Scott Denise is a highly accomplished pinball game designer, composer, and audio specialist who has been central to Spooky Pinball's success since the company's early years. He is the designer of Total Nuclear Annihilation (TNA), Rick and Morty, and Final Resistance, and has also contributed as a sound/music composer for multiple projects including Portal Pinball and the Big Trouble in Little China homebrew. Known for innovative rules design, exceptional lighting integration, and high-quality audio work, Denise has been influential in both commercial pinball manufacturing and the homebrew community.
No aliases
Scott Denise works as a pinball engineer at Pinball Life
Scott Denise began DJing at underground raves around the year 2000
Scott Denise released a vinyl record in 2005 during college
TNA's audio was deliberately composed using tempo and intensity principles learned from rave DJing
Pinball engineer at Pinball Life, designer of TNA (Total Nuclear Annihilation), electronic music producer and former DJ from the early 2000s rave scene
Designer of Total Nuclear Annihilation (TNA); Walt defends his intellectual property against alleged musical plagiarism at TPF
Audio designer for Portal; also designed Final Resistance; known for high-quality pinball soundtracks
Associate at Pinball Life; developed custom UV-reactive ring formula for Avatar's lower playfield mechanism; community component supplier and collaborator.
Audio/music composer at Multimorphic; worked on Portal soundtrack; also designed Final Resistance game
Spooky Pinball designer/engineer; developed custom UV-reactive ring formula for Avatar's lower playfield infinity lock; makes replacements available through Pinball Life.
No linked glossary terms
Atari re-trademarked Total Nuclear Annihilation in February 2016, threatening TNA's name
The TNA acronym was a coincidental fit, not intentional design
Larger companies with more financial resources have advantages in trademark disputes
Scott Denise developed a custom UV-reactive ring formula for Avatar's lower playfield.
Scott Denise developed a custom UV-reactive ring formula specifically for Avatar's lower playfield.
Scott Denise provided all music for Mastering Pinball at no cost
TNA started as a homebrew project with no expectation of commercial production and initial estimate was ~50 units would sell
Star rollovers in TNA whitewood were replaced with slingshots and spinner mechanics in production due to field reliability issues
Physical game difficulty cannot be fixed with software; difficult playfield geometry is foundational and software can only add fairness layers
Jersey Jack Pinball uses excessive RGB lighting specifically to attract arcade floor traffic and draw players' eyes
Scott Denise coded TNA using unconventional framework hacking rather than proper object-oriented architecture
Step Revolution approached Scott Denise requesting permission to use and remix his TNA music for Step Maniacs arcade game
Step Maniacs releases five new music tracks every month as free updates without DLC model
TNA continues to receive code updates from Scott Denise
Scott Denise is currently working on sound design for other games but not actively developing a new pinball machine
Tanner Patch is a homebrew pinball designer Scott Denise is helping with sound work as a personal favor
Scott Denise designed every aspect of TNA except the art (music, playfield, coding, light shows)
TNA first production run sold 550 units
Spooky broke even on TNA project after exceeding 50-unit sales threshold
Second TNA production run was 250 units
Scott has been in relationship with Multimorphic/Jerry since 2008
Scott works full-time at Pinball Life (9-5) while moonlighting on pinball design projects
Rick and Morty playfield intentionally features asymmetrical chaotic left side and conventional right side to reflect show's aesthetic
Rick and Morty playfield may be 'a little bit too hard physically' due to left-side shot placement chaos
Multimorphic was the only viable option for custom pinball control boards before widespread alternatives became available
Terry at Pinball Life financed TNA initial parts inventory to mitigate Spooky's financial risk
Scott's design philosophy for custom pinball intentionally ignores market research and broader audience appeal, focusing on personal vision and close friends' preferences
Scott Denise designed Final Resistance to be 'the most traditional style game that he can make using the P3 technology'
Scott Denise is a fantastic new designer bringing fresh talent through boutique route
