What's going on everybody? Uh Kevin here. Let's move over here a little bit. Kevin Ian, what's going on Ian?
Hey, thanks for having me over. I hear you got a new game.
Yeah, thanks for uh making a new uh pinball machine for all of us to play uh this amazing Portal game. You guys are going to love it. We're going to get to it real quick. I just wanted to, you know, intro say what's up. So, give me uh what's the coolest thing in Portal.
What is the coole the wizard mode, actually?
Oo. Oh, that's cuz you completed the code when the game came out. Oh, look at that. 1.0 code at launch. That's amazing. So, uh, congrats to you and the team for putting this together. Uh, you were, uh, co-creative director. You want to shout out any of the other team members? Uh, you know, talk about the development process a little bit.
Yeah, so there are three co-creative directors, Stephen Silver, Michael Ocean, and myself. Um, we sort of worked on dialogue script, the overall aesthetics of the game, what what everything that goes into it. Um, the design, the mechanical design is sort of a team effort. Uh, between like the core team of Stephen, Michael, myself, as well as Jerry and TJ sort of deciding what's fun, what to put into the game, all of the features that we wanted to get in there. And we got a ton in this game. Um, we have Brad Albbright on art who did uh the cabinet art, the playfield art, even though it's digital, um, is Brad's work. The topper is Brad and Brad was sort of throughout the creative process involved in all of our meetings and sort of like a integrated member of the team offering feedback on game even like game rules and how we present things and stuff like that. and he he helped me a lot with the 3D chambers and the v like making the uh contrast work well and making things clear and various things like that and he was really helpful. Um and then we have Roy Sernuda on our technical artist I believe is his title. Um and he works on all of the sort of unity based art within the game. Uh, so in in the portal game, all of most of the popups, all of the pop-ups you see, most of the pop-ups you see, Stephen did a few of them as video pop-ups, but most of them are 3D popups done by Rory, he worked, he helped me a lot on the uh, chamber layouts and getting the art and getting all the textures and that to look really good on the machine. Um, preparing all the 2D assets for within the machine as well as he does the print like preparing the 2D assets for print and various stuff like that. So Rory is a huge part of all of the multimmorphic games that no one ever hears about. So
yeah, he's kind of the unsung hero of of making this all this screen do this all this cool stuff.
And then on sound and then on sound we had Scott Danesi working um working from the licensed assets of Portal 2. Um, and moving forward from there. And then we have uh licensed callouts from Ellen Mlan as GLaDOS. And we have new custom callouts by Marc Silk as Reggie and a few other surprises.
Yeah, I've heard there's some surprises in this game. Um, so this game's a I I said it to Ian in private. I was like, I think this is a masterpiece. Like the mechanical stuff that this game does, you're not going to see like anywhere else. um the art, the animation. If you're a Portal fan, even if you're not, you're going to love what this machine does. I know you're a big Portal fan. So, what was it like getting the chance to You kind of made Portal 3. Let's, you know, did you ever think that would be something you were working on?
I you know, I never I never imagined uh being able to work on a license like this. I think that for the P3, working on video game license was incredibly powerful because we were given 3D models from the game of all of the uh major characters like the sentry turrets and the companion cube and you know even the animation of how the stairs reveal themselves within the game. We had access to that. you know, we had access to the GLaDOS model, so I don't know. Maybe maybe it's in there somewhere.
Oh, spoiler alert. [laughter] Uh, all right. Well, anything else we should say before we get into playing the heck out of this game?
Uh, welcome to the team, Kevin.
Oh, yeah. We should say that. I'm officially part of Multimorphic now, uh, helping out with communications and, uh, social media stuff. And you're, you're going to see all sorts of stuff for me whether you like it or not. But hopefully, it's good stuff. And uh we'll have more uh coming your way for sure.
And games are in production now.
Yeah,
games are shipping to batch one people. Uh and if you want to order a portal, you can you can go to multimmorph.com
portal. If you do exclamation point portal in chat, that'll get you the link or exclamation point P3 will get you to the link to the main uh [laughter] head of talking. Good. I have I have mixed results on that. I'm I'm a better writer than a talker, but we we'll do okay. So,
in chat, we definitely have Stephen Silver and MJ Ocean who are our co-creative directors. I don't I haven't seen whether Jerry is here. Um, but Jerry and TJ might be here as well. Jerry would be under G. Stellenberg probably and TJ would be under Spicy Taco Muncher. So, if you see them, those are team members.
Yeah, I think I have everybody on the team listed as a VIP. If I don't, if you're in the Twitch chat, you'll see them uh with a little special little icon. So, um, all right. So, why don't we have you play a game, kind of describe what you're doing, what you're going for, and then, uh, we'll do some head-to-head stuff.
Oh, you want me to play single player?
Yeah.
Here we go.
I'll talk to Chad. You talk to uh, you know, just just describe what's going on.
Hi, I'm Reginald, team building core. You can call me Reggie.
All right. So, Reggie introduces himself every time you play. He is your companion on this journey. He is a team building core. Um, so what? So this is the hub. Um, the hub presents what I consider to be a pretty complete game. Let me uh trying to skill shot while I was talking. I still have time. I don't have time. Um, so skill shot starts off uh on either the center ramp or right ramp. Uh, [music] if you can hit that, it'll kickback and give you a skill shot. Um, so there's a bunch of objectives to do, which we kind of viewed this as like a system 11 or WPC style kind of game. We wanted there to be a lot of stackable things for you to do uh that you could sort of play and focus on or just have happen. Uh, so right now I'm going to complete I'm going to claim Oh, I There we go. I just completed my ramp objective. I got both of my ramps up. So now they're linked as a portal to each other. So I'm going to complete my portal mini loop objective. So now I have two objectives stacked on top of each other. My timer is running down. I'm going to try to add an orbit to that. Oh, I failed. I'm still going to try to add an orbit to that. My orbit's in a different spot. [laughter] You added a stand up target to that. [laughter]
All right. So, I was tempt temp tempted by the uh
So, when you if you were to add the orbit, does that re start your timers over for the
count? Increase the value up to the next threshold and restart the And start counting down. So, I'd have more time to add more and more.
Oh, I like that.
And you can get up to up to eight of them going at the same time.
That's wild.
Um which [music] there's some special achievements for doing that. Um, so I got three of them. You can see them down here in the status window, which may show up on the stream or not. Um, [music] they're sort of orange check marks behind the ramps, the mini loop. Oh, I didn't get my orbit, so I have two of [music] them. And you can see that there's a 2x multiplier on my next test chamber. Um, so, oh yeah, we got so spicy tacos in chat and we got uh we got bingo podcast for amusement only games, too. Too slow on my skill shot.
Over to the emulator and continue the testing.
So, I want to finish my orbit as well. [music] Um, just because before I go into a test chamber, I like to have at least a 2 and 1/2 times multiplier. Um, so I can finish this on the center loop here. That's two. One more. Start my hurry up. This time I'll just claim my hurry up. Boom.
I see you. And no, I [music] don't care.
GLaDOS [laughter] is such a great antagonist in the in the video game, but especially in Pinball, it's just like really good.
Um. Whoa, that was cool.
I got the bouncy stuff on my
So, this is one of the other multiballs. I hit this standup target so I can hit the turret control center. I Let's see if I can hit the turret control center to save this virtual ball. Oh, that was not it. I'm going to try anyway. Nope. Well, you can see that the turret turned around and now it's shooting the ball and it destroyed it. So, I failed to save the virtual ball. All right, let's see if I can find. So, let's go into a mode. Let's go to the first test chamber here. Ian is late on all of his orbit shots. It's what happens when you play your own P3. So, like when I go down to Texas and play theirs, I'm like, this is not how it's supposed to feel cuz mine feels a little different. It's just a little little different. It's just a little different. Uh wise. All right. So, I failed to start my multiball on balls one and two. So, on default rules, it will gift spot you the multiball. So, let's play a f played multiball. Um or try at least.
