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Dialed In! Pinball Tutorial (Jersey Jack Pinball 2017) & WIZARD MODE

Tim Sexton·video·31m 19s·analyzed·Oct 23, 2017
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TL;DR

Tim Sexton tutorial on Dialed In: sim cards > modes > multiball; progression to Armageddon wizard mode.

Summary

Tim Sexton provides an in-depth tutorial of Dialed In (Jersey Jack Pinball 2017), explaining core gameplay priorities: sim cards first (for mode multipliers), modes second, and multiball third. The video demonstrates mode selection, skill shots, the EMP strike mode mechanic, multiball stacking, big bang shots, and progression toward the Armageddon wizard mode. Tim reaches Armageddon and explains the importance of mode completion for increasing sim card multipliers up to 9x value.

Key Claims

  • The three most important things in Dialed In are: sim cards (#1), modes (#2), and multiball (#3)

    high confidence · Tim establishes game priority hierarchy at opening: 'the third most important thing in this game is the multi ball the second most important thing is the modes and the number one most important thing is the sim cards'

  • Sim cards provide multipliers that increase with each one collected, starting at 2x and going up to 9x (8 letters in 'dialed in')

    high confidence · Tim explains: 'I have to beat it just every shots gonna be worth 2x I got another SIM card will be 3x another SIM card it'll be 4x and dialed in is eight letters so it goes up to 9 X value'

  • EMP strike is the only mode worth timing out rather than playing

    high confidence · Tim states: 'I do not recommend timing other modes out just EMP strike' because EMP strike turns on magnets that throw the ball wildly

  • Dialed In has a 'Crazy Bob' hole routing issue where the game occasionally misidentifies which hole the ball entered, similar to Twilight Zone

    high confidence · Tim describes: 'this is kind of the same problem Twilight Zone had where it doesn't really know which hole it's in so it thought I went in the crazy Bob hole which feeds through the same subway as the SIM card hole'

  • Big Bang shot can complete most modes in one shot, collecting all mode points

    high confidence · Tim demonstrates: 'I can shoot one big bank shot and complete it all in one shot and get all the points for the mode in that shot'

  • Armageddon is the final wizard mode that requires completing all modes sequentially

    high confidence · Tim explains: 'six modes for Armageddon so just playing through all the modes will get you Armageddon the final wizard mode'

  • The second wizard mode is spelling 'DIALED IN' on the playfield, which is very difficult

    high confidence · Tim notes: 'The final wizard mode is a spelling all I've dialed in which is really tough which is why I've turned extra balls on really hard to do on just three balls'

Notable Quotes

  • “the third most important thing in this game is the multi ball the second most important thing is the modes and the number one most important thing is the sim cards you need to get sim cards to upgrade your phone to make the Mo's more valuable”

    Tim Sexton @ 0:45 — Establishes the core strategic hierarchy of Dialed In gameplay that frames the entire tutorial

  • “I do not recommend timing other modes out just EMP strike”

    Tim Sexton @ 4:20 — Clarifies the specific mode that warrants timing out due to magnetic hazard mechanics

  • “this is kind of the same problem Twilight Zone had where it doesn't really know which hole it's in so it thought I went in the crazy Bob hole which feeds through the same subway as the SIM card hole”

    Tim Sexton @ 22:15 — Identifies a design/routing issue with Dialed In's hole identification system, comparing it to a known classic pinball problem

  • “I know my multi balls weren't great but even if they were great it would just kind of be not a lot of points where the super is compared to what you're getting in the modes especially you get those sim cards”

    Tim Sexton @ 55:30 — Reinforces the strategic priority of modes over multiball in Dialed In's scoring economy

  • “dialed in is eight letters so it goes up to 9 X value”

    Tim Sexton @ 12:45 — Explains the maximum multiplier possible through sim card collection, showing thematic connection between game title and mechanics

Entities

Tim SextonpersonDialed IngameJersey Jack PinballcompanyPat LawlorpersonLevel Zero ArcadelocationTwilight ZonegameQEDgame_elementArmageddongame_element

Signals

  • ?

    design_philosophy: Dialed In's core design philosophy prioritizes mode completion and sim card collection over multiball play, creating a distinct scoring economy where modes yield significantly more points than multiball gameplay

    high · Tim demonstrates and explains throughout that modes with sim card multipliers generate vastly higher scores than multiball modes, even when multiball is available; reinforced in closing: 'even if they were great it would just kind of be not a lot of points where the super is compared to what you're getting in the modes'

