Scott Danesi is a multi-talented pinball industry figure who serves as the designer, programmer, and composer for the pinball game Total Nuclear Annihilation. Beyond his work on this game, he creates music and sound design for various pinball projects and arcade games like Step Maniacs. Danesi is also an active competitive pinball player who streams gameplay and participates in the pinball community.
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Scott Danesi is not involved with Dungeon Crawler Carl and is only a fan of the IP
Scott Danesi spent 2 years developing TNA as a personal garage project before Spooky Pinball picked it up for production
Scott Danesi designed the TNA playfield, wrote all custom code, and composed the entire synthwave soundtrack himself
Composer/designer; clarified he is not involved with Dungeon Crawler Carl despite ambiguous social media post; creative director on Final Resistance for Multimorphic; contributed music to Barrels of Fun's Labyrinth
Designer, engineer, and electronic music producer who created TNA as a personal project starting in 2015; employed at Pinball Life parts company; known as the sole creative force behind TNA's design, code, and soundtrack
CAD engineer/designer; works for Pinball Life (parts distributor); reverse engineers unavailable brackets; guest designer for multiple manufacturers
Previous P3 module designer; rumored to possibly have composed music for Dungeon Crawler Carl rather than designing it
Spooky Pinball designer; appeared twice on H2H Podcast in 2018; known for TNA design
Pinball industry figure who posted cryptic hints about potential involvement in Dungeon Crawler Carl pinball machine via coffee mug post, then deleted and reposted with quote obscured
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Scott Danesi has stated that Scarlet, the TNA protagonist, never survives the game narrative, regardless of player performance
Final Resistance is Scott Danesi's Multimorphic P3 game and represents top-tier pinball design with intuitive game loops
Scott Danesi's Total Nuclear Annihilation was picked up by Spooky Pinball for distribution after debuting at TPF 2017
Pinball art historically caters to 'horny guys' with depictions of women in games like Big Juicy Melons and Big Guns
The Sexy Men of Pinball Calendar started accidentally when Margaret Dezwarte saw a funny picture of an employee named Robot
The calendar is now in its fourth year of production
The cover selection for the calendar generates the most debate during the selection process
Rick and Morty's left ramp is designed to keep players away from the left side of the playfield and divide it in two
Rick and Morty's left ramp is intentionally designed as a chaos/penalty area to divide the playfield and steer players toward the right side
Scott Danesi has a degree in Information Systems Technology and spent 10 years building ERP and business intelligence systems for large corporations
Scott's work at Pinball Life in parts manufacturing is more impactful to the pinball industry than his game design work
TNA was designed with a one-year deadline to get it playable at Expo
Scott intentionally excluded virtual locks from TNA to preserve physical lock mechanics and nostalgic feel
Rick and Morty's playfield is intentionally asymmetrical with the left side 'off-kilter' to match the show's chaotic theme
Multimorphic's Lexi: Light Speed implemented co-op mode approximately 2 years before TNA
Stern Pinball patented co-op play mode despite not inventing it; Stern has patents for other design elements including switch usage
Scott Danesi's primary musical influence is The Prodigy
Scott Danesi became a legend because of Total Nuclear Annihilation
Final Resistance by Scott Danesi is one of the best Multimorphics P3 modules
Final Resistance module by Scott Danesi is shipping this week
Scott Danesi is described as 'beloved pinball person'
Scott Danesi is known for Total Nuclear Annihilation and Rick & Morty pinball work
Rick and Morty sold 750 units and was production-limited, which Kaneda describes as 'a mistake' because demand was strong.