Scott Denise is providing music for Barrels of Fun's Labyrinth game
Scott Denise set a one-year deadline to have a playable homebrew game for Pinball Expo in 2015
Final Resistance is designed to convince traditional pinball players to give the P3 platform a chance
Sound effects must be programmed in the same musical key as background music to sound correct
P3 modules are more affordable than traditional full pinball machines ($10,000+)
TNA received more commercial success than Scott Denise anticipated
Scott Denise is the creator of Final Resistance
Scott Denise has significant cachet and reputation within the pinball community
Scott Danesi designed the Final Resistance pinball module
Scott Denise (also known as Scott Denisey) is the nicest guy in pinball
Final Resistance is not related to TNA (Total Nuclear Annihilation) despite similar cyberpunk vibes
Final Resistance gameplay reveal is scheduled for March 17 at 7 p.m. Central on Twitch with Buffalo Pinball's Kevin
Final Resistance is not a continuation of TNA but its own game in the same cyberpunk style
Scott works full-time at Pinball Life as an engineer and designs pinball games entirely in spare time
The Final Resistance cannon can fire all three balls back in less than a second
Scott makes more community impact through Pinball Life parts engineering than through game design
P3 platform is criticized by some community members as 'not real pinball' or 'virtual pinball'
Johnny Crabb created hidden Easter eggs in Final Resistance artwork that he didn't tell Scott about initially
Bowen Kerins (Papa) has played virtually every pinball machine and knows all their rules in depth
Final Resistance ruleset will be similar in complexity to Rick and Morty, with traditional wizard modes
Scott plans to release Final Resistance soundtrack as limited edition cassette and vinyl
Multimorphic brought approximately 10 games to previous TPF, including multiple Weird Al setups
Scott Denese composed music and created sounds as Creative Director
Scott Denise has contributed audio work to Weird Al, Silver Falls, Rocks, and Flipper Foxtrot on P3
Scott Denise has been named creative director for the next Multimorphic P3 pinball game
Scott Denise was announced as creative director for Multimorphic's next P3 pinball game
Scott Denise is the creative director of the next Multimorphic P3 pinball module
Scott Denise created all audio and sound effects for the next P3 module
Scott Denise deliberately never uses sounds from sample packs, always creating or heavily modifying audio
Scott Denise left a high-paying consulting job to join Pinball Life for quality-of-life reasons
Scott Denise is currently employed at Pinball Life as engineer and technician handling mechanical, electrical, and IT systems
Scott Denise created all sound effects for Weird Al pinball and wrote two songs for the game
Scott Denise used a P-ROCK emulation system to replace the CPU in a classic Earthshaker prototype and reprogrammed it entirely
Scott Denise's TNA soundtrack features intentional double/triple compression layering to create a grunge/90s sound aesthetic
A contestant dressed as the cat character from Monsters pinball game
Scott Denise coded a new Jukebox mode for TNA featuring his original music from the game and other songs
TNA 2.0 primarily bundles add-ons that were previously sold separately on the original TNA
New TNA machines will come with factory-installed aftermarket mods including fluorescent protectors, lit drop targets, and upgraded Shoot Again LEDs
New TNA will feature Spooky's flip-down LCD screen technology from Rick and Morty machines
Scott is developing updated code for TNA and considering adding another multiball mode
Scott hopes TNA becomes Spooky's best-selling game, exceeding the combined 1,750 units of Halloween and Ultraman
Production volume for the TNA re-run is not yet determined and depends entirely on Spooky's production schedule
The new TNA run represents another production run with addons, not a TNA 2.0 overhaul
Scott Denise has discussed turning up saxophone reverb as turning up 'the sex factor' in music
Scott Denise is a friend of Jack Danger who donated sponsorship stickers for the coin pusher tournament
Scott Denise did the soundtrack for Total Nuclear Annihilation and it was 'one of the best soundtracks for a pinball machine'
Scott Denise designed the left orbit shot to be difficult intentionally because it is the only way to obtain the super jackpot.
Only approximately 50% or less of Justin Roiland's recorded voice callouts have been implemented in current code, with more music to come.