You can see it caught two balls back there. Third one will start the multiball.
All three balls.
And Ian was telling me that there is lock stealing on this multiball. So bring it on for competitive play. I love it. People love to lose their minds when they get their locks stolen in uh in multiballs anymore. All right, so my jackpots are on the faith plate. There we go. Uh so it locked a ball and now I have a 2x jackpot. And if I get a jackpot, second one locked, I will get access to a 3x jackpot, which I will try to do.
And then there's a super duper jackpot that I got the one time. A
just missed it. Your face plate's also in a different spot. [laughter]
We can tell. We can tell.
Oh, didn't quite There's a lot of spin on that ball. I can see it. All right, that's fine.
Did you have [music] too much on your plate, mate?
All right, let's try to get into a mode now. So, to get to start a mode, a test chamber, you need to hit the elevator call button, which is that white flashing shot, not to be confused with the other white flashing shot. Stand up.
Stand up target [laughter] right beside what I hit there.
Use the upper right button to flip.
Now, he's up top.
Yeah, I just I want to go to the test chamber, so I'm just going to let that drain. I I'll do that later. You'd think hitting a nice big stand-up target would be easy. There it is.
That opens a big old scoop on the far left and you shoot the spinner shot to
get into the elevator,
which I'm still late.
All right. Well, we'll we'll play some modes as we play two player games.
What's up, game time? Right.
So, there's three multiballs within the hub uh that you can play. We'll try to get to all of them. I did something good.
And it does have the the songs you want to hear are in the game. [music]
You can't give up now.
What did I do? Probably the Jack. Probably the faith plate.
Oh, faith plate. Yeah.
Multiball champ.
There we go.
Nice.
Ninth on the list.
So, we got Wise and Chatt. He's a P3 distributor. He says, "We have my machine at Cavocade in Altuna, Pennsylvania." And it was in the tournament. I don't think anyone would realize you could steal the locks. [laughter]
All right, let's play multiplayer. Should I start? Is that
uh if you want?
Yeah, you can start.
Yeah, I'll go since you just went.
Oh, hello. My name is Regginal.
Hello, Regginal. [music]
So, we went with like a fairly traditional back glass, although there are 3D elements. So, the score displays are on like actual 3D arms. They animate and move. And you see Kevin just hit the captain ball and the captain ball moved from its location on the playfield into the back glass um as an extended captive ball through a portal and then returned uh to position.
I did that on purpose because I knew you were talking about it. [laughter] I was like, "Watch this. I'm going to try to get edge edge safety cube since I got one shot." Oh, nope. I put the ramp down. And we very much tried to do a lot of things that felt like traditional pinball layout choices. Like we have static in our inserts stay in static locations, although occasionally they move out of the way like the right ramp just did. Uh when the right ramp moves up, the inserts hide themselves [music] uh in a very thematically appropriate way. Um, but we wanted to have that sort of consistent art that shows you where your uh shots are and helps you aim at them. [music] Um,
it's edgeless safety cube multiball. So,
this is a two ball multiball that you get by hitting the captive ball. Jackpots in this mode are on the captive ball and the captive ball is linked to the loft. And so if you can actually complete the momentum jump while you're in the loft during this multiball, that will be an add ball.
Oh, nice. Okay, I like that. I have not gotten that far.
So all all of the multiballs, if you complete the momentum jump, that ball will come into play.
Oh, that's cool.
And so that's your outall. It's hard.
Yeah. So the momentum jump is the upper mini upper playfield.
Yeah. So in the upper playfield, you gain speed. Oh, here's the hard light bridge. Let's see if I can do it. Yeah.
So, that's the hidden panel shot across the second level of the playfield.
Oh, hello. My name is Reginald, but you can call me Reggie. Everybody does. The game was smart enough to know that the ball was there and so lowered the scoop to release it.
Looks like it does it pretty quick.
Top of this very tall chamber. Have I mentioned I'm not a fan of heights? Oh, don't worry.
All right. So, this is our first test chamber we're seeing.
Yes. So, this is the first test chamber we designed. Um we have two test this test chamber is what we call a chamber traveling mode. Um
so other modes we have 3D views within uh like that we're playing within Unity. This one is actually video based assets where we play follow on clips depending [music] on the shots you make. Uh so this was all designed in the actual level editor for Portal 2 uh which is called Hammer. And the idea here was to create a mode where uh you just kept going up and up and up and up uh and then did a giant fling. Why we call it the big fling and that's our goal. So it took all of the upwards moving shots ramps followed by the faith plate to jump across. Now I'm going to try to cross the hard light bridge which I can do either here. All right. So I can shoot the portal here and then fail. A that did not bounce. [laughter]
It's okay. I I made the hard light bridge. So that's one of us was able to show it off.
Uh if in that mode, if you fail to hit the hard light bridge three times, it'll actually uh reveal a shortcut portal.
Oh, interesting.
So that you can skip the hard light bridge if you're stuck on completing it. So that's something. Yeah, that mode's cool. It basically allows you to use every single uh physical feature. It uses the the faith plate jump. It uses the loft. It uses the hard light bridge. It uses all the ramp, all the lift ramps. So, it's a pretty cool mode from that perspective. It uses the kickback as a portal. Uh, it's one of the times we use the kickback as a portal.
Oh, cool.
Um, you ball saved.
Oh, I do.
I thought I failed.
I want to try and avoid those turrets. All right, the shortcut is not the drain, Stephen. All right, so Kevin just locked one ball for uh turret multiball. Uh and you can you can actually now see the ball that he saved is located just below the status window through that grading. You can see the virtual ball. It was dropped into there. So you can see that he has one ball locked. That's a little uh
place where you can tell what's going on. There's also a number next to it, but
numbers.
I don't look at the numbers that says one of three. I look at the fact that there was a ball physically located under the grading.
Gotcha. Okay. Nice. Cuz I was all about trying to get as much like visual assets that made it feel like the screen is part of the real game as we could. There we go. A kickback. Bam. Skillshot. All right. What am I doing? Let's hit a ramp. That's not a ramp. I shouldn't call my shots cuz I'm [laughter] I should just let it happen because I'm clearly not making them. There we go. Objective complete.
You may want to try and avoid those turrets. Nice.
Inlan's uh award you qualify your mystery award. They spell out cake, but I I haven't gotten cake yet. That's weird. [laughter] I've heard that wise. And unless you go to your booth at a show, then then there's for real cake. No.
All right. So Kevin's lit his second lock at the turret control center,
but I have the ram the uh the thing.
He has the the elevator up, blocking half of it. You can actually sneak it by, but I wouldn't recommend going for it. You could dismiss the elevator by either shooting the right orbit or by starting a hurry up.
I'm going to go test.
All right, so we're going test number two. Encouragement be a discouragement.
This one This one I haven't quite figured out yet. So, we're when Ian was asking me, "What do you want to know about the game?" I should ask him about this one. So, I'm I think if Tell me if I'm wrong. I have to hit the spinner three times.
Uh, hitting the spinner turns the cube,
right? And you can sort of see in front of the turret control center, there's a number, uh, laser receivers, and each time you hit one of those lasers receiver, it will dismiss itself. And so to open the exit, you need to dismiss all the barriers,
which is equivalent to making the laser go around three times. And that depends on how well you hit the spinner.
Okay.
Um, so that's sort of the what controls the laser.
Okay.
And then you're also summoning both you're summoning turrets who are being like taught encouraged.