Scott Danesi designed a new Multimorphic P3 module called Final Resistance
Final Resistance is not related to TNA (Total Nuclear Annihilation) despite thematic similarities
Final Resistance's cannon fires balls back at players in rapid succession, representing a mechanical feature never done before in pinball
The playfield was designed specifically to win over P3 skeptics by playing like a traditional pinball machine with minimal LCD integration
Final Resistance music will be released as limited edition cassette and vinyl, following the TNA music release model
Final Resistance features a large alien ship on the back right of the playfield with a shield that blocks shots and must be moved to access lock shots
The game includes a between-flippers timer display always visible, similar to Rick and Morty and TNA
Final Resistance is not a narrative continuation of TNA but shares the same cyberpunk aesthetic
Final Resistance will be available to play at Texas Pinball Festival
Scott Danesi designed Total Nuclear Annihilation and Rick and Morty pinball machines
Scott Danesi's Spooky games are the only Spooky titles that retain secondary market value
Scott Danesi designed Total Nuclear Annihilation
Scott Danesi owns all intellectual property rights for Total Nuclear Annihilation
Rick and Morty was designed entirely during nights and weekends while Scott Danesi worked full-time at Pinball Life
Adult Swim approved all Rick and Morty music and sound effects without requested revisions
The bumper in Rick and Morty replacing a slingshot was initially given a 50% chance of making production
Rick and Morty is designed as a System 11 game with an LCD screen
TNA rerun will include green fluorescent drop target protectors and upgraded shooter display
Spooky Pinball's Halloween had a production run of 1,250 units
Scott Danesi is composing an official soundtrack for VR game 'Arcade Legend' releasing end of 2024 on Steam and Oculus
Scott Danesi wants to take a break from game design to focus primarily on audio work
The TNA soundtrack is one of the best original score soundtracks in pinball history
Spooky will re-run TNA again soon
Scott Danesi is providing music for Multimorphic's next game
Scott Danesi replaced all balls in Tron with Power Balls for a Fliptronic pinball show
Scott Danesi held a seminar about his game designs in The Rose Room on Saturday at 6pm
Rick and Morty project was greenlit at Southern Pride Pinball Expo around 2017
Scott Danesi designs entire pinball machines in 3D SolidWorks rather than starting with 2D drawings
The horseshoe lock was the first major playfield element Scott Danesi added after flippers in Rick and Morty design
Scott Danesi intentionally included the MagnaSave as a negotiating tool to potentially remove during cost discussions
The bumper had to be fixed via code adjustment during playtesting because it was initially too weak to make meaningful shots
Rick and Morty greenlight decision was made at Southern Pride Game Room Expo around 2017
Scott Danesi designed the horseshoe locking mechanism for Rick and Morty during TNA production, before greenlight
Scott Danesi uses SolidWorks to design playfields iteratively: print blank layouts, hand-draw, build 3D elements, reprint and redraw repeatedly
MagnaSave was added late in development as a negotiating tool for cost reduction but was retained due to executive positive feedback
Rick and Morty's MagnaSave implementation uses bouncing/pulsing effect rather than ball-holding, making it more skill-based than traditional implementations
The Rick and Morty pop bumper was weak initially in code, then fixed to create better shot-making, which Scott identifies as most satisfying feature
Over 100 dimension ideas were proposed for Rick and Morty rules, with many not making final version
Rick and Morty is a very difficult pinball game that required careful balance between story pacing and player frustration
Scott Danesi achieved 17 consecutive ramp shots on Police Force
Scott Danesi designed Total Nuclear Annihilation as a homebrew game that Spooky Pinball subsequently produced with approximately 550 units sold
Scott Danesi wrote all music and designed software for Total Nuclear Annihilation
Rick and Morty features the Danesi Lock 2.0 mechanic, an evolution of Total Nuclear Annihilation's inline drop target locks
Scott Danesi is designing Rick and Morty as his second pinball game after TNA.
