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Scott Miller unveils Cuphead homebrew at Expo 2025, bridging VP design and physical machine building.
Scott has released approximately 16 Visual Pinball tables and helped write scripts for another dozen or so.
high confidence · Scott Miller, direct statement about his VP history
The original Cuphead VP table had 3-in flippers making it too easy to play, so Scott and Adrien Bordaloo modified it to 2-in flippers to make it more EM-like.
high confidence · Scott Miller explaining the modification rationale
The physical Cuphead machine started as an Allied Leisure Thunderbolt purchased for approximately $150.
high confidence · Scott Miller, direct statement about donor machine
The machine took between 6 and 9 months to build, completed in 2021 in Scott's basement.
high confidence · Scott Miller's direct statement
The game is coded in Mission Pinball Framework, which Scott found difficult due to strict typing, though the community support was excellent.
high confidence · Scott Miller discussing MPF experience
Ben Heck (Scott's friend) provided critical feedback on the whitewood, suggesting the pop bumper direct shot design was problematic.
high confidence · Scott Miller crediting Ben Heck's design critique
The holographic fan topper uses software to convert MP4 videos into executables, with animations created in Blender and Photoshop.
high confidence · Scott Miller explaining the topper technology
All graphics are hand-done decals, pieced together from 8.5" x 11" pieces, with two playfields created (one displayed with addressable LEDs).
high confidence · Scott Miller describing the artwork process
Peter Morrison (original VP Cuphead table designer) approved the physical machine and released the VP version as 'Cuphead Pro'.
high confidence · Scott Miller recounting his contact with Peter Morrison
“I always wanted to do a homebrew for a number of years, but I didn't think I was creative enough to come up with a good theme for it.”
Scott Miller@ 0:48 — Reveals Scott's initial hesitation and how seeing the VP Cuphead table inspired him to take on the physical build project.
“What do you think of it? I think it's great. I said, 'You know what's missing?' He said, 'Yeah, 2-in flippers.'”
Scott Miller@ 1:24 — Describes the collaborative moment with Adrien Bordaloo that shaped the design philosophy toward EM-like gameplay.
“My idea was I wanted a table that you played for about 5 minutes and said, 'Wow, that's was a lot of fun. Let's do it again.' So, it's not going to be real deep as far as playing time is concerned, but um you can hold that. But, uh but I wanted it to be fun nonetheless.”
Scott Miller@ 1:39 — Articulates the core design philosophy: accessible, quick-play fun over deep ruleset complexity.
“If you don't do it quite right, it's not going to work cuz it's very strongly typed. So, for me, it was hard. It was easy to get the game running, but it was hard to do some of the finetuning on it.”
Scott Miller@ 3:34 — Technical assessment of Mission Pinball Framework's learning curve and strictness.
“The ones that are animated like that are done by um a series of uh PGs and Photoshop turned into a movie.”
Scott Miller@ 6:33 — Describes the technical workflow for creating the holographic topper animations.
“I threatened to my wife that I was going to take in the backyard, pour kerosene on it and light it on fire a few times.”
event_signal: Cuphead physical pinball machine exhibited at Pinball Expo 2025 homebrew section, representing the growing homebrew community presence at the annual trade show.
high · Direct attendance and showcase of working machine at Pinball Expo 2025 homebrew section
design_innovation: Successful methodology for adapting Virtual Pinball tables to physical machines, using VP physics validation and community designer collaboration.
high · Scott's documented process of testing VP table, modifying gameplay with collaborators, and translating to physical machine
design_philosophy: Intentional shift toward EM-style mechanics (2-in flippers, quick play sessions, straightforward rules) in modern computerized homebrew machines, bridging classic and contemporary design.
high · Scott's explicit design rationale for 2-in flippers and 5-minute play sessions; future plans to rewire classic EM machines
technology_signal: Mission Pinball Framework continuing to be used by homebrew builders for physical machines; community support cited as strong but learning curve steep for newcomers.
high · Scott's detailed experience learning and using MPF; commentary on strong user group support
community_signal: Strong collaborative patterns in homebrew community, with expertise shared across graphics design, mechanical engineering, and software development; peer feedback (Ben Heck, Anthony Van Wickl, Peter Morrison) integral to design iteration.
high · Multiple collaborators (Adrien Bordaloo, Ben Heck, Anthony Van Wickl, Peter Morrison) contributing specialized skills and feedback
positive(0.87)— Strong enthusiasm from both the host and Scott Miller about the project. Marco expresses excitement about the machine's appearance and gameplay. Scott speaks candidly about frustrations but frames them as normal challenges overcome through persistence. No negativity toward manufacturers, designs, or community members.
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Scott plans future homebrew projects focusing on rewiring classic EM machines using relay logic instead of computers.
high confidence · Scott Miller discussing future plans at end of interview
Scott Miller@ 6:58 — Candidly acknowledges the frustration and challenges inherent in homebrew construction, a common experience in the community.
“I think it's probably common to everybody that you run into something that you really you run into a wall and and how you recover from those and how you uh deal with it is uh a big determination as to whether or not it works.”
Scott Miller@ 7:07 — Reflects on problem-solving and persistence as key skills for homebrew builders.
“If I do another homebrew, I think I'm going to do I'm an EM guy, so I think I'll take an EM and rewire an EM and program it, you know, via the the wiring looms to make it a different game, something different.”
Scott Miller@ 8:49 — Reveals future direction toward EM rewiring projects, indicating a shift away from computerized systems toward relay logic.
“So I would probably do like an asymmetrical playfield with uh maybe a cross playfield launch like 4 million BC and a multiball like Capersville and some sort of combination of that.”
Scott Miller@ 9:06 — Specifies the design direction for future EM homebrew projects, referencing classic EM game mechanics.
restoration_signal: Homebrew builders practicing sustainable parts sourcing by salvaging working components from inexpensive donor machines and reselling salvageable parts, reducing waste and offsetting costs.
high · Scott's approach to Allied Leisure Thunderbolt purchase for $150, reusing parts and reselling remainder on eBay
technology_signal: Emerging use of holographic fan displays in homebrew pinball machines as an interactive visual element, with custom animation workflows via Blender and MP4-to-EXE conversion.
medium · Scott's detailed technical implementation of holographic topper with Blender animations and EXE conversion software
design_philosophy: Visible interest among homebrew builders in rewiring and reprogramming classic EM machines using relay logic and storm motors rather than computerized systems, potentially signaling nostalgia-driven design philosophy.
medium · Scott's explicit plan for future EM rewiring projects and references to Ted Zales, 4 Million BC, and Capersville
content_signal: Marco Pinball producing video content showcasing homebrew machines at industry events, continuing media coverage of homebrew culture at Pinball Expo.
high · Marco Pinball hosting and filming Cuphead showcase video at Pinball Expo 2025
community_signal: Homebrew construction involves significant frustration and technical challenges, with persistence and problem-solving cited as critical success factors. Community acknowledges difficulty as normal.
high · Scott's candid discussion of threats to abandon the project, frustration with software learning curve, and host's acknowledgment of commonality