Scott Denise works 40 hours/week at Pinball Life as primary engineer and makes more community impact there than through game design at Spooky
Rick and Morty's pop bumper in left-side location (replacing slingshot) initially had only 20% chance of making production but testing improved confidence to 80%
100% of whitewood playtesters for Rick and Morty said the unconventional pop bumper design was fun
The Magna Save in Rick and Morty was intentionally included as a cost-cutting candidate that Scott expected would be removed by producers
Rick and Morty's theme and Spooky's reputation were primary drivers of rapid sellout rather than designer name alone
Rick and Morty will feature dual numeric displays similar to Total Nuclear Annihilation's reactor and ball save displays
Scott Denise exhibits consistent design tropes: dual playfield displays, three flippers, single pop bumper, extensive RGB color-changing lighting
Scott Denise is the designer of Rick and Morty Pinball
Scott Denise designed Total Nuclear Annihilation, which performed very well commercially
Scott Denise designed Rick and Morty game as his sophomore pinball design
Scott Denise unveilled an unrevealed homebrew game hidden among other homebrews at Expo as a test
Scott Denise is working on a highly anticipated second game after TNA
The Atari Total Annihilation trademark renewal in February forced Scott to rename his game to Total Nuclear Annihilation weeks before planned release
The whitewood build cost more than $5,500 in parts alone, not including time investment
The whitewood has accumulated over 10,000 plays across approximately 20 shows and multiple streaming appearances
Software design was the hardest aspect of creating TNA because making something fun is very difficult
Version 1.4 of TNA code uses rollovers instead of slingshots for reactor overheating, creating different gameplay from production version
Scott's next game will feature 100% playfield design with a team including Eric Kripke (programming), Bowen Kerins (rules), and David Van Esk (animations/LCD)
The whitewood uses a custom 600-watt Kicker car audio system in a bandpass box instead of standard production TNA audio
TNA rule set balances simplicity for casual players with complexity for advanced players
Scott Denise originally hoped TNA would reach 50-100 units when first conceived with Charlie; the 550-unit run was unexpected and stressful for Spooky's manufacturing model
Scott Denise won Twippies for Best Sound & Call Outs, Best Light Show, and was nominated for Game of the Year (lost to Dialed In)
Scott Denise's best experience on TNA was observing player reactions in Whitewood format and tuning based on nonverbal feedback, not coding or music composition
Scott Denise designed, programmed, and created music for Total Nuclear Annihilation
Scott Denise (Spooky Pinball) is developing a new game with uncertain timeline, driven by inspiration rather than schedule
TNA 1.2 code is functionally complete with only bug fixes remaining
Scott Denise composed the entire Total Nuclear Annihilation soundtrack as a music producer
Composer and musician; provided all original soundtrack music for Mastering Pinball at no cost; has appeared on Dirty Pool Podcast; created TNA pinball machine music
Homebrew designer of TNA (Time Never Ends); example of successful homebrew-to-commercial pipeline; worked with major manufacturer
Sound designer for Big Trouble in Little China homebrew
Developer of Total Nuclear Annihilation pinball game; game will be exhibited at York Show without designer's attendance
Designer of Multimorphic Final Resistance; known for 'Total Nuclear Annihilation' design philosophy; goal is traditional pinball using P3 tech
DJ performer at Houston Arcade Expo; will perform Total Nuclear Annihilation themed DJ set. Subject of industry chatter mentioned by George regarding possible announcements
Composer/audio designer, formerly at Spooky Pinball (worked on Rick and Morty), now at Barrels of Fun. Contributing music to Labyrinth.