Scott Danesi used the code name 'Haunted House Party' to keep the Rick and Morty theme secret until the announcement
Scott Danesi programmed Total Nuclear Annihilation, created its music, and designed its light shows in addition to the playfield
Scott's Pin Stadium booth featured 22 games with black tents and sustained crowds throughout Expo
Atari renewed the Total Annihilation trademark in February 2017
TNA uses Python programming language with Skeleton Game Framework for code implementation
The girl in the back glass artwork is modeled after Scott Danesi's wife
Matt Andrews created the entire TNA back glass artwork in Adobe Illustrator
Steve Ritchie initially complained the left scoop ejection speed was too fast but later approved the design
TNA music album was released on iTunes, Spotify, Google Play, and cassette formats
Scott Danesi unknowingly included a red button Easter egg homage to Pat Lawler's design tradition
Python was chosen for TNA code because its syntax is simple and accessible, reducing cognitive load for designers
Total Nuclear Annihilation uses Python programming language for game code, which Scott Danesi highlighted for its readability
Haunted House Party! is planned to be the next Spooky Pinball game after Alice Cooper's Nightmare Castle
Scott Danesi's Total Nuclear Annihilation is being manufactured by Spooky Pinball
TNA production will halt at approximately 550 units
Alice Cooper's Nightmare Castle is scheduled for 18 months of production after TNA halts
Scott Danesi's game #2 will be ready for production line after Alice Cooper completes
Bowen (Spooky Pinball) will handle all software coding for game #2
Scott Danesi is uncertain about long-term commitment to pinball design
The left scoop on TNA is difficult to hit reliably
TNA was not originally intended to be a production machine
Jack Danger from Dead Flip Pinball is developing a pinball game
Scott Danesi is working on Game 2
TNA has sold 455 units to date
Scott Danesi put down 200 units as a personal stretch goal for TNA sales
TNA's design was intentionally linear with difficulty progression similar to Mario Brothers video game structure
George Gomez and Stern Pinball were interested in manufacturing TNA but Scott Danesi chose Spooky instead
TNA would not have sold enough units to be considered a commercial success by Stern's standards
Spooky Pinball is being honest about production wait times to naturally throttle demand
Medieval Madness reached $10,000 secondary market prices and has maintained that level
TNA has experienced occasional minor video lag that is noticeable to the designer but not players
Single-level retro-styled games represent a new market genre opened by TNA's success
Scott Danesi announced that co-op and team-vs modes would be the final major feature additions to Total Nuclear Annihilation, with only bug fixes to follow
Total Nuclear Annihilation uses Google text-to-speech rather than a hired voice actress for announcements
No one has completed Total Nuclear Annihilation's final reactor nine blowup; Bowen Kerins came closest
Total Nuclear Annihilation won Pinball News Best Game of 2017 with 33.1% of reader votes
Scott Danesi is the creator/designer of Total Nuclear Annihilation
Production version of Total Nuclear Annihilation features significantly neater wiring under playfield compared to sample/prototype units
I like the 80s stuff... solid state games from the 80s that were a little more simple... they're really hard. I don't have a very large attention span.
Stargazer is my favorite classic Sam Stern game
I sold all my DMD games because they were really worth a lot of money
Ben Heck builds prototype pinball machines using foam core and hot glue to test angles without hooking up coils
The game was originally called Total Annihilation as a homebrew but had to be legally renamed to Total Nuclear Annihilation due to Atari trademark
You need base knowledge of angles and math to be a pinball designer, not just creative ideas
I'm working on augmented reality pinball content with Microsoft HoloLens and a Twitch Plays Pinball box
Pinball game designer who has worked with Multimorphic and Barrels of Fun; appears involved with DCC pinball project based on social media signals
Pinball designer; designed Dungeon Crawler Carl and Final Resistance; 'blacked out his post' regarding announcement per Don
Pinball designer/musician; created Total Nuclear Annihilation (Spooky), Rick and Morty (Spooky), Final Resistance (P3 Multimorphic); rumored to be designing Dungeon Crawler Carl for Multimorphic.
Pinball designer; created TNA for himself; designing Rick and Morty playfield; handling audio/music design; known for fast gameplay, instant ball returns, innovative lock mechanisms, RGB LED integration
Early homebrew pinball community figure; met Jimmy Lipham through 2011 Demolition Man custom software project
P3 game designer; created Final Resistance and Princess Bride modules; respected designer whose work Kevin admires
Sound designer for Big Trouble in Little China homebrew pinball
Composer who created the music for Big Trouble in Little China
Influenced Ed Owens to pursue homebrew building, told Ed 'if you want to do it, do it. There's community now'
Sound and music designer for Big Trouble in Little China homebrew
Spooky Pinball designer; criticized for weak design/layout skills; noted DJ background as strength
Designer of Total Nuclear Annihilation; toured whitewood version at shows for market research and customer acquisition
Left Spooky Pinball for Multimorphic, signaling internal dissatisfaction at Spooky
Pinball designer at Spooky; Rick and Morty designer; known for unconventional playfield layouts and fast, difficult rule design; previously designed concept with pop bumper innovation
Skilled player in Terry's circle; noted as 'the guy to beat'; owned original Contact Master; consistently beats others at Scorgasm Master
Pinball designer associated with Final Resistance game for P3
Pinball designer who attended Jack Danger's Twippy Awards party viewing
DJ and musician performing at Houston Arcade Expo doing Total Nuclear Annihilation mix; subject of speculation about announcements.
