so it's funny. I have a literal question that's about what it is like to go from prototype to production model and was there anything that you had to sacrifice in order to for the spooky production model to actually happen? So, I feel like we've touched base on exactly that. Was there anything else that needed to Was there anything else that needed to be tweaked? Um, well, there was a bunch of little Um, well, there was a bunch of little things that needed to be tweaked just so it could be easier, like more easily assembled. Um, and you know, it really nothing was cut out of it, though, cuz Charlie really really didn't want to take anything away from the magic that it had as a whitewood. So, it was my decision to remove the star rollovers on it. Um, that was not, you know, Charlie wasn't harassing me at all to make it more reliable or remove anything or do any of that stuff. It was all, that was all my decision to do that. Um, and uh, you know, I still do think that was a good idea, but that was really it. The subchamber changed a little bit. The star rollovers changed. Um I believe we uh I had a lot of posts that were using T-nuts that we switched over to just screwing them into the playfield with an actual like you know a screw post instead. Um that actually will keep it we didn't want to loctite stuff but it should that'll keep it more reliable because that screw is not going to back out very easily but a machine screw without loctite on it could back out easier. So, it's little things like that that you especially with a game that has as much especially with a game that has as much sub as yours does, there's a lot of cabinet vibration. I mean, most of the vibration most of I mean, most of the vibration most of the vibration is coming out of or is getting forced out of the cabinet though because remember it's not like none of the TNA games use the actual pinball cabinet as a speaker box. Yeah. So, like everything it's all Yeah. So, like everything it's all sealed away from that, right? I wish more people would do that in I wish more people would do that in their their systems, but I agree. Just cost of it is way too much. I mean, Just cost of it is way too much. I mean, it costs money to make pinball machines, and most companies that are making them aren't trying to do it to just barely break even. Stern, the uh Roller Coasters is asking, "What the uh Roller Coasters is asking, "What type of wood did you use for your white wood?" Um, that's actually just birch uh Um, that's actually just birch uh plywood that I got from Home Depot. There you go. There you go. So, yeah, it's uh Yeah. And it's not So, yeah, it's uh Yeah. And it's not anything super fancy. It is uh it's got like three layers and then veneer on the top and bottom. So, people do make cabinets and stuff out of it, but it's not it's not that great. I'm not going to spend a lot of money uh on, you know, maple plywood with, you know, the perfect grains going opposite ways or whatever. Uh so, it Yeah, that's totally not necessary for whitewoods. Great. Great. We got a really important question. We got a really important question. Oh jeez. Okay. Okay. Oh jeez. Okay. Okay. Flipronic wants to know, would Pinball Flipronic wants to know, would Pinball Life ever sell a pinball cat calendar? I mean, like if the cats were like doing something awesome, like playing pinball? I don't know. I don't know. Have you ever seen a cat play pinball? Have you ever seen a cat play pinball? You've never seen a cat play pinball? You've never seen a cat play pinball? Have you? Have you? Well, you ever seen a Oh, I have Well, you ever seen a Oh, I have actually. Cuz you ever played a You ever played pinball with a cat on the glass? I have played pinball with a cat on a I have played pinball with a cat on a glass. I played pinball with a baby on the glass, cat on the glass, beer on the glass. That's not a good beer on the glass. That's not a good idea. Yeah. I'm trying to think. I dog on the Yeah. I'm trying to think. I dog on the glass. Like what other animals have have people played pinball with pinball on? Oh well hello. Yes. I'm sorry. Hold on a second. I'm being brought alcohol. I mean I'm being brought a very non but delicious beverage. It's I think this is it a paper plane. I think this is it a paper plane. Paper plane. Paper plane. Oh, cool. Oh, cool. Cheers, Scott. Cheers, Scott. Okay. Apparently apparently the Okay. Apparently apparently the Illuminati ladies have decided to [ __ ] review bomb the our our interview. Somebody's got a way bigger one than you. What is that? What is that? It's not the size, man. It's how good it It's not the size, man. It's how good it is. Well, that's what I'm saying, though. Well, that's what I'm saying, though. But someone has something that's just as good, but like 10 times bigger. Did you see that glass that came in the shot there for a second? I know. Why didn't I get that one? There you go. That's not yours. That's not yours. That's mine. That's mine. It's not yours. It's not yours. That's mine. Give me Okay. Okay. Right. That's mine. Give me Okay. Okay. Right. Don't Don't steal it too much. Now I'm going to be in trouble. Well, Now I'm going to be in trouble. Well, now that I have my new delicious beverage, let's get back on topic. Um, yeah. Yeah. yeah. Yeah. So, yeah. Uh, so pinball. Pinball with So, yeah. Uh, so pinball. Pinball with cats. Cats are cool. Uh, we have a a few actual legit questions now that aren't involving pinball calendars, alcohol, or cats on glass. Uh, was use of an LCD screen part of your original design. Uh, no. I didn't want to use an LCD Uh, no. I didn't want to use an LCD screen. I wanted to build the game completely with just numeric score displays. And then when I was working on it, uh I realized like I got to create a service mode so I can start doing switch testing and all this other stuff. And um it was very very early on and I'm like you know what it's just easier just to throw an LCD on here. But it was never it was it was just an afterthought. And to this day, like if you if your LCD is dead, like if somebody cracks that LCD on there, um it you can play that whole game and know your score, know who's you know who's up. Um you really won't know what ball you're on to tell you the truth. But you know what? It's fine. Um but yeah, it