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Masters of the Universe Pinball Preview! - Collector's Edition (2024 Terry Red)

Mystery Pinball Theater 3000·video·1h 9m·analyzed·Dec 18, 2024
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claude-haiku-4-5-20251001 · $0.030

TL;DR

Terry Red's Masters of the Universe FP table: 16 modes, 846MB, shipping Dec 2024

Summary

Terry Red demonstrates an extensively rebuilt Masters of the Universe pinball table in Future Pinball, expanding from the original ROM's basic 4-multiball layout to a complex 16-mode game with 46+ collectibles, custom animations, dynamic multiplayer faction selection, and a completely rewritten codebase. The table, growing from 70MB to 846MB, is expected to release before Christmas 2024 via Terry's distribution channel.

Key Claims

  • The Masters of the Universe table grew from 70 megabytes to 846 megabytes in the rebuild, making it possibly the largest Visual Pinball table file ever created.

    high confidence · Terry Red explicitly states file sizes: original 70MB, new 846MB; notes this may be the largest VP table file including VR content at ~400-450MB for other tables

  • The table features 16 distinct modes total: 8 on the main playfield (including 4 multiballs) and 8 'mania modes' selectable from the He-Man kicker.

    high confidence · Terry explains mode structure: 'the main playfield has eight of those main modes, including the multiball. But then in the He-Man kicker, under many modes, you have eight more modes'

  • Terry completely rewrote all code and gameplay from the original ROM table, gutting the original despite its 10+ year history.

    high confidence · Terry: 'I didn't even use my own mods that I did prior to that table... I basically, more or less, for lack of a better word, gutted it... all the code is all new. Completely new lighting.'

  • The table includes 46 collectible items: 16 from modes, 1 from Ram-Man ball saver, 1 from bumpers, rest from three dedicated collectible shots.

    high confidence · Manu states: '46, though, guys. 46. There's a lot to collect. 16 of those are modes. One is from Ram-Man ball saver. One is from the bumpers. And then the rest are from those three uh collectible shots.'

  • Multiplayer gameplay changes the playfield appearance, autoplunger behavior, available characters, and PUP display based on faction selection (Heroes, Villains, Evil Horde).

    high confidence · Terry: 'you can choose from the three main factions... it changes the way the playfield looks. It changes the autoplunger. It'll change what characters you're allowed to pick'

  • The table's He-Man character at the kicker required custom animation code because arm angles prevent standard Visual Pinball rotation functions from working.

    high confidence · Terry explains: 'because of the way those arms are on an angle—they rotate on an angle—so you can't use those normal kind of functions... I had to create brand new code'

Notable Quotes

  • “I basically, more or less, for lack of a better word, gutted it, because I was going to have to be redoing everything anyway. So none... all the code is all new.”

    Terry Red @ ~5:30 — Establishes scale of rebuild effort; not a cosmetic update but fundamental reimplementation

  • “The original table was like 70 megabytes, and this new table is 846 megabytes... I think that's the largest Visual Pinball table file.”

    Terry Red @ ~8:00 — Quantifies ambition and complexity; context for development effort

  • “The idea is that if you clear every single mode, then you can complete the game. But every multiball, there is a limit to how many Super Jackpots you can get.”

    Terry Red @ ~22:00 — Explains core progression mechanic and multiball design philosophy

  • “I have a lot of custom settings you can do in the table script at the top... There's like two and a half pages worth, which is way bigger than anything I've done before.”

    Terry Red @ ~15:00 — Indicates extensive customization options for players

  • “It's a huge... it's a huge deal for someone to say 'everybody, wait until it's done,' and Terry, you mastered that.”

    Manu (host) @ ~12:30 — Notes Terry's commitment to completion over premature release; community sentiment appreciation

  • “Even after 500 times of hearing that, that [expletive] never gets old. I've heard it probably a thousands of times, and it still never gets old.”

    Manu @ ~25:00 — References the famous 'HEYYEYAAHEYYEYAA' Masters of the Universe commercial jingle; indicates heavy audio asset work

  • “This is Jersey Jack level right here! This is... this is Jersey Jack level right here!”

    Manu @ ~11:45 — High praise for PUP pack feature quality; benchmarking against premium commercial pinball standards

Entities

Terry RedpersonManupersonROMpersonMasters of the Universe PinballgameFuture PinballproductVisual PinballproductMystery Pinball Theater 3000organizationIsaiahperson

Signals

  • ?

    community_signal: Extended beta testing cycle (~6 months) with iterative feedback from multiple testers (Manu, Isaiah) driving feature additions

    high · Manu: 'when was I beta testing? Like six months ago?' Terry: 'that was a while ago'; Manu describes requesting collectibles tracking UI feature

  • ?

    design_philosophy: Playfield layout optimization: Terry relocated left ramp and castle toy back 1.5+ inches to prevent upper flipper blockage and improve flow

    high · Terry: 'if that toy popped up, well, then the upper left flipper was useless because it would completely block that shot. And I was like, I hated that. So I completely moved all that back'

  • ?

    design_philosophy: Comprehensive rebuild approach: Terry chose to rewrite rather than incrementally modify, completely gutting ROM's original design despite 10+ year history

    high · Terry: 'I basically... gutted it... all the code is all new. Completely new lighting... almost the entire table had to be rebuilt'

  • $

    market_signal: Quality benchmarking: Manu references 'Jersey Jack level' PUP display implementation, positioning MOTU digital table against premium commercial pinball standards

    high · Manu: 'This is Jersey Jack level right here!' (said twice for emphasis) in response to PUP pack feature completeness

  • ?

    announcement: Masters of the Universe Future Pinball table officially previewed and announced for release before Christmas 2024

    high · Manu: 'The intention is sometime before Christmas... I'll absolutely drop some kind of video trailer announcement or available now type trailer on my YouTube channel when that date happens'

Topics

Digital pinball design and development (Future Pinball)primaryGame complexity and feature scope (16 modes, 846MB)primaryMultiplayer and faction-based gameplay systemsprimaryCustom animation and code implementationprimaryMasters of the Universe IP and theme executionprimaryBeta testing and iterative design feedbacksecondaryRelease timeline and distribution strategysecondaryPinball physics and playfield layout modificationssecondary

Sentiment

positive(0.92)— Highly enthusiastic reception from host and beta testers. Terry demonstrates strong technical confidence; Manu expresses genuine excitement and praise ('Jersey Jack level'). No criticism present, only constructive iteration. Tone reflects pride in completed work and anticipation for release.

