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11 Billion Ghostbusters Pinball Game....getting closer to the wizard mode

Straight Down the Middle·video·17m 27s·analyzed·Jul 23, 2017
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Analysis

claude-haiku-4-5-20251001 · $0.021

TL;DR

Zach Sharpe demonstrates Ghostbusters wizard mode progression and mode mechanics.

Summary

Zach Sharpe from Straight Down the Middle demonstrates deep gameplay on Ghostbusters pinball, progressing through multiple modes toward the wizard mode "We're Ready to Believe You" which requires completing all nine modes. The video showcases detailed rule explanation, mode mechanics (Spook Central, Stay Puft Marshmallow Man, Mass Hysteria), and documents a competitive wager with co-host Greg to achieve the wizard mode on video first, reaching approximately 7.8 billion points across multiple balls.

Key Claims

  • Ghostbusters wizard mode is called 'We're Ready to Believe You' and requires completing all nine modes

    high confidence · Zach Sharpe states this at the beginning of the video as established game mechanic

  • The right ramp on Ghostbusters is the hardest shot on the machine

    medium confidence · Zach Sharpe's gameplay commentary and repeated difficulty hitting this shot throughout video

  • Mass Hysteria mode features reversed flippers where hitting the captain ball flips them back

    high confidence · Zach Sharpe explains the mechanic during gameplay: 'usually I would Mark Cross my arms and do this, but I don't do that because whenever you hit the captain ball, I believe, it flips them back'

  • The Scolari Brothers mechanic can interfere with gameplay during multiball sequences

    high confidence · Zach Sharpe during Storage Facility multiball: 'And Scolari Brother is going to get in your way during this, so it's unfortunate'

  • There is an exploit on Stay Puft Marshmallow Man mode that awards 10% of score as bonus

    medium confidence · Zach Sharpe mentions 'I could do the little exploit, but DeadFlip is good at it. I'm not. It gives me 10% of my score'

  • Completing 'We Came, We Saw, We Kicked His Ass' mode provides minimal progress toward wizard mode

    high confidence · Zach repeatedly mentions that this mode 'gives you no progress' toward the wizard mode goal

  • Reaching wizard mode requires getting through a ladder with only one or two balls

    medium confidence · Zach Sharpe: 'You really don't want to lose balls if you're trying to get to the wizard mode. You want to get through a ladder or so with only using one or two balls'

  • DeadFlip is known for being skilled at the Stay Puft exploit on Ghostbusters

    medium confidence · Zach references DeadFlip's skill multiple times: 'DeadFlip makes this look easy' and 'Just for DeadFlip, I'll try to do it'

Notable Quotes

  • “The wizard mode is called We're Ready to Believe You. To get it you have to complete all nine modes of the game. Which is pretty tricky.”

    Zach Sharpe@ 0:14 — Establishes the primary objective and difficulty level of the Ghostbusters wizard mode

  • “The right ramp on this game is the hardest shot. It's super satisfying when you can hit it.”

    Zach Sharpe@ 1:16 — Key gameplay insight about shot difficulty and satisfaction on Ghostbusters

  • “You really don't want to lose balls if you're trying to get to the wizard mode. You want to get through a ladder or so with only using one or two balls.”

    Zach Sharpe@ 2:55 — Strategic advice about managing resources when attempting wizard mode

  • “And Scolari Brother is going to get in your way during this, so it's unfortunate. It is what it is, man.”

    Zach Sharpe@ 6:06 — Documents how the Scolari Brothers mechanic creates unpredictable interference during multiball

  • “This mode or stay-up is really nice to have a monkey ball going.”

    Zach Sharpe@ 2:30 — Strategy commentary about multiball interaction with Stay Puft mode

  • “So if you can do what I'm doing right now, but actually add in some multipliers, that's how you get to $10 billion.”

    Zach Sharpe@ 6:21 — Reveals the score scaling and multiplier importance for reaching high scores on Ghostbusters

Entities

Zach SharpepersonGregpersonDeadFlippersonGhostbustersgameStraight Down the MiddleorganizationWe're Ready to Believe YouproductSpook Centralproduct

Signals

  • ?

    community_signal: Straight Down the Middle implements competitive content format with wagering between co-hosts to drive engagement and create video content around difficult achievements

    high · Zach Sharpe mentions 'Greg and I have a friendly little wager as to who can get it on video first' regarding wizard mode achievement

  • ?

    community_signal: Pinball content creators reference specific skilled players (DeadFlip) as benchmarks for technical execution and exploit mastery, creating aspirational gameplay goals

    high · Zach repeatedly references DeadFlip's superior Stay Puft exploit execution and comments 'DeadFlip makes this look easy', suggesting community awareness of skill hierarchy

  • ?

    design_philosophy: Ghostbusters includes mechanical interference elements (Scolari Brothers toy) that create unpredictable gameplay disruptions during high-value sequences, affecting strategic planning

    high · Zach notes Scolari Brothers 'is going to get in your way during this' multiball sequence, framing it as an unavoidable design element

  • ?

