claude-haiku-4-5-20251001 · $0.040
Podcast hosts discuss personal updates and debate pinball accessories, toppers, and mods.
Stern has priced official toppers at $3,000+ following secondary market scalping during COVID that saw $3,000-$4,000 prices for $400 toppers
medium confidence · Matt discusses how scalpers raised topper prices during COVID, and Stern then adopted high pricing: 'Stern saw this and thought, Hey we can make money out of this too...let's go charge people $3000 for a Foo Fighters topper'
Jurassic Park topper was DLC-gated content, but Stern later updated code to allow non-topper owners to access the DLC
medium confidence · Matt: 'All it does is light up each ladder at Jurassic Park and then gives you the DLC. But they soon fixed this because then they did update the code so everyone could have the DLC because they realised how pissed off people were.'
Stern's R2-D2 Star Wars topper (limited to 500 units) was designed with the limited edition plaque backwards, facing the wall instead of outward
high confidence · Jared: 'Even though he's backwards...the limited edition plaque is on the back. So he then faces backwards, doesn't he? whereas the way he's supposed to face, the plaque would be facing the wall.'
Stern released official toppers with insufficient inventory relative to machines in the wild, creating artificial scarcity
medium confidence · Matt: 'they would only have enough toppers to fulfill for what seemed like 50 or so 100 people when there were, you know, what could have been 2,000 machines, 3,000 machines in the wild, and they're just dragging their heels with it all'
Matt purchased a 1.5 ton mini excavator for property maintenance, delivery in 2-3 weeks
high confidence · Matt: 'I found the one...It's brand new. It's getting delivered in three weeks' time.'
Jared and Matt won 2-0 against each other in their 'Balls of Steel' trophy competition this month
high confidence · Jared: 'I'm 2-0 up at the moment. I started off all guns blazing...you won [The Simpsons, South Park, then] Teenage Mutant Ninja Turtles'
“I hate it, guys. It's a prick of a machine. Apologies to those that own it. I know there's one on the page. Sorry. I just think it's a shit machine.”
Jared @ ~32:00 — Strong negative opinion on Stern's Teenage Mutant Ninja Turtles pinball machine; shows personal dislike but acknowledges community members own it
“I hate those toppers and the way Yeah yeah but I just think they put no thought into the topper The last thing I want to see on Kiss where it's Kiss and Blazin' in the back glass, is a Kiss on top of it.”
Matt @ ~55:00 — Critiques Stern's official toppers for redundant branding that doesn't add artistic value; expresses frustration with design philosophy
“Stern saw this and thought, Hey we can make money out of this too, if people are going to start paying that for a second hand topper which was only $400 let's go charge people $3000 for a Foo Fighters topper”
Matt @ ~60:00 — Alleges Stern adopted inflated pricing strategy based on secondary market scalping; suggests deliberate profiteering from COVID-era collector demand
“Even though you don't know what he's saying, you get a good gist. You do. But it's good fun.”
Matt @ ~70:00 — Describes appeal of R2-D2 Star Wars topper—interactive and thematic despite being non-functional dialogue
“I was always a big person that if the machine wasn't released originally with a topper, it didn't deserve a topper. Yeah. I've changed my tune slightly because if you look at Tron, I've seen...an aftermarket topper on the Tron.”