  • ?

    product_concern: Dialed In has a hole routing identification bug similar to Twilight Zone where the game misidentifies which hole the ball entered (Crazy Bob vs. Sim Card hole), causing incorrect mode awards

    high · Tim states: 'this is kind of the same problem Twilight Zone had where it doesn't really know which hole it's in so it thought I went in the crazy Bob hole which feeds through the same subway as the SIM card hole just based on the other information the game knew about so it cheated me in the wrong direction'

Topics

Mode-based gameplay strategyprimarySim card multiplier system and progressionprimaryWizard mode progression (Armageddon)primaryMultiball mechanics and stackingsecondarySkill shot and bonus X mechanicssecondaryMode routing and identification bugssecondaryPhone call mechanics and rejection strategysecondaryPlayfield layout and shot difficultymentioned

Sentiment

positive(0.82)— Tim speaks positively about Dialed In throughout, calling it a 'really great game from Jersey Jack.' He demonstrates enjoyment during gameplay and highlights clever mechanics like sim card multipliers and mode design. Minor frustration expressed over hole routing ambiguity and a tilt near the end, but overall tone is enthusiastic and educational.

Transcript

youtube_auto_sub · $0.000

hi Mandy I'm Tim Balz and today I'm gonna do a tutorial on dialed in the third game from Jersey Jack and the first standard with game designed by Pat Lawler this is a Jersey Jack le I'm filming here at level zero arcade in greater albany new york dialed in is a mode based game at his core the third most important thing in this game is the multiball the second most important thing is the modes and the number one most important thing is the sim cards you need to get sim cards to upgrade your phone to make the Mo's more valuable you want to use your multi balls to play the modes and get the sim cards first thing we get a skill-shot here it doesn't lock in when I take it off the switch so you have to actually time it right you're aiming to get it into the lane behind the quantum theater which is gonna kick it back around to the upper flipper go for hold bonus X and I got it held it's gonna come around for the super skill shot and if I was able to hit either the side ramp or the hole on the side the camera whole from Twilight Zone kind in that same position I would have gotten increased bonus X which is really nice but now it's just held so hopefully I get more throughout this ball my phone is in charge so how do I charge it I hit the guy with the big lightning bolts in the middle his name's QED and in the left side he's a lot safer especially when you're kickbacks late so now my phone's lit and I've got a bunch of app selection I've got this eruption mode it's volcano eruption this whirlwind mode this uh I don't know flooding mode or something I've got this yellow one avoid this yellow one if you if you don't have to play it because the yellow one will turn the magnets on this is called EMP strike so I want to avoid it I would rather play the whirlwind probably my favorite mode in the game and I accidentally started the yellow one so you know what you do in this situation you start right off the bat with Ambu strike see if I can do it see if I don't drain from the magnets oh come on all right you know you do in this situation you time the mode out it's three shots at the middle where the magnets will throw it wildly and I don't want to do that this point if I had BIGBANG RIT I could finish it one shot I would take it if I had a multiball ready I would take the multiball but I don't so I'm gonna wait it out hang out here my phone's cat and dad you can type out modes you don't want to usually but here I am and after this mode is done my locks will be late for my first multiball you actually have to play your first mode for a multiball so I'm being safe timing out EMP strike I do not recommend timing other modes out just EMP strike now my lock is lit on the side and the left orbit I got 4,000 points just for shot starting the mode from the post pass here I'm gonna shoot the most or the lock skew passwords pretty nice on the outside lane there we go I'm gonna get a phone call that means my multiball is ready I don't want to take this phone call yet I want to play a mode first so I'm gonna cancel the phone call by double flipping when I get that call now my phone turned off I rejected that call I'm gonna hit him to charge the phone again and I'm gonna try to start a mode and then shoot it again in the scoop to start the multiball so let's try to do that hit him to charge the phone hit the phone starts a mode starts alien invasion and no no still note it's telling me to shoot shot but my priority here saving that ball and starting this multi boss I can play both at the same time so I lost 15 seconds in my mode which kind of stinks but you can get more time by shooting mode shots and then shooting the phone also shooting the phone in the multiball progressed me to add a ball I have to shoot it three times and it will spell add a ball up top so you know how much progress you have so my roving arrow is on my left ramp it's gonna move to my side ramp and it's gonna move up the middle in the mode here there we go now all my shots are blue and the red shots on those other arrows are Maya jackpots I've also got this yellow thing coming which means the guy in the middle is attacking me you can see my flipper kind of died for he was attacking me or the super