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The Grasley Garage! Holy Effing Safe Cracker!

Pinball Shenanigans·video·1h 3m·analyzed·Mar 6, 2026
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claude-haiku-4-5-20251001 · $0.039

TL;DR

Rare Safecracker pinball arrives at Grazley Garage; crew documents restoration and gameplay.

Summary

Mike Dus visits Grazley Garage to film a Pinball Shenanigans episode featuring Kevin's recent acquisition of a Safecracker (1996, Pat Lawler design) — described as a rare 'unicorn game.' The episode covers Safecracker's unique compact size, time-based gameplay, token-ejection mechanics, and missing cosmetic parts (doors/wings, topper) that can be sourced from Australian suppliers. The crew also inspects newly restored High-Speed and Ripley's Believe It or Not machines, and troubleshoots Safecracker's initial electrical issues (bad fuses, language settings, ribbon cable disconnection) before successfully powering it up and playing.

Key Claims

  • Safecracker is a 1996 Pat Lawler design, approximately 3/4 size, time-based (not ball-based), and weighs 279 lbs with legs and wings.

    high confidence · Mike Dus, in car before arriving at Grazley Garage, providing historical context on the machine.

  • Safecracker production numbers were around 27 units (unclear exact number mentioned).

    medium confidence · Mike Dus speculating on production volume during car segment; phrased as uncertain ('some weird number like that').

  • Shane Jackson of Maple Pinball worked on this particular Safecracker and found it extremely difficult to service due to compact design; he hoped never to work on one again.

    high confidence · Mike Dus relaying information from Shane Jackson about the acquisition history and service experience.

  • The Safecracker was obtained by a customer from his workplace; the machine had been in his basement for years.

    medium confidence · Mike Dus providing background on the machine's ownership history, noting 'I don't know really any more details than that.'

  • Missing Safecracker cosmetic parts (topper decals, wing/door decals, rope lighting, magic tokens) are available from Mr. Pinball Australia (Austria/Australia, location clarification occurs in dialogue).

    high confidence · Kevin and Mike discussing supplier availability; confirmed by Kevin as having already located the source.

  • Pat Lawler games feature a signature red button design element that appears in Road Show, Twilight Zone, Addams Family, and No Good Gophers.

    high confidence · Mike and Dutch discussing Lawler's design signature while examining Pat Lawler red button tokens; discussion includes some uncertainty on completeness of this rule across all games.

  • Safecracker produced approximately 20-30 different magic token designs with individual themes.

    medium confidence · Mike Dus stating this as trivia after Kevin guessed 5-6 variants; confidence slightly lower due to exact number not confirmed.

Notable Quotes

  • “So, most people that have one keep it in their collection and if one pops up for sale, it is usually crazy amount of money.”

    Mike Dus@ 1:45 — Establishes Safecracker's rarity and high secondary market value, explaining FOMO and collector status.

  • “Shane said that it is a royal pain in the ass to work on...Safe Cracker is not a full-size machine. It's like maybe 3/4 and everything's just kite tight and compact and it's a pain in the ass to work on.”

    Mike Dus, reporting Shane Jackson's assessment@ 3:03 — Highlights service difficulty as a known issue with the design; relevant to operator/collector considerations.

  • “It is not your traditional pinball machine. It is not based on number of balls. It is based on time. And the better you do, the more time you earn, the longer you play.”

    Mike Dus@ 4:05 — Core gameplay mechanic explanation; fundamental design difference from standard pinball.

  • “You know what would be more effing cool? Plugging it in and seeing if it works.”

    Kevin (implied from context)@ 17:05 — Practical humor; shows eagerness to test the machine after setup.

  • “It's not like deathly bright. Oh, yeah. If it was LED, it probably would be deathly bright, so it's probably better that way.”

    Dutch and Mike Dus, discussing High-Speed topper lighting@ 24:38 — Technical decision-making on restoration; LED vs. incandescent trade-off for visual balance.

  • “I'm not smart. I'm observant.”

    Dutch@ 27:31 — Character moment; highlights Dutch's technical competence in identifying ribbon cable issue.

Entities

Mike DuspersonKevinpersonDutchpersonShane JacksonpersonRob EdwardspersonRob VieirapersonPat LawlerpersonJCpersonGrazley Garage

Signals

  • ?

    collector_signal: Safecracker positioned as a rare 'unicorn game' with limited production (~27 units) and high secondary market value. Previous owner (Rob Edwards) was unwilling to sell, creating FOMO narrative. Kevin's acquisition presented as exceptional opportunity.

    high · Mike Dus: 'Most people that have one keep it in their collection and if one pops up for sale, it is usually crazy amount of money.' Rob Edwards 'got cold feet and didn't want to sell it.'

  • ?

    design_philosophy: Safecracker represents unique design departure from standard pinball: time-based progression rather than ball-based, compact 3/4-size form factor, token-ejection toy mechanism, and theme-driven narrative (safe-cracking heist). Pat Lawler signature design element identified (red button).

    high · Mike Dus explains core mechanics in detail; playfield inspection reveals 'board game' narrative structure with multiple entry points (front door, roof, seller entrance). Token-pin and VUK mechanics discussed.