Transcript

youtube_auto_sub · $0.000

[Music] [Applause] [Music] very excited today to show you guys something super [ __ ] cool and I'm also here with Terry I don't know why I'm trying to sing what's up Terry what's up full disclosure I I Terry you have to agree I really I really strong arm [Laughter] you I was hoping to do getting raided oh pirate welcome in you're here just in time I'm here with this guy Terry oh my God okay this is getting warm in here I'm going to take this off getting serious what the hell is that Terry red yes it is Terry hey hey I I I have the ability to drop some names and and bring some rock stars on all right guys come on who's your boy Terry's been here a bunch oh thank you Grammy all right proper introductions welcome to mystery pinball theater because this is going on to YouTubes welcome to my pball theater my name is Manu I am really excited to show a preview of this game if you're watching now you know this is like December what 17th 2024 the game is not out yet Terry you've even got people in your comments right now saying I I can't seem to download it I know I've posted numerous videos and numerous posts on various locations and all that and every single one of them I say you know coming out later this month I don't put a specific date yet because I don't know for sure but it's definitely coming out the intention is sometime before Christmas I don't want to say the exact date yet because I want to make sure everything's ready to go and then I'll I I will absolutely drop some kind of video trailer announcement or available now type trailer on my YouTube channel when that date happens so when it's actually up and available then boom that video will be on my channel and then people can see that and know for sure running out of days red that's what Bor say all right let us let us let us not Bury Bury the bury the Le for a little bit Terry I brought out all the all the stuff I brought out the hands cam yeah there you go you got that fire button yeah I I haven't seen the RGB fire button in action on this table yet so I I'm hoping it works right because I don't have one so you know because the colors change at different points and you know so it' be interesting for me to see it but yeah yeah it works it works my uh my uh my I think my light is dim but it still works I have I I've neglected my my beep oh my God I just beat up on it um I bought out all the stuff um let's see so I'm here with Terry red who this is basically Terry's game now like you have done so incredibly much with the platform of future pinball and this game in particular tell us tell us a little bit about that Journey well simply put uh this started with ROM's for those who don't know who ROM is he's a guy who used to do a lot of future pinball tables many years ago like probably 10 plus years ago uh and actually a lot of the tables you see on visual pinball were conversions from tables he made like whether it be Recreations like Avatar or uh Tron legacy or whatever uh you know he also did original tables and those tables were kind of remixes of other tables he made so as an example uh the Masters of the Universe was kind of like a remun that train on me cigarette anyone thank you for the hyp Terry or uh he's done other ones like RoboCop which is kind of like a mix of Transformers and Avatar you know so I started with his classic table that's been around for 10 plus 11 plus years uh that's I started with that and basically that was the base starting point because the original table was fairly simple like it you know it was I mean it was really simple it was you had four multiballs and you hit one shot over and over to start a multiball and then that was it and there was no real other there was no progression no features no nothing it was you know most of his tables were like that they were great builds great layouts but they were pretty Bare Bones for the actual gameplay the modes or standardized pinball features that you know a lot of games have so I started with the last version that he released I didn't even use my own mods that I did prior to that table and I basically more or less for lack of a better word gutted it because I was going to have be redoing everything anyway so none all the code is all new uh completely new lighting uh the layout has been contrary to what you may think it's actually highly modified from the original like if you were to put load both tables in side by side you would see that a lot of stuff was changed around D dramatically if you used the old artwork from the old table cuz it's all been redone for this new game none of it would line up perfectly uh because once I updated the table for newer physics for physx physics well that changes everything you know you take an old future pinball table that was built for old future pinball physics and you update it with modern physics physics physics which is you know basically simil and fuzzy type techniques applied to Future pinball that's bottom line of what that is crazy which is insane which is insane you know it's it's like it's and it's fantastic like I'm just going to say it right now it's really good uh so you have to rebuild the table if because it just won't flow it won't work right you know so almost the entire table had to be rebuilt at some point and I just went from there because back way back then was a very different time you know in terms of how lighting was done on a table there was no control G because this is not a ROM based table there's no ROMs involved so everything has to be coed yourself you know so there was no controlled GI you know the there's no real major light shows there was no additional modes or features uh there was no bonus multipliers end of ball bonus there was no skill shots there was no combos uh you know there was no mystery uh or any other extras on top of that it had none of that stuff so basically for for all intensive purposes I I'm more or less started over from scratch as far as the game the only thing I kept as far as the original game as far as the game playay and all that not even that uh with the ball the same yeah was the four multiball modes uh they're still there but even that the game play is very different you know it's hard to explain until you until you play it because it is different uh and then it just went from there to give you an idea the original table was like 70 megabytes and this new table is 846 megabytes I think the largest visual pinball T that's the table file that's not pup files that's just the table file I think like the biggest VP table file with extra virtual reality stuff thrown on there is like around 400 some OD 450 is Megs maybe or give or take give her you know and and and this table if I took away all the VR stuff it would be around that as well but once you added all the VR stuff on there jeez which you can't even see when it mode but it's there yeah it's there trust me if I you know boom minimal you know uh VR mode green you know it has all the VR modes I don't have them I have them turned off as you can see uh but uh uh cuz I can't do that with you guys ladies and gentlemen Terry red follow Terry red on well the man posts everywhere if you subscribe to his YouTube channel now you will get a free car from MPT 3K don't believe me look under your chair with a slam and a tilt the tower was built I'm out don't do that that pinbot do not do that he didn't he didn't say a real car it could be a dinky car oh okay okay there you go so the original table had the four multiball modes uh this one now has 16 modes now uh and the the obviously the four multiple modes but those are much more expanded but then all the modes on here are I tried to make them like very different you know what I mean like a something something different on each one where I could like some of them may have some similarities but wanted it to be something significantly different on each of them uh so the main Playfield has eight of those main modes including the multiball but then in the He-man kicker under Manny modes you have eight more modes kind of like uh Mania modes on Sonic pinball Mania where you go in there and then you get to choose from a bunch of modes to play and uh so the objective of this game is to basically collect collect all the toy the 80s toys basically so that would be your action figures your playsets and your vehicles how you do that is you complete a mode you get a toy but there's also extra shots in there that are dedicated for collecting an action figure or a playet or a a vehicle and uh and there's a a few other things like if you hit the the ball saver enough times you'll get a a a ramman toy for example if you hit the bumpers enough times you'll get a battle cat toy as example you've also got there's something that comes up here that pops up uh oh as far as the toys on there yeah so that's the the original castle toy that's one of the few things from the original table that is basically almost the same in terms of the original model like every every model that's on here uh with the exception of a few of them that were from the original table are all brand new very high detailed models or most of them are scann most of them are scanned from the original toy line like the toy from the 80s and uh a lot of them didn't have any textures or anything so I had to paint a lot of them myself especially the ones in the VR room you don't obviously see those here uh you know but yeah that so a lot more detail is in this game compared to the older table you know uh and all the toys which you'll see once you start playing well the original one they weren't animated they they they may rotate left and right on the old table but on this one all the new toys are now fully animated as in like oh dude the best is when this guy does a wheelie yeah so so the original uh that the original had that a similar one there but this is an all new one now uh you've got the whole left ramp is all changed up now with the snake mountain gate and the bridge uh that's all oh yeah the bridge the bridge is freaking new y the bridge cool dude the wolf's gate for those who know the the you know uh uh and of course you got Skeletor R time that's all brand new some