefers to have more than two flippers in his games, why Iron Maiden doesn’t have an action button on the lock bar, and his experience working with Steve Ritchie. VIDEO Speaking of Steve Ritchie, he was the next speaker on the stage. ![Steve Ritchie](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/129-pinball-expo-2018.jpg) Steve Ritchie Steve held his pinball confessional where members of the audience came up to the stage to confess to their pinball sins. ![Steve takes confessional](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/130-pinball-expo-2018.jpg) Steve takes confessional Steve concluded by bringing back all the sinners to participate in a pirate song. VIDEO The final seminar of the day and of the show was from George Gomez who was talking about his Deadpool pinball design. ![George Gomez](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/131-pinball-expo-2018.jpg) George Gomez George began by premiering the promotional video for Deadpool before starting with the earliest ideas and inspirations for the game’s design. He showed the Solidworks model of the playfield, the storyboarding they did for key scenes in the game, the video animations for various characters, and the design and building of the Lil’ Deadpool model. ![The Deadpool game in Solidworks](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/132-pinball-expo-2018.jpg) The Deadpool game in Solidworks George then showed a mix of pictures from the Stern Pinball offices, showing the individuals and the teams who worked on the game. He also announced V1.0 updates coming soon for Deadpool, Batman 66 and another update for Iron Maiden and Kiss. He said updates to Ghostbusters have been delayed because the original coder does the updates and if they are tied up with other projects, the update has to wait. VIDEO After George’s seminar it was time to clear away the seating and start Stern-O-Rama – the chance to play the latest Deadpool machine, meet the design team, drink free beer and play some competitive pinball, all the the music from a professional DJ. ![The seating is cleared ahead of the start of Stern-O-Rama](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/133-pinball-expo-2018.jpg) The Stern-O-Rama ![The Deadpool team from Stern Pinball ](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/134-pinball-expo-2018.jpg) The Deadpool team from Stern Pinball ![The Deadpool team from Stern Pinball ](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/135-pinball-expo-2018.jpg) ](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/136-pinball-expo-2018-1024x642.jpg)](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/136-pinball-expo-2018.jpg) The Deadpool team from Stern Pinball ![Mutliple Deadpool machines were set up in the room](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/137-pinball-expo-2018.jpg) Mutliple Deadpool machines were set up in the room ![A Two-Minute Tournament saw who could score the most in 120 seconds](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/140-pinball-expo-2018.jpg) A seconds ![Free beer, with a cash bar for other drinks](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/139-pinball-expo-2018.jpg) Free beer, with a cash bar for other drinks ![Music from our local DJ](https://www.pinballnews.com/site/wp-content/uploads/shows/pinball-expo-2018/138-pinball-expo-2018.jpg) Music from our local DJ Stern-O-Rama closed the official schedule of events at Pinball Expo 2018, although the tournaments continued into Sunday. We’ll cover the finals of those and look at the Games Halls and the Vendor Hall in the concluding part of our Pinball News coverage.
Spooky Pinball
company
Keith Elwinperson
Steve Ritchieperson
George Gomezperson
Deadpoolgame
Stern Pinballcompany
Batman 66game
Iron Maidengame
Kissgame
Ghostbustersgame
Pinball Expo 2018event
Project Pinballorganization
Alice Cooper's Nightmare Castlegame
Stern-O-Ramaevent

announcement: Code update announcements for Deadpool (V1.0), Batman 66, Iron Maiden, and Kiss from George Gomez at Stern-O-Rama event

high · George Gomez seminar final remarks: 'He also announced V1.0 updates coming soon for Deadpool, Batman 66 and another update for Iron Maiden and Kiss.'

  • ?

    product_strategy: Ghostbusters code updates delayed due to single original coder being unavailable when tied up with other projects

    high · George Gomez statement: 'He said updates to Ghostbusters have been delayed because the original coder does the updates and if they are tied up with other projects, the update has to wait.'

  • ?

    rumor_hype: Scott Danesi's second game Haunted House Party! confirmed as planned for Spooky Pinball after Alice Cooper's Nightmare Castle

    high · Scott Danesi seminar: 'Scott then spoke about his second game, titled Haunted House Party!, which Scott said is planned to be the next Spooky Pinball game after Alice Cooper's Nightmare Castle.'

  • ?

    technology_signal: Mirco Playfields demonstrates fully-robotic manufacturing system with visual AI for insert sorting and consistency in direct digital printing across materials

    high · Mirco Stefan presentation on advanced robotics, visual sorting, and multi-material printing capabilities