  • ?

    product_concern: Safecracker documented as extremely difficult to service due to compact design causing tight, constrained internal layout. Shane Jackson (Maple Pinball) stated he hopes 'never to work on one ever again' and called it a 'royal pain in the ass.'

    high · Mike Dus: 'Shane said that it is a royal pain in the ass to work on...everything's just kite tight and compact.' Shane's reluctance to service future examples establishes design flaw perception.

  • ?

    restoration_signal: Missing cosmetic parts (topper, wing/door decals, rope lighting, magic tokens) documented as sourced from Mr. Pinball Australia. Indicates aftermarket support ecosystem for rare/vintage machines; availability enables restoration of incomplete machines.

    high · Kevin confirmed sourcing supplier for topper decal, wing decals, rope lighting, and magic tokens. Discussion of availability enables restoration despite missing original parts.

Topics

Safecracker acquisition and rarityprimaryCompact/novelty pinball design and mechanicsprimaryPinball machine restoration and customizationprimaryElectrical troubleshooting and repairprimaryPat Lawler design signature (red button)secondaryCollector market and secondary sale pricingsecondaryService difficulty and maintainabilitysecondaryAftermarket replacement parts sourcingsecondary

Sentiment

positive(0.82)— Overwhelmingly positive tone throughout. Mike Dus expresses genuine excitement about Safecracker arrival ('unicorn game', 'holy effing safe cracker', 'I can't believe one has landed'). Appreciation for Kevin's acquisition effort and the restoration work by Kevin and Dutch. Some brief frustration during troubleshooting (initial power-up failures, electrical issues) but quickly resolved with humor ('It's never just a fuse'). Collaborative, celebratory atmosphere. Minor frustration with Intellivision failure, but contextualized as an aside. Overall sentiment is enthusiastic documentation of a major collection event.

