claude-haiku-4-5-20251001 · $0.028
Tadeg Normand's 5-year Invaders homebrew pinball game debuts at Expo 2025 with custom toys and 60 TV clips.
The Invaders project took 5 years total, with 2 years of initial development/learning and 3 years refining the current version
high confidence · Tadeg Normand in interview; stated 'My rule is a five years story' and 'three three years after 3 years after I'm here'
The game features 12 missions, initially planned for 6 but expanded to double due to inspiration from other games
high confidence · Tadeg Normand explained rule design choice: 'I said if it's six, I do 12. That's it'
60 video clips from The Invaders TV show are integrated into the game, edited to 2-3 second lengths
high confidence · Tadeg Normand stated 'I got like 60' clips and 'I have to be short. Yeah. Like two three seconds'
The original TV show had 43 episodes across 2 years (likely referring to total production run)
medium confidence · Tadeg Normand: 'It's 67 all TV American TV show and there is for two years 43 episode'
The game runs on Cobra Pin platform with MPF (Mission Pinball Framework)
high confidence · Tadeg Normand when asked about system: 'This is running a custom uh cobra pin? Cobra pin cobra pin cobra pin with MPF'
Tadeg Normand has a background working with machines, plastic, and surfboard manufacturing before pinball
high confidence · Tadeg Normand: 'I work in the selling selling on the sea but with machine with with tube plastic... And uh I'm a shepherd. I work for to make surf surfboard'
Nicolola Pensma, a French pinball friend/collaborator from Brittany, handled all code development for the project
high confidence · Tadeg Normand: 'I find a a a friend a friend in the pinball machine, pinball world in Britany... his name is Nicolola Pensma'
Tadeg Normand created the artwork and graphics primarily using Photoshop and Illustrator, having prior experience as a graphic designer in Brittany
high confidence · Tadeg Normand: 'I was used to work with Photoshop. Yeah. Illustrator. Yeah. Like a graphic designer in Britain'
“My rule is a five years story and um we begin like a lot of people in France or maybe in the world with the co.”
Tadeg Normand@ 0:32 — Establishes the 5-year development timeline and references the common homebrew origin story of starting with COTE or similar platforms
“he say hey dad you can do a pinball machine with with this. That's it. And I say okay let's try”
Tadeg Normand@ 3:19 — Reveals the origin story: his son Christian suggested the project, demonstrating how personal inspiration drives homebrew creation
“I can do artwork u metal piece everything but not the code okay the code”
Tadeg Normand@ 3:41 — Identifies the key limitation that forced collaboration with a code programmer, a common pattern in homebrew projects
“This really feels like a an Attack from Mars version two like a like an upgrade.”
Marco Pinball host@ 6:08 — Compares the game's design and accessibility to Attack from Mars, a landmark Williams title, suggesting strong rule design influence
“I said if it's six, I do 12. That's it. Okay. So, I said if it's six, I do 12.”
Tadeg Normand@ 6:24 — Demonstrates the creative decision-making process for expanding mission scope, reflecting the learning curve of homebrew design
“This is absolutely beautiful. Um so it was a five-year process.”
Marco Pinball host@ 10:31 — Host acknowledges the finished quality and effort investment, contrasting this homebrew with typically less-polished projects
design_innovation: The Invaders features three major custom toys (ray gun, moving alien figure, lifting topper) that activate during missions, demonstrating sophisticated mechanical engineering in a homebrew context
high · Tadeg Normand describes ray gun shooting mechanic, alien hand emerging from playfield, moving alien left/right, and topper that lifts during missions with ball capture/release
design_philosophy: Designer deliberately doubled mission count from 6 to 12 during development, inspired by playing other games (Medieval Madness, etc.), demonstrating iterative rule depth expansion
high · Tadeg: 'I said if it's six, I do 12. That's it... It was a lot of work now to say that for for my friend in France, Nicola, because six is easier than 12'
content_signal: The Invaders incorporates 60 edited video clips from the original 1960s TV show, processed to 2-3 second lengths for in-game playback
high · Tadeg Normand states '60' clips extracted and edited: 'at the beginning was like too long... So I have to be short. Yeah. Like two three seconds'
restoration_signal: Developer experimented with multiple playfield construction methods (printed wood, resin) before settling on final version; earlier prototypes were abandoned as unsuccessful
high · Tadeg: 'I try with two two playfield... I I did a playfield wood printed very high quality... I try with professional. I try with myself with resin. Awful. Awful. Awful'
technology_signal: The Invaders uses Cobra Pin hardware platform with MPF (Mission Pinball Framework), representing open-source/indie pinball technology stack choice
positive(0.92)— Host and guest exchange enthusiastic praise for the machine's quality, design, and finish. Tadeg Normand speaks proudly of the collaborative process and challenges overcome. The tone is celebratory and supportive of the homebrew effort. No negative sentiment detected, though some self-deprecating humor about the learning curve and failed earlier prototypes.
