claude-haiku-4-5-20251001 · $0.037
Roundtable discusses Star Wars difficulty, Kong appeal, Kiss Remastered, and licensing challenges.
Star Wars: Fall of the Empire has excessively tight shots making it difficult for casual players despite good code by Raymond Davidson
high confidence · Jamie and Ralph played the game extensively; Ralph has one at home, Jamie has access to one nearby. Both agree shots are too tight, especially in a fan layout design.
John Borg designed both Star Wars and Walking Dead remastered simultaneously
high confidence · Jamie states 'He was doing two games anyway. He did both of them, right? He was doing Star Wars and frigging Walking Dead at the same time. Correct.'
Kiss Remastered is confirmed (replacing AC/DC rumors) and Borg designed the original Kiss
high confidence · Multiple confirmations from Jason Knapp (rarely wrong). Jamie: 'Borg did Kiss. Borg is still at the company. And that would mean Borg's – if it is Kiss, that means Borg will have done every remaster.'
Walking Dead Remastered uses rotoscoped DMD animations on LCD due to time constraints
high confidence · Jamie explains George Gomez revealed they 'just rotoscoped the DMD and then threw it onto an LCD' because they lacked time for new animations, now causing licensing approval issues.
Walking Dead licensing issues stem from new AMC licensing team who would not have approved the display approach originally
high confidence · Jamie: 'they're running into issues where there's a whole different company dealing with the licensing on the AMC side. And those guys are saying, well, we wouldn't have approved this back then.'
Stern prefers working with enthusiastic band members (like Kiss) over corporate movie/TV licensing entities
medium confidence · Jamie speculates on Kiss vs. Walking Dead licensing: 'they found it better to work with a band who's more enthusiastic than working with a licensing company that's, you know, working through a movie or television production company.'
Star Wars Pro model is more playable than Premium/LE due to open middle shot design
high confidence · Ralph and Jamie played both at Starfighters event. Ralph notes 'Like the pro is so much more playable because you have that middle shot that's always open. And on the premium in L.A., you spend more money for the most dangerous shot in the world.'
“Put you on the back glass. Yeah, put me on that LCD. Because if you're not using the LCD, the entire screen, what the hell are we doing? What are you doing?”
Ralph @ ~1:14:00 — Commentary on underutilized LCD screen real estate in remasters; points to animation/licensing constraints forcing suboptimal display use
“So I'm like, oh, I'll just show you because I'm thinking, oh, I'm the man. This is my game. It fails on me. Like, both times, you can't show him shit.”
Jamie @ ~1:01:00 — Frustration with unreliable Jedi ball save feature despite claiming mastery
“It shouldn't be this hard, really. It shouldn't be that hard. That's all I'm saying. I keep thinking, like, what are we doing? What are we doing? What are we doing over here?”
Jamie @ ~57:30 — Repeated exasperation at Star Wars complexity; raises design philosophy questions about Stern's approach
“I could play King Kong with no code. It's just so much fun just playing around with these ballpads. Once this code is mature on Kong, I think you really do have something that will dethrone Godzilla.”
Jamie @ ~1:23:00 — High praise for Kong's mechanical design; suggests code maturity is the final piece
“I don't want to do it. Like, what if Cale's really still amped up about it? And I was like, well, I'm going to say I'm not real into it, and then we'll see what happens. And then you're like, everyone's all, oh, thank God we're not doing it.”
Jamie @ ~12:00 — Meta-commentary on group decision-making dynamics; all parties wanted to quit but feared offending others
“Maybe Borg wasn't the right designer for Star Wars. Like, why not? No, he wasn't. He wasn't.”
Jamie & Ralph @ ~47:00 — Direct criticism of John Borg's assignment to Star Wars; suggests Keith Elwin would have been better fit
“They don't need to bring in shitty players to test these games. Keith Elwin knows how to make games. They have the king of playable games on staff.”