It's a team building exercise. That's why they're sitting in chairs. Um, [laughter] and you sort of had two goals. One is to collect the things that aren't turrets [music] before they get destroyed by the laser and to destroy the turrets with the lasers. Okay.
By using the thermal encouragement beam [music] or thermal discouragement time. [laughter]
Um
yeah. So that's why like this game is especially if you're a Portal fan, it's a great mix of like straightforward kind of pinball modes which are the test chambers and also you know some other test chambers which are uh more portally and puzzly. Oh, let's see if I get the cake. Cake.
You're definitely getting the cake this time. A
I got a super [laughter] spinner.
Spinner threshold one. Super spinner engaged
cuz I've been hitting that so well.
Well, that wasn't a huge super spinner. What's up, digital Jedi? All right, let's just get this kickback completed. Oh,
that's going to come back. So, because that was a kickback that didn't make it around, uh, it has a nice, uh, compensation for it.
How polite of you. get my ramp out of the way before I start my multiball.
Multiball.
It came back.
It came back because I don't know the rules. [laughter] I needed to do that in a different order. I forgot it. Faith plate's always going to lower the ramp if you don't stack it with one of the other multiballs.
Gotcha. Okay.
I think I don't know. I because it's better that way.
Well, it gives you one more ramp to shoot to build up the big play, right?
All right. So, because I got the a jackpot equal to the number of balls I had in play, which is two, cuz I drained the other one. I've now upgraded the difficulty. So, my faith plate is no longer lit. Um, and I need to Oh, that's going to roll off. hit a ramp to light the base plate and then it goes off and then I have to hit another ramp. So, ramp base plate
jackpot
and drain feel bad. You had a ton of things.
I don't want to play three cuz I want to leave some of the mystery of three. [laughter] I don't know if I should explain three or not. [laughter]
I say we just go forward. No need to be fancy or clever. It's really not my thing anyway. Uh, so this mode, the the sort of concept of this mode was to make a really really long mode that required Nobel Prize a whole lot of shots to finish
and then allow portals to be used to make the
more shots than anyone want to hit
uh an option to shortcut it.
Okay. Uh, so there's 11 rooms to go through and you can shoot one at a time and make 11 shots to get through this and you get fewer and fewer choices as you go on.
Um, or right now in this particular room which you can see in the legend how what the biggest shortcuts are available. I have a a portal that will zoom me four ahead and one that'll put me two ahead.
Okay.
Um, so if I hit that I hit the four times. I hit the two times but then I flooped into the four times. [music] So now the faith plate is lit as a orange portal which if I hit that
we're flying.
So now I'm distance seven.
Okay, nice.
So I skip forward and I hit the blue. So now I can scoot there to get two ahead.
Yep. So now you're five.
And this room, this particular room which is five, doesn't have any shots to move forward. Okay.
So you have to use a portal to get out of here. Player one.
Oh, that's me. I'm player one.
You're player one. I'm player two.
That's right. My your score score was higher. That's why I was like,
it's been fun. Don't come back.
We did it. All right, let's play some more Portal. Cheers, mate. Regie here. So, [music]
let's play six.
Okay.
So, you can select your mode with the That's five. Six.
I was almost there.
I'm trying to play pinball, too.
With the white buttons, you can uh select your mode. So, if you have a favorite mode or if you uh if you happen to have a good multiplier and you think there's a valuable mode, uh you can do that.
Greetings. I'm ready.
So, the game has a ton of just
random evaluation call outs. [laughter] Um, during Portal 2, they actually play during the credits. Oh,
okay.
Uh, and so every time you get your bonus, uh, GLaDOS plays randomly one of those.
You want to try another one?
Like personality traits.
Yeah.
So, the long bathroom breaks.
Okay. I don't think I heard that one before, which is great. Like, you don't want to hear the same calls too much. We're just getting more.
That had more spin than I expected it to. Oh yeah, this one's cool.
Yeah. So, the idea behind this mode was we have stuff on the lower play field, so let's bring the walls up like we do in many P3 games, uh, but actually take advantage of the fact that you have stuff on [music] the lower play field. And
so, the idea here is that
you trapped yourself. Well, and and from a portal perspective, when you're trapped, the way you would do things
down
is you'd figure out a way to get the portal gun to get you out of being trapped. So, we fire the conversion gel, and when you shoot the conversion gel, that makes the wall able to open as a portal, which sends you up to
wondering how you could annoy me with
And then the mode itself makes you use all three types of gels to get out. So up in the loft, you're you can deploy the acceleration gel to build up enough speed to make the jump across the pit, or you can do it naturally by looping it, which Kevin just did. Woo! So he now jumped across. So now he needs to escape using the repulsion gel. So he needs to hit the gel tube on the right, which is the side targets, which are flashing and indicated on the playfield.
See them filling out there? Yes. So, there's four valves that he has to turn.
Come on. Do it. There we go.
So, let's get
three of them. Needs one more.
There we go.
So, now the ramp will lower. And he needs to hit the ramp to kickback out of here.
There we go. And I love this actual like so it catches the ball on the wall
as it kicks back around, which I think it's cool. It's got this like satisfying kinetic feel to it.
We did it. We completed a test chamber.
We completed a test chamber. Escape viscosity.
That's a good name. [laughter] shoot pretty good.
All right, we got another turret multiball block ready here. Let's see if we can get it. Go. Oh, those timeout, right?
Yeah. time that it once the ball is destroyed, it times out. It sort of like the the turret. Well, you'll see the laser as it's trying to lock onto the ball and uh once it locks on, it'll start firing and then once it blows up,
okay,
the it goes away. And but you can always just it's always one shot away from restarting. One dangerous stand of target.
What could go wrong?
Weak, tired, and apprehensive.
Next game, I'll try to go for that. Although whether I can hit your turret control center is a different question. Uh what haven't we played? We haven't played [music] four. Ah. No,
you're making this harder than it needs to be mystery blah blah blah. Oh, 2x bonus. Okay.
All right. 2x bonus. So things that contribute to your bonus are objectives completed, longest, largest objective stack, uh draining, [laughter]
um the items which are cameras, cameras destroyed, radios found. We haven't talked about searching yet. I'll talk about searching next time we get into a test chamber. Um there are sort of side objectives in all of the test chambers. It's aerial faith plate multiball.
Go Reggie.
Faith plate jackpot.
2x jackpot.
All right. I still got one.
You still got them all. That's how not to play Beyblade.
Oh, but you got your two X,
which isn't very big.
That's right.
But you 2x.
I do exit. That's right.
Yeah. [laughter] All right. One is locked. Chris,
are you trying to summon Goran with Topper Talk? What's going on over here? Ah,
no.
I honestly never thought we would need to track how many times you died in the hub. It's me again.
What's up?
Probably fastest uh completion.
So, we we have speed speed score speed runs for all of the modes.
Nice. Okay.
Hi, I'm Richie. [music] Team building course.
All right. Let's try to get a turret multiball.
Okay, so we want to hit dangerous standup targets.
So, yeah. So, you have to hit the target beside the spinner, which is marked with the little graffiti. Uh, on the playfield, it's marked with the graffiti turret.
Show you that it's the turret shot.
Now, you take the turret control center, which is the strobing red shot,
which you can only get from the uh right side. And it's
can be tricky.
It's not as t like it's more of a visual distraction.
Yeah. Okay, we got one.
Got one.
you know when you get all for stuff down here on the B3 and that's what happened.
Tired and apprehensive. Well, this one's the total. So if you want to be able to stack
rich is the name and building push
your turret multiball.
Okay. Yeah, cuz otherwise it's going to be real hard to get up there and push it.
Yeah, you could push it during the multiball by hitting the captive ball, but it's easier to do it beforehand.
