claude-haiku-4-5-20251001 · $0.029
Homebrew Nightmare Before Christmas pinball machine achieves critical acclaim at Allentown Expo.
Nightmare Before Christmas pinball received 300 players over two days at Allentown Pinball Expo
high confidence · Mark City directly states: 'I had about 300 people play the game over the two days'
Mark City has been developing the game for three years as a hobby, approximately two hours per day
high confidence · Mark states: 'It's basically been my hobby for the last three years, probably a couple hours a day'
The game features approximately 35 different modes with three mode trees
high confidence · Mark explains: 'I have like about 35 different modes in there. There's three different mode trees'
The game uses Mission Pinball Framework as its programming foundation
high confidence · Mark states: 'I created it on top of a platform called Mission Pinball Framework'
Multiple people at Allentown attempted to purchase the machine
high confidence · Mark confirms: 'There are a few people that actually had their wallets out there trying to actually buy the game at Allentown'
The machine plays similarly to designs by Pat Lawlor and Steve Ritchie
high confidence · Players told Mark: 'it's kind of like a cross between a Lawler and a Steve Ritchie game'
The game is approximately 99% complete, with remaining work on metal apron, back glass, videos, and animations
high confidence · Mark states: '99%. No, it's tough to say. It's pretty close' and lists remaining tasks
Custom ramps were enlarged approximately 110% during the scaling from prototype to final version
medium confidence · Mark explains: 'I think they enlarged like 110% or something like that'
“It's basically been my hobby for the last three years, probably a couple hours a day.”
Mark City @ ~7:45 — Indicates massive time investment in homebrew development
“I realized that some of the shots that I thought were working in the simulator didn't work out in real life because the physics was off a bit.”
Mark City @ ~12:15 — Highlights critical lesson about translating digital simulation to physical machine
“People were telling me that it's kind of like a cross between a Lawler and a Steve Ritchie game.”
Mark City @ ~52:30 — High-level design compliment comparing machine to legendary designers
“I don't have the fortitude to actually approach and negotiate a license and all that stuff. And I don't want to get into any kind of manufacturing myself.”
Mark City @ ~48:15 — Expresses openness to commercial licensing but unwilling to personally handle manufacturing
“When that came back, it was like this shiny, amazing thing. It's like, oh, my gosh, we made this thing. And it looks like a real play field, right?”
Mark City @ ~36:30 — Emotional milestone moment in homebrew development process
“It feels like a real pinball machine.”
Allentown players (reported) @ ~46:00 — Community validation that homebrew achieves professional quality
event_signal: Allentown Pinball Expo 2024 featured homebrew Nightmare Before Christmas machine as major highlight; confirmed to return at Pinball Expo in October
high · Jeff states it 'was the highlight of Valentine' (Allentown); Mark confirms: 'We're thinking of taking it to Expo in October'
sentiment_shift: Nightmare Before Christmas homebrew machine received extremely positive feedback at Allentown Expo with 300 players; multiple attendees reportedly tried to purchase it
high · Mark states: 'Most of it was overwhelmingly positive because people were just so amazed' and 'a few people that actually had their wallets out there trying to actually buy the game'
design_philosophy: Mark City incorporated design elements from multiple classic machines (Circus Voltaire's center target/ringmaster, upper ramps, various ramp configurations) into a cohesive Tim Burton-themed homebrew
high · Mark explains: 'I basically wanted like, oh, a center target kind of bad guy, a bit like the ringmaster from Circus Voltaire' and lists various ramps and elements from classic games
market_signal: Tim Burton IP in pinball gaining traction: Nightmare Before Christmas homebrew successful; separate commercial Beetlejuice pinball rumored in development
medium · Jeff mentions: 'There's a big rumor is there's another Tim Burton movie that might be being made into a pinball machine in Beetlejuice'
licensing_signal: Mark City interested in commercial licensing of Nightmare Before Christmas but unwilling to personally handle manufacturing or licensing negotiations
groq_whisper · $0.064
high · Mark states: 'if somebody wanted to take that on and pursue the license and stuff, that'd be cool' but 'I don't have the fortitude to actually approach and negotiate a license and all that stuff'
community_signal: Industry designers (Keith Elwin, Scott Denise, Eric Minier) mentioned as comparable creators; Eric Minier's homebrew received Jersey Jack Pinball's attention, suggesting potential pipeline from homebrew to commercial manufacturing
medium · Jeff references: 'Scott Denise... Keith Elwin making Archer. Eric Minier obviously got the attention of Jersey Jack' as comparable homebrew successes
technology_signal: Homebrew developers using Mission Pinball Framework (open-source) with LCD screens as standard features, approaching professional-level complexity with ~35 modes and sophisticated programming
high · Mark built game on 'Mission Pinball Framework' with '35 different modes' and an LCD screen before Stern integrated similar features