claude-haiku-4-5-20251001 · $0.036
Avengers Infinity Quest hands-on first impressions: exceptional shooting game design with great art, but lacking character and story immersion.
Keith Elwin finally achieved smooth shooting gameplay on Avengers compared to his previous Iron Maiden and Jurassic Park titles which felt clunkier.
high confidence · Jon and Greg playing the game and directly comparing to Elwin's prior work; hands-on testing
Jeremy Packer's Avengers playfield artwork is his best work to date, surpassing even Teenage Mutant Ninja Turtles art.
high confidence · Greg states directly: 'It is a fact that this play field art is better than Teenage Mutant Ninja Turtles...I will agree. It's not even close' and Jon: 'I think this is probably my favorite play field art that Jeremy Packer's done'
The Avengers Premium Edition features a Captain America ramp and subway feature (visible ball staging via windows) not present on Pro Edition.
high confidence · Hosts discuss Pro Edition missing these features; mention of Doctor Strange disc and subway visible in Premium
Avengers Infinity Quest plays as a points-focused tournament game rather than a story-driven journey despite its Marvel storyline.
high confidence · Jon: 'I feel like this is a very tournament game. It's very a points-blowing-up kind of game. It's not really a journey at all' and 'doesn't feel like you're immersed in that story'
The game's voice acting and call-outs are lacking in character and dynamism compared to Deadpool.
high confidence · Greg: 'I feel like that this pin sort of lacks that character' and Jon: 'Deadpool sounds are a lot better...The music...Deadpool's just a lot more spunk in life. Character.'
The playfield layout is sparse mid-field with most shots concentrated toward the back, creating empty space.
high confidence · Jon: 'everything's in the back of the game...everything feels like it's towards the back...there so much dead space and everything so far away' and Greg: 'it felt bare felt bare'
Stern Pinball increased game pricing by $100 at the beginning of the year, with other titles catching up to Avengers pricing.
high confidence · Greg: 'There was a price increase...Yes, of $100. $100 on the Avengers at the beginning of the year January all the other titles will catch up to Avengers with a hundred dollar price increase'
“I finally feel like he found his geometry. He's fallen into that John Borg, that Richie. I finally feel like he's a pinball designer, not just cool shots, good shots.”
Greg@ 10:37 — Characterizes Keith Elwin's artistic growth and evolution as a designer with Avengers representing a maturation beyond his first two titles
“I love how orbits aren't always orbits...he does it here two or three different ways especially like the right orbit goes up the ramp but then the inner orbit right you're accustomed to a Keith Elwin inner orbits gonna keep on going”
Jon@ 12:09 — Highlights specific innovative combo design that differs from traditional pinball architecture
“This is by far Elwin's smoothest shooting game, and it is riddled with combos.”
Jon@ 11:50 — Key assessment of game's core playability strength
“It is a fact that this play field art is better than Teenage Mutant Ninja Turtles. And I thought for sure when I saw that that was going to be artwork of the year. I will agree. It's not even close.”
Greg and Jon@ 21:55 — Establishes Avengers art as potentially artwork of the year, superseding prior expectations about TMNT
“Deadpool becomes a better game...And I think that's where Sam Stern has really start pulling their games together. They have start making more well-rounded packages.”
Jon@ 26:18 — Positions Avengers in context of Stern's overall quality trajectory and identifies character/asset package as differentiator
“This is a bona fide winner. I'm finally happy that I have a Keith Elwin game that I'm stoked to get the James Camerons Avatar (Limited Edition), and I don't see it going anywhere for a long time.”
sentiment_shift: Hosts suggest cautious/fence-sitting community members should not be disappointed by game; direct messaging to address pre-release skepticism
medium · Greg: 'For any of you guys that were kind of excited about it, then went onto the fence, I don't think you're going to be disappointed. Not at all.'
design_philosophy: Avengers Infinity Quest designed as points-focused tournament game rather than story-driven journey; despite having Marvel storyline, game lacks immersive narrative elements
high · Jon: 'I feel like this is a very tournament game. It's very a points-blowing-up kind of game. It's not really a journey at all...it's not...It doesn't feel like you're immersed in that story'
design_philosophy: Keith Elwin's design approach shifted toward smoother, more refined shooting mechanics reminiscent of John Borg and Richie Knapp rather than maintaining his characteristic clunkiness and packed playfield style from Iron Maiden and Jurassic Park
high · Jon: 'I don't want him getting away from that and going and moving into where he feels like other designers...I want to see his uniqueness continue' and Greg: 'This feels more like a George Gomez than anything to me...It doesn't even feel like a Keith Elwin'
licensing_signal: Marvel IP licensing constraints appear to limit voice actor participation and animation asset integration; hosts note inability to get original film cast but acknowledge licensing restrictions on AAA actor availability
medium · Jon: 'You can't get Robert Downey Jr. Chris Pratt. Together for a movie was phenomenal. You can't get that' and discussion of Marvel providing voice actors rather than original film footage
youtube_groq_whisper · $0.094
Premium Edition sales are outselling Pro Edition at a 5-to-1 ratio at Flip N Out Pinball.