was just an afterthought and it's fine. Uh for for those that don't it's fine. Uh for for those that don't know, this is I believe the final uh iteration, but you can see here there's alpha numeric uh above as well as the LCD screen below. So you can Yeah, I'm assuming the LCD screen is Yeah, I'm assuming the LCD screen is replaceable if somebody has damaged it to the point where it needs to be, right? It's offtheshelf parts. It's offtheshelf parts. Yeah, Yeah, it's just most of this thing is it's just most of this thing is offtheshelf parts. And this thing is not like for pinball techs and stuff, it is not uh anything scary under there. It's coils, it's switches, it's just, you know, a pinball machine. Yeah. A lot of people think that you can Yeah. A lot of people think that you can magically get electrocuted to death with a pinball machine. Like I think 50 volts for the solenoids is pretty much the the beefiest thing that you could really get into trouble with down there. Well, on this one, yeah, but like the Well, on this one, yeah, but like the old Williams games, like the '90s games plasma or whatever, 70 volts. 70 volts. Yeah. 70 volts crossed a threshold Yeah. 70 volts crossed a threshold though where like if you touched it, it would actually penetrate your skin and it shocks you a little bit, but it uh you're not going to die from it. There you go. What is this? Jabria says, There you go. What is this? Jabria says, "Do you recommend he keeps the power on and service it while standing in a waiting pool?" Excellent advice. This is your opportunity, Scott. Yeah. Well, I would say uh that's a Yeah. Well, I would say uh that's a really bad idea um because there's not enough salt in the waiting pool to uh actually make the whole conduction. So, put the salt in the waiting pool first and stir it around. Get the salty water on your hands and Get the salty water on your hands and then go ahead and start working on it. You got to brine yourself if you really You got to brine yourself if you really want a good pinball repair experience. Like, I mean, who doesn't do that? I mean, who doesn't do that? Yeah, that's salty, right? Yeah, that's salty, right? Yeah. Regular water is like an Yeah. Regular water is like an insulator, dude. Regular water sucks at conducting. You heard it. So, the artwork, this is You heard it. So, the artwork, this is the Playfield sketch, right? Uh, who did the who did the playfield artwork for the final production? So, Matt Andrews did that. And this is a So, Matt Andrews did that. And this is a Matt Andrews sketch. This is when we were that one right there was when we were just kind of laying things out and I'm like, hey, you know, we were talking about how the like the shot lines kind of have to go away from the middle and away from the flippers. Sure. Sure. And he had this cool design. I'm like, And he had this cool design. I'm like, you know, we had the inserts in a fixed area, right? So, he was pretty constrained to what he can do. Uh, so I'm like, "Hey, there has to be the map thing right here and all this stuff." And you can see it used to be green, which is pretty cool. Yeah. I mean, the artwork of the Yeah. I mean, the artwork of the production game is awesome, but this is in its own style is amazing as well as like a totally different piece of artwork or similar piece of artwork. Yeah. Well, and you can see too like he Yeah. Well, and you can see too like he took he just took my CAD drawing and then just drew over the top of it with this thing. Um, and it's it really is sketch like Um, and it's it really is sketch like it's just a sketch. Like if you like scroll in on this thing at all, like even toward the top where the lanes are, you'll see that it's just him like sketching things to get the idea of what we sort of want this to look like. That's as big as I can get it. That's as big as I can get it. That's as big as you can go. Okay. Well, That's as big as you can go. Okay. Well, all right. Well, can you right click on it and do There we go. There. Okay. Well, kind of. You can get There you go. There we go. Here we go. We're good. There we go. Here we go. We're good. We're good. Excellent idea. Yeah. Yeah. Yeah. Yeah. So that uh Yeah, that So that's just a So that uh Yeah, that So that's just a sketch. So, it is uh it's super cool to see this and it's really fun for me to like go back and actually look through this kind of stuff. You know, we put like scan lines and stuff on the actual uh map to make it look like it was like a CRT. That's cool. I didn't realize that these That's cool. I didn't realize that these were like reactor coolant uh like whatever tubes. Yeah, they're they're core. Yeah, Yeah, they're they're core. Yeah, they're like the the the um the actual core the rods, right? The rods. Rods. That's the word I couldn't think Rods. That's the word I couldn't think of. Rods. Rods. Yeah. Yeah, Rods. Yeah. Yeah, rods. And you can see there's some that rods. And you can see there's some that are empty, right? So there's not they're not all full. Yeah, there's uh all sorts of fun stuff. There's like if you pulled up a a final version of the playfield, which is it should be in there as well. Um you'll see that there's a lot more detail on everything on those. Are there are there any artistic Easter Are there are there any artistic Easter eggs that you know of on the Playfield artwork? Uh no, but there's a ton in the back Uh no, but there's a ton in the back glass. There's a bunch of stuff in the back glass. So, is this the final production or is this the final production or almost final? almost final? So, almost. Yeah. Let's see. There's got So, almost. Yeah. Let's see. There's got to be It literally says almost final at the It literally says almost final at the bottom. Almost almost final. Yeah. It's just Almost almost final. Yeah. It's just like the names of the files, right? Um final final O26R- final final O26R- Right. Final Fal final. Final Fal final. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. And then um yeah, he had a bunch of other little sketches that he took that he drew off to the side and he took those and then like shrunk and he took those and then like shrunk them down and put them on the playfield. So those guys that you saw below that were on the left side of the left orbit. And those are And those are Yeah, those are like the the workers, Yeah, those are like the the workers, right? They're just trying to get out of there, right? Like is the reactors going critical and they're like just getting I haven't been around a nuclear reactor I haven't been around a nuclear reactor exploding, but I got to be honest, that's a no. Yeah. Yeah, for sure. I mean, I'm really like in real life, I am deathly afraid of radioactive stuff. I'm fascinated by it, but I'm definitely afraid of it. Like, I mean, they're invisible razor blades mean, they're invisible razor blades that cut you up. That's no good. Ain't nobody got time for that. It's no good. It's no good. Yeah, exactly. Yeah, exactly. Um, Um, it's scary, man. it's scary, man. Let me let me do a lot of Let me let me do a lot of I know. Can help me out here. You got to I know. Can help me out here. You got to pick some of these chat questions. We're getting bombarded. Grown up and Jason just raided with 14 people. I'm getting distracted. I'm looking at I'm getting distracted. I'm looking at chat trying to figure out some stuff here and it's uh distracting. Shout out Aaron. Thank you for the raid. Shout out Aaron. Thank you for the raid. Uh Emoto wants to ask if she can buy uh Playfield overlays for their TNA. That is the original Sharpie design. Oo, that's really easy. Actually, you Oo, that's really easy. Actually, you can just take the um like if there was somebody who was brave enough to sand down their playfield and then you know get me to come over there, I'll draw it back on there. You wait, you could do one of those uh what's that hard plastic um like protector like laser cut thing that they that they took it out. I put one on my grand loader before I sold it. Yeah, hard top. So, you could do that, Yeah, hard top. So, you could do that, but like you know with the scratched one, this is amazing with the scratched one, this is amazing too. It has to be wood color though. It has to be wood color though. It would definitely need to be wood It would definitely need to be wood color. You could not make it any other color. Uh Emoto is like uh Pinball Life's conductive brine. Like we've This is a new product that that you could be, you know, salting. Yeah. Yes, you could. I mean, that's Yeah. Yes, you could. I mean, that's it's basically what's in batteries, right? This is true. This is true. It's an electrolyte. It's an electrolyte. We're all just electrolytes, really. We're all just electrolytes, really. Yeah. Just big. Yeah. Just big. So, so the music, the music has come So, so the music, the music has come together, the artwork has come together. You are traveling through expose to try to show off this product. At some point, an opportunity comes to you and you have a manufacturer. Yeah. So, Yeah. So, this is like every homebrew's dream, this is like every homebrew's dream, right? It is, but it wasn't the goal. See that the this is very very rare and I try to explain this to people um a bunch that when when you build a homebrew, you should be building it for yourself and building it for, you know, for the learning experience. And if you want to work in the pinball industry, you use that homebrew as a resume and say, "Hey, here is what I've done, right? Let me show you and talk about this and all this stuff." and you go and you get in the industry and you go build another game or work on a team that builds another game, right? Um but it's super rare that something Um but it's super rare that something like this would go from homebrew all the way to someone's house. Absolutely. You are the most rare I mean Absolutely. You are the most rare I mean the game's insanely fun. It is fairly simple production based on the fact that it doesn't have like a really crazy mech and not not a lot of ramps and wire forms and stuff and and that's not an insult. I think that the simplicity in your game is is what makes it so much fun and that the the what do you call it? The kind of like gameplay loop that you've created both in code and it's in its design is is thoroughly addictive. It is. That's and that's what it's It is. That's and that's what it's supposed to be doing. It's it's supposed to try to get you to come back, right? So you I want the player right when I say you I want that's like I want the player to feel like the machine is fighting them and then when the machine wins because it always does I want the player to go I could do better than that I'm going to go I'm not letting it get the best of me I'm doing it again right and then just keep going at it right until you're just keep going at it right until you're obviously so tired because obviously you never really win unless you're someone like you know Bowen Karens or Ryan McCoy or you know Carl Carl has beat that. Carl was uh like the second person I think to beat reactor 9 reactors. If you had to guess how many times a TNA's glass has been punched out of out of pure rage. What do you think that number would be? What do you think that number would be? I don't know. I get a lot of like [ __ ] I don't know. I get a lot of like [ __ ] you Scott messages though sometimes you know like people like I only sent that like five or six are I only sent that like five or six are you talking about you dude. So they're like screw you. Oh no I'm So they're like screw you. Oh no I'm just kidding. Nice to meet you. I'm like, "All right, all right, cool. Perfect." There's got to be some sort of like deep There's got to be some sort of like deep dark satisfaction for that you created a game that is punishing but entertaining, right? Like like you're you're pissing people off but making them have a good time at the same time. It is it's more like a it's it it's It is it's more like a it's it it's really tempting to just say you're welcome when people say like [ __ ] you to me, you know, about the game. Um because it is really for them, right? Um because it is really for them, right? It's not this this is not for me. This is not me getting some kind of weird satisfaction out of collecting people's tears in, you know, crystal vials, but it's, you know, it it's for people to actually feel that, you know, that that adrenaline to feel that they are the center of attention getting attacked. Right. Sure. Sure. It feels really good to me. And I want It