Artist who designed TNA pinball game, met Dave at Freeplay
Composer of Total Nuclear Annihilation soundtrack; intro music for Backbox Pinball Podcast
#10 on Top 10 list; Spooky Pinball designer; created TNA (sold most games for Spooky) and Rick and Morty (750 units, sold out instantly)
Associated with Spooky Pinball; designer credited with successful 2020 release
Composer who created Rick and Morty pinball music specifically for the pinball machine
Composer of additional custom music for Rick and Morty pinball
Founder/owner of Penn Stadium, paid for Cary's travel to Chicago Expo, pinball community member
Creator of the tilt mechanism on Gorgasm Master bagatelle machine
Pinball enthusiast who replaced all balls in Tron with Power Balls for Fliptronic pinball show demonstration
Designer of Final Resistance, a P3 (Multimorphic) game releasing in 2023
Pinball enthusiast with prototype of Big Lebowski mentioned as potential location for improved streaming
Audio designer for upcoming Multimorphic P3 licensed module
Custom pinball designer; created Total Nuclear Annihilation using P3 Rock control board; played Gay Time at York
Sound designer for Weird Al's Museum of Natural Hilarity; created all non-Weird Al songs and music; designed layout for Total Nuclear Annihilation.
Pinball designer; creative director of Final Resistance for Multimorphic P3; previously appeared on Pinball Party Podcast
Spooky Pinball designer mentioned as notable streamer visitor
Music composer, ex-Spooky Pinball (worked on Rick and Morty), now composing for Labyrinth at Barrels of Fun.
Music and sound effects composer for Weird Al's Museum of Natural Hilarity
Sponsors of Pinball Life giveaway segment
Recorded and produced the custom Get Shwifty music for Rick and Morty pinball
Designer and programmer of Total Nuclear Annihilation, added co-op and team-vs modes at Texas Pinball Festival
Designer of Total Nuclear Annihilation for Spooky Pinball; confirmed working on second game; works with Pinball Life
Pinball community figure; hosts make joke about Denis having 'single tear rolling down his face' during ramp ranking episode; known for strong opinions
Designer associated with TNA (The Nightmare Adventure); future game rumored as second Spooky title
Contemporary pinball designer for Spooky Pinball; designed Total Nuclear Annihilation; also programs, creates music and light shows for his games; profiled in Pinball Magazine #5
Sound designer and customizer; won Twippy for Best Music & Sound Effects last year; presented Best Music and Sound Effects award for Iron Maiden
Spooky Pinball representative at Texas Pinball Festival. Strategically floating multiple fake machine names to obscure actual next title.
Pinball game designer presenting Best Music and Sound Effects award at TWIPPY Awards
Designer at Spooky Pinball, confirmed modifications to rail positions and loop shot placement in production games
Code designer for Total Nuclear Annihilation (Spooky); known for iterating on game's beep sound effect multiple times
Pinball designer, programmer, engineer, and musician. Guest on the show defending Raven. Previously owned a Raven, restored it, and genuinely loves the game. Known for defending underrated games and challenging reviewer assumptions.
Spooky Pinball designer; designed Total Nuclear Annihilation; working on second game after Alice Cooper Nightmare Castle; not eligible for 2019 Twippies awards
Spooky Pinball designer; designing next game emphasizing physical playfield interactions and non-locked mode design; prioritizes player enjoyment over timeout mechanics.
Homebrew pinball designer, creator of Total Nuclear Annihilation (TNA), attended Epic Tailgate
Spooky Pinball designer credited with inventing outlane spinner, working on game number 2
Warned Jess against treadmill challenge at Pinball Olympics; connected via prior social meetup
Pinball player; reportedly achieved 17 consecutive ramp shots on Police Force (unconfirmed)
Pinball designer with upcoming game; teased during Episode 10
TNA pinball machine representative/manufacturer; kind and supportive of community; provided prizes for Ladies Flip charity side tournament
Designer of Total Nuclear Annihilation
Homebrew designer (Time Crisis/Time Travel); pioneered successful homebrew-to-commercial pathway; example of designer who brought intuitive original IP concept to homebrew scene
Sound designer for Big Trouble in Little China homebrew game
Appointed creative director for next Multimorphic P3 pinball game
TNA game composer credited for 11-track soundtrack
Named as example of pinball designer who originated from homebrew community; referenced as future talent pipeline for OEMs.
