Judge Dredd is a pinball machine originally designed and released by Bally in 1993. The game is notable for its challenging mechanical design, particularly a difficult-to-repair motor for the planet toy and a notoriously problematic Time Expander mechanism. It has been recognized as a design precedent in the pinball community for its captive ball tower mechanic and distinctive flowing shot layout without pop bumpers. The game was digitally adapted for the Pinball FX platform by Zen Studios, introducing it to a new audience.
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Judge Dredd is one of the highest-ranked machines on their Williams-era WPC list
Judge Dredd machines can regularly be found for under $4,000
Judge Dredd pinball machine has a wonky playfield layout that is difficult to navigate
Judge Dredd's Dead World spinning disc mechanic worked in prototypes but was disabled in final production
Classic pinball machine mentioned as showing improved secondary market pricing at $5-5.5k
1993 Bally game; expected to come to Pinball FX later in 2026
Pinball machine referenced as example of bold, envelope-pushing design similar to Foo Fighters
Classic Williams pinball machine used by Jerry and Adam as testbed for their custom P-Rock software framework
Machine owned by Dan, extensively restored by Spencer and Brian with LED strips added, scoop hole repair with plastic from TAP Plastics
Classic pinball machine being used as live demo platform for P-ROC custom software showcase
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Judge Dredd is a wide-body, heavy machine
Judge Dredd has a confirmed bug where ultimate challenge wizard mode stays lit indefinitely if reached via multiball and then other modes on the same ball
Judge Dredd's Dead World mod is the best physical ball lock mechanism in pinball
Judge Dredd's final challenge is underwhelming and lacks progression compared to expectations for an ultimate challenge
Ramp flash functionality is missing from Judge Dredd Zen Pinball beta and is essential for gameplay guidance
Judge Dredd Zen Pinball beta 2 has resolved most bugs from beta 1
Pinball machine purchased for Ian's office after Spider-Man; described as 'terrible to maintain' in comparison
Data East game in Zach's collection; praised for distinctive music
DMD-era wide-body pinball machine; described as Steve Beattie's first DMD and Ken's first owned DMD; good entry-level value around $2,500-$3,500
Pinball machine with a known bug allowing infinite final challenge plays; bug discovered during Pintastic tournament match
Williams game (white body) that caused Neil's AC joint dislocation and tendinitis injury
Williams pinball; discussed regarding topper history
Pinball game that hooked Jack into the hobby; owned by someone in his animation studio
Tournament game at Cameron Silver Ball Rumble, confirmed bug with ultimate challenge wizard mode staying lit indefinitely
Williams pinball game featuring Dead World ball lock mod, ranked #1 on hosts' top 10 ball lock list; ball orbits around fluorescent planet mechanism
Classic pinball machine; referenced by Jared as example of machine originally designed with integral topper (eagle) that benefited from original design intent
Older classic pinball machine; Ryan's dream theme for future Stern production; described by Orville as 'wonky' with difficult layout
Pinball game where Kevin O'Connor exercised more artistic imagination compared to licensed IP constraints
Dan's first pinball machine; owned 20+ years; used Macrolon sheet for ramp repair still in use
Original pinball by Bally (1993) recreated by VPW with significant improvements to magnet mechanics and physics
Pinball game referenced in casual discussion
Wide-body pinball machine owned by Dopes 214X
Pinball machine Jon was planning to purchase from Flip N Out Pinball during Avengers unboxing visit
Pinball machine that sparked Jack Danger's interest in the hobby through gameplay experience
Pinball game compared to Big Lebowski for unique mode design with staleness in execution
One of BlamCon's planned lightgun designs based on movie/IP property
Pinball machine at Dead Flip studio
Pinball machine referenced multiple times during gameplay discussion
Pinball machine referenced during gameplay commentary
Pinball machine mentioned as one Jack Danger enjoys playing
Chat participant/stream viewer who provides commentary and encouragement
Secondary machine played during stream, referenced for Golden Cue achievement
Previously sold pinball machine from Dead Flip collection
Classic pinball machine that introduced Jack Danger to competitive pinball; frequently referenced as favorite game
Referenced as design comparison for bonus-heavy, tilt-sensitive gameplay
Former machine in Brad Stark's collection, first one to go due to work requirements
Pinball machine at Bottom Lounge location played during stream
Pinball machine that sparked Jack Danger's passion for pinball; brought to his animation studio by Brad Stark
Early machine in DeadFlip studio; second of original three transformative games
Wide-body pinball machine being used as primary demonstration subject for breakdown procedure
Pinball machine discussed for playfield height and glare reduction
Pinball machine mentioned as part of Jack Danger's early studio game acquisitions
Pinball machine that converted Jack Danger into pinball enthusiast; first game to sell him on pinball despite playing LOTR first.