Transcript

youtube_auto_sub · $0.000

Don't you dare. Get a lot of coins in there. Oh, look. Free money. Gold everywhere. Yes. I'm keeping these ela interlocuers have now left. Can I touch it? Last time I touched it, you gave me trouble because you you swiped across. What happened? Hold on. One moment. Right. You're breaking it. I broke it. What happened first? Skill shot. Oh, right. The skill just like that. Boom. See, you're a good coach. That's not it, by the way. Oh, [] I'm Mike Dus and this is Pinball Shenanigans. Yo, what is going on? I am heading over to the Grazley garage. Time for another episode. So, today is a special day over at the arcade because Kevin just picked up a unicorn game. I guess you know what it is cuz you probably read the title, which I probably said the name of the game on the title cuz why wouldn't I? So, Safecracker has arrived moments ago at the Grazley garage, and it is an epic day. That is just one of those games. It's just a unicorn game that I didn't even have it on my mental want list because I never thought I'd ever have an opportunity to buy one. So, most people that have one keep it in their collection and if one pops up for sale, it is usually crazy amount of money. Kevin had an opportunity to buy one off Rob Edwards recently, but Rob kind of got cold feet and then ended up not wanting to sell it. So, it was a close call. So, there was that opportunity. So, other happenings in the garage are that the highspeed is done and it looks amazing. The Ripley's Believe It or Not is done and it looks amazing. and we'll go check those out. Maybe play a game on those and then we'll save the safe cracker for last, possibly the finale. It is in two pieces because Okay, so the history on this safe cracker is that Shane Jackson of Maple Pinball, there's your shout out. He has worked on this safe cracker in the past for a customer. This customer had one game and one game only. freaking safe cracker sitting in his basement. Like, how does that even happen? Well, apparently the customer somehow got it from his work. I don't know really any more details than that. Shane said that it is a royal pain in the ass to work on. He has had this game in the shop and it's just like, well, Safe Cracker is not a full-size machine. It's like maybe 3/4 and everything's just kite tight and compact and it's a pain in the ass to work on, he said. And he hopes to never work on one ever again. So, he ended up getting it off of this customer after many years and then offered it to Kevin, which he promptly said, "Yes, I will take it." My road is blocked. So, there's a curveball I wasn't expecting. I just want to get the safe cracker. Come on, don't delay me. Okay, so we got a moment or two to chat here. Where's the detour? Do we go right? Do we go left? Uh, looks like you got to go right. Okay, we got a moment to chat. So, let's talk about Safecracker a little bit before we get there. It is uh it was made in 1996 and it is a Pat Lawler game, but like I said, it's not a full-size game. It's like a 3/4 size game. And it is not your traditional pinball machine. It is not based on number of balls. It is based on time. And the better you do, the more time you earn, the longer you play. There normally are um doors on the cabinet to close it up. Kind of like a dart board sort of look, but it is sort of designed to look like a safe. And at certain points in the game, if you do certain things well, literally a token, actually, I think I have one in my pocket. Just happen to have a safe cracker token in my pocket. Turning left here on rush hour is going to be a nightmare right here. Safe cracker token. So, if you play well enough, a safe cracker token will spit out of the backbox and literally roll down the glass and you can like try and catch it on the fly. So, that's a unique little toy or trick and I've never had that happen. I've only played Safecracker a handful of times. I played Rob Edwards, I believe, at the Ontario show. I played Jim Wilks's at his place when he hosted um Pinball League. So, just a small number of times. And I'm super excited to dive into it a little more thoroughly and get a good look at it and figure out what the heck to actually do on the game. It's all very compact and cute. like the flippers are mini and I I don't know if the ball's smaller or not, but don't be deceived though. The uh machine weighs I think it said 279 lbs with the legs and um and wings. I think it's they call the the doors wings or do they call them doors? I don't know. Whatever. It's freaking heavy. Uh, the head and body are currently separated because Shane couldn't get it out of the customer's house without removing the head, just the way the stairs were. So, I am going to go and help Kevin assemble the head to the body and uh all the thousand connectors that come with it. So, yeah, novelty game, timebased, miniature. They made I think did I mention about,0027 or some weird number like that and oh look I might actually get a chance to get through. Yay. Okay, so that's about all I know about Safe Cracker and uh super excited to check one out. I can't believe one has landed at the Grazley garage. Are you serious? I go from a road block to a freaking train. Well, I guess we got another couple minutes to chat. So, I guess uh JC is over at the Grazley garage. It is Fork River tonight, so he's come to town a little bit early, apparently. So, we'll say hi to him. Also, Rob Vieira, shout out. He has come and picked up his Harlem Globe Trotters. He's back on the mend and uh you know, he's not out of the woods yet, but he's able to play as Harlem. and he's currently trying to beat on uh Dutch's score that he left for him of 1.1 million or so. So, apparently he left me a t-shirt for uh you know, as a thanks. So, we'll check that out when we are over there. But, uh train's done. All right, let's see what's going on. See where the boys are at. There's Kevin's new truck tires that he picked up today as well. Got uh some tires and a safe cracker. All right. I imagine safecracker ouch is in the arcade. Knock knock. Hello. Hi. How are you? Right on. What's uh what's cracking? Come see for yourself. All right. Did you see what I did there? Hi, doggies. I thought you were Jess. Oh, really? As in your mother? Yes. I am not your mother. Nope. You're a little too ugly. Whoa. Holy [] What's up, boys? You got this thing already assembled. Holy crap. Oh, puggies. Don't lock the dogs out. Look at this. Safe cracker has arrived in the arcade. Holy hell. And