Pinball composer and sound designer; associated with Multimorphic; known for countdown clocks and music design; scoring Final Resistance
Creative director for Multimorphic P3's next title; known for TNA and Rick and Morty Pinball; Kaneda speculates about unrevealed theme
Designer of Total Nuclear Annihilation for Spooky Pinball; worked on layout for extended period; pioneering co-op and lock mechanics
Younger designer cited as part of new generation pushing fresh ideas in pinball
Designer of TNA (Total Nuclear Annihilation) at Spooky Pinball; discussed regarding distributor vs. direct sales model
Childhood friend of Justin, mentioned as employee recommendation source; referenced but not extensively discussed
Modern designer transitioning from homebrew to commercial pinball (example of pattern repeating from Pat Lawlor era)
Designer of TNA for Spooky Pinball
Guest host on episode 34; designer at Spooky Pinball; lead designer/programmer on TNA (Impact); recently finished production run
Guest on Episode 14; friend of hosts; teased game number two (House Party) at time of interview
Spooky Pinball designer; created Total Nuclear Annihilation; working on second game (not being revealed at TPF); not eligible for Twippies in 2019
Designer at Spooky Pinball; rumored next game expected to be revealed in December 2019
Pinball enthusiast; created Total Nuclear Annihilation homebrew; attended Epic Expo tailgate; close friend of Justin Kalinowski
Designer whose next game (Scott Denise's number two effort) will be Spooky's next release; Charlie (Spooky founder) rates it as 'brilliant'
Pinball programmer who helped code Big Lebowski and worked on Bride Pinball 2.0 kit
Designer of Final Resistance (P3); layout designer with prior work on Total Nuclear Annihilation
Designer of custom silicone rubber for Avatar with purple hue for UV visibility
Referenced as having discussed 'sex factor' in music production
Game designer; created Final Resistance for P3 Multimorphic
Early homebrew pinball designer (TNA games). Part of first generation homebrew community that influenced current industry designers. Mentioned as predecessor in homebrew scene.
Designer behind Final Resistance (P3 Multimorphic module); referred to as 'solid dude'; responded helpfully to Don's technical question about drop targets
Designer of TNA pinball machine; completed 1.2 code update with co-op code; noted to have finished core functionality
Designer at Spooky Pinball; working on new game; development timeline uncertain, inspiration-driven
Composer of the soundtrack for the P3 game Silver Falls
Spooky Pinball designer referenced for Total Nuclear Annihilation; influenced Keith Elwin's Godzilla design decisions
Friend of Jack Danger and streaming community member; donated a holographic sticker sponsoring the coin pusher tournament
Acquaintance of host; owns or has access to Total Nuclear Annihilation; host visiting Friday to play/stream the game
Coder for Spooky's Rick and Morty; no longer with company, contributing to lack of code updates
Designer of Rick and Morty pinball game (referred to as 'Denasi' by hosts; hosts debate correct pronunciation)
Sound designer for Weird Al's Museum; designed all non-Weird Al song sounds; created layout for TNA
Music and sound effects designer for Weird Al's Museum of Natural Hilarity
Multimorphic creative director/founder. Kaneda speculates he's banking on high extended module pricing ($5,500) based on assumed large installed base of P3 owners (estimated ~300 machines).
Designer of Final Resistance P3 module; early adopter of P-Rock; became friend of Gerry; influenced Spooky to adopt P-Rock control system
Multimorphic creative director; previously worked with Spooky Pinball; Final Resistance designer
Designer of Total Nuclear Annihilation, referenced as successful original IP/single level game with 500+ unit sales
Designer of Total Nuclear Annihilation for Spooky Pinball; discussed game mechanics and design philosophy during machine playtest
Designer at Spooky Pinball; unveiled unrevealed homebrew game hidden in homebrew row at Expo as a test/prank
Delivered first TNA to Ed Robertson's house with Jack; involved in Ed Robertson reveal stream
Designer of Rick and Morty pinball (per KB context), not directly mentioned in this video but implied through design discussion
Implied involvement in Rick and Morty Pinball design/production
Designer credited for Rick and Morty Pinball; referenced in context of Denski Lock 2.0 drop target mechanism
Game designer (implied from context 'take that up with Mr. Denisey' regarding tilt mechanism); designer at Multimorphic based on KB
Designer/composer at Spooky Pinball, organized Total Nuclear Annihilation party at 2017 Chicago Expo, photobombed hosts during gameplay
Pinball technician/designer; at Pip-Lite; helped optimize mechanical design of America's Most Haunted for producibility
Spooky Pinball figure; deliberately spreading multiple false machine names to prevent spoiler leaks
Pinball designer associated with Spooky Pinball; believed to be rules/design lead on Rick and Morty; created Total Nuclear Annihilation
Designer of Rick and Morty pinball game for Spooky Pinball
Additional music created by Denise for Rick and Morty pinball
Designer of Rick and Morty pinball; Hardy attributes significant portion of game's hype to Denise's reputation and designer pedigree
Composer/designer credited with Rick and Morty pinball soundtrack
Designer for Rick and Morty pinball game at Spooky Pinball; contributed to music and rules design
Sound designer who worked on Total Nuclear Annihilation and Weird Al P3 game audio
Industry figure who hosted Twippy Awards viewing party with Jack Danger
Creative director at Multimorphic; noted in KB as lead for P3 game design (not explicitly mentioned in this demo)
Pinball game designer; creator of Final Resistance module for Multimorphic P3 system; recently surpassed Weird Al in module sales
Designer/creator of Total Nuclear Annihilation; not involved with the fan-created VPX version; associated with Spooky Pinball
Pinball designer/composer; interviewed about TNA pinball in earlier podcast episode, establishing pattern of designer deep-dive interviews.