of that I had to re completely remodel uh and you've got uh He-Man at the kicker still but now it's a brand new model and everything is fully animated now his arms independently animate his head animates the whole torso everything rotates as one thing and it all completely moves like the toy would and very complex animations that's one of things that you don't think much of while you're playing but there was no function to make that happen like you can make toys rotate in visual pinball and future pinball but because of the way those arms are on an angle they they rotate on an angle so you can't use those normal kind of functions they don't translate the way I needed them to so I had to create brand new code to make all that happen and to allow it so that if if it's in the middle of if it's in the middle of like one animation or whatever like that and another one kicks in it wouldn't just instantly jump and start you know like it would be all smooth it' all be you know like the way it should look nice and seamless all that so that that was very complex to figure that out to get that working but then when you see it it's so natural like you know like it's like oh yeah that's the way it should look if that toy was alive you know what I mean like it's not like uh other tables where I had a complex character from a video game that has a a Rigg skeleton and a bunch of animations and all that none of that I couldn't use any of that you know so that all had to be done manually new code and and new manual animations that are all Dynamic so they can change up on the Fly and it just all works and it's very technical but it looks cool it's the B it all that [ __ ] I just said it looks cool that's what it means are you in chat Terry you're in chat right uh well I've got it over here yeah okay make sure you're reading chat because you got in a lot of questions but what I do want to say what I do want to say is what's up Isaiah what I do want to say and Isaiah and I actually flipped this a while ago I want to say it it's a huge it's a huge deal for for someone to say everybody wait until it's done and Terry you you you like mastered that you like cuz I remember I when was when was I beta testing like six months ago oh that was a while ago it's been a while exactly when but and I gotta tell you this like Isaiah was over and we fired this up and we were playing the [ __ ] out of this we were like we were like going and this was before you had the um the different factions fighting each other we were just like you know alternating players yeah now multiplayer probably yeah different factions let's let's let's get into this thing let's get into this thing so and uh there's guys there's so much in this stupid game there's so much you can try and collect all the stuff you're not going to but we but we got rewards for that if you do well of any other property for kids that had character names like Fisto ramman seriously come on man extender master of extension this is getting ridiculous I wasn't even going to mention the questionable names of some of these characters in He-Man but oh well on the newer Netflix series that Kevin Smith made yeah he trusts me he made use of those names uh in ways that adults would absolutely get amused by your all right I'm going to go I'm going to go look I'm going to go straight down the row I'm going to go one player choose your faction I'm going to go straight we going we going to be good right we're going to be good we're going to choose He-Man right character we're going to be good but I'm going to play like a three player game later on to show you guys how the Playfield changes how the characters change okay all right wait until those fools see what I have so yeah uh so basically as as Manny was just mentioning that yeah you can choose from the three main factions uh you know Heroes villains and evil hord and by changing a faction like it changes per player on every ball it changes the way the Playfield looks it changes the autop plunger it'll change what characters you were allowed to pick for your character and then all that would change up on the the the pup display on the Playfield you know just everything it just makes it way more fun for like a multiplayer game specifically and that's one thing I was very happy about was getting multiplayer working on this cuz I I had the game mostly done and I was like yeah this is pretty damn complex game to add multiplayer and I got rid of the normal pinball framework stuff with how most games do multi uh multiplayer and yeah but it it worked out great I'm very glad I took the extra time to do that how uncomfortable is it for a little kid to be watching a nearly naked muscle bow man talking about people touching his body what what about the what about the um the Shira mode that that scared me oh no the Tila mode Tila's training Tila sorry Tila the Tila mode all right so you guys brand new I'm saying brand new pup pack this Pup Pack didn't exist when we were beta testing it this is amazing this is this is Jersey Jack level right here all your statuses are here Terry Terry when Terry has me beta test he's probably like oh God what is he going to ask for now and so I was say where I know what he's going to ask for for the most part so this one I was a little more ready for because I was like hey I got your ball it tells you what ball it is on the new how many balls you got left on a new ball I got you know on the attract mode what your last scorer is but then you're like well yeah but this thing we got to get Collectibles I want to know what Collectibles I got like oh God damn okay fine I thought I was covered I was pretty proud stuff in there and I was like damn it he found something new I had to get in there I wasn't even cons bro once bro and you you guys will see I'm I'll play I promise I'll play once I collect the first thing what the game does takes you back to when you were a child watching television oh and also there's PSA at the end of this let's go let's go all right I want to get get let's let's go Terry feel free to feel free to uh walk us through uh this table has a lot of Uh custom settings you can do uh in the table script at the top like you can on most tables on future pinball or visual pinball uh so if there's certain things you want changed for your own liking there's a ton of them there's like two and a half pages worth which is way bigger than anything I've done before so uh for example okay like he just started this mode uh horak is horrible so the idea with this mode is that it's a timed mode and as you go throughout the mode uh he's going to regularly drain your score and that's when it flashes red so it will reduce your score a little bit if you hit any of the shots that are lit red that will also drain your score so the idea is that because it changes up it's not always the same you got to not just make the shot when it's lit but avoid the red ones as well so it it's it's trickier than you think so the normal regular jackpot shots are as they are on the left side you'll notice uh the uh third flipper from the original game pops up it's now a pop-up toy it's it's hidden inside the Playfield now and uh to get that jackpot you have to hit it about five times and then all the other ones you hit it only once now one of the other uh new features give me give me okay there you go you got the ramman ball saer uh or ramit on the bottom there so basically that's your ball saer so unlike a typical game where they Pop the ball out to the plunger lane and then put it back in the game I I figured on this one like let's do it a little bit different and have ramman at the bottom and then just have him Ram the ball back into the game instantly you're not waiting you're not having to do anything it's just always putting it right back right away so uh that's that's a new feature for the game as well uh there you go you got a ball locked so uh one one of the other things is if you look on the bottom of the apron there's four lights with different features that if they're lit up that means you can use that feature so when the bal's in play like he's got it right now if you've unlocked the three main shots the two ramps and the He-man kicker then you can toggle what mode is actively lit and that's what the orange light on the apron is indicating so if he hits his uh action button or his uh plunger button then it will toggle whatever shots are unlocked and then you can choose what mode you want to progress to start so for example if you look where He-Man is it shows three small red circles so every single mode has its own progression of three shots so it'll show you that based on the color of the mode insert that you have lit up and uh how many there are so right now if he does one more then he'll get He-Man multiball because it's flashing in sequence almost and for or for example there he goes he he stared her up and now we got He-Man multiball now I don't know if uh I can't hear you uh or the game right now Manu but uh I can still see it just fine but I I don't I mean I'm not I'm not talking at all there we go oh there we go that's why okay that's why okay IE got it okay yeah I wasn't sure if it was doing that or not but yeah I got one more right here so the idea with all the multiballs is you you start the multi balls you have your normal jackpots which are the main shots but once you get those shots all four of them we I'll see if he is able to almost so the idea is that if you do all the shots it'll then go to phase two which is your Super Jackpot at that point if you only have like if you drain to one ball once the second phase is in play then the mode will still continue it won't stop up to that point you have to do like a normal multiball you have to keep more than one ball in play but when you're in the second phase the Super Jackpot phase then the the Skeletor the Skeletor Bank Target will lower down and then you have to get whatever remaining balls are left over in the Skeletor kicker so what that means is you have a limited number of Super jackpots you can get but the idea is you want to clear the mode you're not just trying to get as many points as you can you're trying to actually clear the