Okay, that makes sense. Uh, the upper playfield. Oh, you mean the the extended module. Is that what you're talking about, Zenfan? The the stuff down lower on the playfield.
I want to try and target.
So, yeah. On the um on the extended portion that's closer to the flippers, there's a spinner. There are standup targets. There's a ramp that goes up and down. There's a kickback uh diverter. Looks like you need to grab it.
Two return lanes. Anything else?
I think I think that's everything. I think they crammed a lot on there.
Oh, and the hard light bridge that you can shoot it across.
Imagine wanting a cube for a companion. I never All right. I was going to try to So the kind of theory motivation, the thematic integration of this mode is that uh much like in Portal one, the companion cube level, you had to grab the companion cube and carry it all the way through to the end.
So this idea was to try to create something that felt like you were carrying the companion cube through it and gave you a reason to have it. So within the world that's presented here, I know I'm not playing pinball, I'm just talking. Um, I can't get through those portals because there's a hole. There's a gap here and there's a laser that will kill me if I was to walk into it.
Okay.
So, I grab a companion cube and now I need to throw the companion cube over and it will activate one of those switches that you can see through the portals.
Okay.
And that will raise a platform for me to cross with.
Um, so I do that
and I drain. [laughter]
Get you can get another cube, right?
I can get a second cube. So, I'll try again.
So many.
So, there we go. So, I threw the cube through and activated the hard light bridge to the center. And now I can follow the cube through. So, I follow through. I pick up the cube. So, now I have my two balls back.
Well, cool. Now, let's go.
And I failed. Um,
so I ran out of cubes [laughter] partially cuz I was talking. I'm going to use that as my excuse.
Yeah, that's right. This is the only mode that you can
fail and exit successfully.
Okay,
so I have an egg X. I didn't pass it, but at least I got out.
Um, it's a fairly safe mode. Yes, cuz there is an upper play field too in the back left corner of the machine. So, I wanted to make sure we were talking about the same thing. the the little mini playfield up there has a flipper, targets, orbit, and the companion cube, which you can move back by smacking into it.
I think I think that's all the things. There's a lot. There's a lot on this game.
Long bathroom [music] breaks. [snorts and clears throat]
Indeed. Indeed.
All right. Push. Push cube.
All right. Here we go. So to push the cube back against the upper playfield,
you need to lift your left ramp.
And how do I do that?
Uh, shoot the left ramp.
Okay, I will try to do that. So, when you're in hub, uh, besides some exceptions, which are well, [laughter] moderately complicated to do with the kickback, anytime you hit the ramp, the ramp is likely to lift.
Okay?
So, all three ramps will lift. Um, whether the other ramps stay up or lower when you hit the other ramp depends on the state.
If you're going upstairs, use the upper right button to flip. Auto retracting stair [music] system.
Oh. Oh. Hit the cube. Hit the cube. Oh my god. That's cuz if I was trying to hit the orbit, I would have screwed it up. But that's how pinball works. Uh, so when the bar on your status displays yellowing,
then the ranch will stay up. And when it's blue, the rants will lower.
Okay.
All right.
So before you start that,
I want you to turret.
Okay. Just like that.
Yeah.
And boom. Like that.
Oh, just like that. And now you can hit your face plate and bring that in.
That's how you pinball, ladies and gentlemen. [laughter]
So turret multiball. There are four turrets on the playfield. One is the big mechanical turret.
Uh the other two one are on the two side targets and the elevator call button. And in uh faith in turret multiball, you're trying to knock over those turrets which will light a super jackpot at the turret control center.
I just want to acknowledge that that was a super duper jackpot. Everybody, [laughter]
safety cube.
Oh, you got all three cubes. Stacking. Stacking hype. [laughter]
So, this gets a little chaotic.
Yeah, it does.
Pinballs.
If you like pinballs, do this.
All right. So, hitting that jackpot reset all of his turrets. Not that he can tell what's going on.
I am. This is all strategic, ladies and gentlemen. Oh, you got your super jackpot at the control center.
I love stacking those three multiballs. It's really chaotic. [laughter]
I don't know if it's a good idea from a score perspective.
It's It's good from a fun perspective,
but it's good from a [laughter] fun perspective.
2x bonus multiplier.
That might be good. I might have some bonus. I'm going to super spinner.
That'd be great. I will try to. That was like half a super spinner. If I could just tip it over.
I honestly never thought we would need to track how many times you died in [music] the hub.
Almost got cake.
I was It was right there.
What ball is this? Ball two. Spinner threshold two. Super spinner engaged. Seven spammer. That's what I was trying to do. [music] Oh, wait. I think I just Oh, that was not what I wanted to do. [laughter] Waddle over to the elevator and continue the testing. Nice.
All right. So, this is the other mode we haven't seen yet.
You shoot the lit things to move those panels. Something
Yeah, this one's tricky.
I mean, it's straightforward. You shoot the lit things to move those panels, but he told you exactly what [laughter] to do. I'll just save the safety information about the dangerous test we're about to do for acid.
So, I typically try to do the yellow first. Is that right?
No, that's exactly wrong. [laughter]
Okay, that looks better. Shoot another one.
Oops.
That did the good thing we did earlier. Hey mate, I think you might want to try going up to the left there.
Ah, see I'm just telling you what to do.
I'm just hoping. Okay.
Ah, [laughter]
it was not that.
It was not that. So, yeah, I don't know what to give away with that, but some of the shots do more than move the panels. [music]
Okay,
this was a
player two. Fire.
I'll put it in for you.
Oh, hello. My [music] name is Reginald, but you can call me Reggie. Everybody does. Okay, for this one, you just keep going up and up and Oh my, that's quite high. Lot of myself, but don't worry, you'll do great.
It says this next test was designed by one of Apertur's Nobel Prize winners. It doesn't say what the prize was for. Well, I know it wasn't for being immune to neurotoxin. Okay, the faith plate. You know what to do. I'll close my eyes for this bit.
Excellent. Thank you.
Just keep going up. Don't look down. All right. What haven't we done? I mean, mod seven, which I don't think I'm going to get to today.
Yeah. No.
Hi, I'm Reggie. Team building core. I think I've done all of the objectives, but you may want to try and avoid those turrets. Oh, well played.
I didn't want that. Hurry up. From here, we transport you to the new testing course.
The reflector is on the spinny place.
Oh, good. Okay. [laughter] I'll just save the safety information about the dangerous test you're about to do for after the experiment.
There we go.
So, yeah, shooting the Yeah, you can shoot the spinner throw and now you go no hole.
So, as the laser hits the flippers and the slingshots, they go no hold and no fire for a little while. Um, if it stops on them, they'll stay no hold for the duration. So, be careful for that. Okay.
Oh, grab that. It can't be trained using the beam.
No.
So, in every chamber there's uh items you can find. So, [music] on the spinner target right now there's a a telephone in the chair and you can collect that and it's an item of questionable worth, whether it is worth anything. It's worth points um but it's questionable as to whether it's worth anything else. Um, in that mode you can also your goal is to collect the items and destroy the turrets. And there's a special well, yeah, special point jackpot if you get all five turrets.
Okay.
Out on the screen at the same time. And then
you're wasting my time.
Once that's pretty That's pretty good. [laughter] Oh, come on. Faceless safety cube multiball is ready.
Oh, my multi bow was ready.
You're making this harder [music] than it needs to be.
You may want to try and avoid those turrets. So, as far as the objectives in the hub are concerned, I think we've like incidentally shown most of them except for [music] [laughter] um except for the two kind of longer ones uh which you mostly get by accident. But um let me see what I can do about them. [laughter]
Okay. So what are those?
So these two ones on the right, the one at the right on the top with the person running through the portal is all portals. Okay.
And the one on the bottom is all targets.
Oh, interesting.