feels really good to me. And I want you want an active environment, I think, you want an active environment, I think, with pinball. Like if you're not feeling like if you're waiting for something to happen from a pinball machine, like you're not playing a game that is providing the right experience in my opinion. Yeah. Yeah. Um Um it it should be immediately engaging it it should be immediately engaging from the moment you plunge and and TNA definitely fits that for sure. Uh Uh absolutely. Okay. absolutely. Okay. Lyn in Denver says that one of her Lyn in Denver says that one of her favorite things to do is to scream, "Fuck you." insert designer name and followed by slapping the start button. Yeah, I've definitely felt that for a few designers for sure. Um Um all right, this is a tough one. And you all right, this is a tough one. And you ready? Yeah, I'm ready. Yeah, I'm ready. I'm trying to find it. Somebody asked I'm trying to find it. Somebody asked what your favorite metric size screw is. Here we go. It'sronic, of course. Oh, really? Oh, really? It's the It's the Awesome Pinball It's the It's the Awesome Pinball Collective crew. Yeah. Yeah. Um, the favorite metric Yeah. Yeah. Um, the favorite metric screw is obviously an M3. So, obviously obviously like a norainer. like a norainer. Yeah. Obviously you guys like Yeah. Obviously you guys like uh common. uh common. You said that you were in the Pinball You said that you were in the Pinball Expo for one day, right? This year. This year. Uh for for this year. I was there on Uh for for this year. I was there on Thursday night like for just a few hours just to say hi to everybody. And unfortunately, I think everyone was over at the Scorbit thing when I was there for the most of it and I missed a lot of people. So, I apologize. That was uh kind of sad, but I got good selfies with people on my I got good selfies with people on my crappy uh camera. So, I'm I'm building up I'm building up to I'm I'm building up I'm building up to the Did you Did you get to the homebrew section of Pinball Expo? I did. And I went through all that and I I did. And I went through all that and I walked through all of them real quick and I had like my hat down. I should have put sunglasses on, too. Why? What are you hiding for? That's the Why? What are you hiding for? That's the whole point of going to Pinball Expo. Well, check this out. Because then I can Well, check this out. Because then I can go and I can just kind of look and like just not have like a because I get asked a ton of questions, which is totally great. Yeah, but you want to experience the Yeah, but you want to experience the stuff. I want to actually just experience it as I want to actually just experience it as like a a bystander and see what's going on. Um, so yeah, maybe maybe next year I'll put like a wig on or something which would be really funny. Can you imagine like a Groucho Marks Can you imagine like a Groucho Marks like disguise? Uh, Rockhound 942 is surprised and and did not know that you designed this game. Yes, Scott Deni. Yes, Scott Deni. I love it. I love it. Now you know. Uh, well, the reason I was Now you know. Uh, well, the reason I was asking was was there anything from the homebrew section that you thought was just like especially amazing as a homebrew person that went from home to to industry? Every single every single machine there Every single every single machine there that I see has one or more things in it that make it amazing and make it unique. Like, so people building homebrew games, there's there's not really boring homebrew games. Okay. Totally. Like everyone's building these Totally. Like everyone's building these things and putting something some idea that they had and they're building a machine around this idea, right? Like there's crazy crap. Like I've seen uh a Led Zeppelin machine with a an actual stairway to heaven. Like no joke, like an escalator in the game as a ball lock. Awesome. Even Steamboat Willie was Awesome. Even Steamboat Willie was spraying steam out the top. I mean, because these these homebrew uh designers like they're not trying to, you know, hit market. They don't they can just be completely creative without the risk of anything else. They're doing it for them and they're They're doing it for them and they're doing it to share with their friends. And it's the be that is what homebrew is about, right? And it's just it's so rewarding right? And it's just it's so rewarding to have a game that you can that you've built and that you've put so much hard work into and then sharing with people and watching people play it and watching someone smile while playing it is like a feeling I can't even I I can't even describe. It just feels really good. And these homebrew people are experiencing that. And it's just it's just so cool to like see the person playing like from a bystander perspective. If I look around when I'm when I'm just watching people play stuff, I am watching the player. I'm watching the designer that's standing next to the game and when the player does the thing and it has the moment and has the smile, the designer sees that and I can immediately like I start feeling good because I see the designer like having this moment, right, that all this hard work is now worth it, right? They just they put all this stuff together and all of that for this one thing and this is this is their payoff, right? And I got I love standing around and watching that and experiencing that. So poetry truly uh two two questions. So poetry truly uh two two questions. One is for a moto which I'll get to, but the other one for you is what is that moment in TNA like? What was the when you saw someone play that game? Was it destroying the first reactor? What was that like? Wow. Well, the the first thing when some when it was first brand new and no one knew anything about it, the ball locking was the first moment, right? So, when that happened the first time, I I had people say, "Oh my gosh, it's broken." Like it the ball got stuck like in the in the lock and I'm like, "What do you mean a ball and I'm like, "What do you mean a ball got stuck?" "Oh, that like it's supposed to do that." And it kicks another ball out and lets you keep playing and you're like, "Oh, well I'm like, "Put another one in there." You know, it's like it it's