P-ROC community developer who created Earthshaker Aftershock, TNA; later hired by Spooky Pinball
Pinball audio designer, sound engineer, creative director of next Multimorphic P3 module; works at Pinball Life; previously worked in consulting/business intelligence; created audio for TNA, Weird Al, and other pinball projects
Guest on previous Pinball Party episode praised by Traveling Foxes for quality interview
Creator of TNA homebrew pinball; cited as inspiration for Kyle's homebrew aspirations
Designer/composer of Final Resistance for Multimorphic P3; interviewed by Buffalo Pinball; prior work on TNA-like cyberpunk aesthetic
Designer of Total Nuclear Annihilation and Rick and Morty; exhibits consistent design patterns (dual displays, three flippers, RGB lighting, single pop bumper)
Designer of Rick and Morty pinball and TNA (Total Nuclear Annihilation); prolific pinball designer known for single-level games
Pinball designer; mentioned for creating single pop mechanism on Rick and Morty machine
Pinball designer; referenced for white-wood prototype documentation practices
Designer/creator associated with Total Nuclear Annihilation, cited as well-known in industry
Game designer known for Total Nuclear Annihilation (TNA) and Rick and Morty at Spooky; worked on Weird Al's Museum of Natural Hilarity P3 and Silver Falls; newly named creative director for Multimorphic's next P3 game
Music/sound designer for Portal Pinball; also designed Final Resistance for P3; Orby praises industrial/techno style
Designer/creator of Total Nuclear Annihilation; took whitewood version to pinball shows for streaming
Creative Director of Final Resistance, composer, sound designer; also designed Total Nuclear Annihilation
Creator of Total Nuclear Annihilation whitewood; game designer and audio/music specialist; co-founder of Denise Designs
Designer/developer of TNA (Total Nuclear Annihilation, contract manufactured by Spooky), working on highly anticipated second game; local to streaming area
Creator/designer of Final Resistance module
Game designer/programmer; created every aspect of TNA except artwork (music, playfield design, coding, light shows)
Pinball designer and composer; designed Final Resistance module
Designer/composer of TNA; has coded new Jukebox mode feature for the game
Designer of Total Nuclear Annihilation
Pinball designer, DJ, musician, sound engineer; designer of TNA; appeared on Loser Kid Pinball Podcast discussing upcoming TNA re-run
Legendary pinball designer/composer; lead production designer on new Multimorphic module; worked on Earthshaker Aftershock, Total Nuclear Annihilation, Weird Al, Rick and Morty
Multimorphic designer/programmer working on Project Carbon module; credited for Total Nuclear Annihilation and Rick and Morty pinball
Game designer with upcoming title expected at Texas Pinball Festival
Rules designer on Rick and Morty (confirmed); described as part of 'dream team'
Engineer at Pinball Life; designer of Total Nuclear Annihilation and Rick and Morty pinball machines; works 40 hours/week at Pinball Life on parts engineering and design; consulted with Spooky on Rick and Morty design
Designer of Final Resistance for Multimorphic; known as 'nicest guy in pinball'; TPF guest
Designer of Rick and Morty pinball; cited by McCullough as intentionally creating challenging playfield; influenced by Steve Ritchie design philosophy (ball adversarial, attacks player); design direction praised for including all intended features