All targets is easier to explain because you just have to hit all the targets and they're indicated with yellow arrows. You can see the progress. I need uh four more. There's four. You can see the four side
that are still. Yeah. Okay.
So, I need four more targets. And if I look at the play field, it's it's so that all targets has a yellow border.
So, that means it's yellow inserts that I'm looking for. So, I can see that back there there's [music] a little person running and hitting buttons pointing at uh that standup target at the back.
There's two in the upper playfield.
Yep.
That are yellow. And the elevator call button.
Okay.
Is also yellow. So, those are the four I haven't hit. And then all portals is the [music] you have to go through every one of the portals within the hub mode to collect it.
Okay. All right. Yeah, that seems dope. [laughter] Continue the test.
So, I'm going to try to get my targets up in the loft.
Button to flip.
or I'm going to go into a mode
test chamber. Okay, let's go.
Test chamber. Let's see if you
I totally was like I'm going to move the panel. [laughter]
You know what? You'll figure it out.
All right.
So, within the test chambers, as I said, there's Two other side objectives dangerous tests that you can do for after the experiment.
I think we have to portal up to the left. Your left. That's my right.
So that's the one right
objective which is to destroy the camera. Uh within these sort of staticky modes, the camera will be in one spot. It was on my side targets.
Okay.
Um I was going to try to cradle up and point it out, but I destroyed it by accident.
Okay. Um, so that's the camera. There's one camera to destroy, one or more cameras to destroy in every level.
Okay.
Um, the other sort of side objective you can do is searching. And searching is looking for the items of questionable worth. And you can sort of see on the status window, this mode has I think 11 searches you can do.
Oh wow.
A lot. [laughter]
Um, and so the searches are indicated by that blue eyeball.
Okay.
So if I was to miss
Okay, that looks better. Shoot another one. and drain, then I [laughter] would stop my explanation. If I'd hit that target, I would have got an item and then it would have moved to a different place.
Okay. Slicing pinball. Uh, you hit the thing next to the thing you're trying to shoot.
It's been fun. Don't come back.
Hello there. Rich is the name and team building is my game. Let's collaborate the heck out of some science.
From here, we transport you to the new testing place.
You're going [music] upstairs. Use the upper right button to flip. So, the other thing you can do is to do your momentum jump, which once your cubes pushed, uh, if you build up speed by hitting the loop, that's a momentum jump to the lower level, which is good. Uh, he knew he was going to get that because the arrow was yellow.
Uh, if the arrow is red, it will go to the pit. If it's yellow, will go to the lower landing zone. If it's green, it will go to the upper landing zone. Uh, but on your first level of difficulty for the objective, lower landing zone sufficient to get the uh, objective complete. Yeah, I did that right on Q3 [laughter] bears.
And each of the objectives after you've completed them within the hub, you continue to get like
perpetual bonuses. So like you can still get loop combos after you finish the loops. Uh, you get a perpetual loop combo and you can keep building that over and over again and it'll just award points. It doesn't award objectives.
Okay.
Why they abandoned this course?
Too deadly.
Just hit the stairs and we can get on with it.
Coming back. That's coming back. So yeah, the other thing each of the status windows uh [laughter] and the tutorial videos that happen on the elevator ride in so those are all kind of inspired by
uh Portal 2 puzzle makers. Um, so Portal 2 has a
user community created levels and you can use Hammer, which is the level editor to do complex levels, but there was also the ability to create your own smaller puzzles using a simple UI. And there's this really cool graphical element within their editor where they had these isometric views of a graphically simplified version of the level um that you could see within the editor. And so those status windows are all inspired by that orthographic view.
Oh, cool. Nice.
That's theme integration,
but we just love the way it looked. [laughter]
And so we wanted these tutorial videos. And the tutorial videos tell you everything you need to know about
in like 10 seconds.
Uh if you want to pay attention and learn, right?
Um
All right.
Okay. It appears as if we need to make it.
So, this level's searching to the end
and it's radio and camera are unique. So, there's a search in every room.
Okay.
Normally, whether you get the radio or not
is random. In this one, my radio, I can actually see on the status window, okay, where my radio and where my cameras are. So, I can choose my shortcuts. So, actually, this is the room that has my radio. So, I know that if I miss the right ramp, [laughter] if I hit the right ramp, I'll get my radio. So, you can kind of strategically decide which rooms you want to hit along the way.
Consider taking the portal to save [music] some walking. One step and the next gets you where you're going. All right, it's cradle. I think I can backhand that.
Oh, walking right. Nice. [laughter]
Mark did a great job on these.
Hearing all the extra Reggie call outs is great when he when I got the full module. So, I'm in my no exit room.
It's time to portal.
It's the name of the game.
Hey, a portal.
Boom.
No. [laughter]
Cake. Cake. Cake.
Cake. Cake. Uh,
performance review.
Always very exciting to get your performance review. Hey,
two for one.
[music]
Oh, no.
Nice.
Two orbits.
Oh, we'll get there.
All right, so this is the one away room. It has a roving shot.
Nice.
Oh, I was too fast.
Oh, too fast.
I thought I timed it perfectly like a champ. All right, I will backhand that shot.
There's a little gray spirit.
Just like that.
Success.
So, I got three searches. I got my radio and I got one of the two cameras.
Nice. Spinner one. Super spinner.
So, this room is all about the [music] gels. And it looks like you have to use and
Steven did an amazing job on these tutorial videos.
Oh, he did all these.
That's awesome. Yeah.
I provided him with basically stills of the room and then he put together all of these things.
That's awesome.
They're amazing.
You trapped yourself. I guess that's it then. Thanks for testing. You may as well lie down and get acclimated to the being dead position. If you were wondering how you could annoy me without failing a test, now you know.
So, in this room, your items pop out of the portals.
Okay.
So, you can see I've had two portals open and that first item popped out of the first one and now there's a potato that popped out of the second one.
Okay. And if you get all five, you get an item on each each spot. And you get them actually using the tracking. You can get them even when the portal's closed. You can claim them. So, this room actually uses the screen tracking. But I'm not going to try to get all of them. I'm just going to try to get through it. And I'm going to wait for it to move one more. Now, we're going up to the top back.
Oh, okay. So, I missed. I didn't have enough speed, so I went into the pit. But it sprayed orange gel down on the bottom.
So the next time I go through there, I'll be accelerated as I go through the portal, which means I don't have to build up speed. I will just start with enough speed. And if I was to have actually hit that shot, [laughter]
but only if you go through that one scoop, right?
Yeah.
Okay. And then if you hit the two targets in the upper play field, I'm playing with my food here. So now I've sprayed another one. [laughter] Uh orange. Um yeah, if you go through if you hit the two targets, it will spray the entire upper playfield orange. And then you're guaranteed to make the jump if you
There you go. Ah, it's very early on the little tiny flipper. Oh. Oh,
my again used to my playfield.
Yep.
This is very doable.
I mean, at this point, I should probably just finish my wall, [laughter]
right?
You're very close.
Cuz I only have one uh one gel left to spray. Might as well go for it. There we go. Boom. So, I'm going to let that last portal open. Oh, look, a radio. It's like I knew that was going to happen. [laughter]
Oh, nice.
Do it again.
I swear. I swear this is easier than I'm making it look. Oh,
you were just demonstrating uh what happens when you got all the walls.
Which I didn't do.
Yeah.
And I missed the upper hole a lot.
You did. [laughter]
You got so many loops.
I did. Your loop is way easier [laughter] to hit than mine. And I love the I love the gel animations in that mode. They're so good.
Again, if you're familiar with the theme, it's Rory did an amazing job on that particle system and it looks really cool. That's two.