youtube_auto_sub · $0.000
The game features three major toys: a ray gun, a moving alien figure, and a topper that lifts during missions
high confidence · Tadeg Normand discussing toys: 'you have the ray gun... The big topper... the little one is moving right, left, going down and take the ball up. So there is three big toys'
Tadeg Normand attempted to build earlier whitewood playfields using printed wood and resin methods, but abandoned them as unsuccessful
high confidence · Tadeg Normand: 'I try with two two playfield... I I did a playfield wood printed very high quality... I try with professional. I try with myself with resin. Awful. Awful. Awful'
“It it really just it feels a little out of place here because it's so beautiful and it's so finished.”
Marco Pinball host@ 9:34 — High praise for production quality; suggests this homebrew rivals commercial-level presentation
“Tad pinball. T A D. Yeah. T A D. Pinball.”
Tadeg Normand@ 12:06 — Official YouTube channel name for viewers to find future content
high · Tadeg confirms system: 'This is running a custom uh cobra pin... Cobra pin cobra pin cobra pin with MPF'
community_signal: Project demonstrates cross-skill homebrew collaboration model: Tadeg (playfield/artwork/mechanical) paired with Nicolola Pensma (code) from small French pinball community in Brittany
high · Tadeg describes finding collaborator: 'I find a a a friend a friend in the pinball machine, pinball world in Britany... his name is Nicolola Pensma and we meet we met and after blah okay we go on'
design_philosophy: Medieval Madness cited as primary design inspiration and favorite game; host compares The Invaders favorably to Attack from Mars as design template successor
high · Tadeg: 'my model my uh the best for me is medieval minus like a lot of people'; Host: 'This really feels like a an Attack from Mars version two like a like an upgrade'
product_launch: The Invaders publicly debuted at Pinball Expo 2025 homebrew showcase section, with host Marco Pinball streaming live gameplay and interview
high · Host closing: 'You guys, the invaders pinball right here at the homebrew section of Pinball Expo 2025'
personnel_signal: Tadeg Normand brings craftsperson background (machine work, surfboard manufacturing, graphic design) to homebrew, demonstrating value of non-traditional pinball skill diversity
high · Tadeg: 'I work in the selling selling on the sea but with machine with with tube plastic... I'm a shepherd. I work for to make surf surfboard... work with my hand... Photoshop. Yeah. Illustrator. Yeah. Like a graphic designer in Britain'
gameplay_signal: The Invaders organizes gameplay around 12 selectable missions with mission-specific mechanics (e.g., Reagan mission with helicopter toy), drawing on Attack from Mars/Medieval Madness mission design patterns
high · Tadeg describes mission selection: 'if you want to go into mission, you have to touch right or right. Okay. You will lead select mission. You go inside and so you can choose one of the 12 mission'
sentiment_shift: Host expresses surprise at finished quality of homebrew, suggesting typical homebrew projects appear more rough/incomplete; The Invaders stands out as unusually polished
high · Host: 'I got to tell you, this is just beautiful... It it really just it feels a little out of place here because it's so beautiful and it's so finished. Um typically you'll look at a a homebrew and it's uh it's almost done'