claude-haiku-4-5-20251001 · $0.034
Blockade Podcast previews Doctor Who (TPA) and Marvel Women of Power tables (Zen).
Doctor Who from TPA uses PC assets with significantly improved polygon count on habitrails, making them appear much rounder and smoother on mobile
high confidence · Jared describes the TARDIS habitrail: 'on the mobile version this time around, it's practically round. Like there's so many polygons in the habitrail that you go, wow, I can just see the angles on the rail smoothing out.'
TPA has a systemic physics issue where stand-up targets wash off ball speed/momentum across all tables
high confidence · Jared: 'what I have seen that really is a problem across all tables in TPA is the way all the speed and momentum of a ball gets washed off when it hits stand-up targets' and notes this particularly on Doctor Who repair targets
Doctor Who table in TPA plays too floaty and is undergoing tuning adjustments in beta to increase speed
high confidence · Jared: 'It's a little bit too floaty, and they brought it up in the beta, and they said, yeah, we definitely agree. It's floaty. We're going to do a bit of an extra tuning pass on it to make it a little bit faster.'
Doctor Who Regenerated is coming out next month (October), not this month
high confidence · Chris: 'turns out that Doctor Who Regenerated will be coming out next month, not this month'
A-Force and Champions are both original Zen storylines, not adaptations of specific comic runs
high confidence · Chris: 'Zen created, for both these tables, created unique storylines. So these aren't following comic books.'
A-Force is designed by Thomas Cross (designer of Aliens and Droids) and features bouncy ball physics
high confidence · Chris: 'A-Force is designed by Thomas Cross. He's the guy responsible for Aliens and Droids' and 'I am happy to report it's a very bouncy ball.'
Champions is designed by Zoltan and features complex habitrails that are difficult to track during gameplay
high confidence · Chris: 'Champions is designed by our buddy Zoltan Very' and 'it also got a bazillion habitrails that are very difficult in my short gameplay time to figure out where the hell the ball is going to come from.'
“That is what happens when you have a long ramp up for a game. You can actually spend the time you need on it to actually get it out to a quality level.”
Jared Morgz @ early_discussion — Commentary on Farsight's extended development timeline for Doctor Who and how it enabled quality polish
“what I have seen that really is a problem across all tables in TPA is the way all the speed and momentum of a ball gets washed off when it hits stand-up targets”
Jared Morgz @ physics_discussion — Identifies systemic physics bug across TPA platform affecting gameplay authenticity
“I don't really care if I don't know the franchise because it's pinball. Right. So, yeah, let me play them, and then I'll make my own choice up.”
Chris Rivas @ marvel_tables_intro — Dismisses criticism of unknown Marvel properties, emphasizes gameplay over IP familiarity
“That's good news. That's good news.”
Jared Morgz @ bouncy_ball_reaction — Enthusiasm for return of bouncy ball physics in A-Force after criticism of recent Zen tables
“Was this written for 12-year-olds? I mean, is Marvel or is Zen going to do a My Little Pony table next?”
Chris Rivas @ champions_criticism — Critical reaction to Champions' youth-oriented narrative (Ms. Marvel coffee shop heist storyline)
“there's no reason why girls can't have a table that they thoroughly enjoy, too. It just seems very youth.”
Chris Rivas @ champions_analysis — Nuanced take on Champions' design philosophy balancing inclusivity with age-appropriateness concerns
“Like most Zoltan tables, it seems like you have no clue what the hell is going on. There is dialogue and sound effects happening every which way and figuring out who's talking, what's going on is a mission of futility.”
Chris Rivas @ champions_critique — Recurring criticism of Zoltan's design style characterized by sensory overload and unclear communication
design_philosophy: Champions' female-focused roster and cartoony aesthetic potentially vulnerable to online backlash similar to Ghostbusters and Mad Max Fury Road criticism
medium · Chris: 'I do worry that the backlash that Zen's going to get from that' and notes social media accusations of feminism when Champions was announced
design_philosophy: Champions exhibits youth-oriented cartoony aesthetic with simplistic narrative (Ms. Marvel coffee shop heist) raising concerns about tone and audience targeting
high · Chris critical: 'Was this written for 12-year-olds?' and notes it 'reminded me of Miss Splosion Man' with 'very youth-oriented' sound design like Gilligan's Island
market_signal: Marvel Women of Power pack pricing at $5-6 AUD positioned as accessible entry point for digital pinball, approximately equivalent to breakfast cost
medium · Chris: 'the pack is like five or six bucks probably' and jokes 'That's like the cost of one bacon and egg sandwich for me for breakfast one morning'
community_signal: Zoltan's design approach characterized by sensory overload with simultaneous dialogue, sound effects, and visual activity making table state/goals unclear to players
high · Chris: 'Like most Zoltan tables, it seems like you have no clue what the hell is going on. There is dialogue and sound effects happening every which way and figuring out who's talking, what's going on is a mission of futility.'
product_strategy: A-Force designed with bouncy ball physics emphasizing shot-hitting and combos, contrasting with recent Zen tables criticized for dead ball feel
groq_whisper · $0.156
Champions has a youth-oriented, cartoony aesthetic similar to Miss Splosion Man, with concern about potential backlash
high confidence · Chris: 'It, in a lot of ways, reminded me of Miss Splosion Man' and 'I do worry that the backlash that Zen's going to get from that'
high · Chris enthusiastic: 'I am happy to report it's a very bouncy ball. Oh, excellent' and later 'And add on top of the fact that it's not Spell-O-Rama, it's great.'
product_strategy: TPA applying upgraded PC assets from Doctor Who to future tables, notably improving visual fidelity of habitrails and overall presentation on mobile
high · Jared: 'It's actually the first table that they've decided to try out PC assets on' with significantly improved polygon counts and lighting quality
product_concern: Champions exhibits tight shot design making pop bumper orbit difficult to execute consistently, requiring extensive practice to find sweet spot
medium · Chris: 'Everything is super squeezy' and 'I'm still trying to figure out where on the flipper it is that you're supposed to flip and what is the sweet spot'
product_concern: Doctor Who table in TPA plays too floaty compared to real machine, requiring tuning adjustments mid-beta
high · Jared: 'At the moment, they're doing a tuning pass in beta just to adjust the break a little bit. It's a little bit floaty at the moment' and 'they said, yeah, we definitely agree. It's floaty.'
technology_signal: TPA flipper physics exhibit zone-based strength variation at tip vs base, requiring specialized tuning to maintain consistent shot power
high · Jared explains flipper issue reported to developers: 'you can adjust the strength of the flipper along the whole path of the flipper bat. So each zone in the flipper can have a different strength'
technology_signal: Systemic physics bug in TPA affecting stand-up targets washes off ball momentum across all tables, fundamentally affecting gameplay accuracy vs real machines
high · Jared reports comprehensive issue: 'what I have seen that really is a problem across all tables in TPA is the way all the speed and momentum of a ball gets washed off when it hits stand-up targets' with specific examples from Doctor Who and Fish Tales