All right. Where we [music] at? We're on ball two. Do I want to get greedy? Yes, I do. So, I need to hit the cat the ball one more time, which is the yellow arrow on the right there. There we go. So, now I need to hit the little target on the lower left part of the playfield here before the ball gets across. And I missed it. Oh my god. Very good. There we go. Nice. All right. Now, the middle. Oh,
so that was like when we created that was kind of inspired by missed multiball.
Yeah, you get the vibe of it for sure.
Yeah,
but you don't hit the ball, you hit the uh
Yeah, we we originally talked about having you hit the ball using the screen tracking, but there's some very technical reasons why we didn't want to.
I also like that it's it's using the physical target on the lower play field. That's like another cool thing that this extended module could do.
And then when you miss the hurry up and the ball hits the switch at the end of the excursion beam and falls. Uh we really wanted people to like get confused and think it was a real ball and try to flip it.
I don't know if anyone ever will, but that was our goal.
I like it.
So now I'm at phase two where I've got to Oh, okay. a ton of
Never mind. [laughter] Try and avoid those tourists.
Oh, so much momentum. Speedy thing goes in.
Oh, so Kevin just completed his all targets.
Oh, look at me. Sometimes I wish I could jump. So he's completed ramps, targets, loops, [snorts] and yeah, you completed ramps, targets, and loops.
Okay.
And you're at level two on momentum jump. Oh, and kickback. You've completed kickback as well.
Nailed it.
So, you have like a two and a half, 3x multiplier on this mode. Something with
Let's see if you can figure this out cuz I'm not going to explain it to you. [laughter]
Watch me try to figure it out.
Require me to warn you that this next test chamber is looking pretty good. Is that correct or no?
Well, they're not. [laughter] Well, so but you saw it happen, right? So the ball turned the panel.
So it turned the panel and now the ball is making it to the second.
Hey, that moved a portal.
So if you listen to what Reggie said,
that moved the portal. Okay,
so now it's bouncing around like this,
right? But so two things happened. It did move the panel,
but it also moved a portal.
Okay.
So if you look at where the portals are
over here and over there,
right?
Okay.
And Yeah. So
like this maybe. [laughter]
Yeah. So each panel corresponds to a shot and those shots are marked.
You may notice that two of those shots are not visible right now.
The red one and the orange one.
Yes. [laughter] So I want to move the portal to where I can see them.
Maybe.
Maybe. Okay.
Roco, what's up?
Yeah.
What good is having the guy that programmed the game here if he's just kind of like, well, maybe maybe that might be what you want to do.
Uh, what's going on? Uh, all right. Let's do faith. Let's do companion cube.
Okay,
I did poorly this last time.
Companion cube. It looks like you need to grab it and carry it through to the end. I'll make sure
what's going on in that little black area.
Huh.
Let's do some tests and see what happens.
Imagine wanting a cube for a companion.
That was fast.
That's coming back, so I don't need to worry about it. Still in my initial mode ball save.
Well, go on now. Let's go get that very attractive [snorts] cube. [laughter]
Easy, Reggie. Easy.
Ah, that's okay. I just lost a cube. It fizzled, but I can get another one.
I could complete the task. I'm sorry. That is one attractive convex regular polyhedrin.
So we very much we want like in the game there's very much a Wow, look at me. Look at me looping for days.
Uh in the game you very much end up
Oh yeah, I'm going to just
What is this?
Boom.
Monsters [laughter] is part of the test. They are no more important to you than you are.
Like you build up a in the lore, you build up an affection for the cube and and Ratman built up like a big affection for the cube as a comic um for before Portal 2. Um we didn't actually think that the player in a very short mode is going to necessarily like believe that they built up a connection with the cube. So that's why we decided we'd make Reggie [laughter] have a like attraction to the cube and a surprise attraction to the cube and kind of built it around like geometry jokes.
Reggie likes what he sees.
Yeah.
Yeah.
But but Reggie's like surprised that he's attracted [laughter] to this kid.
I honestly never thought we would need to track how many times you died in the hub. All right. Uh, what's it says? I've never heard of any issues with the screens at all.
Nope. I mean, I've had mine for 5 years now. Play played the heck out of it. No issues. See if I can show Ian how to do this one.
Head down to the pump [laughter] station and use the conversion.
I was trying to get the radio.
Oh, okay. room. [laughter]
I'm going no radio strat safe to drink. Won't be giving this advice again. Just talk that way.
I'll just save the safety information about the dangerous test you're about to do for after the experiment. [music]
And so all of the modes work without the extended module installed as well. Um,
yeah, I will eventually do a stream without it just so we can see the differences.
Yeah. So, this mode you obviously don't have the ramp, which is your final exit. Um, but we reveal another portal shot for you to get to the virtual kickback. Um, for the exit, the you don't have a spinner, but it's not actually the spinner that's registering the shot in this. It's the scoop anyway. So, this mode works. equally well with both modules.
The narrator, he in fact did not show Ian how to do that mode. All right, let's see if we can big fling.
The sign says big fling. That's a weird test. I mean, my type is more round and metal. I'll see it. Head to the top and let gravity do the rest.
All right, I want to do my big thing.
It says this next test was designed by one of Apertur's Nobel Prize winners. It doesn't say what the prize was for. Well, I know it wasn't for being immune to neurotoxin.
I love that call out.
Faith pl, you know what to do.
All right, I'm officially no longer paying attention to you.
Oh,
it's okay. It's okay. Still good. Still good. Still okay.
Still okay. Still alive. All right. Totally planned.
There we go.
Too early. Way too early.
Not doing it too early is the trick.
Yeah. You get like panicky about it.
Yeah.
There we go.
There it is. Boom.
No.
I wanted to show the cool using the kickback as a portal.
I wanted to see it.
Those two pretty good games. This is you. Oh, I got I got you.
It's weird cuz my name's in the high score tables already.
I know. [laughter] I noticed Jerry was not in the high score tables. Is that a strategic decision?
No, I thought he was, but I don't know.
Maybe he's not. Well, maybe he's usually he's usually number one.
I think I put Steven number one.
I like it. I like it. He deserves to be number one. Number one in our hearts.
I like
You can't give up now. All right, I think we should at least one game of bird watcher out in the portal playfield. Okay, we can play a little more Portal before then, but the chat was asking for it.
Oh, hello. My name is Reginald
cuz uh Ian also uh developed bird watcher which uh he just released an update that uh adds support for portal in a whole new area, new birds and so we'll we'll show a little bit of that too.
You may want to try and avoid the
we got to stick around. It was uh an interesting it was interesting to go back to my code [laughter] after working on Portal. Um
it's also interesting to like I would say that the module driver for this game was in really good shape for third party developers because Michael had done the work to get it working for Elemental.
Okay. Um, so he kind of fleshed it out with elemental, but there were still a couple things I had to work through. Um, but it's in pretty good shape. Um, but yeah, it was interesting to kind of go back to my own game after a while and be like, how does this work again? [laughter]
I designed things with my last big update to make adding new birds easier.
Okay.
Uh, there's still Oh, that was fast. [laughter]
Don't shoot that. he'll kill you.
Um, but yeah, it was uh definitely an interesting experience. It worked out pretty well. Like it wasn't that much work, but it's a lot of time to [music]
get the models set up, get the sound effects, get all the visuals. Uh, so and it's not exactly
the most fun work. I don't for me. [laughter]
Right. Right.
I want to try and avoid.
It's fun to play though. So, as a player, I I thank you for it. I'm happy with the update and I'm happy with how and it's not like it wasn't that bad. [laughter] I don't want to make it sound like oh that's mean.
No,
no ball.
No, it's not safe. [laughter] So yeah, one of the second mark characters is the announcer, which you do hear in a few places in the game right now. We I don't know if we'll add any more. We have more call outs recorded. Um that I think might be useful to get in, but right now the super spinner engaged call out is our announcer voice.