really cool. Since since somebody didn't know that you designed this, can you explain uh how this stacking drop target I guess I should stacking drop target I guess I should probably pull up the browser in order for people to be able to even know what I'm talking about. Uh can you can you explain how the stacking drop targets work on this? Yeah, sure thing. Um, so the there's Yeah, sure thing. Um, so the there's three drop targets in the game and they're all they're just independent one bank drop targets and they have optos in between them so that I can tell where a ball is all the time and if a ball gets shot into it, the uh the drop targets will actually pop up and capture the ball between two of them and then it'll like kind of bounce around there and then sit down on the opto. Yeah, if you look real close at this picture we're pulling up here too, um you can see that the uh you can see the optos that are just behind the first drop target and the second drop target where a ball would sit. Um and that is it. It really it's just computer controlled magic at that point. So it grabs the ball, keeps it there, holds it, and then you just hit it and release it. And uh yeah, they the drop targets know the first one got hit, so it drops the rest of them and lets the uh lets the ball go and puts you in multiball. There you go. Which you can steal ball There you go. Which you can steal ball locks. And I have heard a lot of mixed I love stealing ball locks, but I know a lot of tournament players don't like it because it it destabilizes kind of like the even playing field for it. Is there an option to turn that off in TNA for lock stealing or there is an there is an stealing or there is an there is an option. You want to know what the option is? Don't play TNA. Don't play TNA. play single player. Oh, okay. I mean, that works, right? Oh, okay. I mean, that works, right? I I purposely do not have an option in I I purposely do not have an option in there. I am a big fan of lock stealing. Part of um if you are upset about lock Part of um if you are upset about lock stealing, it's because you probably left some balls locked on the playfield and died. So, that's that's your fault for leaving them there. You chose you chose to drain instead of You chose you chose to drain instead of using your locked balls. I chose to leave those there for the I chose to leave those there for the next person. So, just don't do that next time. Um, make sure if you're going to die, just die after multiball and don't relock anything. That's amazing. That's amazing. So, I don't know. I mean, I'm I'm kind So, I don't know. I mean, I'm I'm kind of being mean with that, but you know, you get it. Oh, totally. I do. I love locking. I Oh, totally. I do. I love locking. I think locking is really fun, but when I think of lock stealing, I think of lock stealing in most 80s games, right? Like, it's not something that's available in modern games. It's a design philosophy that kind of fell out of I mean, it was a technical limitation really originally. It wasn't by choice. It was just like it's easier to leave this ball there and if it if someone else frees it, go for it, you know. Um, Um, anonymous is here, one of the original anonymous is here, one of the original streamers. He says hi to both of us. We should say hi back. You ready? Count it. We'll do it on three. You ready? One, two, three. Hi, Anonymous. Hi, Anonymous. You This wasn't cuz I called him owl. You This wasn't cuz I called him owl. It's like It's like I don't know. I don't know. It's just Okay. It's just Okay. I missed the last part of his name. I missed the last part of his name. We He's He's never going to let this go. We He's He's never going to let this go. This moment is ruined. He's not. Do He's not. Do you know he you know he was like the you know he you know he was like the first like he was helping me beta test early code, right? Do you know that? He specifically said that he played the He specifically said that he played the original Whitewood and that's one of the reasons why he pre-ordered it. Is there any way anybody can get a new inbox TNA at this point? Right now? No. Right now? No. Is there going to be another run? Is there going to be another run? I mean, there could be one stuck in a I mean, there could be one stuck in a box somewhere. Um, sure. I don't know. I mean, you could put anything in a box I mean, you could put anything in a box at some point. Yeah. Is there gonna be another run of uh like Is there gonna be another run of uh like an anniversary edition of TNA? I don't know. The 10 year anniversary is I don't know. The 10 year anniversary is coming up real soon though because it was the 2017 is really what I call the what year it came out. Um so we've got a couple years. Well, Um so we've got a couple years. Well, no, we've got a year. One year. One year. Isn't that awful time, man? What's up Isn't that awful time, man? What's up with that? It was just 2025. I don't know what It was just 2025. I don't know what happened. I Yeah, like a like a week ago it was I Yeah, like a like a week ago it was just 2025. Like literally what happened? Yeah. What? I don't know. Yeah. What? I don't know. I don't either. Weird. I don't either. Weird. Yeah. Super weird. But anyway, yeah. So, Yeah. Super weird. But anyway, yeah. So, uh so I'll would he would he got one of the really early uh TNA machines and was more than happy to um help me beta test and find some really weird race conditions in the code that I had. Yeah. Number seven. Right. That's amazing. Um, what was cool with That's amazing. Um, what was cool with that though is that when you're streaming pinball and I am watching the machine from a very perfect view. I can see everything that the machine's doing. I can see the display. I can see the play field. I've written the code so I know exactly what the machine's expecting to happen at all times. Like just, you know, I can kind of tell what's going on. Um, being able to capture and like and and record and clip those little tiny errors that you see uh were so invaluable to me and saved me so much time trying to figure out what was happening. We had like there was a crazy race condition. I forgot. I think it was on like I don't remember now. I don't remember exactly what happened with it, but we did find it and