Associated with pinball community; involved in 'Spinnergate' controversy with Jack Danger; was defensive when the topic was discussed at Houston Pinball Show
Designer of Total Nuclear Annihilation; also works as music producer and created entire TNA soundtrack
Designer of Total Nuclear Annihilation pinball table; commercially supportive of VPX community recreation with permission
Audio designer for upcoming Multimorphic licensed playfield module
Pinball composer, sound designer, and now creative director for next Multimorphic P3 module; previously worked on Total Nuclear Annihilation and Rick and Morty for Spooky
Designer and composer of Final Resistance; works full-time as engineer at Pinball Life; part-time pinball game designer; known for TNA and Rick and Morty modules
Designer of TNA/Final Resistance/Rick and Morty; authored blog post on why pinball companies keep licenses secret during development
Spooky Pinball team member working with Charlie Emery on game design concepts
Pinball community figure; vocal about TNA ramp modification project mentioned on Pinside
Previously interviewed by Jamie Burchill on Wormhole Pinball Presents podcast; discussed as brilliant and easy to talk to
Musician, pinball designer, and collector; works full-time at Pinball Life; designed TNA (Total Nuclear Annihilation) and collaborated on Rick and Morty and Alice Cooper pinball machines
Designer/lead on Project Carbon for Multimorphic; works full-time at Pinball Life
Software designer for TNA pinball game; currently working with Bowen on Final Resistance
Named creative director for next Multimorphic P3 pinball game; known for pinball music/audio work
Homebrew designer of TNA mentioned as inspiration for Sean Irby; now making commercial pinball machines.
Spooky Pinball designer; created Total Nuclear Annihilation; designed playfield, programmed code, and created music/light shows; described as 'renaissance man'
Sound designer for Portal; worked with licensed Portal 2 assets
Pinball designer, musician, and composer; designer and coder of Total Nuclear Annihilation; music contributor to Step Maniacs arcade game; works on sound design for other games
Contestant who dressed as the cat character from Monsters pinball game
Referenced as homebrew designer who had to do all work himself; contrasted with Keith's experience having team support at Stern
Spooky Pinball designer; second game in development, anticipated for end-of-year reveal at Expo
Composer and sound designer on Weird Al's Museum of Natural Hilarity; known for pinball music work
Designer of Rick and Morty pinball; known for innovative playfield design (pop bumper concept, unusual layouts); reputation for fast, challenging games
Sound designer for Weird Al's Museum of Natural Hilarity; designed layout for TNA (Total Nuclear Annihilation); credited as both sound engineer and rules contributor
Spooky Pinball designer/programmer; co-host of stream; confirmed Rick and Morty is 'gentler than TNA' but still challenging
Composer/musician who created all background music, transitions, and sound effects for Weird Al pinball except the official Weird Al songs
Designer of TNA Pinball; created all rules, code, light shows, and music; provides direct customer support on Pinside forum
Independent pinball designer who designed Final Resistance for P3; contributed audio work to Weird Al; collaborated with T.J. Weaver on CAD and manufacturability.