Cale — Suggests Stern's testing strategy prioritizes high-skill feedback over casual accessibility
business_signal: Stern historically changes licenses mid-production when licensing representatives change (Hunger Games→WWE precedent); Walking Dead following similar pattern
high · George Gomez explained this occurs regularly; Jamie cites Hunger Games example: 'when the licensing people change...they'll have to go back and make changes to the game or decide to drop it.'
event_signal: Pinball Roundtable Awards initiative abandoned due to complexity, voting system complications, and community oversaturation with similar content creator voting projects
high · All three hosts describe months of delay, voting system research frustration, and realization others doing same thing; unanimous quiet exit from project.
design_philosophy: Jedi ball save feature on Star Wars has overly complex implementation (short vs. long pulses, directional mechanics) requiring external explanation; design clarity insufficient
high · Multiple hosts report needing lengthy explanations and voice messages from Raymond Davidson and Joel to understand feature; Jamie: 'I'm having to read like this novel from Ray Day to figure out how to use this feature.'
design_philosophy: Star Wars: Fall of the Empire criticized for excessively tight shots in fan layout design; creates high difficulty and poor casual accessibility despite strong code
high · Both Jamie and Ralph extensively discuss tight shots; Ralph: 'the shots are really tight. Like, not all of them, but some of them.' Jamie emphasizes impact on casual bar players.
design_philosophy: John Borg's game design philosophy consistently results in high difficulty; may be systematic rather than IP-dependent (Teenage Mutant Ninja Turtles, Star Wars, Rush cited as examples)
groq_whisper · $0.342
King Kong is more interesting layout-wise than Godzilla and may eventually surpass it with mature code
medium confidence · Ralph: 'I could play King Kong with no code. It's just so much fun.' Jamie: 'Once this code is mature on Kong, I think you really do have something that will dethrone Godzilla.'
Hunger Games pinball was replaced by WWE during production due to licensing changes
high confidence · Jamie explains George Gomez account: 'In the case of the Hunger Games, they dropped it. And then WWE, that's what, Hunger Games became WWE. The wrestling ring was going to be where the kids battle.'
“So I went into the office and printed out a giant picture of Jeffrey Epstein's face and then cut it out and taped it to the Predator back glass.”
Ralph @ ~1:44:00 — Prank on borrowed Predator machine; indicates casual, irreverent community dynamic
medium · Jamie: 'That's just Borg's style. I think one of the most playable games he's made is Rush, probably. It's just so hard as shit.' Multiple game examples cited.
licensing_signal: Walking Dead Remastered faces new licensing approval issues because new AMC licensing team would not have approved display approach originally used
high · Jamie detailed explanation of George Gomez account: new licensing entity differs from original approval; they rotoscoped DMD due to time pressure.
community_signal: Jason Knapp position as industry insider source for game announcements; described as 'very rarely wrong' on future releases
medium · Jamie: 'Jason Knapp he's very rarely wrong. He says no ACDC. Yes.' Implies regular use as rumor source.
personnel_signal: John Borg simultaneously designed Star Wars and Walking Dead Remastered, raising questions about designer capacity and project management
high · Jamie: 'He was doing two games anyway. He did both of them, right? He was doing Star Wars and frigging Walking Dead at the same time.'
product_strategy: Walking Dead Remastered rushed production timeline resulted in rotoscoped DMD animations on LCD rather than custom animations
high · Jamie: 'they just rotoscoped the DMD and then threw it onto an LCD. And now they're trying to get approvals for it, and they're running into issues.'
product_strategy: Star Wars Pro tier is significantly more playable than Premium/LE due to open middle shot; Premium/LE add mechanical danger for higher price
high · Ralph: 'the pro is so much more playable because you have that middle shot that's always open. And on the premium in L.A., you spend more money for the most dangerous shot in the world.'
sentiment_shift: King Kong appreciating in community favor relative to Godzilla; mechanical design quality driving enthusiasm independent of code maturity
medium · Ralph: 'I do feel like I'm enjoying Kong more than I like Godzilla.' Jamie: 'I've been saying this from the beginning, that Kong is a much more interesting layout than Godzilla.'
business_signal: Stern appears to be pursuing band-based IP licensing (Kiss) over corporate entertainment licensing (AMC/Walking Dead) to avoid approval complications
medium · Jamie speculation: 'they found it better to work with a band who's more enthusiastic than working with a licensing company that's working through a movie or television production company.'