mode so that then you get the collectible and then that mode is cleared just like all the other modes you want to have them all cleared if you clear every single mode then you can complete the game but every multiball there is a limit to how many super jackpots you can get so you don't have to keep every ball you know when you get to the Super Jackpot to complete the mode but you'll get more Super jackpots if you have more balls I'm about to get a vehicle ready I'm about to get a vehicle you guys see that there's three the three this the biggest thing if you take away nothing from the stream the action button or whatever button you as the action button is very important I have a vehicle ready see that if I click the button then that means it's one shot to Ripper I got two more three more one two three more yep yep this is three more to hoard but vehicle is ready if I hit vehicle my timing is off now you know you could drop catch out of that sucker did you or or or you might get a figure I got a figure or vehicle ready bounce over I want my vehicle I got a figure got a figure there you go same idea so those right there oh yes you got to love that the heel that's for the 80s original ' 80s toy commercial you know I had to have that in there that dude that hit me so hard the first time I saw it I went oh [ __ ] and and even after 500 times of hearing that that [ __ ] never gets old never gets old never ever gets old I've heard it probably a thousands of times and it still never gets old you know but there you go yes so those are just the normal collectible shots so you get to do those over and over again there's a set amount of random ones you can get on each of those shots uh uh but with every other mode when you complete the mo complete the mode then you'll also get a collectible from completing that mode but for those three shots it's a random one depending on how many are left and available and If you look on the D the the pup display you can see on the top left uh that shows your actual figures vehicles and playsets on there and the actual total there is that you can get for the whole game so that way you know what your progression is on the total on the bottom left there so that way you don't have to keep guessing and you're like oh okay well now I I have an idea of what my progression is uh 46 though guys 46 there's a lot to collect 16 of those are modes one is from ramman ball saver one is from the bumpers and then the rest are from those three uh collectible shots I think I'm going to start Ste Skeletor he bye all right you got to lock one more I got to lock one more okay I thought I was I thought I was being cocky okay three drop targets Allah attack from Mars no gimmies so you have to hit the target there's no like now now the other uh thing that is H new on here is a bonus multipliers which he's on oh we got sheer slingshot so that's one of the new modes so to start that mode you basically just hit the slingshots a bunch of times until the mode starts and this is straightforward you just you just hit all the jackpots and uh then you'll hit it up in Skeletor when you done so there you saw the bumper popped up when the mode started and then he cleared the jackpot by hitting it five times uh in the bumpers and then uh it pops down and gets out of your way ah but see you could have saved that menu with I know I'm saving oraco for a minute I'm saving oraco okay I got five oros I don't need to save them I don't need to save them there's so much in here Terry and then there you go you saw the bulus multiplier add it at the end so all the different things you do throughout the table uh you hit the heem kicker targets or the kicker if you hit the Skeletor targets if you hit the the Ripper ramp and the Ripper uh Toy goes up and down if you hit uh the zor uh shot on the left and then the zor Falcon flies around or Z's ready or if you hit the slings all those things are things that add to your bonus at the end and they get multiplied by your bonus multiplier oh Terry I forgot that this Lane here changes your yes the so so the so the upper left Loop the upper right Loop and uh the Target on the right uh ramp there it's it's right near the top there that yellow standup Target yep yeah so all three of those are your toggle inserts so basically if you hit any of those they will toggle only that one shot to the next mode so the idea is that if you want to do one mode toggle and not change the other ones because you have locked in progression going on with those then you could do that if you want or it's there just for the sake of you know randomizing the game and kind of making you keeping you on your toes a little bit uh however if you make if you start any single shot you know and then uh progress to the next step on that mode then those uh toggle inserts will stay solid so the idea is that then it the idea that well okay I want to progress on this mode I don't want that insert to keep toggling over and over again right but if you use if you use the toggle modes feature with the action button or the plunger that forcibly toggles all three shots to the next mode that's lit and then those toggle inserts reset and they'll be active again so the idea of all that is it gives you the option to toggle things by a shot if you want without using a button or you could have it or you could have it just randomize things to keep you on your toes a little bit so there you go you got mechan mystery ready so the idea of that is if you hit the left orbit five times or the upper right Loop five times and it comes down to the bottom right where you can see Mecca neck he's the guy with the long neck uh then the He-man kicker will light up for mechanic mystery and that's another that's another new feature as well and also a big change to this layout that left ramp and the Pop-Up Castle toy that's moved back by at least a good one and a half inches at least maybe yeah that on the original game that was way further up so because I but the problem was if that toy popped up well then the upper left flipper was useless because he would completely blocked that shot and and I I was like I I hated that so I completely moved all that back I had to remodel the ramp to accommodate that uh you know and then I adjusted that whole upper area so that way everything flows way way better and then I'll give credit to Astron nasty he insisted that that third bumper oh oh I'll wait till your get going here I know starting it you got the nineball Skeletor multiball and on this table they don't spill out he just fires them one after the another really really quickly on you and just like BS I'm down to two balls already oh my God see if he doeser wait wait wait give me okay so with so with Skeletor hitting him does no good until you hit all the regular jackpots so he'll just spit the ball back out but if you hit all the jackpots on any multiball mode not just this one the tarer banks will then lower and then you can hit the super jackpots into Skeletor to try to complete the mod holy smokes I'm way better than this kids damn it whatever whatever if you miss you just move on to something else yeah oh yeah once you get so when when you first start the game the three main shots are locked uh so you can't access any modes so you either have to hit the shot uh two or three times depending on what you set in the table script uh for the difficulty settings uh or if you uh hit the upper Loop toggle inserts those will unlock those shots the instantly uh or if you uh on the launch perk at the start of the ball that can possibly unlock all the shots for you there's multiple ways to do or uh mechan mystery can do it as well there you go perfect timing now the way I've done this is both the launch perk at the beginning of the ball and mechan mystery the options it will give you are completely adjusted depending on what modes you've cleared what modes you have ready how many balls you have how many Oracle shots you have because the idea is I don't want it to waste on something you already have so it will change up each time depending on how far oh you saved her so there there you go Mano used an Orco shot there so the idea of what an oracle shot is is you hold down the action button to activate Orco shot but you have to do it for at least half a second like if if you if you tap the button that does a toggle mode for Orco shot you have to hold the button down for half a second and then it'll activate it and then what he'll do is he will always save the ball so that's the the main initial idea is that if the ball's about the drain you can use Oracle to try to save it but sometimes it takes so damn long with a stupid spell and that's the and that's the point though he will do two things he'll save the ball and then he'll try to direct it to a lit shot if one is available but you don't know which one it'll be if there is no lit shot uh then he'll just pick a random various shot throughout the game and then he'll fire the ball for you automatically the thing is though as Rand just said he has a bunch of different spells he has so the length of time it takes for him to cast it SP it's going to be a little bit different each time so let's say like right now he he could use one right now to try to get that Lit shot and depending on how much time is left in the mode he may or may not have made it in time right so like this mode for example finished off so there you go so he he he he so he'll do his spell and he'll save you but he's likeah blah blah blah and you're like just just do the thing blah blah blah blah blah blah thanks cuz and the reason why I did that was uh one for variety cuz he says something different each time and two because a lot of these modes have shots that change you know that like the the the jackpot or whatever you have to hit may change up on you while you're playing well then he may try to do it at a lit shot but then at the last second it may change on you and then you don't actually get that shot you know yeah so so it's one of those things that you you could time it if you want like if you have the ball under control on a flipper you can use you can use an oracle shot anytime you want as long as the button as