claude-haiku-4-5-20251001 · $0.035
Bond 007 review: restrictive license, poor code, launch disaster, aggressive pricing model.
Steve Ritchie had completed the Bond playfield before leaving Stern, but George Gomez scrapped it and created his own version
medium confidence · This story goes that this is the game that Richie was working on before he left Stern, and he had even completed the play field, and then he left. This is not his version of the game. George Cosmes, I guess, scrapped the Richie version.
Bond was pushed into an earlier release slot due to production backlog from Rush, with Venom originally scheduled for the April/May slot
medium confidence · They got so backed up with demand and supply issues is that they skipped the game that was going to come out in April, May, and they pushed it back... So now Bond is released... Bond was the game that's going to come out after it
Bond is currently shipping as a shell game with copy-paste code and lacks polish
high confidence · Now we're starting to see some videos of gameplay, and it's like a shell of a game right now. It's got, like, copy and paste code in there.
Lonnie Rapp's code is characterized as minimalist and repetitive, typical of his 2010-era Stern style with few modes and simple mechanics
high confidence · when you think of the 2010 stern of five modes, two multiballs, that's your Lonnie Robb game... Your modes are like, shoot this shot 15 times in Transformers, right? Just grind it out.
The Bond backglass lacks the James Bond/007 branding, only appearing on the arch and under the coin door
high confidence · it doesn't say james bond or 007 on the back glass at all or the translate uh it says it on the arch and it also says it under the coin door
Stern's Bond launch was delayed and disrupted by Queen Elizabeth II's death, causing pushed-back announcements and leaked photos at IAPA
high confidence · after canceling their earlier launch due to the death of Queen Elizabeth II... The release was a disaster because leaked photos, pushing it back because of the Queen
“It's a vibrator that they stuck in the game. Like, it's supposed to be a rocket, and all the rocket does, it's, like, on a spring, and you hit it. Like, what is it with Stern and putting shit on a spring and calling it a toy?”
Kevin @ ~18:00 — Criticism of the Bond rocket toy as a phallic, underwhelming mechanical element that resembles Mando's problematic design
“Lonnie could be getting coffee for them. Who knows. Oh Indiana Jones, everybody loves that one. I bet he was the lead on that one. Yep. Oh Jesus. The sole programmer on Indiana Jones turn 2008. That game is terrible.”
Nick @ ~42:30 — Damning assessment of Lonnie Rapp's programming on Indiana Jones as textbook terrible rules design
“Now you can't put out. Now it's like I've gotta I've gotta be hopeful that Stern especially with the price increase Which we haven't gotten to yet Is not gonna let this game be bad”
Kevin @ ~45:00 — Kevin expressing hope that Stern won't tolerate poor code quality on higher-priced games
“If if the company sees these flippers taking these games sitting on them and then selling them for prices like thirteen thousand dollars they're just like well why don't we why don't we get this money instead of them”
Kevin @ ~55:00 — Theory explaining manufacturer's rationale for aggressive LE pricing based on secondary market flipper activity
“It's a low bar Kevin yeah this is this is like i look at this art package and i was like this is i could do this art like it's literally just take all the movie posters and put them next to each other in photoshop”
Nick @ ~70:00 — Criticism of 60th Anniversary edition artwork as lazy graphic design, not creative art
“But Bond is towards being more positive. I remember in the late 90s, Circus City had box sets of VHS, cheap. I just bought a ton. I've watched almost all the Bond movies, or at least a lot of them.”