Oh yeah. Okay. U the announcer's used in some other places as well. But yeah, that's one of the other marks.
Okay.
Whether there are any more Mark voices or
to be revealed
to be revealed. [laughter]
Uh, wow. Okay. What am I doing?
I have started no objectives here. So, I want to Oh, you left me a ball, so I can't loop up the middle.
You're welcome. Seventh chamber. I mean, maybe I would like I I I was hoping I'd get to the seventh chamber, but I'm not feeling the spinner as easily as I would need to to get there. [laughter]
Oh,
did we explain how to get to the seventh chamber? Do we want to?
I didn't. I don't know if I should or not.
I mean, everybody's saying hit the spinner. So, there's there's a
So, hint, hit the spinner. [laughter] So, you'll notice that um
you should or not.
Let's just say that on the status window you have cameras, you have radios, and you have Ratman handprints. Kevin's Ratman handprints are at one right now. And and the spinner has like a Ratman handprint on it. So that's something.
And I can do it during multiball. So
yes, you can. You can do it during modes. You can do it during multiball.
Nope. That's why I keep for changing what I'm focusing on.
Oh, we're almost there. Spinner threshold two, super spinner engaged.
So when you get to every 100, you activate super spinners. Um, and it gives you sort of a point hurry up mode. Uh, similar to the final resistance spinner mode. So now I start at 200 and I build from there.
Yeah. Not dangerous at all if you miss.
[laughter]
So Kevin got the 200 on his spinner.
Two handprints. [snorts]
That's true. You can you can rip the right orbit and get spinner counts, too.
Yes,
that one. See how I ripped the right.
Yeah, [laughter] just like that.
Just like that. Totally nailed the right orbit.
Uh you can also get some You can also get spinners from kickback.
Oh yeah, that's right. Three ways to spin the spinner.
That's a I don't know.
It's always subjective, right? like better than what your opponents are scoring if you're in a cut tournament.
I feel like if I hit 10 million, I'm having a pretty good game.
Yeah. Like there's things you can do that are worth a lot. Like there's a shot you can set up for 32 million points. [laughter]
Why don't you do that real quick?
Just real quick. Let me super easy to do. [laughter] Dog.
Breathe with mouth [music] open.
Breathe with mouth open. Wow. Rude.
Seriously though. Goodbye.
All right. Do you want to try to hit spinner threshold?
I would like to. Yes.
Okay. Let's try to hit spinner threshold.
Greetings. [music] I'm ready.
My high score is 69 million.
You may want to try and avoid
at home, My spinner's also a bit of a cheater spinner. Did [laughter]
you use yours up?
Yeah, mine mine's a little too good.
I'm going to try to lower the scoop.
Yeah. So, you can dismiss the scoop by hitting the right orbit.
It didn't go all the way around.
You have to hit it better than that.
Or you can start an objective hurry up. So, if you were to hit a loop like that, that would get rid of it
because we didn't want people to miss out on their objective hurry up by accidentally starting a chamber.
That makes sense. Shoot the spinner that clean. There we go. The mic on this side is positioned such that I cannot see the spinner. [laughter]
We're at 69. little backhandle spinner
maybe.
Yep. Okay, we're at level one.
So, if I I
You can't build it while you're in this. You're scoring points.
So, I'm just going to
time it out like a tournament player.
Time this out. Yes. But it it counts down really fast. So, it doesn't
It counts down fast. It's while it's spinning, it doesn't countdown.
Um
there's actually quite a lot of points in it, too.
Right. So, if you're going for points, don't do that. But
ah well it carries.
I got the level one at least. Level one. Okay.
All right. Let's see if I can do any better.
Or as good
team building. You can call me Super skill shot.
Oh shoot. [laughter]
Tiny slingshot. All right, that was a good one. Oh no, I came back.
Came back. Back hand. want to try and avoid those turrets.
like half.
So tickling it's good cuz it stops the
the timer.
Oh, nice.
So it gives you more time to
Boom. All right. Just needs six more spins. [laughter] Don't tell them wise. Don't tell them.
There you go. Boom. All right. So, that's my first Ian met my my goal that I set. So, let's see if uh he can surpass me and get to 200. supposed to be a P3 pass. That was supposed to be a post pass. P3 pass or ski pass. Does your ski pass very well? Um, it can. Yeah, if you got enough momentum on it. I can't hand. Nope. And how clean my uh flipper rubbers are. They're clean. They uh they get stickier. I've almost decayed down to nothing. So, we'll be restarting our spinner build. A
boo. All right. Starting ball two at 100.
Well, it's starting to mouth open. So, we're focusing on the spinner like in hub, but generally you'll get some of this just by playing Um, if you play
like multiballs and stuff,
well, the gel mode, you're shooting the scoop, so it's going through the spinner.
If you play uh encouragement via
discouragement via encou encouragement via discouragement,
uh, you will get spinners through that, and you'll usually get some thresholds.
Team play the spinner build. Oh, that'd be a good idea. Bang. I don't know why I was trying to do it on the fly.
It worked.
Oh.
Oh, yeah. You
kept it going. Big rip. Boom. That should give me a threshold.
Mystery blah blah blah blah. Cake.
Let's go. K. Oh,
big points. Points. I don't know how many points that is. [laughter]
If there's anybody that you know.
Oh, it would be Michael.
Michael, how many points? It's big points.
That was not a build. Be nice. Be nice.
All right. So, now
he says they're big. [laughter]
Can confirm big. more than medium points, less than humongous points. Thank you, Stephen. We appreciate you.
All right, so that's been into the elevator count.
I'm like at 45. It'll pause it during the trip to create a more effective team. Mhm.
So should be 48 coming in here.
See what happens.
Now the no holdness of this.
Oh yeah, that that's problematic.
That also helps grab that before the beam hits it.
To train it
counting down though. I'm going to lose my spinner. I think
if you want to leave, just drop the barriers and [music] head for the exit. So, I collected my item of questionable worth by hitting that target. came through there faster than I was ready for. I was trying to There we go. Get some that way.
That's
You're just blatantly cheat [laughter] just calling you out there.
I mean,
I'm trying. Glad you
fail at this. It isn't even a test. All right, I have a mystery lit. That's for me to think about for no particular reason. Uh-oh, that's not coming back.
This isn't O. So, a little pro tip. Pro tip on ball safes. Okay,
it's been fun.
So, the ball save light turns out
by closing the portal and the light will turn out.
Okay.
But when the panel's still out, you're in grace period.
Oh, interesting. Okay. [laughter]
So, and when the panel's gone, now the switch is pretty far away.
So, you don't necessarily, but you can sort of you can actually visually tell whether you're in the grace period or not.
Interesting. Interesting. All right. Uh I think I think let's watch some birds.
All right. We're going to watch some birds.
All right. So, that's Portal. portal is awesome. You should get it. Exclamation point portal in chat if you want to check it out uh on the Multimorphic website and you can order it there. Um but
did I say tilt? I meant ball save. Michael, if I said tilt, it was ball save.
Oh, I think he wanted us to show the tilt.
Oh, he wanted us to show the tilt.
Show the tilt. All right,
fine.
Tilt. [laughter] Well, [clears throat] it's too late.
He's already going back in. He's going to tilt.
Is that the latency in the stream in the chat? [laughter]
[snorts]
All right. Well, I'll just do one player and tilt out because I have not you if you want if you tilt the P3, you're really trying. So does a little uh calibrating at the beginning and six of six. Yeah. So that that is the part of the magic of how we make ball tracking still work with the Reggie here. All right.
You don't know the results of that last test. Me, too. If they existed, we'd all be very happy right now and not furious, which [music] is the emotion I'm actually feeling. [laughter]
She mad.