long as the light is lit on the bottom left and you have some left man's got 10 10 so he's got a few I got a few you know but it doesn't guarantee it's going to go where you hoped it would go you know I was I was going to possibly originally have it where it was so unreliable that would not make any shots and stuff like that but I figured by having the mechanic of well the timing is going to be different each time and it may not make it in time or what that's close enough and it won't infuriate people all right what I think this is going to be a very popular mode among the male population it will Tila I had to save one Orco and this is the reason why because you you are training with ta til like you did in the cartoon series but then if you try to do a cheap shot from behind well she ain't putting up with your [ __ ] boys so that's when she uh turns around and screens oh no you don't and then you continue your training hopefully to the point where you find finally won her over and you train and I I'll never forget when man was testing with your kids I thought she was naked he thought she was naked I'm like okay I know she's I know she's a ginger bated but she's not that pale come on I couldn't tell well because it's literally taken a still from the cartoon like that's not some goofy thing someone made up it's actually from the cartoon so even as kids we thought that was hilarious cuz you'd see her jump in front of the screen and her ass is right in front of your face you know I'm like I've got I've gota I've got to find a way to use that in the game somehow so yeah so well brilliant job there you go and then you you complete it and and you're going to get a collectible as a result there you go I got a TAA Motel H yes Terry every time he says from Motel he reinv best me in the game again I like what it's seven I can't do math from Mel and I I and I'm wasting my orcos yeah every time I would send you a a every time I would send you a well you got a lot of them though I know but I would send you like a debug and you'd be like dude you're not losing oh yeah oh yeah yeah when you were testing yeah I was like I was like I was like dude you got to or you can mus it you know but then it depends on when it's one of those things that you got to get used to it at first but once you know it's great to save like you know use it for saving your ball that's the one but if you have lots of them and there's that one pain in the ass shot you can't make and it's not changing up on you then that's a good time to use it so he'll make the shot for you and maybe finish the mode for you right or who knows what right and if you say say you have kids right you know then it's great for kids that you know then they can have fun with that they can just do that yeah and and you can adjust the difficulty to give yourself a lot of Oracle shots at the beginning of the game if you have kids and you want to just have them goof around or play or whatever that kind of thing but now one of the uh ones we he hasn't been in yet because we he's been playing on the main modes on the the main Playfield oh the Manny modes okay yes the the the the best my favorite part of the game is uh let's get some Manny modes so right now he's got it uh highlighted on man on Manny modes on the He-man kicker so if you activate Manny modes you now have eight eight more modes you can play and you can progressively go through them every mode on the game once you complete it you can't replay it so did you see that shot Terry hell yeah it happens yeah it's possible to do it that way yeah and for example like if you wanted to use an Orco shot right now for example you could but he'll just do it you could but he'll choose a a random shot because there's not a jackpot lit right you know he'll he'll try to do that so now you can see we've got eight new modes that uh Mano can do and they're all significantly different some are big modes you know like long progression modes some of them are like they're all pretty good siiz modes uh you know some of them are timed I think only one of them's timed but yeah like uh there's quite a bit to Terry let me ask you something did you change the location of the for that one robot kns for that one he comes random location each time oh okay cuz I yeah yeah I know I remember you say oh I it was easier before this used to be a gimme this used to be a gimme it is no no it's it's a random location each time so that that way it's now the hardest yeah Joey you're right I want to try it so Joey's right because but I can use can I use orcos during this uh yeah you can the only time you can't use the only time you can't use an Orco is during uh multiball when you have more than one ball but if you have only one ball on screen you can use it or during the or goes out of here mode those are the only two times you can't use it uh unless the ball's like in a kicker or something like that but during normal gameplay you can use it on any mode just not multiball or or or orcos mode so the trick about this is you have to distract the robot first he's distracted then you can hit him then you can smash him there you go perfect but the second one is a little harder I think oh he's random [ __ ] you got to distract him oh crap okay you got it so in this so in this case if he so see if you try hitting him right now he'll just deflect the ball and you know it won't do anything so in this case for example if if Manu wanted to use an oracle shot it would go on that Lit shot for him because it's the only lit shot there is and it's a jackpot lit shot and then I can hit him in the back perfect there you go see if I hit him now now it's not going to work so you got to distract them this is a really tough backhand I've done it before but it's yeah I have too yeah it's tough now see what that shot you just did before that upper left Loop and then upper right loop on the older game you can never do anything like that ever because the the bumper was in the way uh the the ramp was too far down you know so the the layout despite looking very similar to the original is still significantly modified like it it plays night and day is it plays like a different game all together it's a totally different type of flying all together so for this uh last robot you still have to distract them but then you have to get in the He-man kicker however if you can get in that kicker then you might be able to clear the mode without distracting him but it's hard to do it you're not supposed to but you know [ __ ] [ __ ] he's gonna turn back around that's no that's okay if if you do the distraction multiple times it'll not it'll just reset it from the beginning again so if you if he if you did the distraction over and over and over again it it's like starting it from the beginning and then it won't time out it'll start over again okay there you go guys I might make I might be making this kind of look easy but I've played this probably hundreds of times now so don't all right we're going to go with Skeletor lock oh that was fast are you all right oh your favorite ah Joey's favorite too so on this wonderful mode the sorceress's powers are randomly reversing which messes up your flippers and reverses them now the problem is it will randomly change back and forth and if you have the flipper held when it changes on you then it will reverse The Flipper back on you to the regular control that you had so even though you think you're safe it's one of those things where it's like when her power mess up and it changes again it's like crap but see there you go man's like screw this mode I'm going to use [Laughter] my I I really did I I really did but but but that's that's why I that's why I like that function because it's like kind of like uh the Indian Jones game on future pinball where you could use the instant shots you know it not quite the same but some something like that where it's like you know this one shot is my Bane and I cannot get this one shot screw it I have this extra feature I can use you know I may not be able to use it later on but I I'll I'll risk it you know what I mean and and that's a good example oh you actually made it far enough I was going to say I normally you have to make the upper left Loop for mechanic mystery but you went just far enough for it to come back down and do that oh there you go so now you got Castle multiball so basically you just like any other multiball but you got you know a wonderful dance show going on here so all the characters are like grooving down and okay it's always that one shot that [ __ ] me up get it get it get it no you got He-Man Orco mechanic Skeletor the snake all right man arms they're all getting down wow that save though what that save was crazy there you go so now he's got all the jackpots so now if he goes down to one ball it still continues from this point on see so now if he wanted he could use an Orco shot to complete the mode if he wanted to there you go or or he'll try to at least sometime sometimes it bounces off but there you go I had to do it that time CU that was too close man how many or I got to place that there you go how many oros do I have three so on a more technical talk here one of things I'm very proud of on this table and it's harder to see it from the cabinet view but is uh with with the big difference between visual pinball and future pinball is uh visual pinball doesn't have any kind of dynamic lighting it's basically all textures to keep it as simple as I can describe it whereas future pinball has had with bam really good Dynamic lighting there is a limit to how many you can have but that's like any other typical video game that uses Dynamic Lighting on this table all the lights are dynamic except for the inserts however for the first time ever on a future pinball table and something I'm really proud of is I basically did pre-baked rate traced lighting and Shadows on this game so similar to what you see on a lot of visual pinball blender toolkit tables whether they're vpw or some other guys who do that it's a similar idea only I had to do it the hard way the manual way basically like a a fler used to do in the old days with Toten where he would do it manually and self and then