claude-haiku-4-5-20251001 · $0.035
Jason's podcast on 5 games to avoid owning again, with news on Labyrinth, Elton John, and Alien toppers.
Labyrinth appears to play slowly, not in a floaty way like Hobbit, but generally on the slow side during gameplay footage reveals
high confidence · Jason's personal observation from watching two gameplay reveal streams of Barrels of Fun's Labyrinth
Jersey Jack Pinball is announcing an Elton John/Rocketman themed game, evidenced by teaser image with vinyl records on drop targets and promotional material featuring Steve Ritchie
high confidence · Jason saw teaser image on KNAPP Arcade showing records and Steve Ritchie promotional shot saying 'the king is back'
Stern's Alien topper features a moving tail, hand-sculpted xenomorph, RGB LEDs, lit egg sculpts, and individually controlled tubes in the backboard, priced at $1400 plus shipping with limited run of 300 pieces
high confidence · Jason reading official feature list for Alien Ripley Special Edition topper
Elvira's House of Horrors is overpriced on secondary market; asking prices should drop below $9,000 for units to sell, having lost significant value
high confidence · Jason sold one recently and observed secondary market listings asking 'a little too much' and recommends pricing in 'low nines' at minimum
Attack from Mars remake has noticeable flipper latency compared to original and other Stern games, making the game feel disconnected and unresponsive
high confidence · Jason's personal gameplay experience testing both original and remake on same day; he is very sensitive to latency and felt the lag immediately upon first flipper button press
Medieval Madness remake also suffers from flipper latency issues similar to Attack from Mars remake
medium confidence · Jason mentions he hasn't owned Medieval Madness remake but has observations about its latency compared to originals
Total Nuclear Annihilation CE lost Jason $700-$1000 and was the hardest game to sell by far, taking months to move even with price reductions
high confidence · Jason's direct experience owning TNA CE twice; he bought it for $8k expecting to flip easily but experienced significant secondary market difficulty
“Individually controlled tubes in the backboard. Oh God, tubes. Exactly what I've been looking for.”
Jason @ ~13:30 — Humorous commentary on absurd accessory feature of Alien topper, highlighting how niche pinball product marketing can be
“It costs as much as a fucking used car! God! Make them, make them cheaper, but don't make them like home pins.”
Jason @ ~44:00 — Expresses core tension in pinball hobby: high cost, space requirements, and depreciation risk limiting collection size
“I can't have a game that's going to sit forever. [...] For a game to be that hard to sell, [...] that's personally one of my kind of stipulations of the game. If I can't move it somewhat easy, it's a bad get.”
Jason @ ~57:00 — Establishes Jason's practical collecting philosophy: games must be tradeable/sellable within reasonable timeframe, not hoarded
“The flipper feel in the remakes is real. There is a latency in it. [...] I felt it the first time I hit the flipper when I got it in the house. I didn't test it. I didn't need to.”
Jason @ ~63:00 — Technical critique of Attack from Mars remake that Jason claims is obvious and pervasive, affecting core gameplay feel
“For $6,000 to watch a brain in a machine bounce up and down and get some epilepsy in my eyes, I think I have better ways to spend my money.”
Jason @ ~89:00 — Sarcastic summary of TMNT's appeal; highlights disconnect between theme/lighting and actual gameplay enjoyment
“Every time I walk by, I'm like, this is the most gorgeous game, and I want nothing to do with it.”
Jason @ ~107:00 — Describes his emotional relationship with Star Wars Pro: beautiful cabinet/art but unplayable due to physics and design issues
“Latency is important to me and the feel, like you feel connected when you, as soon as you hit a flipper button and it pops, bam, like Stern, you know, you... That's one of the best things about Stern games is the feel of the flippers.”