high confidence · Jon: 'Premium Editions are selling five to one...to Stern AC/DC (Pro Vault Edition) for us at flipping out'
Keith Elwin is already working on his fourth game while Avengers is his third release.
high confidence · Greg: 'Keith Elwin, this is his third game, y'all. He's already on his fourth in the can'
Limited/Elite Edition machines were set to release at end of September, with Pro Edition in early October and Premium Edition mid-to-late October.
high confidence · Greg: 'Limited Edition...machines or Elite editions are going to be coming out next here very soon at the end of September. And then at the beginning of October, you'll get some more Pro Edition as well as mid-late October for Premium Edition'
Jon@ 27:30 — Strong closing endorsement declaring Avengers a keeper title for his collection
“I don't think the stream and stuff did it justice. So I was actually extremely confused. I was pleasantly surprised coming into it and playing it.”
Greg@ 28:42 — Indicates promotional videos understated the game's quality in person
“You can't get Robert Downey Jr. Chris Pratt. Together for a movie was phenomenal. You can't get that.”
Jon@ 28:23 — Acknowledges licensing constraints as explanation for static voice acting despite all being AAA actors
“There's not a lot going on. This is out of the box version .90. We have a little bit away. It's very far, but we still get...And usually that's where they start cleaning up and making things more dynamic.”
Jon@ 18:41 — Notes animation quality can improve in future code updates, suggesting reserve judgment pending patches
“I would without a doubt. I just prefer Tee'd Off have more time. Where I'm at right now, this over Deadpool all day long.”
Greg@ 26:01 — Positions Avengers above Deadpool in personal preference hierarchy despite both being strong games
market_signal: Avengers Premium Edition outselling Pro Edition at 5-to-1 ratio at major distributor Flip N Out Pinball; strong commercial demand despite premium pricing
high · Jon: 'Premium Editions are selling five to one...to Stern AC/DC (Pro Vault Edition) for us at flipping out' and 'This thing has been selling nuts for Sam Stern Pinball'
personnel_signal: Keith Elwin already working on fourth game while Avengers is only his third major Stern release; rapid progression indicating strong designer productivity and demand
high · Greg: 'Keith Elwin, this is his third game, y'all. He's already on his fourth in the can'
market_signal: Stern Pinball implemented $100 price increase across all models at beginning of year, with all titles converging toward Avengers pricing tier
high · Greg: 'There was a price increase...Yes, of $100. $100 on the Avengers at the beginning of the year January all the other titles will catch up to Avengers with a hundred dollar price increase'
announcement: Production timeline established: Limited/Elite Edition late September, Pro Edition early October, Premium Edition mid-to-late October; indicates steady supply chain progression
high · Greg: 'Limited Edition...machines or Elite editions are going to be coming out next here very soon at the end of September. And then at the beginning of October, you'll get some more Pro Edition as well as mid-late October for Premium Edition'
product_strategy: Pro Edition positioned as surprisingly capable alternative despite missing Premium's Captain America ramp and subway feature; visible windows and lighting effects provide adequate substitute experience
high · Jon: 'I didn't think you would have any of that in the Stern AC/DC (Pro Vault Edition), but you do, Greg. You still have windows in there...lighting effects. So that was a happy surprise' and Greg: 'if if you only have funds for a Stern AC/DC (Pro Vault Edition) do not feel bad at all'
product_concern: Voice acting and call-outs lack character and dynamism; missing the personality and colorful expression found in other titles like Deadpool; animations appear static with limited dynamic movement
high · Greg: 'I feel like that this pin sort of lacks that character' and Jon: 'Deadpool sounds are a lot better...The music...Deadpool's just a lot more spunk in life. Character.' and 'Some people were saying that they're beautiful, but they are pretty static. Yes. There's not a lot going on.'
product_concern: Avengers playfield layout criticized as sparse with excessive dead space mid-field and shot concentration toward back of machine; perceived as bare compared to prior Stern games like Iron Maiden and Jurassic Park
high · Jon: 'everything feels like it's towards the back...there so much dead space' and Greg: 'it felt bare felt bare when i just first saw it...there's that very open middle thing most of the shots are towards the back'
sentiment_shift: Hosts experienced dramatic positive sentiment shift from promotional materials to hands-on experience; game exceeded expectations set by streaming/video coverage
high · Greg: 'I don't think the stream and stuff did it justice. So I was actually extremely confused. I was pleasantly surprised coming into it and playing it' and Jon's progression from 'felt bare' initial impression to 'bona fide winner' after gameplay