jackpot shot in here and I started emoji overload something that can be worth a decent amount of points but isn't super valuable and my modes done I didn't beat my mode alien base I got 38,000 out of it Mogi mode still running so I guess I'll shoot some emoji shots here some like hurry up but I think you have to shoot a few shots to get the value I don't know the bottom modes are something that's basically just nice to have running while you're doing other stuff they're not really worth going for as much as these phone modes so right now I still want to hit this guy charge up the phone the later you're in the game the more shots you need to actually get them enough power to charge your phone so it starts at one goes up to chew it goes to the free I'm at two now so I took two shots but it's more dangerous to keep hitting him over and over and that one went straight down the middle so an okay start there I kind of explained what I wanted to do I didn't get a lot of points out of it though I really want to start beating my modes maybe I'll be able to play another multiball in this ball bonus ex-hell it's another good one I missed completely lift on that my big bang's ready by hitting this target on the side you light the big bang so I'm in sinkholes mode and this is gonna be like what six five shots to the orbits to beat the mode or I can shoot one big bank shot and complete it all in one shot and get all the points for the mode in that one shot let's see if I can manage to do this there's a kickback missed again so I've got 14 seconds to shoot five shots or I've got 14 seconds to shoot one BIGBANG shot which will it be oh he's moving again eight seconds oh I didn't get it to count there it is last second and I got all the points for the moon there we go extra ball four score my sim cards lit on status support so you can't see you got a hundred thirty-four thousand for that one shot for that BIGBANG shot she's a lot of points my sim cards lit I've got a drone package up the middle at that question mark lit so that's a mystery award for completing drones you get those mystery awards lit and I'm gonna go for I'm gonna try to shoot it around the orbit to get it back and I shoot it around the orbit again to shoot the lock and the sim card I don't really want to shoot this guy from the right flipper because I don't have that kickback ready well there's another extra ball that's nice to have different a diet inside plate of different foods out of the scoop it always kind of comes either to the slingshot or right to the inner knuckle of the flipper so drop catching and live catching really important skills out of there the bounce pass is not worth it on any diet and I've played so far sweet the orbit here kick around nope there's the same kind of really important they're all my modes from here on out are now worth to xvalue every shot in any mode is worth double what it was before it I have to beat it just every shots gonna be worth 2x I got another SIM card will be 3x another SIM card it'll be 4x and dialed in is eight letters so it goes up to 9 X value really big QE DS a little safer here so I'm gonna shoot him if I can keeps diverting up to the top all right so have more Mosley let's play whirlwind with this multiplier so it's 14,000 for the shop but my sim card multiplier appears on the display means it's actually 28,000 for that shot I think it gets added up at the end so one more shot my last shot in this mode is the the upper ramp which actually is also the lock shot so it's the only thing I'm really focused on right now is shooting all the way around they're shooting it through the middle I try to take a shot at it this might feet around nope pop Humber's Oh almost Oh again tough shot on a lot of dialed in sometimes you need to juice that power up a little bit more on the flippers it's seven seconds left there we go there's the mode completed so look at all this points that's gonna give me the status simcard multiplier 192,000 for the MOA thats way more than I'd get you know really long multiball I was really quick four shots another sim cards left are beating the mode I got one ball lock that takes two locks and then a phone shot to start the second and all subsequent multi balls only the first multiball it's a two ball multiball so I got the whole of bonus X already maybe I can fall in yes there we go the sim card sometimes it just falls in there if you beef like I did so now my modes are all be 3x to the rest of the game okay I'm here I prefer the moving shot on him when he's on the right side cuz it seems to come back a little nicer to this side of the playfield and not just out Lane or kind of comes more vertical down I don't know different people might have different ways to approach that shot so let's play um this Earthshaker mode shoot either let's shot 3 xvalue control here there's a ramp shot and there's a orbit shot might not count on their left ramp or the side ramp that's what I need go through the pop-up Bruce come on more time in the scoop try to get controlling this left right flipper here there we go oh yeah and right up the middle and the side rip I got one more shot left of the mode I've got two seconds what I need to shoot the middle or the orbit I do it nope I'm at a time the music's changed at a hundred sixty five thousand for three shots in that mode a lot of points I didn't get the nut next SIM card layer one more shot would have done that six modes for Armageddon so just playing through all the modes will get you