Designer of Final Resistance for Multimorphic P3
Game designer/developer; designer of Rick and Morty; DJ at Houston Arcade Expo; previously a guest on Jamie Virtual's podcast discussing game strategy
Designer of Rick and Morty pinball machine; discussed playfield design philosophy in an interview with Jamie Burchill
Early Nudge subscriber, designer of Total Nuclear Annihilation, DJ
Pinball designer, credited on Pokémon Pinball.
Homebrew pinball designer; created Total Nuclear Annihilation (2017), which was subsequently picked up by Spooky Pinball for distribution; inspired Emoto's passion for supporting homebrew makers
Designer mentioned in interview regarding Rick and Morty difficulty tiers
Designer of Total Nuclear Annihilation, involved with Rick and Morty design
Designer of Total Nuclear Annihilation; Jason previously interviewed him; praised for game design that respects player time
Designer of Rick and Morty; credited with strong hardware expertise; contrasted favorably with other Spooky designers
Designer/operator of Total Nuclear Annihilation; confirmed to Ron that no one has yet completed final reactor
Pinball designer who created Final Resistance for Multimorphic; praised for cohesive sound design and music; previously worked with Spooky
Designer/developer at Multimorphic, led soft relaunch of Final Resistance with coordinated media campaign
Designer of Final Resistance module for Multimorphics P3 platform; praised by Don as talented designer creating compelling gameplay
Designer of Final Resistance and Total Nuclear Annihilation; visited by Kevin at Multimorphic headquarters
Pinball personality; customizes machines (Tron with modified balls mentioned)
Designer/developer of Total Nuclear Annihilation who used Google voice synthesis instead of hiring voice actress
Game designer on fringe of pinball industry; Kaneda predicts his upcoming game won't succeed in saturated market
Spooky Pinball figure; reportedly stated Total Nuclear Annihilation 2.0 isn't worth $9,000
Designer at Spooky Pinball; created Total Nuclear Annihilation and other successful titles; only Spooky designer whose games retain secondary market value
Owner/lead designer of Spooky Pinball, responsible for Total Nuclear Annihilation and Alice Cooper Nightmare Castle production decisions
Designer; working on second game (TNA); will be present at Pinball Life open house party; mentioned as creator of Pin Stadium lighting technology
Pinball enthusiast, Pincab developer; recently released Ryan Bell add-on product; recommended Lexi Lightspeed to Ken
Pinball designer; previously stated that implementing smoke in playfield would be 'basically impossible'
Pinball designer and engineer; creator of Total Nuclear Annihilation; works at Pinball Life as engineer; developing second game with Spooky Pinball.
Pin Stadium operator; had major booth with 22 games at Expo; donated merchandise to show giveaway
Lead game designer at Spooky Pinball; designer of Total Nuclear Annihilation; creative submission personality
Streamer of Whitewood of TNA in 2016; connection point for Jack Danger's entry into pinball streaming
Designer of Rick and Morty (second game after TNA); responsible for playfield, music, light shows
Designer at Spooky Pinball; discussed TNA production and Game 2 on Special When Lit podcast
Pinball game designer and musician; created Total Nuclear Annihilation, Rick and Morty, and Final Resistance for P3; featured guest on Nudgecast Episode 7
Pinball composer and DJ; creator of Total Nuclear Annihilation soundtrack; personal friend of Ian Jacoby
Original owner of Zach Sharpe's Taxi pinball machine; sold to Zach approximately 10 years before becoming well-known in pinball community
Pinball designer at Spooky Pinball; designer of Total Nuclear Annihilation (500+ units) and Rick and Morty (750 units); Kaneda credits him with Spooky's trajectory shift
Pinball designer, musician, audio producer. Designed Total Nuclear Annihilation (homebrew/production), Rick and Morty (Spooky Pinball), and contributed audio to Weird Al. Works full-time at Pinball Life. DJ and electronic music producer since 1996.
Pinball designer, sound designer, DJ, and primary spokesperson for the calendar project; community connector known for motivating people and supporting fun, boundary-pushing initiatives
Noted music genius and pinball weirdo who customizes machines with powerballs, referenced in context of Tron setup at Wedgehead
Designer/developer associated with Total Nuclear Annihilation; appeared on Jason's show; no longer with Spooky Pinball according to context
Designer of Rick and Morty pinball game; previously designed Total Nuclear Annihilation for Spooky Pinball; uses SolidWorks 3D modeling for all design work
Designer and implementer of Total Nuclear Annihilation homebrew; also referenced as 'Matt Scott Denisey' in transcription
Designer, software engineer, and composer of Total Nuclear Annihilation. Originally created as homebrew game at home, later picked up by Spooky Pinball.
