Pat would say John did all the magic. And the thing is, I believe John Crutch worked, he worked at like a toy factory or something where he was making, it gave him the background to make that insane mech that is rudy's head williams had just a monopoly on these amazing engineers especially in that sort of 19 like 88 to to the 1996 they just had amazing engineers the thing is uh one of the stories pat told was when he was describing this game to his engineering team and he was describing his i'm gonna have this head it's gonna do this it's gonna do that and the engineering team they thought it was more like the captain bazaar head if you remember that from party zone like one of his small heads and there's a way but you're gonna hit it with the ball and all how big is his head so pat gets a block of wood the size of rudy's head and puts it on the play field and said this is how big the head's gonna be and they're there like how are you gonna fit that on the play field he said that's my problem you need to get it to work it's it's really big like when you when you when you get in there and you see it like in person you're like wow it has like this imposing it's more than a bash toy it is something else and it is a defining feature of this machine it is just amazing eyes move eyelids move mouth is on a motor the coating that went into getting that because he snores and the mouth moves like an emotion when he's snoring and all that. It's crazy. So naming Rudy, of course, is a big deal. And it is perfect. It is named absolutely perfect, right? Because the character himself is a bit of a douche. Yeah, yeah. And he mocks you and he teases you and he's rude. So Rudy was perfect. Well, Pat Lawler said, I showed it to my wife, Cassandra, and I said, what should we call the dummy? And she replied, call him Rudy. There you go. That's amazing. She just like pops that up out of nowhere. And everyone at Williams didn't even know what to expect. They all expected to some sort of small kind of articulated like dummy head. You touched on the programming. Now, Larry DeMar designs the board set here, WPC. This is the first WPC game. And programming this head to be talking, to snore, to look around the play field with his eyes. That doesn't that's not easy. Agreed. So it took Larry DeMar hundreds of hours to design the script and language to actually make Rudy talk naturally. And Ed Boon of Mortal Kombat fame is the voice of Rudy. They made his eyes follow the ball. And then we actually somewhat mentioned this, I believe, in our, I think it was our John Borg episode with Jurassic Park when they had it on test. They actually had Williams people looking at to see if they were stealing their patented technology when the dinosaur follows the ball. Yes. They patented it on this game. So Rudy's eyes follow the ball, and it took the sound and music guys hundreds of hours to get the voice right. Because at first they thought it was too cartoonish, too dark and creepy. And finally they got the voice where they wanted it. If you ever played it at midnight, basically Rudy gets angry. The funhouse closes. He wants you out of there. You get to hit him a lot. That's always so good. That's the best part. Not only do you have this incredible toy, but you can just bash it in the face over and over again. When Rudy gets angry, the tone of the game actually changes, right? It's no longer sort of like fun and him sort of taunting you. He gets angry, he gets mad, and then the tone and everything just changes. And to get him to sound right, you don't want him to be childish when he's angry, like cranky. You want him to be angry, and the person becomes slower and more stern when they start talking, which is pretty amazing. When Rudy falls asleep at midnight, he starts to snore. And not only does he just sort of snore, his jaw like quivers. Yeah. Right with the snoring. Yeah. Pat Lawler said, and this was on his TopCast interview, when they had the thing all set up, they had Neil deCastro, the president of Williams, come down and play the game. He just played the game once and he turned to him and said, guys, don't f*** this up. This is so cool. I can't imagine not selling a zillion of these. It's something else. When I first saw this game, I was like, oh, man, that guy, that is cool. And then when I started playing it, immediately you recognize this is special. This is different. There is something going on here that is not like any other pin, especially at the time. Yeah, what they banked on was, you know, you walk by it and you see the head. Like, okay, what does the head do? You got to play at least one game to see what the head does. It's captivating. It's fun. It's unusual. it taunts you you're a big fan of games that mock you all in one this is an amazing package if you take training with the Disney Institute what they do is they sort of train you on the Disney philosophy and you can do that in Orlando and you can do it online now of course I took this course with Disney there's a whole sort of section on the Tiki Hut are you familiar with the Disney Tiki Hut? No. I'm just curious about this whole Disney course. Do they just tell you to buy every property and then ruin it like they did with Star Wars? Yeah. The Tiki Hut is an experience down in Orlando. I assume they have one in California. You go to the Tiki Hut and it's like a musical experience where the birds talk to you and they sing a song in the Tiki Hut. If you've been there, you now have that song just stuck in your head. You'll have it there for days. Sounds like I would hate it, yeah, as most Disney things are. What they do, though, is they talk about how they suck you into that experience with things that you don't even notice. For example, the animatronic birds. Walt Disney was very adamant that those birds look like they're breathing, that their chests move. And the majority of people will not notice that these birds have moving, breathing chests. But what it does is subconsciously you see it as being more realistic, even though you may not notice it. Things like the way Rudy reacts, the way his eyes move, the way his jaw quivers when he snores, that is the exact same philosophy, is that it