Armageddon the final wizard mode is a spelling all I've dialed in which is really tough which is why I've turned extra balls on really hard to do on just three balls and that lower B which I can never hit in single ball play I'll go for it nope that seems like it might be the best way to hit it is kind of coming off the drone area out to the side I can also go from my right orbit so I can have the next lock lit I'm going to miss three in the middle so I'm gonna go for the right orbit well I can't hit the right orbit bo needs another shot left right orbit there we go now shoo Kiwi meeting now my phone's lit I don't even see what mode I got flash fires don't really know this one but it's gonna tell me shoot the left ramp loud and clear and it looks like the mode is not blue this time because it's a fire so it's a red and orange pulsing way there we go there's a shot now shoot the Bob stand ups okay this is this one shoot the stand ups on the side for some points there we go now what do you want a left ramp again yo be BYOD or shoot the phone for more time oh I'm at a time what was that total hundred seventeen thousand four three shots so yeah it's just way more profitable even I'm not doing well in these modes worth a lot of points to just start them and and get what you can get out of them even if it's in single ball play even if it's risky now oh nothing's going on might be a good time to go for my locks there it is so I'm gonna cancel again I've got two balls in the lock always be canceling get my phone call double flip twice then I'll cancel it I do it a little more just to be safe there we go big points QED I probably need to shoot him three times now there it is into the scoop see organs hurry up when that sounds going but my modes are worth worrying more than any hurry up value gosh I'm out of control I got no save on the sides side to side is not good still side to side all right there we are [Music] all right fun just looked out okay we're in a mode acid rain this is a pop-up per mode I try to drop catch it and then get it back in that scoop boom right away I mean a three-ball multiball at 3 xvalue and I just have to hit my pop embrace sure worth 9 thousand a piece now which is almost as much as that one hurry up was at max value in the multiball my Bob is also lit in red which means I can stack another multiball into this multiball so I almost did I really want to hit my popovers I hit a bunch of pop on base but I also got a text I got Bob is actually not a multiball he's look for a jackpot so I lied about that first I needed I need left ramp for the mode I got an out of all it looks like yep I did I got a super jackpot lit at the the yellow one is the guy in the middle which I hit there and turned all the lights out my magnets are going so he'd be alert about that wow I didn't beat my mode interestingly my big bags lit but what I really want to use it now alright was interesting I didn't beat that mode I guess I didn't hit the shots that wanted me to 1 2 3 4 5 modes left or 4 modes left for Armageddon and that's my second multiball done I slowed that lower be always back in him forehand him and oh whatever it's fine another extra ball that's out all right that was a really good ball there four modes left for Armageddon so hopefully I can get there we got the next one lit and it's at 3x and I can use my big bang to beat it in one hit so I'm gonna try to play that meteor mode that red one which I've kind of been avoiding just by itself and then use the big bang to complete it there's a lock take that nice combo from the right flipper to the upper right flipper come on ball one side hold bonus X so I can't see on the screen when it moves over the right you can see what your bonus X is at on the one of the towers in the city well I got tidal wave this is a mode I don't see very often looks like it's worth a lot of points 20,000 for a ramp 28,000 36,000 oh my gosh look at all these points if I can hit that side right I'm building the value of it there we go and I'm gonna keep Oh let's cancel that box all right that's a lot of points I guess I built the value and collected it so I've got the sim Carlat big bangle it I don't know if I have multiball ready I don't know if I can't I don't know what happened there haven't really been this deep in the game to see what happens there Papa birds are generally pretty safe they usually come to the left flipper or they bounce out here in the back of QED which is controllable supercard oh no it didn't count this shot it counted as a habits I had that SIM card I might have to hit by a train one and two to actually get the multiball you know I locked two balls so I guys have to hit the train 1 & 2 to get the multiball on the lip so I might as well hit him first get the mode started yeah sure we'll do this mode singularity so I actually have to lock the shot on the side there's Big Bang to complete the mode took a danger oh no I tilted 41000 bonus loss I wanted that sim card I don't want to lose that ball I actually would have had to lit there stacked on top of each other and I got ripped off on that one SIM card unfortunately this is kind of the same problem Twilight Zone had where it doesn't really know which hole it's in so it thought I went in the crazy Bob hole which feeds through the same subway as the SIM card hole just based on the other information the game knew about so it cheated me in the wrong direction I would have preferred it to cheat me to give me the sim card from a bob shot it's not