Jared @ ~75:00 — Shows evolution in collecting philosophy—moving from strict originalism to accepting quality aftermarket mods if they enhance theme/aesthetics
“Well, back in the day, I liked toppers when they were in the $400 mark...But I just think they put no thought into the topper”
Matt @ ~53:00 — Establishes historical topper pricing baseline ($400) and expresses frustration with modern design quality relative to cost
product_strategy: Stern adopted $3,000+ pricing for toppers following COVID-era secondary market scalping where $400 toppers sold for $3,000-$4,000, suggesting manufacturer capitalization on collector FOMO and scarcity dynamics
medium · Matt's account: 'Stern saw this and thought...let's go charge people $3000 for a Foo Fighters topper'
product_concern: Official Stern toppers criticized for redundant branding (repeating game title from backglass), poor interactivity, and lack of thematic enhancement; described as 'cash grabs' with minimal design effort
high · Extensive discussion of Kiss, Batman 66, Teenage Mutant Ninja Turtles, John Wick toppers as bland, with emphasis on lack of original artistic contribution
product_concern: Stern's R2-D2 Star Wars topper was manufactured with limited edition plaque facing backward (toward wall) rather than outward, design flaw acknowledged by community
high · Jared: 'Even though he's backwards...the plaque would be facing the wall' opposite of intended orientation
product_concern: Stern released DLC-gated content (Jurassic Park topper unlocked ladder code) but later patched to remove topper requirement after community backlash; signals failed monetization strategy
high · Matt: 'they soon fixed this because then they did update the code so everyone could have the DLC because they realised how pissed off people were'
market_signal: Secondary market for limited edition toppers (Star Wars R2-D2, Ghostbusters) shows extreme price inflation; original $400-600 toppers reselling for $3,000+, creating perception of unaffordable collector market
groq_whisper · $0.216
high · Matt discusses $3,000-$4,000 secondary market prices for $400 toppers during COVID; Ghostbusters topper $599 originally, now unaffordable; Star Wars R2-D2 'not worth what people are asking'
product_strategy: Stern's insufficient topper inventory relative to machines in circulation (50-100 toppers for 2,000-3,000 machines) creates artificial scarcity and collector frustration
medium · Matt: 'they would only have enough toppers to fulfill for what seemed like 50 or so 100 people when there were...2,000 machines, 3,000 machines in the wild'
design_philosophy: Community debate on whether machines should have toppers: hosts evolved from 'machines designed without toppers shouldn't get them' to accepting quality aftermarket mods that enhance theme/aesthetics; draws distinction between design intent and enhancement
medium · Jared: 'I was always a big person that if the machine wasn't released originally with a topper, it didn't deserve a topper. Yeah. I've changed my tune slightly'
design_innovation: Community-created mods for pinball machines (electroluminescent wire on Sparky for Metallica, Spitfire plane propeller on Iron Maiden ramp, LED strips on Tron) receive consistent praise for thematic enhancement and thoughtful execution versus official Stern accessories
high · Extensive positive discussion of custom mods (Sparky EL wire, Iron Maiden Spitfire, Tron LED strips, mirror blades) as 'must buy' and superior design compared to official toppers
sentiment_shift: Community perception of official Stern toppers has shifted negative over time; hosts reference good historical toppers ($400 Kiss, ~$600 Ghostbusters) but criticize current $1,000-$3,000 toppers as poor value and design quality
high · Matt: 'back in the day, I liked toppers when they were in the $400 mark' but current offerings lack thought; multiple toppers described as 'bland' and 'stupid'
product_concern: Stern's Expression Lighting (LED speaker/cabinet lighting) priced excessively high for LEDs; hosts express frustration with cost-to-value ratio
medium · Matt: 'definitely not [good value]. Yeah, way too much. That's insane for LEDs.' and 'I think we've touched on that before. But, yeah, I think overall...That's insane.'
collector_signal: Limited edition merchandise strategy (50 t-shirts for Melbourne Pinball Expo with optional custom DMD-font initials) reflects grassroots collector appeal; community organizers mirroring scarcity-based FOMO tactics used by manufacturers
medium · Jared and Matt designing 50 limited edition t-shirts with custom initials option for Expo; pre-order vs standard tier strategy mirrors manufacturer DLC/limited edition model
gameplay_signal: Data East Simpsons multiball requires difficult dual-lock mechanic (2-ball lock → 3-ball lock, then three drop targets + ramp shot for jackpot) and playfield clunkiness; community recognizes mechanical complexity as skill-building element versus modern machines
medium · Jared: 'to get the jackpot, you start at a two-ball multi-ball, you've got to lock both balls...then with that three-ball multi-ball, you've got to hit the three drop targets...it's difficult'