claude-haiku-4-5-20251001 · $0.034
Homebrew builder Ernie Silverberg shares his custom League of Legends pinball machine design process.
Ernie started in the custom homebrew pinball scene about a year ago (around April 2023)
high confidence · Ernie Silverberg stated 'I've been in the custom homebrew pinball scene...for about really since last April, I guess, is when I got started'
Virtual pinball with bass shakers and tactile feedback lacks the real physical feedback of actual pinball machines
high confidence · Ernie compared virtual to physical: 'you could tell the difference in the feedback. You could tell the difference in just the...lag from the virtual versus the real thing'
Riot Games (League of Legends developer) has been supportive of Ernie's unofficial League of Legends pinball machine, allowing it as long as he doesn't sell it
high confidence · Ernie stated: 'They basically said, you know, as long as I don't sell it, they don't care...I've even had a couple employees of Riot reach out, and one of them sent me, like, game endgame Riot points'
Ernie initially planned to re-theme a Touchdown machine but abandoned it after one week because he felt it would be boring
high confidence · Ernie explained: 'I originally decided to re-theme an old Touchdown...probably got a week into it and I said, man, I'm going to hate this if I finish it'
Every single light on Ernie's Battle of the Baron machine uses RGB LEDs
high confidence · Ernie confirmed: 'Every single light on the game is RGB. Yeah'
Ernie used approximately $200-300 worth of playfield parts sourced from trashed machines for his original prototype shown at Southern Fried Gaming Expo
high confidence · Ernie stated: 'every part on that machine was from another machine...i maybe had a total of a few hundred two hundred dollars worth of playfields'
The back orbit on League of Legends is sourced from a Comet playfield that Ernie acquired off Facebook
high confidence · Ernie explained: 'I had a spare comet play field here that I picked off, picked up off of Facebook...the back orbit on League of Legends is from Comet'
“I have a personality where I kind of jump head first instead of feet first. I'm not really guess maybe thinking of everything before I jump in I kind of just go for it”
Ernie Silverberg@ 1:06 — Establishes Ernie's core design philosophy of experimentation over pre-planning, which becomes a recurring theme throughout the episode
“you could tell the difference in the feedback...push the button and the flipper moves, you know, it's completely different”
Ernie Silverberg@ 2:15 — Explains his motivation for transitioning from virtual to physical pinball building
“I truly feel that there's you know two different groups of people in in pinball...you're either a Beatles person or an Elvis person...you're either one who really likes the technology and starts to go down the custom and homebrew path or you're really a player”
Ernie Silverberg@ 8:43 — Articulates a key segmentation in the pinball community between technology/builders and competitive players
“I suck at pinball. And that's the reason why I built one so that I can kind of cheat and, you know, actually win a game”
Ernie Silverberg@ 8:21 — Reveals a candid motivation for building custom machines—personal skill level and enjoyment rather than competitiveness
“I've told a couple of people this where you like almost jump in the air and do like a fist pump where it's like so gratifying”
Ernie Silverberg@ 27:06 — Describes the emotional reward of iterative design breakthroughs during the building process
“RGB is just awesome...if I walked up to, you know, like Jersey Jacks, huge with all their RGB and it's you gravitate to it almost”
community_signal: Ernie's journey represents emerging maker/builder community in pinball, with accessible resources (3D printing, affordable sourced parts, open-source designs) enabling new entrants without large capital
high · Ernie built functional machine with ~$200-300 initial parts budget, used free shared 3D models from ownbrew.net, and sourced used/blemished components from eBay and auctions
design_philosophy: Strong preference in homebrew community for experimentation and iterative design (Bob Ross 'happy mistakes') over formal engineering planning; third playfield revision indicates rapid iteration approach
high · Ernie: 'I jump head first instead of feet first...I just go for it.' Also abandoned pre-planned Gottlieb retheme after one week to start from scratch. Host validated this as common maker approach.
technology_signal: RGB lighting systems becoming standard in homebrew/custom machines. Ernie implemented 100% RGB (all lights and inserts), crediting Jersey Jack Pinball as aesthetic inspiration and enabling infinite shot variety through color changes
high · Ernie: 'Every single light on the game is RGB.' Also praised Jersey Jack for RGB implementation: 'you gravitate to it almost.' References WS2812 standard, prior truck speedometer RGB work.