it's already like all the wires connected and everything. No. Okay. So, cool. We'll need a little bit, but yeah. Yeah, that's all right. We'll uh take some time plug it all together. Hi JC. How is your arm doing? Better now. Yeah. Can play two-handed pinball now. Oh yeah. That's where I hurt my arm. My hand was it slammed. Ouch. Right down on on Yeah, that must have not felt too good. Okay, I'm going to take off the old coat here, throw it on the ground, and let's take a closer look at the safe cracker. How did your mission go today? It was a long day. Yeah. What time did you leave? At 9:00 a.m. And when did you get back? Just like Well, what time is it now? About Hey, look. Wait, hold on. No. 4 5 4. Okay. So, how many hours is that? Seven. So, this is a 7h hour journey, but uh obviously well worth it. So, this is the cabinet. Okay. Yeah, we got some scuffs, but that's the way uh you like to buy them. You know, we don't want the already done up pristine version. No, we can't afford that version. No, that's too expensive. I like your little uh photo that you sent to our little chat group of just that with Kevin doing a selfie, you know, and people had to try and guess what game it was. And nobody guessed it. Nobody had no idea. Although Cory knew because I had to literally call him while I was there to help Shane. So Oh, really? Okay. Like, ah, Kevin's here picking up Safe Cracker by Soap. He knew exactly what it was. Yeah. For those that were in the know, we couldn't play the game, the guessing game. Uh, I actually threw up a photo of an ice fever that I found that had a uh little dome on it that Todd Tucky from TNT installed and uh I said, "It's ice fever." Throwing everybody for a loop. But, uh, nobody probably fell for that. So, okay. So, you are missing. I got to turn this flash off so I don't blind everybody. You're missing the the doors that would normally go here. And the topper that someone bent the things down for. At least the brackets are there. They're all angled, but Oh, that's what that is. Okay, so that'll figure out what that is. Like, what the hell is this? I was wondering that, too. So, you just got to bend those up and then you can secure a topper to it. So, yeah, this is missing the topper, which is just a flat plastic that goes over top. And what does it say on it? Win magic tokens. So, you found a place. Yeah. That sells the decals for the topper and the wings. Are they called wings or doors? Wings. I cuz it's supposed to be like safe doors. I guess that's the idea. Vault door. Yeah. So, whatever. We'll call them doors or wings. Doesn't matter. Uh, so you found a place that sells the decals for those. Y. So, you're going to make your very own doors. I am and wings. Wings and and topper. Yeah. So, despite the fact that it's all missing, it's all very recreatable. Thank goodness for the the decals being available, which is in Europe somewhere or something. Australia. Austria. Oh, wow. Australia. I think it's Mr. for Pinball Australia that sells they sell the the bank. Um they sell the rope lighting, they sell the topper decals, the side decals, and magic tokens if you are missing some. So Oh, well that's amazing. And I didn't realize there was rope lighting in this thing all around here. Yeah, look at that. Excited to see that. Like did you guys play this when it was at the Ontario show? Uh yes, we did. Okay. I I it's a detail that just I overlooked if I played it at Jim Wilks or at Ontario show. I didn't even notice that. But I've never really had a good close look at this. Let's have a look at the playfield. But wait, first speaking of magic tokens. You've got a handful of them. No, you do. It does. And uh Dutch, here's trivia for you. How many different magic tokens did they produce? cuz each one has its own little theme. And this one here is uh Sorry to cut you off. Is that Oh, that's not the red button. I thought it was the patal or red button one, but sorry. Go ahead. I don't know. If I had to guess, I'm going to go with five or six. Okay. You know what? I think it's something in the neighborhood of like 20 or 30 different styles that they made. So, I'm seeing a few different ones here. Anyway, that's cool that you have some. Do we know if the balls are standard? That looks pretty standard. I was wondering if they were smaller because the machine is I think slippers. Yeah. Here, let's look at the playfield. My whole plan coming here was to check out the highspeed, play a game, check out the Ripleys, play a game, and then uh save safe cracker for last. But, uh, kind of doing this in the opposite, uh, it's kind of wait when you Well, I I kind of thought that when I got here, I might have to help you unload and assemble and I beat you here by 10 minutes. Okay. Well, you know, my back is actually sore today, so I'm not too sad about that. Oh, this thing's a bruiser. This thing's so heavy. Yeah, it's apparently like it looks like it's not a beast, but it's like half the size of a regular machine. It probably weighs like the same as a JJP machine. It's uh it's baby, but it's deceptive. Okay, so yeah, let's let's just take one more look at this playfield a little closer here. So, we got the token pin. That's what this is called. A token pin. What's What's that say there? I can't even read that. Can you? Patents pending. Okay. And this is also got like a whole sort of board game in the back. Like this is an entire game. You start here at the main entrance. You play as the robber. You can go from any of the entrances. It depends on how you start the board game. Oh, really? Oh, okay. Oh, so there's more than one entrance. Yeah, there's a seller entrance over here. There's roof entrance here. There's a Yeah. So, I think it's the front door is here. This is the seller. And then this is the roof. the the VUK here. Oh, yeah. I can see enter through the roof. Okay. So, if you go into VUK, the it gives you the roof entrance. It's up here. You're like kind of like, you know, um paracording down or whatever that's called. And then this looks like the uh the guard here just kind of slacking eating donut. Does that look like uh Gary Stern? Maybe. Could be a Gary Stern. Was Stern around at this time? No. It was still Sega. Uh 1996 this was right. Yeah. Sega. Oh, okay. Well, yeah. So, yeah. Anyway, the idea is to break in and then make your way to the vault where you can collect the money. So, where does the coin spit out? Right here. Ah. Have you ever seen a coin spit out? Uh like at the Ontario show. I think it did