    product_strategy: Ghostbusters wizard mode design emphasizes comprehensive mode ladder completion (9 modes) creating high difficulty barrier and extended gameplay session requirements

    high · Wizard mode requires completing all nine modes; Zach repeatedly emphasizes ball conservation and mode progression challenges throughout 20+ minute gameplay sequence

Topics

Ghostbusters wizard mode progression and achievementprimaryGhostbusters rule mechanics and mode designprimaryHigh-level pinball gameplay strategy and executionprimaryCompetitive pinball content creation and wageringsecondaryStern Pinball game balance and difficultysecondaryStraight Down the Middle show and streaming platformsecondary

Sentiment

positive(0.78)— Zach Sharpe is enthusiastic about gameplay, excited by successful shots and mode completions, though frustrated by occasional misses and ball drains. Overall tone is encouraging and playful with competitive spirit toward Greg. Self-deprecating humor about performance ('I suck at this', 'Zach Sharpe, you cannot miss like that') maintains light tone.

Transcript

youtube_groq_whisper · $0.052

Hey guys this is Zach with Straight Down the Middle Pinball Show. Spin, spin, spin. I'm going to show you guys the wizard mode here on Ghostbusters. The wizard mode is called We're Ready to Believe You. To get to it you have to complete all nine modes of the game. Which is pretty tricky. And if you guys watch Straight Down the Middle of Pinball Show you'll know that Greg and I have a friendly little wager as to who can get it on video first. So I've completed one of the easiest modes, who brought the dog. Now it's Spook Central. So for Spook Central, what you have to do is you hit the left ramp to open up a portal or open up a hole in New York City. And then the Ghostbusters fall into that hole. Oh, that was a bad one. There we go. They fall in. Now you have four shots. That is four Ghostbusters to save. There's one of them. There's two of them. You've got two more to save. It's the right organ, the right ramp. The right ramp on this game is the hardest shot. It's super satisfying when you can hit it. It's hard to hit it off the fly, So you have to rest it into the left There we go, so that's done going on to go through the goes area and one of the toughest modes of this game funky music though I Do have all one lit I'm gonna lock it. Right orbit on this mode builds your jackpot. Right ramp is actually going to get you to the next portion of the mode. Stay up there. All right, slow it down now. Do the post transfer, set it up, and lock it in. Not gonna hit her right up back here, it's at the top of your flipper. Need to go higher up there. There it is. That's going to open up three shots for you to complete. I'm going to try to hit that ramp to lock the ball as well. This mode or stay-pup is really nice to have a monkey ball going. Oh, Zach, you cannot miss like that. There it is. Alright, so we locked the ball there. I did lose the ball, which kind of sucks. You really don't want to lose balls if you're trying to get to the wizard mode. You want to get through a ladder or so with only using one or two balls. So since I have modes open, I'm going to go for that multiplier up top there with the K. It's a nasty little shot. See I missed it. Alright, back into the mode. Locked another bolt. Oh, Zach, you're not hitting the damn thing. All right. Slow down here. I need left orbit. Left orbit, Zach. Left orbit, Zach. Zach, Zach. Sometimes you've got to get yourself pumped up a little bit. Alright. Safely come down here. Safely come down. We need it. Alright. Let's move that camera just a little bit there. Don want you guys to miss it All right So now you going to hit her up back there Sometimes in the pops you can do it There it is. Alright, if I can get the ball saved here, and go up to Stay Pop. Alright, extra ball is lit as well. Okay. Hit a shot to open it up here. Hit a shot to open it up. Not that sharp, though. All right, let's see. Let's see what I can do here. All right. Now you've got multiple shots to get this going. I wish I could get a multiball and some multipliers going during this and maybe a looping supers. Maybe the machine would blow up like it did on the previous video. I'm just going to try to hit the shots up. Maybe I'll get lucky and there it is. Let's get this multiball rolling. So I still do, I have an add-a-ball as well during this. You don't want to miss out on that. Storage facility multiball. Goes through everywhere. Alright, so I'm aiming for the shots as well as when I drain a ball or so I'm going to go for the add a ball. Alright, now I've got a little bit of supers going too, so I'm going to pay attention and try my damnedest to hit some rear shots. There's one. There's one. And Scolari Brother is going to get in your way during this, so it's unfortunate. It is what it is, man. Yeah, if you can do what I'm doing right now, but actually add in some multipliers, that's how you get to $10 billion. So I did add a ball I believe. Where am I now? I still got plenty of shots to go here for State Fun. I do have PK Frenzy going as well. I need to get left to Larry down so I can make those shots. shot All right, calm down now calm down So I got that shot going Stay Puft is still rocking and rolling. I don't know what I need to do to get him Ball stay still, okay. We're good now super jackpot right up top Oh, and then I went into mass hysteria where the flippers are backwards. And usually I would cross my arms and do this, but I don't do that because whenever you hit the captain ball, I believe, it flips them back. So you're screwed either way. So I just play like a four year old and I just double flip on the bottom. All right, that should be over. All right, so I'm still looping supers though for some reason, so I'm gonna keep shaking. I don't think it's a lot of