Maxi-pin pinball machine visible in stream; referenced as different from Ben Heck mini-pin
Pinball machine mentioned as Jack Danger favorite
Solid-state pinball machine; owned by Cary Hardy; one of two games in voting for next restoration project; already has LEDs installed; in relatively clean condition compared to Johnny the Monarch
Bally-manufactured superpin acquired by Cary Hardy in trade; one of seven superpins released 1993-1994
Pinball machine used as primary demonstration machine for PinSound customization tutorial; Hardy shows swapping main theme to Ozzy Osbourne's 'Crazy Train'
Game Hardy uses as example of customization with Led Zeppelin music via PinSound
Pinball machine used for audio demonstration in the video
Williams pinball game that used dual rotation motors developed by the supplier; featured oscillator mechanics
Stallone-based pinball machine owned by host's father; praised for guitar-based music, responsiveness, and value; featured at Electric Bat Arcade
Game on Matt's want-to-play list for Pinfest
#7 seed in Widebody Tournament; defeated Demolition Man 57.1%; faces Indiana Jones in Round 3
Pinball machine in Stellenberg's collection
Pinball machine that introduced Jack Danger to pinball mechanics and strategy; described as having engaging humor, large cabinet presence, and complex rules that inspired Jack to pursue pinball community deeper
Pinball machine available at Tilt
Pinball machine that Brian Allen rethemed into custom Breaking Bad game
Pinball machine in Clayton Jacobsen's personal collection
Classic pinball game designed by John Trudeau
Pinball machine title available at Flip Flip, Ding Ding
Classic pinball machine; acquired by Electric Bat in trade for Alien Shooter; Rachel's personal favorite; described as 'clean copy'
Data East pinball at Electric Bat; had wiring issues and blown fliptronics board requiring replacement; back in repair
Vintage pinball table; listed in Farsight season 5 leak
Upcoming Pinball Arcade table; complex upper playfield geometry; similar design to Zen tables
Zen Pinball title currently in beta testing; beta 2 shows improvement from beta 1; missing ramp flash UI elements.
Pinball Arcade title recently released to mobile platforms; features Dead World spinning mechanic; has audio mixing quality concerns
Pinball table proposed for modification: add mini-playfield in Death World area for Badlands theme with slings and pops
Bally/Williams licensed pinball machine; hosts note it lacks pop bumpers; discussed alongside Rob Schneider film criticism
Licensed Williams pinball; example of decisions requiring license holder consultation due to third-party IP
Williams pinball (1993); Vince Pontarelli guitar work; early DCS sound system machine; described as 'one of Williams' best sound packages ever'
Classic pinball game that Scott had reprogrammed as early practice before creating TNA from scratch
Pinball machine dropped off by Jack Danger's friend that sparked his entry into the pinball hobby nearly a decade ago
Pinball game that 'hooked' Jack Danger into the hobby; cited as major design influence
Classic pinball game referenced as design homage in Pokémon
Pinball machine in Tremonti's collection; played frequently alongside Medieval Madness and Cactus Canyon.
Classic Bally/Williams pinball machine from Nick's childhood at Aladdin's Castle arcade.
Wide-body pinball game Scott owned and appreciates for its fast, furious flow and shot variety; primary design reference for layout philosophy
1993 Super Pin by John Trudeau; 6,990 units; features Dead World spinning disc mech disabled in production (restored via mod); acclaimed Kevin O'Connor art package; confusing gameplay; best dot-matrix animation (grandmother with shotgun)
Williams title visible in announcement video background at Zen office; Easter egg hint of future release
Referenced as one of few pinball tables without pop bumpers
Referenced as design inspiration for flowy, flowing shot layout similar to Keith's approach
Referenced as design precedent for captive ball tower mechanic similar to Pokémon's Pokédex tower
Steve Richie-designed game that Chris previously owned and restored; used as design quality comparison point for Dirty Harry
Pinball game that became Jack Danger's second pinball exposure; Super Game version; influenced his interest in pinball strategy and rules
Bally 1993 pinball machine being digitally adapted for Pinball FX platform by Zen Studios
Game with difficult-to-repair motor for planet toy. Time Expander mechanism discussed as nightmare mechanic to work on.
Only other game with double loop mechanic similar to Iron Maiden