actually. Oh, yeah. And I know the difference is that when we were moving the head, the coins were spitting out the b the hole in the bottom. Oh, yeah. We were moving it just just falling out. Free money. Yeah. So, this is not likely a game we're going to find a a quarter in. Are we? I mean, it's possible, but is there a quarter anywhere? It'd be at the very back, wouldn't it? Wait, here we go. Ah, no quarters. So, oh yeah, the other thing about the game, I completely forgot about this, is if you do earn a magic token, then you can put it in the front. You stick it back into this slot here that is labeled as magic tokens. You start a brand new game, but it's like a different game. Yeah, it's I don't know what's different about it, but I forget, you know, it's it's called Assault on the Vault. Assault on the Vault. Yeah, it's kind of I forget it. The rules are slightly altered. It's like it's Think of it like Judge Dread's super game. Yeah, right. It just it it's basically the same, but it has a little it has a little bit extra thrown in. So, how effing cool is that? You know what would be more effing cool? What? Plugging it in and seeing if it works. Let's plug it in and get this thing working. Let's see how this thing uh opens up here and then we'll let these boys uh start doing some connections. We'll me and Dutch go play pinball. Look at this. This is crazy. That's probably half the weight right there. All this like look how thick this is. There's the shoots. Is this how you load up your coins? Yeah, there they are. Oh, there's a bunch more coins there. You can really stack these tall, man. Get a lot of coins in there. Oh, look. Free money. Gold everywhere. Yes, I'm keeping these. What? Just kidding. You already have your own. Yours to us. I do have a few that I brought for you, actually. So, uh I'll do that. I'll grab you some coins. You can start putting that together. And uh I won't delay you any further. Everybody's excited to get this thing up and running. But check this out. These are the Pat Lawler red button tokens. So if you look at every Pat Lawler design game, there is a dude pressing a red button. There's a red button somewhere on all Pat Lawler games. Here you go. And uh that's what those ones are for. Here, Dutch. Show me where the red button is on like road show. Let's show the kids back at home. I don't actually know where they all are. I know that he's right there in the red car. Oh, but look, what is he holding? Red button. Uhhuh. There's a red button right there. And uh what other law Twilight Zone? The dummy's holding it. Ah, see where it is on Adam's family. I have no idea. Oh, yeah. I've done Adam's family. I've never seen it. H okay. Well, maybe it's not every Lawler game or maybe we just don't Twilight Zone and Beyond. H. But anyways, that's basically the whole idea of the red button. No, no good gophers has I think Buzz holding it right on the front. I don't think ours would have it though. Has the ultimate translate. Oh, right. Yeah. But he's just holding a giant detonator. No, the the guy's holding the detonator here. Let's go see. No good gophers. Oh, different red. Oh, yeah. Right. Here he is. This is alternate art though. Yeah. But it's a red button nonetheless. Okay. So, also um I noticed the shirt that Rob Vieira left behind. So, I guess is this for me? Look at that. You showed me a photo, but honestly, it like looked like it was this big on the shirt. This is way bigger than I thought. Look at that. That is a tribute to Rob Vieira's machine. 100year anniversary of Harlem Globe Trotters. It is now immortalized in t-shirt form. Thank you, Rob Viera. Much appreciated. And nothing on the back. I will uh certainly uh be wearing that. Hey, who's been messing with the Donkey Kong and television games? Which also reminds me, uh, did Shane give you a package for me? All right. I got uh label fell off. Also, it stopped working by the way. The Intellivision. Yeah. Really? Mhm. You got to clean the uh cartridge insert like No, that's not it. That's not it. Uh oh. It's just giving me It's giving me static whenever I turn it on. Oh, okay. I played boxing, Burger Time, Donkey Kong, and it died. It was a slow and painful death. Uh maybe we need to get you a new uh cable or something, maybe. All right. Well, we'll we'll get back circle back around to that. But uh yeah, I sold Dutch and Intellivision 2. I just sold Kevin an int television one who I that I bought from him cuz he bought it for me. Oh, really? Okay. And now I just bought another Intelvision off of Shane. No more. That's it. I'm done with Intellivisions. Let's take a look at this highspeed. We want to power that on. We can see it in all its glory. So, it is a finished product now. Have you put up any high scores yet? Not yet. Just basically bug tested it and that's it. Oh, should we um do you think we should take off the glass before we play this game? We're going to do a little walk around and check it out in its full glory. And Dutch is going to kind of fill me in on all of the details. Tour guide. Yeah, be our high-speed tour guide. So, why don't you take it from the front here? Check this out. So, got a nice This was supplied with the game. Nice Hurst shooter knob with the even a shifter plate. I like that. It's very chrome and nice looking. Yep. Powder coated uh coin door. Flat black. Flat black as always. Yeah. Powder coated legs. Lock bar. Shooter housing. Oh yeah. Um new flipper buttons. And you know what? I don't know that I mentioned this in the last video, but it does have a little bit of metallic flake in the uh powder gun. You can kind of see it in the video, it looks like. All right, so new playfield in this guy. New plastic set. Um, new domes, I believe, for all the flashers. Everything's all LED in this thing. Even the flashers. Yep. Um, going along, clear ramp, so it's not the ugly black one like it normally is. It's a nice upgrade. I love that. With uh I'm not I forget. I'm drawing a blank. This doesn't usually have the road pattern in it, does it? It's just flat black. I can't recall. I feel like it's flat black. I think it's just straight straight up black. Yeah, the ramp on high speed doesn't usually have the road in it. On top of that, as opposed to the weird ugly black stop light that goes right here, we have two yellow guys here and here. That one they both go off in attract mode. Yep. Well, they you know how the like there's the three lights here that like Uhhuh. show your status. That's what these are. It replaces