we fixed it and it was like it was it was awesome. and seeing that issue go away and it was awesome. I think it was a multiball issue like something was getting stuck in multiball or something. That's neat. Still refining projects That's neat. Still refining projects that are, you know, have been out for a little bit. Uh have been out for a little bit. Uh Zar asks, well Amy Crash asked this and Zar asks, well Amy Crash asked this and this is kind of relevant to what we were just talking about talking about going from prototype to having it picked up by Spooky because they wanted to have it done. You kind of announced it a little bit. It's just like it's not don't go into it with the goal. Go into it with wanting to learn from the experience of creating a homebrew and all the other magic. If it happens, it happens. Um, but what was I mean what was that what was that experience like for the people that are curious here? Um, so the experience was a little bit Um, so the experience was a little bit hard, but it wasn't that bad because I have a ton of industry connections. Um, so and I have a ton of experience with engineering stuff. So really what was going on was um was a little bit out of the ordinary because I had all the 3D files for all my parts and I had I made all the 3D files for all the stuff that I had to give over like the play field, right? So I could just give all that stuff over and we already had it like built. But a lot of people when they build homebrews, which I think is great is you're drilling holes in playfields and stuff. You're not setting it all up in Solid Works perfectly every single time, right? You're just you're just hacking through it, you know? Hey, I'm going to try and see what happens if I put a drop target over here. Cut a hole in the playfield, you know? Yeah. Yeah. So, it's uh you know, it it wasn't So, it's uh you know, it it wasn't terrible. I think we had to make just a few adjustments. We talked a little bit about the the subwoofer and the star rollovers being, you know, modified. Um but yeah, it it wasn't it wasn't crazy. I mean, what was real crazy for me was seeing the artwork on it the first time. That that was a little bit weird because I'd been so used to just seeing it as a wood It is weird the difference of uh how It is weird the difference of uh how much artwork really cuz it changes the lighting too cuz like literally, you know, light reflecting off a surface that has a color on it is going to reflect more of that color. So, it it immediately makes the experience like pop. And I imagine when you did you when you received did you get the playfield with artwork on it pre-working with Spooky or did you have to wait till the manufacturing process happened and put it in? That was uh I was already on down the That was uh I was already on down the path with Spooky before the art was done. So um the specific time. So we I worked So um the specific time. So we I worked with Matt got the art to where we wanted it. I submitted it all to Charlie and um I was just at work one day. Um and my boss's office is on the other side of the building of mine and I get a phone call uh on, you know, I get a phone call from him and he's like, "Hey, I need you to come to my office immediately." I'm like, "Damn it." So, like I'm grabbing my notebook, you know, I think there's like a problem with something, right? So, got my notebook, got my pen in my hat, you know? I'm walking down there all like preparing myself for like you know some kind of issue and uh I walk in and Charlie's standing there and he's got two playfields and a bath glass just propped up against my boss's desk and like I I was like I I was beside and like I I was like I I was beside myself. my my eyes actually were tearing up a little bit because like I it became so real at that point and it was so important to me um you know because of all the the hard work that went into this thing. Seeing it become more real was like a huge step and that that was a that was a big thing. That's awesome. I've I've got I've got That's awesome. I've I've got I've got you holding your back glass up against the window off off your Yeah, that Oh yeah, that's a that's so Yeah, that Oh yeah, that's a that's so that's the that's the first back glass. Uh no, that one that one's not the first backlass. That is the That's the back glass without the score displays in it. That was before the score displays were in. That was a color test on the glass. Um I don't know where that one went. That one might have been framed and given away to somebody. Um but a part of pinball history at this point. a part of pinball history at this point. Somebody has that somewhere. Um but it's Somebody has that somewhere. Um but it's not me. Um you just ask for it back at this point. Hey. No, no, no, no, no. It's it's out there. But I'll no, no. It's it's out there. But I'll tell you what, though. The prototype back glass that was uh in my game, which is in there's pictures of the prototype back glass. Um which is actually the same as the production one. It was just like some little tweaks here and there on some like alignment of the actual um like score displays and stuff like that. Um that prototype back glass uh was Um that prototype back glass uh was smashed. So that doesn't exist anymore. No, by accident on purpose that you played TNA and got mad and then hit the back. You broke the proto glass, right? Totally. That's that's totally my Totally. That's that's totally my character to do that. I know. I know. Yeah. Yeah. Totally. So, uh, what Yeah. Yeah. Totally. So, uh, what happened was I was at Spooky and we were taking the prototype machine. So, I built this is what you're looking at right here on your screen is the prototype machine, right? So, this is the one that I assembled by hand. It was the first one with the full artwork package on it. And I brought it back to Spooky to get so we could take pictures and do the promotional material, all that stuff with it. Um, and somebody had set the back took the back glass out of the backbox and set it on top of another machine that was sitting upright and someone else bumped into it. And I like I was on the other side of the building when I heard it, but you hear it go like, you know, that very specific sound. I you know, that very specific sound. I kind of