Designer of TNA and TNA 2.0 pinball machines, publicly stated TNA 2.0 is version 1.1 not 2.0
Game designer; creative designer for Final Resistance; has known Jerry since 2011; P-Rock user and community developer; approached Multimorphic with Final Resistance concept
Game designer; creative director for next Multimorphic P3 module (2023 release); previously designed Total Nuclear Annihilation (Spooky) and Rick and Morty (Spooky); works full-time at Pinball Life; produces techno music
Game designer/musician who created TNA as homebrew project, designed Rick and Morty, known for brutal gameplay philosophy and integrated sound design; employed by Pinball Life at time of TNA development
Creative director, sound designer, and music composer on Multimorphic's untitled P3 game; previously worked on Total Nuclear Annihilation and Rick and Morty
Designer/programmer of Total Nuclear Annihilation; announced final feature additions (co-op/team modes) at Texas; planning bug-fix-only phase; continuing to develop despite production demands
Pinball composer and custom machine designer; created TNA pinball machine discovered at TPF, later mass-produced; working on sound design for Multimorphic Weird Al game
Creative director of Final Resistance P3 module; composed music for game
Music composer collaborating on Mastering Pinball, known for pinball video soundtrack work
Designer of Total Nuclear Annihilation homebrew pinball game praised by Ritchie for music and feel
Pinball composer/sound designer; created soundtrack for Total Nuclear Annihilation used as Backbox Podcast intro
Composer/artist who created TNA pinball machine with Spooky; music/design background
Homebrew pinball designer mentioned as precedent for custom games getting manufactured
Homebrew pinball builder credited as direct inspiration to Ed Owens; designed Total Nuclear Annihilation; provided mentorship and encouragement to Owens
Sound designer/composer credited on Alice Cooper Nightmare Castle, worked with Spooky Pinball team on code and audio
Creator of Total Nuclear Annihilation homebrew; now working with Spooky Pinball; speaker at 2018 Expo
Designer of Rick and Morty pinball; allegedly intended death save mechanics as part of intentional design
Designer of Rick and Morty and TNA for Spooky Pinball; highlighted as 'fantastic new designer' example of boutique manufacturer talent discovery
Pinball designer, programmer, engineer, and musician; guest defender of Raven; previously appeared on Wedgehead Podcast; owns/restored Raven machine
Game designer who defended Raven in Wedgehead episode 75; Paul references this as favorite episode in the series
Designer of TNA pinball; noted for audio design and working on cooperative multiplayer mode
Designer of Total Nuclear Annihilation homebrew; now works at Spooky Pinball on commercial production
Pinball game designer; DJ who will perform at Houston Arcade Expo
Sound and music designer for Big Trouble in Little China, recognized for professional quality work
Sound designer for Portal pinball; handles audio design and music.
Sound designer on Portal Pinball, credited for audio design work
Game designer and audio specialist; created TNA, Rick and Morty, and Final Resistance; works at Pinball Life day job; designed Pinball Olympics medals
Referenced as music composer for upcoming Multimorphic P3 video game-based pinball title
Presumed designer of Rick and Morty (95% confidence per hosts); sophomore game design effort; praised for innovation and new mechs
Designer of Total Nuclear Annihilation for Spooky Pinball
Designer of Total Nuclear Annihilation for Spooky Pinball; known for soundtrack and lighting integration innovation
Pinball designer at Spooky, working on upcoming game project with mechanical design expertise. Created TNA soundtrack, worked on Earthshaker Aftershock and Bride of Pinbot 2.0.
Designer referred to as 'the kid who made Atomic Meltdown' by Joe Kaminkow; designed Rick and Morty
Spooky Pinball representative who attended RAZA preview at Houston
Custom builder who transitioned to professional pinball industry; referenced as example of successful hobby-to-career transition.
Composer who created music for Big Trouble in Little China
Homebrew community figure; influenced Ed Owens to pursue homebrew; mentioned as inspiration/mentor in early homebrew era
Designer of Total Nuclear Annihilation homebrew; inspired Coleman Martin to pursue homebrew pinball; provided support to homebrew community through Multimorphic Slack group; composed music for his own game
Composer who created custom music/tunes for Big Trouble in Little China, specifically the 'Brothel Rescue' mode theme
Early homebrew creator of original Doom pinball game; credited as foundation builder for homebrew community
Sound designer for Big Trouble in Little China homebrew; noted for high-quality audio design
Composer/musician who provided custom songs for Big Trouble in Little China
Designer credited with rules on Rick and Morty; known for strong music and layout design work
Brought TNA license to Spooky; music composer; credited with helping company 'really started coming together' after TNA-Alice Cooper-Rick and Morty-Halloween sequence
Designer of Final Resistance and Princess Bride for P3; cited by Gonzo as designer he favors
Previously owned TNA (arcade venue) with Whitewood location; introduced Ken to Brian Kelly; hosted Jack Danger streaming event
Spooky's best designer to date per Orbital Albert; responsible for top-tier designs
Game designer; creator of TNA and Rick and Morty for Spooky; hired Eric at Spooky after learning about his Cactus Canyon work
Spooky Pinball code designer; known for understanding pinball feedback systems and light show design