Pinball game designer (Total Nuclear Annihilation); interviewed during road trip to Chicago; expert on 80s game design philosophy and prototyping methods
Game designer, programmer, and engineer for Total Nuclear Annihilation at Spooky Pinball; works at Pinball Life; designed game concept, prototyped in whitewood, handled music/sound/programming/design aspects
Designer of Total Nuclear Annihilation; original homebrew project now in production by Spooky Pinball
Pinball designer; mentioned by Deep Root as designer they approached but passed on; associated with Spooky Pinball.
Designer of Total Nuclear Annihilation; mentioned in context of TNA 2.0 improvements discussion
Sound designer
Day One Pinball team member; sound, music, design
Designer of Rick and Morty and Total Nuclear Annihilation; credited with developing the Danesi Lock 2.0 mechanic
Designer of Rick and Morty pinball and Total Nuclear Annihilation; used code name 'Haunted House Party' for the project
Game Designer and Musician responsible for Portal pinball audio package
Homebrew pinball creator (Judge Dredd, Earthshaker), Pinball Life founder; created Total Nuclear Annihilation now manufactured by Spooky Pinball
Designer/creator of Total Nuclear Annihilation pinball game; attended event with production and prototype samples
Designer of Total Nuclear Annihilation; collaborating with Spooky Pinball on Haunted House Party!
Pinball designer, musician, and DJ performing and conducting seminar on game design
Spooky Pinball designer; designed Rick and Morty (second title) with collaborators including Bowen Kerins on rules
Designer of Total Nuclear Annihilation; working on second game tentatively titled Haunted House Party for Spooky
Designer of Total Nuclear Annihilation (originally Total Annihilation); won Pinball News Best Game of 2017
Well-known pinball industry veteran; involved with Barrels of Fun Labyrinth project
Designer of Final Resistance module for P3
Pinball composer/musician and creative director; creator of Final Resistance module for Multimorphic P3; known for work on Total Nuclear Annihilation and Rick & Morty pinball projects
Created new theme music for Don's Pinball Podcast
Designer of Final Resistance P3 module; noted as well-respected in the industry
Designer of Final Resistance P3 module
Pinball designer; creator of Final Resistance P3 module
Pinball designer/composer; creator of Final Resistance module for Multimorphic P3 platform and previous TNA machine
Pinball designer; designed Total Nuclear Annihilation and Rick and Morty; creative director for Final Resistance
Creative Director, Sound Designer, Musician for Project Carbon; composer with TNA and Rick and Morty experience
Designer of upcoming Multimorphic P3 module already in development
Pinball game designer; designer of Total Nuclear Annihilation and Rick & Morty for Spooky Pinball; newly named Creative Director for next Multimorphic P3 game
Designer/creator of Total Nuclear Annihilation for Spooky Pinball; announced Version 1.5 code release
Pinball designer who viewed Elf homebrew at Texas Pinball Festival
Designer of Spooky Pinball's Rick and Morty machine
Designer of Total Nuclear Annihilation; made announcement via Pinside about rerun plans
Designer of Total Nuclear Annihilation; described as 'masterpiece' by Knapp
Designer and composer of Total Nuclear Annihilation and Rick and Morty; reportedly providing music for upcoming Multimorphic game
Designer of TNA; described as becoming 'a legend because of one game'
Designer of Rick and Morty pinball; confirmed game is brutal but not as difficult as TNA; speaks about design philosophy.
Renaissance man in pinball: engineer/programmer at Pinball Life (mechanical engineering, ERP systems), designer of TNA (homebrew) and Rick and Morty (Spooky Pinball), composer of soundtracks, known for challenging game design inspired by 1980s Bally machines
Multimorphic designer referenced for Final Resistance design philosophy
Designer of Total Nuclear Annihilation and Rick and Morty for Spooky Pinball
Competitive pinball player streaming gameplay of Total Nuclear Annihilation as practice for 2026 season
Pinball player streaming gameplay of Total Nuclear Annihilation
Designer, programmer, and composer of Total Nuclear Annihilation; also creates music for other games and Step Maniacs arcade game; works on sound design for multiple pinball projects
Guest discussing Game 2 and Deadpool impressions