claude-haiku-4-5-20251001 · $0.022
Neil McRae demos Walking Dead Remastered, analyzing mechanical tweaks and mixed feelings on new callouts.
John Borg made the tunnel shot easier by moving the pops and possibly the ramp.
medium confidence · Neil McRae citing what Borg said about the tunnel shot changes in the remaster
The left ramp feels very different from the original game; the CDC ramp is definitely different.
high confidence · Neil McRae's direct observation during gameplay of the Remastered version
The new callouts are different from the original, though Neil prefers the old callouts.
medium confidence · Neil McRae's subjective preference after playing the Remastered version
Stern has big plans for enhancing the code on Walking Dead Remastered.
medium confidence · Neil McRae stating what he knows about Stern's plans for the game
The ramp no longer has an air ball protector and is easier to hit.
high confidence · Neil McRae's direct observation of the mechanical changes on the Remastered machine
Neil's Walking Dead Remastered LE arrived earlier in the week (Monday) with speaker/special light issues.
high confidence · Neil McRae discussing his recent delivery and technical issues with his unit
Mark Greer Elliott at Stern helped Neil locate a settings option to fix the speaker/light issue.
high confidence · Neil McRae thanking Mark for the assistance during the stream
“So, John Borg said he made the tunnel shot a bit easier. Um, so I guess he's moved the pops, but he might have moved the ramp as well, which might make arena easier.”
Neil McRae@ 24:05 — Directly attributes design changes in the Remastered version to John Borg's work
“I definitely do not like the new callouts. I'm sorry. I want to just do something cuz Game over for you, man. I prefer the old call outs.”
Neil McRae@ 26:56 — Clear statement of preference regarding voice work in the Remastered version
“I think the riot shot hasn't changed really. The thing is, it was definitely a version of the game where I heard better call outs. I don't know which version, or maybe I imagined it.”
Neil McRae@ 30:27 — Expresses uncertainty about voice callout variations across code versions
“I think they've got quite a lot of code to do on this game. Um I know Stern got some big plans for enhancing the code.”
Neil McRae@ 48:05 — Indicates ongoing development and future code improvements planned by Stern
“I like the art. different from what I was expecting, but my sense was is that um it would look better in person. I didn't think it was awful, but it looks better in person. It looks awesome in person.”
Neil McRae@ 49:26 — Positive assessment of the artwork after initial skepticism, noting in-person impact differs from photos
“I think the art team have done a great job on this. Oh, and again, I'm not saying that the original did a bad job. I just think it was quite brown.”
product_launch: Walking Dead Remastered LE began shipping to customers; Neil received his unit on Monday of the week the stream aired
high · Neil states 'I just got this uh earlier in the week. Monday.'
design_innovation: Remastered version features modified ramps (left ramp particularly different) without air ball protector, easier to hit, with new posts added for difficulty adjustment
high · Neil observes: 'the ramp here... doesn't have the air ball protector, and it's a lot easier to hit' and 'they've put some posts in to change the difficulty'
code_update: Walking Dead Remastered includes updated voice callouts, but community preference mixed; some uncertainty about variation across code versions
high · Neil states 'I definitely do not like the new callouts' and expresses uncertainty about hearing different versions
product_concern: Neil's Remastered unit arrived with non-functional speaker and cabinet special lights; issue resolved with settings adjustment
high · Neil reports 'my special lights, both speakers and the cabinet ones aren't working' and later Mark Elliott provided the fix location
product_strategy: Stern has announced plans for significant code enhancements to Walking Dead Remastered post-launch
medium · Neil states 'I think they've got quite a lot of code to do on this game. Um I know Stern got some big plans for enhancing the code'
neutral(0)
youtube_auto_sub · $0.000
Neil McRae@ 62:33 — Compliments the remastered art direction while offering constructive critique of the original aesthetic
“Yeah, I mean with a like the environment here with the specialized are we going to kill some walkers or what? Top it's pretty decent I think.”
Neil McRae@ 60:13 — Overall positive assessment of the game's presentation and topper design
“Mark Greer Elliot at Stern just pinged me and said it's in this bit. So, thank you for that, Mark. Really appreciate it. It looks so much better now, actually.”
Neil McRae@ 46:07 — Acknowledges Stern support staff assistance and indicates the fix resolved a visual/functional issue
design_philosophy: Artwork team (led by Zombie Yeti/Jeremy) receives community criticism that Neil considers unfair; artwork photographs poorly but impresses in person
medium · Neil notes 'I think zombie yeti likes to get feels like he um Jeremy get gets a bit of stick that I think unfair and undeserved' and 'looks better in person. It looks awesome in person'
design_innovation: John Borg modified tunnel shot to be easier, likely by repositioning pop bumpers and possibly the ramp itself
medium · Neil reports 'John Borg said he made the tunnel shot a bit easier. Um, so I guess he's moved the pops'
content_signal: Neil McRae streaming extended gameplay demonstration of Walking Dead Remastered on Great British Pinball Podcast; plans additional content including lineman weekend
high · Neil discusses streaming and plans 'doing more this weekend' with recent lineman upgrade on Cactus Canyon
product_concern: Related title (Evil Dead by Spooky) experiences launcher bracket durability issues; bracket snapped on friend's nearly new unit, affecting gameplay
high · Neil reports friend's Evil Dead 'launcher... bracket for the dual launcher... snapped' and notes 'It's not the strongest part in the world. I was kind of shocked by how flimsy it is'
community_signal: Community discussion regarding fair treatment of artist/designer (Zombie Yeti/Jeremy); Neil advocates for more equitable perception
medium · Neil states 'I think zombie yeti likes to get feels like he um Jeremy get gets a bit of stick that I think unfair and undeserved and he's such a nice bloke'