Kevin @ ~28:00 — Kevin's personal Bond fandom influenced his decision to commit to the game despite concerns
sentiment_shift: Mixed but predominantly negative reception to Bond reveal; complaint about 'boomer-themed pinball' branding; criticism of lack of James Bond branding on backglass; concerns about theme relevance vs Monsters franchise comparison
medium · Hosts cite headline 'certain pinball releases the latest in their line of boomer themed pinball machines' (Monsters, Bond); question why 007 not visible on backglass when Bond brand is still culturally relevant
competitive_signal: Lonnie Rapp's programming style identified as 2010-era minimalist with ~5 modes, 2 multiballs, repetitive shot sequences (shoot same target 15+ times); contrasted with contemporary Stern code quality expectations as unacceptable for premium pricing
high · Nick: 'when you think of the 2010 stern of five modes, two multiballs, that's your Lonnie Robb game... Your modes are like, shoot this shot 15 times in Transformers, right? Just grind it out.'
design_philosophy: Bond's rocket toy criticized as phallic, underwhelming vibrator-like element on spring; lacks meaningful mechanical function despite occupying valuable playfield real estate
high · Kevin: 'It's a vibrator that they stuck in the game... What is it with Stern and putting shit on a spring and calling it a toy?' Speculation it was supposed to rise from playfield before being cheaped out.
design_philosophy: Keith Elwin's 60th Anniversary edition positioned as contrast to Gomez version; Elwin historically receives less restrictive licenses allowing creative freedom (referenced with Godzilla), while Gomez lands major restrictive IPs (Bond, Star Wars)
medium · Kevin: 'freedom that Elwin had probably with Godzilla and using those assets... Richie always got the, quote-unquote, best licenses right? The top-line, like Bond, Star Wars, Led Zeppelin... all these ones are super restrictive'
groq_whisper · $0.323
event_signal: Bond launch plagued by leaked photos at IAPA (UK industry trade event), Queen Elizabeth II death causing announcement delay, and uncontrolled internet spread of unofficial images despite Stern damage control attempts
high · Kevin: 'The release was a disaster because leaked photos, pushing it back because of the Queen... once it's on the internet you can't pull it down it's like who who thought that was a good idea'
licensing_signal: Bond severely constrained by restrictive licensing; backglass lacks James Bond/007 branding (only on arch/coin door); movie clips used instead of creative custom content; 60th Anniversary art described as lazy Photoshop of existing posters
high · Nick: 'This is not art that's creative... literally just take all the movie posters and put them next to each other in photoshop.' Hosts note this goes back to restrictive license limitations.
market_signal: Bond pushed into earlier release slot due to production backlog from Rush; Venom originally scheduled for April/May slot, now delayed further; supply/demand constraints forcing reordering of release schedule
medium · Kevin: 'They got so backed up with demand and supply issues... they skipped the game that was going to come out in April, May, and they pushed it back... Bond was the game that's going to come out after it'
personnel_signal: Steve Ritchie's completed Bond playfield scrapped by George Gomez upon Ritchie's departure; represents potential creative loss and significant design rework at late stage of production
medium · Kevin: 'This is the game that Richie was working on before he left Stern, and he had even completed the play field... George Cosmes... scrapped the Richie version, and this is George's game now.'
market_signal: Aggressive pricing increases across board ($7k Pro, $9.7k Premium/$1k jump, $13k LE); manufacturers testing price ceiling based on secondary market flipper activity at $13k+ asking prices
high · Kevin: 'everybody's pushing the price ceiling... if if the company sees these flippers taking these games sitting on them and then selling them for prices like thirteen thousand dollars they're just like well why don't we why don't we get this money'
product_concern: Bond shipping as shell game with bare-bones, copy-paste code from Lonnie Rapp; code quality between Batman 66 launch and slightly better; expected to take year+ before code matures to acceptable state
high · Kevin: 'We're starting to see some videos of gameplay, and it's like a shell of a game right now. It's got, like, copy and paste code in there.' Hosts describe it as marginally better than Batman 66 launch code.
product_strategy: Bond release schedule shows three-month gap between LE/Premium shipment and Pro homeowner rollout in spring; questioned why game was rushed given staggered delivery timeline
high · Kevin: 'They're gonna do le's and pros and then there's like this three month gap and then they're gonna do pros in the spring for homeowners so it's really weird uh so makes you wonder like why rush it'