Nice. Good stuff. All right, we've tilted.
You can't give up now. I'm going to I'm giving up. This is me giving up. So, if you just hold the start button, it'll uh take you back out to the Well, depending on how you
depending on how you have the settings. [laughter]
It the sort of default operator settings would have require you to open the coin door.
Yep. But I changed it because I'm not an operator and I don't like uh opening my coin door when I don't have to. All right, here we go. Bird Watcher. Yeah, sure thing, Wrath. This game's game's very good. Very good.
So what this update brings is well it brings a portal module playfield which uh you know this is I made it uh inspired by what I call crater lake uh which is actually a real place but not what I inspired it by. I portal the part of the lore is that the portals are created by moon rocks. Okay. So like my my in my head non portal but portal related thing was to have like a moon rock having crashed and created this lake out of craters. And so in the background you will see like a mine entrance and uh a building with some like construction stuff out front for transporting what I think of as moon rocks. Um and then on the playfield is a bunch of like potatoes which if you're familiar with Portal that's why. And um
I'm a potato.
So it adds a new a new bird for the portal module, which is the crow. Uh obviously for portal reasons. Um and then it adds a new rare bird, which is a new Easter egg bird, which isn't even a bird anyway, which is based on one of my other games for the Playdate, which is a portable handheld game. It's called Time Flies Like an Arrow.
Uh check it out at my itch page. Um [laughter] uh so there's that and then there's a new class of bird which you can only get one bird per playfield module that you can only get on that playfield module.
Nice. So exclusive birds exclusive birds. You must install that module to get those birds and they are as rare as the Easter egg birds.
Okay.
So you got to you got to have module and also play it
play it and get lucky.
Yeah. Exactly.
And they also have crystal forms which are super super rare. super double rare.
So, yeah.
Awesome. Uh why don't you do game one of Bird Watcher for us?
All right.
And so because we have physical playfield features,
I couldn't use the side targets for the recharge. Um, so the recharges have been moved to the physical targets,
which I like. That's that's good.
Um, oh, hummingbird missed it. Oops. I recharged way too early.
Oh, yeah. That's terrible.
Bird strats are not on. There we go.
So, if you haven't played Bird Watcher, the gist of it is you hit shots, it makes birds spawn, you collect them by rolling over them on the screen.
Yeah. So, there's a timer that will spawn birds. Um, when you hit the shot, it will shake two bush and the bird will spawn out of one of those two bushes. Um, so it gives you kind of a warning. The ones that spawn on the timer are less likely to be rare, and the ones that spawn from hitting the ramps are more likely to be rare. There's no penalty for draining. uh you know your time remaining based on the battery which you can see in the backbox in the sort of right hand side and I'm just draining all the time. Um and on the playfield in it its new location because you couldn't see it on portal extended. So all of the except for the new class of birds which I didn't model um I modeled all of the birds did all the most of the environments are p purchased assets but all right so I'm running out of time here. Yeah, not not great. Um so you can see these are sort of like the birds you collect. Uh, and now this is the new page, which I don't even know if this shows up very well on stream, but it now shows each of the modules. Um, so if I go to here, I shouldn't have zoomed in on that bird.
Away birds. There you go.
Um, who who did this? [laughter] So, yeah, you can now see each of the lock each of the modules. Those are the birds that correspond to them.
Nice.
All right.
What was that? What did I get? I got like a a 493.
Okay, that's the score to be. A question from Chad. Does it work with all modules or is it just specific to Portal?
Uh, this game works with all modules and those locked birds, there's one per module. There's a module specific bird per module that moves it from being an uncommon bird on the other modules to being a common bird on that module. So, for Portal, it's the crow. Uh, but for like Lexi, light speeded, it's the king fisher. So, when you play Lexi, you see a lot of kingfisher. When you play Weirdo, you see a lot of chickens.
Chickens all over the place on Weirdo. All right.
And I don't guarantee that there will be support for future modules, but there may be. It depends on how I feel.
Every module released up and through portal. Thumbs up.
Including drained.
Including drained.
All right, let's see if I can get my battery charged a little bit better. That might might be what it takes here. Yeah, my it's hard to cuz the lower target's actually kind of hard to hit. You have to hit each one twice. So, I like to try to pick off the lower target quickly.
Okay. Oh, yeah.
Um and then since hitting a target is like 100% versus uh the side targets whether like they're not 100%.
Uh I like to leave the top target as the like last one to hit. But then it's also easy to accidentally hit. Take [snorts] that chicken. Chicken. So the value of the birds are based on how rare they are. Common things are one to uh like one two or 300 I think. Uh rare rare uncommon things are like three or 400. And rare things can be the new rare things are worth 800. Oh, I recharged you early. [laughter]
I did the thing that Ian said. Leave that one. But
But then you did the thing Ian said is dangerous. [laughter]
And Reggie watches you play.
He does. Is he chills? He's just boppinging up there. Ah, Blue Jays. Too soon. Too soon.
It [laughter] was good. It was an exciting series.
It was. It was uh very good. Oh,
so dangers cost you battery.
Oh.
Um
on with the ramp.
Yeah, it will. Look at that.
Oh, yeah. You totally knew it was going to do that.
I totally knew that I was [laughter] going to do that. Um, so yeah, that's uh I feel like I got cheated, so I'm going to do one more. [laughter] That was like after you tilt the cheated by the What was my score? I didn't even pay that.
I didn't even [laughter]
Oh man, we didn't know the score.
It never happened.
Pinball's going to pinball. You know what I mean? [snorts] So, I think the other thing with Portal, um, and you'll you'll do a stream at some point in the future, probably without the extended installed.
Yes. Uh the game is actually a lot easier without extended,
which makes sense cuz it it takes away all the dangerous stuff down low.
And like so turret control center, you can now hit on a backhand. Uh so you can get turret uh turret locks a lot more easily. Um some of the modes like disco beam become a lot easier because you don't have dangerous targets that you're hitting. You're hitting rollover screen based virtual targets instead.
Oh, interesting. Okay.
Um, so I would say that and and like getting the objectives is a little easier as well. I would think I I think
I I need to recharge. [laughter and snorts] Oh god,
this is the late recharge strat.
Oh no. Oh no. [laughter]
It's a dangerous target.
Oh my god.
So many turret control sensors.
Yeah. when anytime you're trying to shoot it [laughter] by media. That's okay. I'm okay with that.
Uh, all right. So, uh, in closing, uh, thanks Ian so much for joining me. Uh, crossing international borders to be here with you guys on the stream. Uh, thanks for all you and the team did on Portal. Um, yeah. Anything anything else you want to talk about the game? Anything?
I don't know if anyone I love talking about the game. I'm trying not to give away all the secrets. There's some really cool secrets. Wizard mode is super super super super cool. I want someone to get there and spoil it for everyone.
That that'll be my goal on a future stream. [laughter]
Um yeah.
Awesome. Uh well, multimmorphic.com/portal if you want to buy one for yourself, watch more videos, learn more all about uh what's going on with with Portal. Uh I'm going to be streaming it more. So um either follow the Multimmorphic YouTube or if you're already following Buffalo Pinball, I'll be doing stuff there, too. Um, yeah. So, looking forward to and if you're not following all of the social media channels for Multimmorphic, go ahead and do that because we got cool stuff coming up, including a giveaway. Should I Should I spoil what the giveaway is?
I don't know. That's not my department. My department is spoiling code.
Follow the follow the Multimmorig social media channels. There's a giveaway coming up soon. That I'm going to leave it at that.
All right. So, you're going to want it. It's portal related. Okay. All right. There you go. [laughter] Um, yeah. Until next time. Uh, thanks everybody and uh we'll see you. Bye.