this guy right here. Yeah, those are awesome. Um, as opposed to the like the similar looking the similar looking red caps with the whatever. We got clear bodies, clear caps with color matching LEDs and skirts. I think every highspeed should have that. It looks amazing. It's way It's way better than the ugly caps that it comes with. Um, new spinners, I believe. Oh, yeah. Spinner decals. Yeah. Also, um, can't forget mirror blades look great on this, of course. And of course, all new uh transparent Titan silicone rubbers. We got new yellow kit, I believe. Cliffy posts or probably Titan posts. Yeah, looks like you went with yellow throughout. We just got to tighten everything cuz the Titan posts just fit the best. Yeah, other brands have some wiggle room in them. These guys are solid, right? Yeah. Playfield is amazing. CPR um CPR plastic set too if I'm not mistaken. And then the powder coating here, here, and here. Lift channel. All the exterior metals. And of course the uh pinball pimp stencil kit. Of course, it's got the original topper. Yep. With LED installed. Um I don't actually know about that. Oh, yeah. I think it's just the regular incandescent. We We've had the topper bulb. The weird like 24 volt. We h we actually got a 24vt LED flasher for our getaway and it was dimmer. Oh, was it? Oh, yeah. So, we just left it like that. So, that's it. Looks good. It's not like deathly bright. Oh, yeah. If it was LED, it probably would be deathly bright, so it's probably better that way. Um, this decal I'm pretty sure is a mod as well, if I'm not mistaken. Oh, okay. That's cool. Well, this thing just turned out incredible. Rob Vieira is going to poop himself when he's I keep mixing the Robs up. Too many Robs. I also made that mistake. Well, we were just talking about Rob Vieier with his Yeah, Rob Vieier was just here. Rob Edwards has got to come here. We were talking about Rob Edwards old safe cracker and uh you know there's other Robs in the mix too. Shout out to Rob Luscom. And there's many mics as well. Rob Noel. Yeah, actually at the Ontario Pinfest show, we gathered all the Robs together and took a photo of them. I wonder if I can uh pull that up somewhere. Okay, let's play some high speed. Who wants to go first? All right, we're going to try and crack into this safe here and uh maybe we're going to blow it up in the process to get in here. So, Dutch, you be our guy. Fingers crossed. Lights. That sounded good. There's a lot of connectors in there. And that also sounds good. No lights. No, no lights yet, but that could have been display is on. Can you lift this up and see what it says? We've got some signs of life. There are some lights in the backbox. That's those are and date not set. Those are control lamps. Okay, here we go. Here we go. We're going to go to a track mode. Nothing. Wait, wait, wait for it. We got nothing. Literally nothing. No lights. Candy. Oh, computer aided neutralization and discovery. I guess the track sounds are on. Oh, it's in Spanish. Oh, isn't that awesome? Insert Manderas and magic tokens. Okay. Well, uh, there might have been some connections or connectors in the wrong places. I don't know if that's even possible, but let's insert a token and see if anything happens. Nothing happens there. That's no good. All right. It won't fit in the other side. Clearly, that's not a doth. We uh have got some um addressing to be doing, but let's do that first. We got some signs of life. All right. What did you spot there, Dutch? Ribbon cable. That ribbon cable is not connected. That's a very important ribbon cable. Oh, I should probably have this feed. Goes from the driver board to the MPU at this point. And uh if that's not connected. Okay, that ain't good. Let's remove the light. And the lights are still on. Take two. Hey, and the lights are out. I'm a [] genius. Dutch to the rescue again. I knew you'd be able to crack this. I'm not smart. I'm observant. Okay, let's see. Are we still in Spanish? Probably. Good things are happening. just time and date not set for uh probably errors. Well, it wouldn't be anything else cuz it's batteries are dead. Look at that. I think it's a physical dip switch for the language though, is it not? Let's add some um tokens here. We are in Spanish. Hold on. Wait for a second. Look at this. Hold on a second. Uh where's the have now left? Yep. Sorry. I know that was very butchered. Okay, we are live. Let's throw in some balls. Can we uh close this now? I don't know how to do it. Just leave it. Just lean it back. I don't want to break it. It's getting jammed on something. Okay, we'll just stop. You guys play it on. Oh, also, uh, apparently the flippers don't work. That was a Yeah, that was a little after the fact notation. And they're they're aligned almost perfectly. Just a little bit off. We're jamming on the connectors. All right, we're going to get this uh backbox. Yeah, there's like a big clump. Unjammed. And see if we can start a game. Okay, do we have credits? Yeah, you put them in. All right, let's try and start a game. You put in the balls. No, I did. You did. Kevin did. Intruder alert. 45 minutes until area shutdown. Um, there's a stuck switch, it seems, because the we got points. Oh, yeah. And uh there's no ball, no solenoids. So, I bet you when uh Buddy thought the flippers weren't working, it's like all solenoids are not working. So, we'll check on some fuses and switches. And these aren't coming up. These aren't coming up. This isn't coming up. This isn't resetting. We'll crack this safe yet. Don't you worry. Uh wheel channel a probably. Oh. Oh, wait. Okay, it is. Well, we wanted to lift the playfield. Throw it in switch test. Bring up all the drop targets. So, nothing's closed. So, it I'm going to hold the camera. You lift this thing. Really? I got a bad back, man. Let's see. Use your arms then. Oh, you weren't kidding. Holy [] This kind of reminds me of like pinball 2000. How this comes out like that. You Wait, you're the one who said it's going to be easier to access the drop targets from underneath. Oh my god. Just pull it out. You got to pull it out. I know. But does it have latch? Got to lift up here. Oh, the balls are still in here. Hold on. Oh, yep. They were. Okay. They still are. Oops. Okay. Tw around. Show the peoples what the uh everything looks like. Very full. Surprisingly full. Look how packed this playfield is. All right. So, we'll pop up some drop targets. Yeah. That's That's a VUK. Oops. Throw in the flash so you can see. Thank you. There we go. Four drop