Jason — Establishes Jason's technical sensitivity and preference for Stern's flipper response as industry standard
product_concern: Attack from Mars and Medieval Madness remakes have noticeable flipper latency issues that disconnect player input from immediate physical response, creating poor gameplay feel
high · Jason felt latency immediately upon first flipper button press despite not pre-testing; observed identical issue across multiple users of remake; tested original vs remake same day and noted clear difference
market_signal: Elvira's House of Horrors experiencing significant secondary market depreciation; units overpriced in current listings requiring price reductions to sub-$9,000 range to move inventory
high · Jason sold unit recently in perfect condition and lost substantial money; observing current secondary market listings as overpriced; recommends 'low nines' minimum for sales
collector_signal: Total Nuclear Annihilation CE experienced severe secondary market liquidity crisis; took months to sell despite significant price reductions and marketing effort
high · Jason owned TNA CE and lost $700-$1000 on it; described it as 'hardest game to sell by a long shot' requiring extensive advertising and price drops over extended timeframe
machine_intel: Jersey Jack Pinball teased Elton John/Rocketman themed machine via image showing vinyl records on targets with Steve Ritchie promotional material
high · Jason saw teaser image on KNAPP Arcade showing records and drop targets; Steve Ritchie featured in promotional shot saying 'the king is back'; image shows colorful aesthetic consistent with JJP house style
product_launch: Stern Alien machine premium topper released with interactive features including moving tail, sculpted xenomorph, RGB LEDs, lit egg sculpts, and individual tube control; priced at $1400+ with optional beacon accessories
groq_whisper · $0.125
Star Wars Pro has physics issues including inconsistent Death Star shot registration between units and drain problems with the TIE fighter ball saver compensation
high confidence · Jason's hands-on experience owning Star Wars Pro; tinkered with shot mechanics and observed unit-to-unit inconsistency
TMNT pinball game has a very fast third flipper shot (inner loop/warp ramp) that is difficult to time and crucial to all game modes
high confidence · Jason's personal gameplay experience; couldn't master the timing and cited it as a primary reason for not enjoying the game despite loving the theme
Elvira's House of Horrors feels like a 'chopping wood' game with repetitive shot sequences that don't require skill beyond time investment to reach wizard mode
high confidence · Jason's gameplay analysis after owning the game briefly earlier in the year; noted modes require many shots to complete and feel like busywork
“Shallow and spread out wide.”
Jason @ ~40:00 — Characterization of Willy Wonka's game design philosophy: breadth over depth in rule variety
“Attack from Mars. Can't wait. Yeah, of course. I've read online, but I thought like, oh, people are meh, you know, and I'll get over it, you know. Oh, no, I did not get over it. Not in the slightest.”
Jason @ ~65:00 — Jason dismissed online latency complaints before owning remake, only to have his concerns validated immediately upon physical testing
“I do know he plays guitar and I've seen a video of him playing and he's great from what I could see. So, JJP, Elton John, we'll see. The theme everyone asked for, of course, they're gonna be buying it.”
Jason @ ~22:00 — Notes Steve Ritchie's musical credibility and predicts strong sales for Elton John theme despite his own uncertainty
high · Jason reading official feature list and specifications; topper limited to 300 units; features include interactive game mode integration; beacons sold separately
design_philosophy: Jason criticizes games that artificially extend play time without meaningful interaction, comparing negatively to games that demand constant player attention and reaction
high · Elvira's House of Horrors criticized for requiring many shots to complete modes; describes as 'chopping wood' busywork; contrasts with approval for fast-paced games like Iron Man and TNA that keep player engaged
product_concern: Star Wars Pro exhibits multiple physics inconsistencies including unreliable Death Star shot registration between units, TIE fighter ball saver drain issues, and poor orbit shot behavior
high · Jason owned Star Wars Pro and experienced unit-to-unit variation on Death Star shot; observed consistent drain patterns from left orbit regardless of shot speed; tinkering with shot mechanics unsuccessful
gameplay_signal: TMNT game's third flipper shot (warp ramp/inner loop) has extremely tight timing requirements that Jason could not master; shot is critical to all game modes
high · Jason described inability to find timing on third flipper shot; noted it is 'by far the fastest game' on his house; cited shot's crucial importance to mode progression
content_signal: Pinball Network coordinating media creators to cross-promote; Jason acknowledges commitment to elevate other shows like Wally Winka Show, Straight Down the Middle, and The Pinball Show
medium · Jason explicitly states goal of Pinball Network is getting all media creators to listen to each other's content; mentions cross-promotion with Zach Sharpe's show and Triple Drain for tournament news
event_signal: Chicago Pinball Expo upcoming; Jason not attending despite initial plans, instead taking personal trip to Door County, Wisconsin
high · Jason states 'right before expo edition' of podcast; mentions initially planning to attend but chose alternative trip; notes proximity to other attendees traveling to Chicago
gameplay_signal: Labyrinth appears to play at slower pace based on two gameplay reveal videos; Jason notes speed might be intentional fit with Jurassic Park and Hobbit style exploration themes
medium · Jason watched two Labyrinth reveal streams; noted game seemed 'a little slow playing' and compared to Hobbit's 'slow floaty' feel; speculated slowness aligns with adventure theme
sentiment_shift: Jason contradicts his own dislike of Attack from Mars remake by noting it genuinely belongs in PinSide Top 10 list despite personal latency issues affecting his enjoyment
medium · Jason states he 'struggled not to put it on runners-up last week in my top five favorite games'; acknowledges game's deserved ranking while acknowledging his personal gameplay disconnect due to technical issues