points, but at least I'll try to get my record looping supers. That's kind of a fun thing to do. 19, 20, 21, 20, no, no, no, no. All right, let's cool it down a little bit. So I'm still in safe huff. I don't know how in the hell to get out of it. All right I getting some points though That a 127 mil shot I think Lufthansa Supers is done I might be going on still Nope, I'm still going. Still rocking, still rolling. I have no clue, you guys, when this motion will be over here. I think I get a different rate ramp. Oh, stay down. Ah, shite. That's alright. At least we blew it up there a little bit. Since we get through Stay Puft, that's 172 bullets. I'll take it. Extra bolt. So we're still in Stay Puft. And that damn thing, I could do the little dead flip exploit, but he's good at it. I'm not. It gives me 10% of my score, which is going to equate to about 400 million. Maybe I'll try to do it. Just for dead flip, I'll try to do it. I'm on ball too, but I need to get through this damn stay pop. So you give it a little plunge, and then you hit it. That's not how you do it. Let's try it again. Give it a little plunge. Hit it. Did it work? I think it did work. All right. Again, this mode is long and arduous. And crazy. All right, guys. I'm blowing it here. I'm blowing it. Got a good score, though. I need to get through Stay Puff so I can get to that mini wizard mode. And that's the thing. when you're trying to get to the wizard mode, getting through like we came, we saw, we kicked his ass, gives you no progress. So it really, really is unfortunate. But you make the best of it, and you go. All right, let's try to get an additional 10% in here. Get flipped. Oh, my God, did you guys see that? That didn't give me shit, but it gave me the multiplier, so I'll take it. All right, can I have my ball? Can I have my ball? Can I have my ball? I need that right ramp, I believe. All right. Let's see what left ramp does. All right. I think we're closing in on it now. Stay down. All right. Let's see if I can get a safe dead bounce here. Good. Left orbit while I'm at it. There we go. One more shot to end this mode, I believe. Oh, no. Oh, no. Oh, no. Got the playfield multipliers going. Okay. Right ring. There it is. Now I gotta get my right orbit, there it is. I have a radical idea. The dark switch is both ways. We could reverse the particle flow through the gate. Okay, alright we can do that. You said crossing the screen was bad. Let's do a right orbit here. Oh, Zach let's do a right orbit I said. All right, so the mode is over. I'm going to try to hit that ramp to start. We came, we saw, we kicked his ass. This is a multiball, but again, not a lot of progress goes into this. Not a lot of points either, for that matter. So we're just trying to keep the ball alive. Add some balls. Get your points going here. And the other beneficial thing is you can try to get some extra balls through the pops and everything else. Maybe get your lights locks lit All right I think that was it Extra ball is lit Alright so we starting We Got One now Super Shocker! We got an extra ball in the right scoop I could go for. So for We Got One it's left and right action. So I gotta go left here. one is driving the car or the echo one is driving the streets i wouldn't that he slimed me bam bang one for good measure a bang one more time now opens up some more shots like the left orbit there now you've got to hit that slimer ass got him started ballroom we're rolling pretty good now guys, we're all in pretty good. Now ballroom is kind of tricky just because there are a number of shots to make. That's alright. Alright, not the greatest bonus there. But we made some progress. Once we get through the ballroom, we'll have, we came, we saw, we kicked his yet again. Alright, so after I get through this mode, two more modes. I think I'm in my second or third extra ball and I have, I'm on ball two. 7.8 bill is not too shabby. So we're going to try to get, at this point that multiplier is very beneficial since I already have my modes going. So again, a plunge and I'll take it. I don't know what it did. me but ball safe let's not have a bad house ball here zay let's not let's let's let's have a nice clean good good game here all right so that right ramp you gotta hit that bad boy i said you gotta hit that bad boy fudge and when you get this far and blowing through the balls like that happens quite frequently All right. Let's try to light this. Plunge this again. Oh, too much, too much, too much. I'm going to let that drain because it didn't hit a switch. Nope. Man, dead flip makes this look easy, doesn't it? I think my proton pack is giving them away. Or it might just be that I suck at this. There we go, there it is. Alright, so we're going to try to control this thing and thing. Let that one drain. Come on, Zach. Don't be draining through these things that easy, baby. Oh, you've got to be shitting it. God, you guys. Blowing it. That's all right. You are awesome. I got a good score there. I'll throw it up for you guys to see, but still, we blew through three freaking balls just getting to the ballroom on that right rim. Again, this is Zach. We're straight down the middle of a pinball show. I'm going to beat Greg. His ass better be worried. Check out our other SDTN videos and exclusives, top ten lists, game reviews, and streaming. We're on Twitch as well. Wasp and Air streams for us some days. Greg's going to be streaming. It's all good at 11 billion. Thank you. Have a good evening, or... Hello?
  • “I'm going to beat Greg. His ass better be worried.”

    Zach Sharpe@ 16:49 — References the competitive wager mentioned at start, establishing community engagement and content series

  • Stay Puft Marshmallow Man
    product
    Mass Hysteriaproduct
    We Came, We Saw, We Kicked His Assproduct
    Storage Facility multiballproduct
    Scolari Brothersproduct