target banks. Oh wow. I can't believe how much Oh, into this game. I mean wheeling. Just feels like it cuz it's three quarter game. All right. Hold up. What's happening right now? It's rolling. What are you? I'm trying to I got it. Yeah. We were just uh we thought it'd be easy to just lift up the playfield and raise all the drop targets. And look, one back down. Do it. Okay, we're replacing uh we found a bad fuse for the solenoids. Found a bad fuse for the flashers. And just so you can get a visual on the size difference, here's the lock bar. And there you go. So, we're about 2 in shorter, maybe 2 and 1/2. And obviously we'd have to have a custom piece of glass for the playfield as well. You can see it there as well. You can see right there. And uh I'm assuming that's the back glass there. Yeah. So there you have it. Okay. Fuse is replaced for the solenoids. See what happens. Do you want BS? Oh, you replace the flasher fuse, too. All right. Do we have solenoids or did the fuse just blow immediately? We'll have to add a credit. Um, candy and computer aed and discovery. I mean, this guy's still down, but yeah, we got one drop target. There we go. He's up now. Okay. service credits and a prito commenso candy. Hey, I hear solenoids. 45 minutes. We're live shut down. You said you underfused it, right? No, we we used the correct fuse this time. We found it in uh in a different board. Oh, yeah. I did that. Oh, okay. Here we go. First game of Safe Cracker. I don't know how to play in the arcade. I can't believe it was just a fuse. It's never just a fuse. Everybody says it's always just a fuse. That was slick. This time it actually was real. And the flippers are flipping. Are they not? Oh, token came out. A token. What? Let's see. No way. That's awesome. I missed that. We really have no idea what we're doing yet, but it don't matter. Jugador one, that's you. So, I think we need to uh because the batteries were dead on the uh CPU, we got to change a couple dip switches or something. Time is running out. Get it back into English here. Okay, I'm on my way. Hey, how'd you know that? I know my stuff. Dutch knows his stuff. This is true. Some of my stuff. Oh, I'm dead. Also, you're at a bit of a slight disadvantage cuz the wheels are off the front, but they're still on the back. It was a close call, it said. Okay, you need to gain more time. How do you gain more time? That is the question. I think you're running out of time as we speak, aren't you? No, I'm out of time already. Oh, okay. I'm completely out, so I'm not doing anything right now. Um, so this target here will gain you entry. You got to get into the Let's cheat. Want to lock it? Oh, what was that? Another token. Let's lock them up. Lock them up. That was not to do. John, he's got to keep your head. Sudden death. All right, John is the token guy. Try and earn him some more. I can get in through the front door, I think. All right, let's go play the backbox game. How cute are those little flippers? Mike, you're in my way. It It reminds me of like every tournament I go to. It's like lightning flippers on steroids. Uh, okay. We got to try one more. Play this uh safe cracker game. You don't think the safe cracker games work? Terminated. Have a nice day. We got a magic credit in the game. And uh we're going to play another one here. We're going to cheat if we have to. Right. Yeah. So, I'm not sure. This might not give us the regular game because I put that in. Okay. Well, let's see what magic credit does. Assault of Masters. Oh, okay. Oh, tokens are flying. You there, stop. Assault on the vault. All right, you're coming with me, JC. You want to be the token guy? Oh my. Okay, let's uh target advance roof entrance path to the vault. Orange targets yellow seller entrance. White targets main entrance. Yellow targets all three entrance paths. Okay. Oh, we're all three entrance. We're playing up there at the same time. Oh, shoot. Use jackpot. Shoot to collect jackpot. I think it's a multiball. Here we go. Assault on the bolt. This game's so adorable. It's so cute, isn't it? Now you need to get like a Super Mario Brothers mushroom world to uh go beside this game. We could see which one is most adorable. You getting more tokens? Another one. Oh. Oh, there's another one. I think we're going to be out soon, though. There wasn't any left in there. They're robbing the bank. Cracking the safe. Oh yeah. Load up those bags of money into that car. Stuff is happening back here. Yep. Another one. Lighting things up. JC, he's getting uh getting rich here. All these tokens. Oh, sorry, John. Get it off the field. 15 minutes to kill. There it is. All right. 15 minutes left to uh four ball multiball in a play field. This size is ridiculous. It's like uh equivalent to Apollo 13. 13 ball multiball. Okay, there it is. Assault on the vault completed. Oh, you can see it. Three, four, five, six, seven, eight. I can do that eight more times off one. Eight tokens. Eight. That's all three. Boom. We're still booming. bolt letters and total bonus $1 million. Total score 3.8 Milski. I like how it's scored in dollars. That's awesome. Of course, it's scored in dollars. And match. Come on, baby. Ah, you have been terminated. Have a nice day. All right, let's uh try a game of high speed. Oh, we're going to need to turn up some volume here. This has got the best soundtrack. Hold on a minute. Okay, now we're cooking. All right, here we go. Got a good angle there, JC. Yep. All right. Sweet. Got to get some multiball going here. Up. We got the green light on now. So cute. And we need a yellow. We go in this saucer little spot. Uh light. Oh, I just missed it. I need this yellow right there. You're going to remember it is on wheels. Get around there. I think that gave me a free yellow light. Yeah, we're all red now. So, we got the yellow lights. That is very adorable. Very adorable. Going straight for red now. Did I hit two? No. Got one. There's number two. And spot me. Thank you. Now we need the ramp. Oh, I didn't mean to do that. Okay, good progress. Hey, it didn't register my dream. What happened? Hold on. One moment. Christ, you're breaking it. I broke it. What happened? Where'd you go? Oh. Maybe that's There we go. This switch here just needs a little twinky. Yes. Got away. Look at the screen. Now I need one more. This is over. One more. And uh this is outrun these cops. Oh, wait. No, this is multiball. I don't know what I'm talking about. Real multiball. Now I need the ramp, the jackpot. Here we go. Yes. See the lights