get everything imported the difference here is I had to like think about how it's going to work with Dynamic lighting that's completely different than visual pinball does because now you have Dynamic lights you have Dynamic rayat shadows and all that other stuff it's not just textures so I have to manage all the lighting and everything in code to make sure you know I don't have too many lights turned on at the wrong time that are dynamic because you can only have eight total Max uh so the combination of that and the ray Trac pre-baked lighting for the whole table which you can't see it as much in cabinet view but like the sidewalls from the neon lights and everything else it's a night and day difference compared to not having it and having it and VR all I could say is man if you see this table in VR like there's I will not to to not to toot my own horn but [ __ ] it I am I'm going to toot my own horn there there's nothing that looks quite like this in VR that's all I'm going to say the combination of dynamic lighting and pre-baked lighting and these detailed new models and the animation and and the VR room that I built for this game which is massive it it just looks awesome is all I'm trying to say I'm really proud like like what you're seeing right now that neon lighting you know like the way all that looks was not possible without the combination of dynamic lighting and pre-baked Ray Trace lighting as well and I'm really proud of getting that to work because it's never been done a future pinball and you know and it's the only table that i' that I know of that's really done that you know what I mean so yeah I'm really proud of how that came out so man had a great had a great game although not the highest score so you must have played a damn good game before you didn't get the first one so the game is over and you get our wonderful PSA I I'll let them Speak oh the star child that's sad that I remember that when you deep others you're kind and gentle then the and that's very speci magic indeed goodbye and there you go and now the track mode will show his last score and then it'll show whatever collections he got 12 is not 12 is not my best game 12 is not my best game um because sometimes so what happens is I'll get distracted right I'll be like I just want to collect vehicles and play sets and figures and then I'll go into a mode or something and I'll go ooh look at this shiny thing over here and I'll start doing something else and forget about my figures and my vehicles and my playsets so I have trouble so so as far as that PSA that's not a mandatory feature you guys can turn that off into table script if you don't want it so that it never comes up uh now I'm going to have to double check something normally you should have been prompted for power points or power perks and I'm I was you you were you were blah blah oh it did okay yeah okay I was like wait minut did I miss something here okay so it did prompt it did prompt you okay uh because normally at the end of the game uh it'll give you two choices it'll give you an option if you have any Collectibles toys that you got from the game you will have a choice of getting a power points reward which will basically give you a certain amount for every action figure vehicle and that a high high uh Point Rewards or you can choose to trade what Collectibles you have for a power for some per yeah if there's any available depending on what you already have or not now the whole point of what a power perk is and the power perks are the inserts at the very bottom like under the uh the drain FL flipper area there I'll I'll do the Whiteboard again and so there so there's there's six of them so the idea is that let's say you had a pretty good game like Mano did and you're like you know what I want to get a power perk he trades for that power perk and then he gets to keep that power perk he can use it on any follow-up game it doesn't have to be like we've had on other future pinball games where you have to do on the follow-up game and it automatically gets applied it doesn't work that way this gets saved to the FP Ram file it's kind of like the equivalent of your high scores the battery backup that you would have in a real pin so the idea is if you ex if you exit future pinball well then it's still saved for you so you can play a game a day later two days later you could it can doesn't have to be the follow-up game it could be five games from now and then while you're playing in the middle of a game if you want to use that power perk you would push the start button in the middle of the game and then orcal will trap the ball magically kind of like he does with his Orco shots oh wow and then and then you get to toggle through the menu of what power perks you have which they any power perk will give you either like extra Oracle shots extra balls higher bonus points uh it'll make some modes ready for you maybe make a mystery they're all different so all bunch of stuff yeah that's the whole point of it being a power perk now you may think well isn't that kind of cheating well no if if the whole point is to get the highest score ever what this DOTA play good you gotta play rewarded get reward reward can then help you to play even better and get further to get even better perks and then you can continue that until you eventually get to the point where you may complete the game and even if you completed the game if you didn't have every perk well then you could still get a higher score if you had if you had every perk you know cuz if you got all six of them well you can use a uh you know all six of them in one game if you want you know which would be a hell of a lot of points and then at the end of game uh if you complete it every ball you have every Orco shot you have that's that that's extra points you get added to your final score so there's still incentive to get those if you want to add to an even bigger score that's not easy to get so you have to play a minimum of six really good games to get those perks if you want to get the really big benefits from that but if you don't want to use them you don't have to you know and you can use it at any time during the game as long as it's not like a multiball or something like that in short power perks are perks yeah they're big perks so Terry what I did was I'm just messing with you Terry so what I did was I started a three-player game because we only got enough time for maybe a and I want to I'm not going to play my normal game because I'm strategizing and all that stuff but we'll I'll flip around a little bit um I'm going to do like an all like all female battle okay so choing are there any females in the in the in the uh there's one in each one yeah there's one in each one okay actually third action has I think the most actually all right so we got um we got T right now so as an example right there uh he unlocked the castle ramp CU all the shots start start off locked so the He-man kicker is locked but when he hit that upper left Loop that instantly unlocks the castle ramp so now he can start doing more now he can start Castle I actually didn't know that yeah okay I'm going let that drain that's cool I don't actually know that so that's player one right okay I'm Tila okay bye okay I'm going choose from one of the left yeah yeah yeah because the idea is that each player can only be one faction so player one gets to choose all three from any of the three player two gets to choose from the ne the last two or remaining two and then player three gets what's whatever's left so if if you're playing three player then draw straws bot beer caps I don't know how you guys do it but whatever you do maybe punch each other in the face I don't know it's so glad I'm so glad that Emanuel Lewis continues to work Webster is here Cobra Cobra any of us who watched the show back in the day will know Webster so scare glow clawful my favorite is too bad where are they are they yeah oh yeah he's in there yeah yeah I love I I know that's what I loved about this series like you know the names of the characters are ridiculous and cheesy so that's why with the Manny modes I kind of tried to do that same thing with know con artist or you know just things like that or Skeletor is stunning you know their plays on what's actually going on in the game right but so I don't know if you guys noticed but there are a lot of elements on the Playfield now that changed for evil Lin it changes faction and and that's yeah so your auto launcher uh changes uh the actual art changes the bonus multipliers change the ball changes the plunger changes uh the the hatch for the bumper that pops up changes and oh that's one thing you haven't seen yet uh you have to do a Manny mode uh to be able to see it but uh you haven't seen the bumper head toy yet which uh basically on some of the modes you'll have a villain appear through a portal where the third bumper normally pops up and then a brand new toy I call it the bumper head it it basically rotates on its own but then if you hit its standup targets you'll make it rotate and then it's got a drop Target and then you got to go hit the ball inside of it did depending on what the mode is yeah it's really super cool I did it once I got the hang of it immediately I was like oh I have to turn it and then shoot into it that was sick dude yeah that that's that's a that's a really neat new toy I was really uh happy I got that to work and that's a good example of where that was something the best way to describe it's actually easy to do on future pinball because of Bam's what I call the mini well it's the mini Playfield too it's extremely very powerful tool that you can use you can build an assembly of anything it could be in a small Playfield a big Playfield it could be a Target anything you want and then you can capture that and then move it anywhere you want in the Playfield you can have it rotate you can have it react events you can have it animate whatever you want and you can use it for so many things and the physics lighting anything that's within that will automatically work you don't have to do any tricks or work rounds or anything and that's just a small example what that tool can do but I use it