immerses you without even knowing it. And this is a very special game, and this is why I put it amongst some of the top games ever, and one that I would certainly love to have. So if you're keeping score at home, we have a vertical play field, we have a shaker motor, we have a fan, and now we have a talking animatronic head. This guy, he's just pulling it every game. It's sort of like Steve Ritchie's earlier career, right? Where it's like everything he does is just something new and amazing. One thing that I really love about Pat is that he's able to really recognize and celebrate his team. It doesn't just take one designer to make a game. It really takes an entire team of talented people. Pat, throughout various interviews, seminars that he's done at Pinball Expo, he's made sure that he was able to point out the amazing team that is able to do those. There were over 20 people that actually worked in making this very special game. It truly is a team effort. Well, you know, Steve Ritchie often says there's one dad, the person that controls the project and inspires creativity. But it's truly the team that brings it all together. And they sold over 10,000 fun houses. Now, it's been a long time since Williams has sold 10,000 units. What was it, probably Black Knight? Been a while. Oh, no, what am I saying? No, High Speed. High Speed sold 100. Oh, yeah, that's right. And don't forget, again, the first 100 or so, Diamond Plate Playfield. Yeah, so we've brought this whole Diamond Plate thing up before. So, like, let's talk about that a little bit, okay? Because it's probably driving people crazy. Clear coding. Yeah. Yep. A company came in with this idea, and they experimented with it, usually maybe 50, 100, a couple hundred every run of these games. Most of them ended up being Lawler games because he was one of the champions of this new process. So it's on all the games we just mentioned, but it's also, like, on Roller games. It's on, I think, Diner. There's a Diners with it. And basically all it is, it's just clear coat. So what Williams was doing before this is they were doing full playfield mylars. Originally there was nothing and just wear to hell. So they started putting a thick mylar down on the playfield when they started getting into the faster games, more ramps, more speed. So you just have a full playfield mylar. And then they started experimenting with this diamond plate. Yeah, so some of the big complaints among the distributors were, hey, I got this game, and like 24 months later, the slings are all blown out around there. It's all scratched up. The paint's coming off. Nobody wants to play a game that looks like crap. You know, they had to come up with some sort of method. You said it themselves. It was adding Mylar, right? So sometimes they'd put some Mylar around the slings or the pop pumpers. But that's just a Band-Aid, right? Yeah, and Sun was the company that came in with this new process. So Pat would say that it's about $20 extra per play field to clear coat it at the time to put this diamond plate technology. And he would say it's not every day that a sales guy comes in and pitches an idea that you can do, which is simple, fast and cheap. And can't be replicated today, obviously, as we are having clear coat issues. But I have a feeling what they were spraying it with would probably not pass health and safety standards, health and safety standards today. Yeah, and you had mentioned you just can't change everything, right? You just can't. This team can't come in and you go, yeah, let's go ahead and just every single play field. They did about a three-year burn on it from the first ones until they actually went full production. And the risk was that two years down the road, there'd be like big chunks ripping off the play field or massive cracks. Oh, that's just today. It started to prove that it was actually a very good idea. Now, of course, there were certainly some concerns about this diamond plate idea, right? Yeah, there's always the concern that, well, you have the quote right here, Python Angelo, polycarbonate playfields. We tried that idea, but it would put us, i.e. Williams, out of business. The playfield wouldn't wear or ever need to be replaced. Pat Waller didn't think of diamond coat. Bullshit idea. We needed to sell machines. Python's critique here, which may not be his own personal critique, but the critique within Williams at the time was... You want him nowhere out. You want this playfield to wear out because you wouldn't buy a new pinball machine, right? If the playfield looked like it rolled off the factory floor. It depends. I can see. Pat Lawler would actually say, are we cutting our own throat? The people in engineering convinced the executives that selling you a machine on it lasting longer than on selling it as a replacement to the old product that didn't last longer was a better idea. So do you think that that was a mistake? Do you think clear coat and diamond plate was actually a mistake? that it would impact sales? There's good arguments either way. I really think so. I mean, especially when the next Pat Lawler game comes out and sells the way it does, why do I need to replace it? It still looks good. Your machine wears out. You've got to go back to Williams, buy a new machine. You're going to keep going. Now, my critique on this is that pinball machines have evolved, and especially during this time, that the features, the toys, the mechs, the experience continued to evolve. So if you still wanted to keep getting the quarters, you would have had to buy a new machine with the new innovations in technology. Firepower is not going to earn the same as whirlwind, right? And that has nothing to do with it wearing out and everything to do with the advancement in technology. Yeah. And Pat Lawler said, you can't convince me of it. If your company isn't able to build a good product, if you can't build a better one than ours, if we aren't good enough at building new entertainment, then we shouldn't be around. Yeah, so Pat Lawler agrees with me. Thank you, Pat Lawler. So there was a new name here that popped up, and I don't want to just sort of gloss over this, and that's Brian Eddy, or Brain Eddy.