licensing_signal: Riot Games granting informal (non-commercial) permission for League of Legends-themed homebrew pinball machine. Employees actively supporting with in-game rewards. Suggests major IP holders may be flexible with non-commercial fan projects
high · Ernie: 'They basically said, as long as I don't sell it, they don't care...I've even had a couple employees of Riot reach out, and one of them sent me...game endgame Riot points'
youtube_groq_whisper · $0.207
Approximately 30-40% of the current parts on Battle of the Baron are from Deep Root auctions, sourced through an eBay seller
high confidence · Ernie noted: 'There is probably about 30% to 40% of the parts on there were actually Deep Root items'
Ernie Silverberg@ 29:33 — Expresses preference for RGB lighting and compares favorably to Jersey Jack Pinball's aesthetic approach
“the fact that you can have an insert and make it absolutely any color you want or go from one color to another...you can almost get an infinite amount of shots off of one insert because you can change it by color”
Ernie Silverberg@ 29:16 — Explains a creative design benefit of RGB lighting for adding gameplay variety
“I probably played that game more than any other table on the virtual...Ghostbusters (Premium)...The folks who made it did a really, really good job with it”
Ernie Silverberg@ 6:04 — References specific high-quality virtual pinball design that influenced his aesthetic and design approach
community_signal: Established practice in homebrew community of sourcing parts from used machines, auctions, eBay, and deep-discount suppliers (blemished parts) to keep costs low. Deep Root and other arcade operators appear to be major secondary sources.
high · Ernie sourced ~30-40% from Deep Root auction via eBay, bought blemished ramps from Jody's discount boxes, pulled parts from trashed playfields, avoided 'wasting' good parts
design_innovation: 3D printing enabling rapid prototyping of playfield components (ramps, troughs, custom brackets) without tooling costs. Ernie exported VPX Addams Family ramp model and 3D printed custom ramp variant, demonstrating IP-derived digital design workflows
high · Ernie printed 3D ramps, trough, and bracket assemblies. Used shared Greg Brault models. Exported Addams Family ramp from Visual Pinball, modified, and printed. Had prior CAD/3D printing experience from truck custom parts.
market_signal: Conscious decision by homebrew builders to explore video game IP (League of Legends, others) as source material, seeking to bring younger/gamer demographic into pinball versus relying on retro 80s-90s IP that skews to existing collector base
medium · Ernie: 'most of your pinball machines that come out are all based on 80s, early 90s items...it's not bringing in a lot of the newer crowd...video games is a great outlet for pinball because you have somebody that already plays a video game'
community_signal: Pinball community divided into two distinct groups: technology/builder enthusiasts (homebrew, custom, mods) and competitive players. Overlap exists but different values and motivations. Ernie positions himself as builder who enjoys tinkering more than winning.
high · Ernie: 'I truly feel there's two different groups...you're either one who really likes the technology and starts to go down the custom path or you're really a player...people overlap, but really end up in one side or the other'
personality_signal: Recurring personality trait in maker community: experimentation-first, planning-light approach. Ernie explicitly self-identifies as jumping in without full pre-planning, generating creative solutions through iteration rather than formal engineering. Wife jokes about this trait.
high · Ernie repeatedly references jumping 'head first,' abandoning Gottlieb after 1 week, skipping VPX design phase, physical trial-and-error with screwing/sanding ramps. Host validates this as common maker philosophy.
product_launch: Battle of the Baron progressing through multiple playfield revisions (at least 3) between event appearances. Southern Fried Gaming Expo debut marked first public play/feedback iteration.
high · Ernie on Southern Fried version: 'every part on that machine was from another machine...few hundred dollars.' Later sources Deep Root parts, suggests major upgrade/revision post-event.
technology_signal: CAD skills and access to CNC/laser cutting becoming accessible entry point for homebrew. Ernie found local machine shop operator who learned pinball-specific cutting and now cuts multiple builders' playfields, suggesting growing service ecosystem
medium · Ernie: 'found a local guy that actually...cut a play field for me, had never done anything for pinball. And now the guy cuts all my playfields for me...from some of the kits I do and pinball cabinets'
community_signal: Virtual pinball (VPX) serving as entry point and inspiration source for physical builders, despite Ernie's limited use. High-quality VPX implementations (Ghostbusters Premium) referenced as design quality benchmarks.
medium · Ernie started in virtual pinball, built virtual cab with bass shakers and RGB. Played Ghostbusters Premium extensively and referenced it as well-done. Exported VPX models for 3D printing but found full VPX design planning less useful than hands-on physical iteration.