Corvette is a 1994 Williams pinball game designed by George Gomez and programmed by Tom Uban and Bill Croft. It marked Gomez's first pinball design and featured innovative engineering including an engine shake mechanism using analog solenoid technology, a third flipper, and plastic ramps. The game influenced Gomez's later work and is frequently referenced in the pinball community as a notable example of early 1990s design philosophy.
Corvette VPX was just officially released today
The Corvette VPX engine rendering looks flat in 3D compared to the original machine
Manu had access to a preview build of Corvette VPX approximately one week and a half ago
The left-left-right-left-left button combination activates Corvette's super skill shot
Referenced car with engine mechanic that inspired Nick Moran's V8 Hemi engine ball lock design for Turbo Time
Car model; referenced as having a shaking-ball engine mechanic that Nick Moran upgraded to a ball-locking engine in Turbo Time
Williams pinball machine focused on combo-based scoring and multiball; appeared in tournament rounds
Pinball machine owned by Gavin, recently played and discussed; described as 'not bad but forgettable' with broken components
Tournament game at ClePin finals; Travis selected as bus driver in final group; allows locked ball stacking strategy
Pinball machine that was replaced by Jack*Bot rental in the Garage Arcade.
No linked glossary terms
Corvette has no post-transfer feature
Corvette's ball save is very short and shorter than Black Knight's
Corvette was designed by George Gomez
Corvette is designed by George Gomez
Corvette features a colored DMD
Corvette is underrated and not in PinSide top 100
Corvette pinball has a warped ramp requiring heat gun treatment and rail replacement
Pinball machine recently listed for sale in Denver area that George is interested in acquiring
George Gomez's first pinball design, three-flipper game; last three-flipper he designed before Bond
Pinball game designed by George Gomez at Williams Electronics in 1994; co-designed with Johnny Pinball mnemonic
Pinball machine George currently has in his garage; he's working toward completing the 'Future Cars' objective; has 3 weeks remaining; goal is 1.2-2.1 billion points
Pinball machine mentioned as streamer's personal 'big wish game' (desired machine)
Pinball machine; noted as George Gomez's first game; Go Kiko has recreated in VPX
George Gomez design; Mike Harry Williams cites as favorite for ramp quality and distinctive play style
Pinball machine designed by George Gomez, listed among his major works
Virtual pinball table (VPX) based on Midway 1994 Corvette pinball machine; just released; features drag racing mechanics and multiball modes; Manu criticizes 3D engine rendering quality
Pinball machine available locally that a guest is considering purchasing with George's evaluation
George Gomez-designed pinball machine that George is currently renting
Bally pinball machine; primary focus of stream; designed by George Gomez; difficult game with multiball, racing mode, and car-collecting mechanics
Bally pinball machine from 1994, designed by George Gomez, rented for streaming
Gomez's first pinball design, early in career
Pinball machine being played on stream; discussed as having simple ramp-focused rules strategy
Pinball machine undergoing maintenance at DeadFlip; warped ramp ('skid mark ramp') being fixed; new rails being installed with glow-in-dark feature
Bally pinball machine by George Gomez; subject of stream; had mechanical issues with skid pad ramp that prevented proper gameplay; now repaired
Pinball game by George Gomez; mentioned as earlier work before Johnny Mnemonic
Bally-Midway pinball game; noted as newly added during author's visit to Mega Play
Previous George Gomez three-flipper design, reference point for Bond game design evolution
Referenced as comparison for Bond's cross-playfield shot design; noted as Gomez's first game
George Gomez's first designed pinball game; featured third flipper and plastic ramps; discussed as example of preferred layout design
Williams game Bill co-worked on with Tom Euevan; division of labor: Tom did rules, Bill did display work
Tournament game; Travis blew it up on ball 1 in Finals game 2; features lockable balls and skill shot options
Pinball game Travis dominated at Cleapin, mentioned as game he 'blew up' on Saturday and Sunday
Early Gomez game; he'd make race start easier for casual players
George Gomez-designed pinball influenced by Steve Ritchie's design philosophy; features motor and car track elements
Stern Pinball game designed by Gomez; discussed as example of authentic detail (LT5 engine specifications) elevating theme and engagement for knowledgeable players
Pinball machine previously guest-hosted in Jared's garage as part of trading network
Jared currently has in garage for comparison purposes
Pinball game designed by Gomez at Williams
George Gomez game; Rhine's first dot matrix project; arrived late in development; used existing car graphics from Scott Fulmiani and Eugene Gear
1994 Williams pinball game designed by George Gomez, programmed by Uban and Bill Croft; featured innovative engine shake mechanism using analog solenoid technology
Commercial pinball game referenced in comparison to Turbo Time's V8 engine feature
Allegedly George Gomez's first design; referenced for comparison of ramp design sophistication
Stern title; Walt played before Expo and discussed with George Gomez; used as conversation starter
Prior Stern title; mentioned in gameplay audio callouts in Pokémon footage
Rumored Stern title starting with letter C; Kaneda skeptical of commercial viability at current pricing
George Gomez's first design; attempt to emulate T2/Payback Time energy