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Deep Root Pinball reveals design philosophy and team at 2018 Expo panel focused on original IP and accessible gameplay.
Deep Root has tens or scores of people working behind the scenes, hiring very rapidly
high confidence · Robert Mueller opening remarks: 'We have tens, maybe even scores now, we're hiring so fast, of people behind the scenes working very hard.'
Deep Root has a creative studio in Utah led by Nate and Johnny with talent from feature films and AAA video games
high confidence · Mueller: 'we have our creative studio in Utah run by Nate and Johnny. and we have some of the most amazing talent, people coming from feature films, coming from AAA video games.'
Deep Root will show 'very cool things' at TPF (Texas Pinball Festival) in March (following 2018)
high confidence · Mueller: 'TPF, Ed is here. Thank you very much for allowing us to come out at TPF next March, and we have a lot of very cool things to show you.'
Deep Root's core design philosophy is creating original IP and narratives rather than slapping licenses on games
high confidence · Mueller: 'one of the main things that we want to do at Deep Root that's different from everywhere else is we actually want to create IP. We want to create narratives. We want to create stories that drive the pinball versus slapping a license on there.'
Steven Bowden ranked top 12-13 in IFPA world rankings
high confidence · Bowden self-introduction: 'Currently ranked top 12 or 13 in the world in the IFPA for those of you who care about that type of thing.'
Deep Root games will feature original themes, with Dennis Nordman designing two original themes he created
high confidence · Nordman: 'I'm really happy being here at Deep Root because I'm working on two original themes that I created. And with Quinn's help, they've been very well developed.'
Games must appeal to all skill levels from seven-year-old casual players to tournament-level players
high confidence · John Norris: 'we design a game that will appeal in the rule set, play field shots, entertainment value for anybody who is from that seven-year-old kid who's hitting both flippers at the same time playing their first game all the way up to a Steve-level tournament player.'
“pinball is easy is just everything that goes into pinball is complex and hard”
Robert Mueller@ 0:19 — Frames the evening's discussion around complexity vs simplicity in pinball design philosophy
“every family needs a pinball, every pinball needs a family... pinball for the masses”
Robert Mueller@ 13:40 — States Deep Root's core marketing and design philosophy
“it's your ball, don't waste it”
Steven Bowden@ 30:52 — Key teaching principle about player patience and decision-making that informs Deep Root's rule design philosophy
“narrative driving pinball instead of the pinball driving the narrative is exactly the way we want to go”
Robert Mueller@ 13:06 — Reiterates core design philosophy: stories should drive gameplay, not vice versa
“I'm a middle-of-the-road designer... I don't have all the high-end... all, you know, those types of things”
Barry Osler@ 15:24 — Describes accessibility-first design approach for mass market appeal
“you have to finish it in a reasonable amount of time, cut it off, move forward... people don't want to wait like five years for a game”
John Papaduke@ 19:20 — Industry commentary on development timelines and market expectations
“I don't think the pinball world has ever seen a rule set designer yet at the level that Steve has come in”
business_signal: Deep Root Pinball announcing rapid hiring, creative studio with AAA talent, and Texas/Utah operations expansion
high · Mueller states 'tens, maybe even scores now, we're hiring so fast' and describes creative studio 'run by Nate and Johnny' with 'people coming from feature films, coming from AAA video games'
community_signal: Deep Root receiving support from Texas Pinball Festival organizer Ed and presenting at major industry event
high · Mueller thanks 'TPF, Ed' for allowing Deep Root to show at festival in March; panel held at Pinball Expo 2018 with media presence
design_philosophy: Deep Root emphasizing internal collaboration over departmental silos, with daily cross-functional design discussion
high · Mueller: 'Deep Root is about collaboration. We don't want people going off and locking themselves up and having secrets internally. It's every day, it's just a constant collaboration'
design_philosophy: Deep Root adopting narrative-first design approach with 'layering' concept for accessible gameplay across all skill levels
high · Bowden discusses 'scaffolding' and 'layering' for new/veteran/pro players; Mueller emphasizes 'narrative driving pinball instead of the pinball driving the narrative'
community_signal: Quinn Johnson bringing non-pinball storytelling background (comics, video games) to pinball design, requiring learning curve on pinball mechanics and limitations
high · Quinn: 'because I came from kind of the more video game comic book world and not the pinball world, I didn't know what the limitations should be... so I was able to just work with everybody and come up with some ideas'
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Robert Mueller came to pinball through 3D Space Cadet on Windows 95 and subsequently bought a restored collection of about 15 Williams Valley games
high confidence · Mueller: 'I got passionate about pinball a couple years ago. And that was really from 3D Space Cadet, which came with Windows 95... And a month later, I was buying a massive, very well-restored collection of about 15 Williams Valley games.'
Robert Mueller@ 28:01 — High praise for Steven Bowden's rapid competency in pinball rule design
“Deep Root is about collaboration. We don't want people going off and locking themselves up and having secrets internally”
Robert Mueller@ 28:24 — Describes company culture and development methodology
personnel_signal: Steven Bowden (top 12-13 IFPA player) joining Deep Root as rules/code designer, relocating from New Jersey to San Antonio
high · Bowden: 'It's got this Jersey boy to move down to San Antonio... And it's the best decision I've ever made, I think'
announcement: Deep Root planning to reveal multiple games at Texas Pinball Festival in March 2019
high · Mueller: 'we will be on time... TPF... we have a lot of very cool things to show you'
product_strategy: Mueller acknowledges need for more time on projects: 'we're going to need a little bit longer to get things the way that we want them, and we will be on time'
high · Mueller comments on timeline concerns: 'I know there's a lot of talk about that' regarding delays, promising TPF reveal in March
business_signal: Deep Root explicitly positioning on original IP creation rather than licensed themes as differentiation strategy
high · Mueller: 'one of the main things that we want to do at Deep Root that's different from everywhere else is we actually want to create IP... versus slapping a license on there'