Eric Priepke is a person mentioned in 2 episode(s).
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Eric reprogrammed entire Cactus Canyon game using P-ROC board and presented it at Expo Chicago
Winchester's LED config file is 3,000 lines
Dune uses simple next/previous mode selection whereas Winchester requires complex room-based logic
RGBW LED system prevents hardware brownouts that occurred on Labyrinth when running bright colors
Coder credited for Bon Jovi Pinball
Code programmer for Bon Jovi Pinball
Coder for Bon Jovi pinball
Programmer on Bon Jovi
Software coder (EP the Geek) working on Rick and Morty pinball; handles coding alongside other designers
Programmer of Winchester Mystery House pinball machine
Code programmer for Winchester Mystery House, formerly worked on Spooky games, met in person at Expo, described as super nice guy
No contradictions detected
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Winchester turntable required week-long testing cycle for ball search safety logic
Barrels of Fun cannot release source code for licensed IP games due to licensing agreement restrictions
Eric's best competitive result was 4th place in Division at Pinburgh pre-pandemic
Mission Pinball Framework prioritizes versatility over efficiency for homebrew community
Eric maintains balanced schedule working 2 hours on Dune in mornings, then Winchester remainder of day
Winchester will receive significant new content additions post-Expo
Eric Priepke is responsible for syncing audio to pinball moments in Dune
Eric Priepke wrote the 'Continued' code for Cactus Canyon and coded Rick and Morty at Spooky Pinball
Eric Priepke created the Cactus Canyon Continued code
Eric Priepke was specifically requested by Scott Danesi to program Rick and Morty because Scott didn't want to program his own designs
The Rick and Morty locking mechanism has 50% of ball movement untracked by switches, making programming extremely complex
Rick and Morty sold out in approximately 4 hours with 700 units
The March 2020 public release contains six different adventures in the main multiball
The next update will include at least eight adventures total and another multiball
Kyle DeAngelo has completed all six adventures and holds the highest public score on Rick and Morty
Upper flipper shots on Rick and Morty are intentionally challenging to reward skill but not required for progress in most modes
Rick and Morty was programmed using Mission Pinball Framework, the same framework used for Buffy the Vampire Slayer
Eric Priepke is currently positioned as order #751 in the Rick and Morty production queue
Jack Danger found Rick and Morty challenging and was heavily drinking during both of his public streams
Eric Priepke is programming Rick and Morty
I worked at Aladdin's Castle starting in 1976 at age 17 by lying on the job application
Star Wars arcade cabinets that sold for $50 at Aladdin's liquidation now go for $2,000-$3,000
I bought a brand new Cactus Canyon from the distributor for $4,200 in 1995-96
The original Cactus Canyon code had no match sequence, no music during initials entry, and was generally unfinished
John Papadiuk lacks project management and mechanical engineering skills but is a brilliant creative designer
I wrote the official Williams webpage for Cactus Canyon while working at Exec PC ISP
Cactus Canyon Continued would not exist if Eric had not decided to complete it after two years of waiting for someone else
1990s arcade operators only cared about revenue, not gameplay quality or updates
P-ROC retrofits existing games while P3 is for building games from scratch
Designer leading the Looney Tunes ruleset for Spooky Pinball
Pinball programmer; primary coder for Spooky's Rick and Morty; left company briefly, now returning for future games
Original Cactus Canyon design team member, consulted on ruleset design for new version
Code/rules designer; rejoined Spooky to assist with programming; known for strong code work on Rick and Morty; hosts speculate about relationship dynamics
Known as EptheGeek on Pinside; Color DMD colorizer who holds speed record for Spider-Man Vault colorization (8-10 days); programmed original Cactus Canyon Continued; known for technical expertise with dynamic animations
Code programmer for Looney Tunes Pinball
Head coach/production lead at Barrels of Fun; worked with David Van Es on Rick and Morty pinball; based in Wisconsin; full-time employee; provides programming implementation feedback on rules design.
Pinside community member and technical expert who provided code update troubleshooting assistance
Guest on Poor Man's Pinball Podcast episode 55; discussed Rick and Morty; mentioned as being discussed on Pinball Network and Twip
Praised by Ian for CSI game knowledge; designed color DMD for Black Rose
Pinball industry figure interviewed on the podcast, one of Ian's favorite interviews, had both in-person and Skype interviews
Programmer for Rick and Morty pinball at Spooky Pinball; also programmed TNA and other games
Handling programming for Dead Bars accessories for Looney Tunes and TCM
Programming lead at Barrels of Fun responsible for syncing audio to pinball moments in Dune; collaborated with Dodson on sound implementation
Early P3 homebrew developer, contemporary of Michael Ocean
Guest speaker, longtime pinball enthusiast since 1976, Aladdin's Castle arcade attendant, Cactus Canyon Continued developer, DMD colorizer, NEPL league host, webmaster for Cactus Canyon Williams official page
Lead coder for Spooky Pinball's Rick and Morty machine; previously coded Cactus Canyon; created custom Iron Man Harley-Davidson game
P-ROC community developer who created Cactus Cannon; later became programmer at Spooky Pinball on Rick and Morty
Programmer for Rick and Morty pinball
Software engineer at Barrels of Fun; previously wrote 'Continued' code for Cactus Canyon and coded Rick and Morty at Spooky
Well-known pinball industry veteran; involved with Barrels of Fun Labyrinth project
Software programmer returning to Spooky Pinball; previously worked on Rick and Morty pinball and Cactus Canyon Continued code
Wisconsin-based pinball community member; now part of pinball industry; involved with Color DMD.
Programming lead at Barrels of Fun responsible for syncing audio to gameplay moments and light show coordination
Software engineer/programmer at Barrels of Fun; primary speaker; worked on Cactus Canyon, Rick and Morty (Spooky), Dune, Labyrinth, and Winchester