laugh. I was like, "Oh, somebody's in trouble." I'm like, you know, "Haha, someone broke a piece of glass." I walk over there and just see like bits of purple and pink and I'm like, "Oh no. Oh no. Oh no. Where's my I'm looking at my machine. Where's my I'm looking at my machine. I'm like, where's my uh Oh, that's that's that is so sad. that's that's that is so sad. Uh I do need to chime in on chat though. Uh I do need to chime in on chat though. Ovet saying that we're only moderating the Twitch chat." That's not true. We have unified chat here. I can see both. Uh Scott, I think, can only see Twitch right now, but uh we are we are seeing your comments. I promise. I promise. Uh that's heartbreaking. I mean, what do you do when you see like a piece of of a proto I mean move on, fix it and move on, right? But yeah, they had some uh they had some yeah, they had some uh they had some production ones. So the production back glass is actually on the prototype machine now. So that prototype machine does still exist somewhere. I don't know who owns it, but it's somewhere. Interesting. Well, if you own that Interesting. Well, if you own that prototype machine, send a send a message to Scott. Let him know that it's it's all right. It's doing good. Well loved. Do not like Yeah. And if you're like if you have the Yeah. And if you're like if you have the prototype or the Whitewood machine, do not install production software on it. It will blow all the fuses. It will blow all the fuses. I need to send you custom software. So, I need to send you custom software. So, reach out to me before you do anything. Get you get you a custom custom uh code Get you get you a custom custom uh code for your prototype single total nuclear annihilation that exists. Yeah. Both of those mach there's three Yeah. Both of those mach there's three versions of the game. There's the whitewood, the prototype, and the production. And they're all three wired differently. So, don't uh don't just put production machine or production software on any machine. So, there you go. Warnings warnings be there you go. Warnings warnings be heard. Don't blow your game up. Yeah. Yeah. There's no stickers in the Yeah. Yeah. There's no stickers in the game that tell you not to do that either, which is a miss on my side. So, I mean, how many prototypes and how many I mean, how many prototypes and how many Whitewoods are there really of the game? What was the production run for TNA? How many TNAs are there out there? Uh there are the first run was uh 550 Uh there are the first run was uh 550 and then we did another 250. So, there's 800 of them. A good number A good number if my math is right. if my math is right. It's It's rare enough to be ultra It's It's rare enough to be ultra collectible and super fun enough to be at a lot of arcades. It's not a huge run, but that is a It's not a huge run, but that is a massive massive run as opposed to what I thought it was going to be. Oh, and as a homebrew to production Oh, and as a homebrew to production person, that's got to be a dream number. I mean, even five games being made would be amazing for I mean, for me or for a lot of people, I imagine. Roller Coaster is asking if you used fast for the proto whitewood. I talked to that uh earlier before we started our interview. I'll take it away. Sure. Uh I did not use fast for it. So Sure. Uh I did not use fast for it. So fast wasn't really around uh back then, I don't think. Um and I was using um I used the P3 rock system for this guy. Yeah. Which still that's the production stuff it uses the P3 rock system as well. Yeah. Yeah. And And Moto's asking how you can tell if it's Moto's asking how you can tell if it's the first run or the 2.0. Oh, you can tell by the armor that's on it. So, the the um the CE version is what the the second run was. It's got this on it, right? It's It's got this on it, right? It's probably going to take a second. Yeah, it's just got different armor on Yeah, it's just got different armor on it. Really? Um so, the armor is black as opposed to silver or as opposed to stainless. Yeah, Yeah, I'd take black game. It's pretty I'd take black game. It's pretty awesome. But yeah, that's that's actually the But yeah, that's that's actually the prototype. So, this this is an interesting photo. Let me pull it back up then cuz we're on a bit of a delay. Hold on. It's back. Sorry. Yeah, that machine right there. Sorry. Yeah, that machine right there. No art on it um is actually the prototype machine, but I disassembled the prototype whitewood out of it. And so I took all those components off after I used this for program testing and fitment testing. I took that completely apart and I installed the one with the artwork on it. So, that is the production or that is the prototype machine you're looking at, but that and that is not the um prototype playfield. Gotcha. Gotcha. With that custom armor on it, I don't With that custom armor on it, I don't blame you for putting the final playfield in there or a playfield in there. Yeah. I don't know what happened to that Yeah. I don't know what happened to that Whitewood playfield though. That Whitewood prototype playfield. H H I don't know. I don't know. I'd love to answer that for you, but I'd love to answer that for you, but there's literally no way for me to know that. That'd be really funny if I was like sitting here wondering what I know what happened to that. Yeah. Yeah. Yeah. Yeah. I don't I don't I don't have it. I don't I don't I don't have it. Yeah. And there's a picture of my wife Yeah. And there's a picture of my wife and I sitting in the uh prototype cabinet. Adorable. Adorable. That was the It's the It's the spooky That was the It's the It's the spooky retro uh cabinet. Do you think Do you think that a pinball Do you think Do you think that a pinball cabinet could work as a Winter Olympic Games luge or bob sled? Yeah, it can work as a soapbox car, too. Yeah, it can work as a soapbox car, too. Like you ever you know those soapbox derby things? Oh, for sure. Oh, for sure. I think that could be an awesome soap I think that could be an awesome soap box derby cuz you're kind of protected in that. Do you think the move is front to back Do you think the move is front to back like that as opposed to back to back? Well, I think the move Well, I think the move