for a lot of things on a lot of tables and mods that I do like it's it's very very powerful in handy it's my favorite tool to use by far I absolutely love it got it and now I got to shoot Shira I mean actually shoot Skeletor and I'm done there you go I started that by mistake actually well that just happens if you hit the slings enough times the most powerful woman in the universe there you go all right I want to get a Manny mode on this character which is ready remember guys that button is really important yeah your your action SL bumper uh sorry launch button however you want to do it it it's used for three functions get to get to know it it's very handy well actually you use the launcher ball you use it to toggle modes and you can use it for an oracle shot how many likes until this game is released and which mode am I looking for is it with the with the new Mac oh well scarg glow will do it absolutely yeah that's actually a great mode okay this guy right here is escape from Subterranean so let's see if I can do this now here it is this is tricky featuring The Late Tony Todd rest in peace Tony so if you in this mode if you hit it inside that the center of that you have to hit the drop Target first and then you get inside then he'll spew your ball out and have a a cool effect that goes on however if you hit that upper left Loop oops it will come down into that bumper head as well and the bumper head knows the ball's coming so it'll rotate to try to catch the ball oh so sometimes you want that sometimes you don't depends on the prog the progression or the mode you're in right I can I I can't hit this thing to save my life well that's why if if it's easier you can do the upper left that upper left Loop and then that will get it in there as well it will yeah cuz uh cuz what will happen is it'll rotate to catch the ball for you automatically cuz it knows the ball's coming cuz it's like a sneak attack if you will wait the upper no the upper left Loop yep or the the quora shot if you will the qu shot I like I like that see I speak pinball I don't know now okay is that it's not it's not a one to1 Tron legacy it's sort of like a rehashed but it's the upper third is pretty much ideally the same this isn't timed is it no no no no the only Manny mode that's timed is Orco all the others are none of them are timed there you go see so he catches it and now he's going to spew it at oh all right we saw it we saw it you're like hey that looks cool oh [ __ ] I've never done that before it just [ __ ] blew my mind yeah that that mode is really cool cuz if when you progress through it then it'll change the color of the entire table to be like a glow-in-the-dark mode I can't wait to look at this in VR yeah three this is all you're gonna get kids we're going to be done after I drain on ball one on Faction uh the evil horde so let's find somebody hordak of course G grizzlor I need to put a new men nno on my television cuz my reception is bad okay you Lee Shadow hey what's up Shadow Weaver's Shadow Weaver's Got Boobs Katra Katra Shadow Weaver and Catra are are ladies so scorp I think and Scorpia I think I don't know how they really identify but I'm I'm scorp identifies as a scorpion [Laughter] Octavia is identifies as an octopus yes yes there they are Octavia okay let's go with uh I'm going with Shadow Weaver I'm going with Shadow Weaver let's go ready and it's cool cuz you Terry's the king of the freaking light show too because it goes gong gong Oh you mean for the DF you mean or yeah yeah for the do yeah yeah yeah because because I love the the the time the the the music you know like the cues and all that so I like to try to time it with that if I can if you guys didn't know remember Terry's the one that did the doof on Batman 66 so that's why it goes Batman well this is I had my my cabinet was out of commission for over a year because because of the health reasons I had where I had a stroke a couple years ago and then heart surgery and all that so I hadn't had it up and running for a long time you know so I had to I had to dust it all off and get rid of cobwebs when I had to add B to this thing I'm like jeez it been a long time well we are super happy you're back in good health and knocking out stuff like this and this is incredible Terry this is this is oh wait wait I have uh I have Castle ready I almost switched away from it this is incredible dude this is absolutely incredible and I'm not even joking I I I fell in love with this thing it doesn't make it doesn't matter to me that it's future pinball virtual pinball to me this is just a fun game to shoot and I was so happy that he did it if you don't have your future pinball set up um Terry made it super easy for you guys now you you just read the docks and follow the instructions if an idiot like me can get this thing running oh and one other feature that I really love for those who are afraid that they're um they're their machine won't be able to handle it I have an opt there's an option in here oh for uh turning off Ray casting when a multiball happens right now all the ray special [ __ ] is gone because I need the performance cuz my machine won't handle all that and um it's a it's a it's terrific Terry it's terrific well especially when you're playing for K 120 HZ or higher like you like you can right so CU that what I I thought about that I was like well cuz when you get in the Skeletor multiball that's nine and then you combine nine balls with Ray cat shadows and then every light in the Playfield is potentially casting a shadow you know it it can add up if your machine is going to struggle with that so that's why I was like yeah you know add the option you can disable it only for the multi balls and then it'll for most people that'll do just fine you know yeah highly recommend go ahead because even on my cabinet which is an older PC right now you know that I had to do that as well on my cabinet so right and I was and I was only at 60 HZ because it's an old PC U my normal PC that I make this on and test on and play on VR yeah I mean I play that in 4k 144 FPS maxed out and it looks gorgeous but my cabinet yeah it's a pretty old PC there you go I highly suggest when you download this go in the descript and look at all the settings that you are you're supposed to set tailor it to your machine cuz it it'll run um Terry I'm going to say thank you right now while I'm playing this multiball um guys don't bug him he's G to it'll be done when it's done um soon guys soon I'll make it very clear and there is going to be a new uh menu menu already has it but there's a new update to Bam that's required for for this that so I'll have a new update with my future pinball bam essential zip file as as he said it's not it is not hard guys my God with all due respect if you all can freaking learn rocket science to get visual pinball b2s Flex DMD pin name 32bit 64bit do you know color color uh dmds and all that [ __ ] running I'm sorry extracting a zip file running a couple batch files is beyond you no it's not it's [ __ ] easy okay [ __ ] I'm serious and I got instructions step by step to make it even easier for you you know and and and yes video I got videos as well but videos go out a Daye it's hard to keep up with that so read the updated install guide it's not because it's complex it's because I'm saving you from bugging everyone in every single Discord website and group for the basic stuff that you know is right there in front of you you know what I mean it's a different different program you know I mean so there are some differences compared to visual pinball but it's not hard to get set up if you have problems it's usually Windows related problems and that's something you get okay Terry easy read every single thing don't assume you have something don't skip a step I did that every time and Terry four you also need to newest pop as well that I forgot because this this uh table's using pup 1.5 so that's that's newer depending on when you last updated pup because it's using new pup features on there like you know like a lot of the stuff that's on there like uh when you see ramman flying up and all that or the the gradient pack like that's all new stuff for pup 1.5 so yeah like that you know what I mean so if your thing looks weird or messed up or Shadows aren't showing up or some of the text isn't showing up correctly or whatever then that's cuz you don't have the newest version of pup so make sure you get that updated safe you know it depends on whe when and where but yeah and you you can change that on table options as well for every multiball for every multiball and for the main mode you can change it if you want for the it chips as a five ball game I set it to three because I'm a maniac Terry once again thank you bro I appreciate you letting me Strongarm you into doing this stream guys this stream is my last Tuesday stream for the for the rest of the year so I'm going to say have a happy holiday um I do have one stream on Thursday and one final stream uh Christmas movie uh um flip tronic will be uh granting us an edited version of a movie for Christmas oh no imagine I can only imagine amazing it's gonna be amazing so Terry once again thank you for everything you do um I know everybody is waiting for this super happy to finally be at the Finish Line because I know I get it guys you know I show a lot of [ __ ] that I'm working on and and it seems to take forever and it does but you know sometimes I get distracted with a new project and the other one doesn't get finished well that's why with this one I just wanted to keep going and unfortunately I get lots of new ideas which makes it take longer but this one's done you know I that's the hardest part of this project I had to stop myself from adding new [ __ ] because I have at least five more modes I could easily add to this thing but it's already so freaking huge and I had to stop somewhere and I was like okay I'm happy it's complete in every way I could be happy about and boom PB can play this forever there's just so much to do on it so I'm super happy about that all right go back to work Terry we'll see you guys subs subs G gifts giftss a ra CHS chats inks thanks M history Myster P inall

