claude-haiku-4-5-20251001 · $0.034
P3 Scott Denise news, BBB remake rumors, Scooby updates, and debate over cheater ramp mods
Scott Denise is the creative director for the next P3 module from Multimorphic
high confidence · Multimorphic sent out regular owner updates with this announcement snuck in at the end
Scott Denise has previously worked on audio for Weird Al, Silver Falls, Rocks, and Flipper Foxtrot on P3
high confidence · Kevin mentions Denise's prior P3 involvement in detail
Big Bang Bar remake is allegedly being made by an unexpected company; rumored to be Raw Thrills rather than Chicago Gaming
medium confidence · NAP Arcade reported Chicago Gaming but Kevin heard Raw Thrills as more unexpected option
Scooby-Doo gameplay video was pre-recorded, showed one four-player game lasting approximately 45 minutes to one hour
high confidence · Kevin describes watching the gameplay reveal video on YouTube
Scooby-Doo is still not sold out, contrary to trend of previous Spooky releases
high confidence · Kevin notes sales have slowed compared to TNA 2.0 and earlier Spooky releases
Spooky is still hiring voice talent including Scott Innes for Scooby-Doo during production/shipping phase
high confidence · Kevin questions why voice talent hiring is happening at this stage rather than during development
Swords of Fury original had production run of 2,705 units
high confidence · Neil W. in chat provides specific production number
James (friend of hosts) is getting a Scooby-Doo machine for streaming purposes
high confidence · Kevin mentions James will receive and stream the game
“I think Scott is a – I think he tends towards innovation, and I think he doesn't think just strictly what's traditional, right? And to me, that's the P3, right? Like thinking outside the box a little bit, being willing to take risks, being willing to do something different.”
Nick Lane @ Early segment on Scott Denise — Explains reasoning for Scott Denise fit on P3 platform—innovation and risk-taking
“You've now changed it, so when you do... You put a ramp in there, but when you put it in there, you no longer own a Black Knight Sword of Rage Pro the way I say I own a Black Knight Sword of the Rage Pro, you have something different.”
Nick Lane @ Cheater Ramps discussion — Core argument against cheater ramp modifications: changing game geometry changes what the game fundamentally is
“It's like in golf. I play it how it lies. That's what the designer intended for it. Steve Ritchie didn't go on and say, hey, go ahead and add this. I fucked up on my design after a 40-year kind of concept.”
Nick Lane @ Black Knight discussion — Philosophy defending designer intent over player modification preferences
“This is, we're talking, what, 10, 20, almost 30 years ago now. Like, I don't know. I think you and I definitely gravitate towards newer games, and a lot of the pinball market gravitates towards newer games.”
Kevin Manning @ Big Bang Bar discussion — Acknowledges age and relative obscurity of original Big Bang Bar as appeal factor
“I just wish that spooky at this point in time they've been in business for so many years now that I wish they just graduated to a more sophisticated company right that's all”
Kevin Manning @ Scooby-Doo discussion — Critique of Spooky's production process maturity despite years in business
“Between TNA and this, there's, I should say, TNA 2.0 and this. yeah sales have definitely slowed so I think I just wish that spooky at this point in time they've been in business for so many years now that I wish they just graduated to a more sophisticated company”
Kevin Manning @ Scooby-Doo production discussion — Market signal: Spooky game sales slowdown compared to prior releases
business_signal: Spooky Pinball hiring voice talent (Scott Innes) during production/shipping phase rather than during development, suggesting process maturity issues
medium · Kevin questions why voice talent hiring is announced at this stage; frames as concerning about development timeline
community_signal: High score integrity concern: example of player modifying game settings to 'super easy,' crushing game, then bragging about high score on Pinside as if playing unmodified game
medium · Kevin describes anecdote about 'friend' (likely personal experience or close contact) modifying settings and bragging about score
design_philosophy: Hosts criticize aftermarket 'cheater ramp' modifications that alter game geometry and ball feed patterns, arguing modifications change the game into something other than the designer-intended product
high · Extended discussion of Black Knight Sword of Rage and Iron Maiden modifications with explicit critique of designer-intent violation
market_signal: Swords of Fury original production was 2,705 units—notably low for 1980s/90s era game, explaining rarity and collector appeal
high · Neil W. in chat provides specific production number; Kevin contextualizes as low relative to Adams Family (20,000 units)
market_signal: Spooky Pinball's sales slowdown: Scooby-Doo and TNA 2.0 not selling out, contrasting with prior Spooky release sellout trends
high · Kevin explicitly notes sales have slowed and machines are still available for purchase
groq_whisper · $0.250
personnel_signal: Scott Denise appointed as creative director for next Multimorphic P3 module, representing expanded role from prior audio/music contributions
high · Multimorphic sent out regular owner update announcing Denise's role
announcement: Swords of Vengeance 2.0 kit announced by Paradigm Tilt—remake of classic Swords of Fury with new rules, code, music, and screen animations
high · Kevin discusses concept art and formal announcement of game in development
announcement: Spooky Pinball revealed Scooby-Doo gameplay video in pre-recorded YouTube format showing one hour-long four-player game
high · Kevin describes watching the gameplay reveal video; discusses length and production quality
rumor_hype: Big Bang Bar remake allegedly in development; manufacturer unclear—NAP Arcade reported Chicago Gaming but Kevin heard Raw Thrills as more unexpected option; Josh Sharp connection to Raw Thrills noted
medium · NAP Arcade post naming Chicago Gaming; Kevin's speculation about Raw Thrills based on industry knowledge
sentiment_shift: Spooky Pinball reputation shift: hosts moving from 'startup pass' mentality to expectation of production sophistication after years in business
high · Kevin explicitly states Spooky should have 'graduated to a more sophisticated company' after being in business for years