facing each other, you know, facing each other, you know, back. back. Oh, you mean when there's two people in Oh, you mean when there's two people in there? Yeah. Yeah. Oh, yeah. Oh, yeah. Normally people like to look the same Normally people like to look the same direction of the sled. Oh, I think Yeah. Yeah. I think you Oh, I think Yeah. Yeah. I think you probably want to be like facing forward, right? Right. Right. Both of you. So you can kind of see Both of you. So you can kind of see what's happening. So So would forward be the back box though? So would forward be the back box though? So you have extra weight in the front or do you you know what I mean? I don't know. So you gota you got to I don't know. So you gota you got to remember soap boxing isn't all about winning. It's about looking cool while you're doing good stuff, you know? while you're doing good stuff, you know? Uh so you want to be you want it to go Uh so you want to be you want it to go forward right with the back box in the back so people can like you know so it looks cool but really not aerodynamic. If if you don't know what Soapbox Racing If if you don't know what Soapbox Racing is and you're watching this uh later on VOD or whatever, I do urge you to go check it out. Soapbox racing is uh comedic, usually overseas, sometimes Red Bull influenced, and they are uh artistically designed things that barely roll uh down a track that has uh hay bales on both sides with a few uh oopsy moments along it. Usually like a chicane and then some sort of like bump to get over. And uh the bottom, they never make it to the bottom. It always completely falls apart in some sort of comedic fashion. Highly entertaining. Definitely go check it out. Yeah, I've watched so many of those Yeah, I've watched so many of those things, man. Like it that was a big vice of mine for a while is watching the Red Bull Soapbox derbies that it's so entertaining and like some people are you're you're just like I really hope those people are okay and they jump up like after being smashed down into the concrete. You're like, "How is that person not hurt?" Right. Like what? It's the adrenaline. Most of their bones It's the adrenaline. Most of their bones are broken. Yeah. Yeah. Yeah. They're fine though. Yeah. Yeah. Yeah. They're fine though. They're fine in the moment and then they go, you know, off camera and they're just like Johnny Flash is saying that Boy Scouts Johnny Flash is saying that Boy Scouts used to do that that they that they would really race that. So apparently we have the Boy Scouts of America to thank for Red Bull taking it over and making it some sort of international television event. Yep. Absolutely. Yep. Absolutely. Well, I tell you, fantastic. Thank you Well, I tell you, fantastic. Thank you that we're hitting an hour and a half and honestly I could just talk to you forever about pinball stuff, but uh you know I do want to maybe start to wind it down a little bit if there's any last questions that you feel are uh imperative stuff that maybe we haven't covered already. I know that everybody wants to know. Someone asked what your dream theme was. We had talked about that earlier. That's that's a no no Scott Denise question by the way. Yeah, nice try. I see what you're doing. Yeah, nice try. I see what you're doing. I see you in chat. Let's go back and see who asked in chat. Let's go back and see who asked that. Thinking that they were going to get that secret info. What What is it about the an IP that is What What is it about the an IP that is your favorite that you feel is that you got to protect the concept of? That doesn't mean you're making it as a pinball machine. Well, so here's this. You ready for Well, so here's this. You ready for this? Charmery, his dream theme is Godzilla, Charmery, his dream theme is Godzilla, right? Well, he's going to be extremely excited Well, he's going to be extremely excited to know that there are multiple Godzilla pinball machines. I know. But his dream theme was making I know. But his dream theme was making the Godzilla uh game like you know not you know obviously not uh at the same time as Stern right so he kept talking about Godzilla and he was going to do it and he was talking to Toho about it right the Toho original version Godzilla stuff and uh you know he was too slow to it and Stern got it before them true true so it was like it was lesson learned man so it was like it was lesson learned man so if you got don't be deterred by that right I mean don't be deterred by that right I mean look at Harry Potter Right. Harry Potter was a homebrew well before Jersey Jack decided to commit to making a Harry Potter pinball machine. A theme is a skill. But if you're in if you're in the But if you're in if you're in the industry and you are able to pick themes, right? I wouldn't want to say like something that totally means a lot to me because what if I could actually get that? Uh it would be it would be amazing to do that. But you'd also don't want someone else stealing it out from underneath you. There you go. There you go. That does happen. It's that it's it's That does happen. It's that it's it's Scott loving this IP so much that it's not worth the risk. Respect. Respect. But I have to be honest though, Jabberg I can't even say the name. Already knows what your dream theme is. Does he? Does he? He said it right there. You want to say He said it right there. You want to say what it is? No, cuz he said he says it's Baby Shark. No, cuz he said he says it's Baby Shark. And I'm just going to pretend like it's not Baby Shark. How about that? Yeah. But you have been talking before Yeah. But you have been talking before we started recording this. You would not shut up about Baby Shark. Like you were like, "Well, so I was I was just doing that to "Well, so I was I was just doing that to throw you off actually." So, So, okay. okay. Because I was like, I'm totally just, Because I was like, I'm totally just, you know, because like it's totally not you know, because like it's totally not like, you know, my thing, you know? Yeah. Yeah. Like, Like, you know, like why would I want to have you know, like why would I want to have an awesome theme like that? Yeah. I don't know. I'm not working on Yeah. I don't know. I'm not working on Barney the Dinosaur. Yeah. I mean, who knows?