The Ram-Man ball saver is a new feature that instantly rams the ball back into play rather than sending it to the plunger lane.

high confidence · Terry: 'unlike a typical game where they pop the ball out to the plunger lane... I figured on this one, like, let's do it a little bit different and have Ram-Man at the bottom'

  • The release is targeted for 'before Christmas' 2024 (video dated Dec 17, 2024) but no exact date was being announced at time of recording.

    high confidence · Manu: 'The intention is sometime before Christmas. I don't want to say the exact date yet because I want to make sure everything's ready to go'

  • Astro Nasty
    person
    Kevin Smithperson
    PUP (Pinball Utility Pack)product
    He-Manperson
    Skeletorperson
    Ram-Manperson
    Teelaperson
    Attack from Marsgame
    Sonic Pinball Maniagame
  • ?

    product_strategy: PUP pack feature development including collectible tracking UI and faction-specific status displays, expanded in late development stage

    high · Manu: 'brand new PUP pack. This PUP pack didn't exist when we were beta testing it. This is amazing!' Terry: 'I wasn't even considering it' before feedback

  • ?

    product_concern: Complexity risk: Table expanded to 846MB with 16 modes and 46 collectibles, requiring extensive custom code and animation solutions—high potential for edge cases and bugs

    medium · File size growth (70MB→846MB) and Terry's statement about staying in beta until 'everything's ready' suggests caution about stability

  • ?

    technology_signal: Custom animation framework development for complex character models in Future Pinball requiring proprietary code solutions

    high · Terry describes creating new animation system for He-Man's multi-axis arm movement: 'I had to create brand new code to make all that happen... all smooth... all seamless'