gonna do that it's gonna give you the Bob shot when you want a sim card or the scoop when you want a sim card this is still a good game getting close to Grand Champion but I have extra balls on I want to get to Armageddon mode so we're just gonna focus on more modes I might have like two three or two left so just hit him nice strain the scoop for eruption mode feeds up the middle but it also shoots it right down the middle but sometimes QED knocks it out of the way he helps you out nice and here's multiball so I'm in a 3x eruption in multiball some of the focus I'm shooting up the middle no I actually have to shoot the scoop to start the mode looks like it's a four ball multivalve I went for it on the upper flipper there oh what a waste and now I can't play the mode with the multiball oh gosh I think I have one more left for eruption would have been nice to play one with that still have extra balls 106 super skill shot bonus x increases to 4x right away all right start the four ball multiple here I got three balls in the lock here and one volunteer so it has to be fourth ball ticket uh and let's shoot some jackpots I guess really not much to talk about this multiball it's kind of your modern multiball where you know everything's lit and then blue the blue attacks from the theater and see where the attacks coming from so I missed that one I lost two balls because of it maybe I'll get one back I would really love to get a bob target here but I'm gonna lose all my balls instead that's not gonna give me a inaudible mystery package but I get got a jackpot you're getting my sim card hole I don't need it QED I think meteor storms the last note I have so I am gonna just time it out I got the four shots now and QED to light the phone oh god another tilt I don't have any more warnings on factory-settings' I lost a lot of bonus factory settings you get two warnings four games so from now on if I get one to hit there it's gonna be just a tilt sound on ball three you know I love a QED shot while my ball stays on all right meteor storm last mode let's see all right I got it - timeout so could shoot the stand-ups at 3 xvalue but I'm zero modes to go for Armageddon I've never played Armageddon I assume it's gonna be lit out the scoop I know there's an insert here for Armageddon so we're gonna see what happens when that happens maybe my SIM card value of 3x will help here who knows and I'm gonna take down the GC on this game but it's definitely beatable eight seconds pump pump on it up a fifth down my bonus is at 4x because I held it from that skill shot which is good you can see it on that tower alright I gotta charge my phone Armageddon ready shoot phone all right thank you I don't need to charge to play again take like five shots boom okay Armageddon shoot lit arrows award jackpot 60 seconds shot spilled super jackpot big guy ads build up multiplier all right I'm shooting shots from what I can tell that's what I do I got a boss later on so I'm just gonna keep shooting there's a big bag that looks really cool on the screen whatever is happening a black hole is forming anything all right at zero seconds traitor 71 thousand points in our beginning we're back city's back alright that was Armageddon mode Oh God the cameras freaking out camera really didn't like Armageddon mode so hopefully some of its captured and now I'm just gonna continue playing and back to the beginning the game really now you're getting try to get your dialed in letters for that other wizard mode that's gonna require going back through the modes again the the multiball gets harder and harder as you get to again see how hard it is to charge my phone at this point it's gonna be four shots it looks like we have one more I should do it got the theater hurry up okay I have tuned out in order to light the locks I have to shoot the right orbit followed by the left ramp fast enough to light it but I got some good modes lit like my favorite one whirlwind oh I didn't get it I got sinkholes instead we didn't play this last time though so shoot the orbits five shots starts with both orbits lit and then it goes down to one of them if you don't know what to do in a mode you want to memorize it just look at your phone see the call the text message is from bull dozer there's different characters for all the modes tanga city up right orbit 13 seconds get some more time here here's what happens in each bounce pass that wasn't too crazy but they didn't stay on the other flipper and then I lost it alright that was a game I'll put my initials in it's not crazy huge but I did get to arm again and with extra balls like to turn the extra balls off for the owner two hundred thirteen thousand points plus some other held bonus grand champion alright so thanks for watching my dialed-in tutorial hope you understand what to do I hope you understand why modes are so important in this game I know my multi balls weren't great but even if they were great it would just kind of be not a lot of points where the super is compared to what you're getting in the modes especially you get those sim cards collect your sim cards and have fun playing dialed and really great game from Jersey Jack see ya
  • Phone call cancellation requires double-flipping to reject incoming calls

    high confidence · Tim demonstrates: 'I'm gonna cancel the phone call by double flipping when I get that call' and 'I'm gonna cancel again I've got two balls in the lock always be canceling'

  • EMP Strike
    game_element
    Big Banggame_element