and the uh copper and the jackpot animation. That is an awesome light show. Very satisfying. All right, I should have one ball. Leaving the hide out. Okay. That's how you escape the cops. So, now let's try uh let's try for some freeways. That's another good way to get points on this uh machine. Got to hit uh an in lane like so in lane. Oh, kind of shots. Okay, 10in shots. Whoa. Okay, one more try. One more try. There we go. Yeah, that's what I'm trying to do. that apparently let all my three spinners go that freeway spinner. So these are the freeway values here. I'm one more freeway away from getting an extra ball. Well, I got to get the 100. So, I need an inlane and then an orbit. Back up to yellow. Oh, freeway is available. Oh, I missed it. Love the like robbitron sound effect there. All right, might as well go for one more multiball. Eh, This game's playing great, by the way. Oh, the new playfield just feels so nice. The flippers are nice and snappy. The pop bumpers are very poppy. Just need uh Oh, there it is. Just need that trough switch to just be uh tweaked a tiny bit here. Okay, last ball. Got to try and get this multiball. All right, ready? That spotted me. The red light pan out a bit so you see both flippers. Okay, take a moment to enjoy the soundtrack. Okay, let's uh ramp it up. Oh, it's over. We got a special though. I do love the soundtrack. There we go. There you go. There's some high speed looking beautiful, playing beautiful, and uh kind of wish it was mine. Okay, time to check out the finished product here on this Ripley's. Believe it or not, Kevin obviously did the cabinet, but Dutch did the playfield. So, uh, why don't you walk us through Oh, and you own this game, right? So, why don't you walk us through what you did to this machine? Kevin has returned. Kevin is back. He had some much needed food. It's been a long day. Okay, so first off, new decals all around. Got nice side blades. Art blades are awesome. I love them. We was It was between this and like maps kind of like this map here that has on the apron. Oh yeah, they had they had a matching speaker panel for this kind too, but we still thought the tikis looked better. So I do like the tikis. The tikis look amazing cuz it matches the whole place and everything. But I'm getting ahead of myself. All right. So, um went with like sandy gold on everything. Does that have metallic flake in there, too? Yep. I like the sandy gold. again, legs, shooter, lock bar, as well as the wire forms cuz the they originally came in like a dirty gold kind of color. Oh, okay. So, we redid them. So, they're a little brighter now. Look very nice. Yeah. Um replaced these. We're going inside the cab. We're going to replaced these the old style dome like spotlights with new style fancy spotlights. Very nice. um changed the bats cuz when we got rid of them they were um like white bats with red rubbers and they were kind of crappy. Then they came back. It was red bats with red rubbers and then a blue bat with a blue rubber. No. So we went with this actually. Hey, this is a lightning. We ran out of We ran out of bats for one of the lightning flippers. Here's the thing though. There's lightning in the game. Okay, sure. And you never notice. As long as you can make the shot then that's all that matters. Oh, you can you can shoot like into like the front from here. This is nothing. You you only used like the top half of this flipper. Yeah. Yeah, that's fine there. So, you would never even notice. What's going on with this guy's haircut? Uh, I spent like two hours doing his hair cuz it was like really It was like really rough. So, can I touch it? Can I touch it? Yeah. Last time I touched it, he gave me trouble cuz you you swiped across. See, you can't swipe across. You got to go with the grain. Yeah. And uh you what else did you do? You cleaned up the playfield. You rubbered it. You LED it. Yeah. Rubbered clear rubbers. Titan rubber is the best. Yeah. Um went with green posts all around. Nice touch. Um yeah, clean the ramps. There was a lot to this game. It was defin It was very very like long and I almost want to say painful to go through. Well, it's pretty loaded with lots of interwoven ramps and wiref Twilight Zone. Yeah, pretty much. Uh, well, Monopoly is to is to Adam's family. This is Twilight Zone. And there's a few mods in here. Tell me about those. Okay, so when we got the game back, they came with this and this over here. I have the originals over here. One sec. Also, this Bigfoot crossing here, that guy, he's a mod. Did you know that there are about 3500 parts in a pinball machine? There's about a half a mile of wire in a pinball machine and approximately 1,200 nuts, screws, and washers. There are about 115 lights as well, believe it or not. There's actually more facts. There's one over here. Oh, yeah. And one on the back corner. Oh, neat little Easter eggs. Do you want to read that one? The world's population increases by 237,748 people every 24 hours. Oh, wow. I'll bet you that's uh outdated cuz this is what 2004 20 years old this machine now 22 well I round up down that round down and also so where's the uh oh yeah this other uh salt added to a grapefruit will make it sweet interesting okay so here are the original pieces for that go here and here not quite as pretty not quite uh yeah it's trying to do the whole sandy temple thing on a flat plastic. But yeah, look at that. That's a bit nicer. That's awesome. And then this guy here, but you had issues with this. Yeah. So, when apparently this mod is discontinued at the moment cuz they're making new molds for them because this guy um the inside was too deep that it would hold the diverter underneath it closed no matter what. So, ball would always divert down here. Yeah. It would never cohhere into the log. So you guys like hollowed it out. Hollowed it out. Yes. And this guy um there was only the one plate for mounting. It was a little more square and blocky. So we Kevin shaped it to be nice. And we also added one over on the side too. No, it's not flopping around. It's It's in there good. Like when I remember when we got it, it was like flopping everywhere, but now this thing is solid. Yeah, I remember that. So it's a beautiful looking game. Playfield turned out amazing. Oh, we got we got rid of all like the crappy LEDs in it cuz there was a lot of undome for the um GI whatnot. Okay. So, upgraded LEDs. Yeah, the inserts we we had already done when we previously owned it, right? So, we kind of just left those. You owned it, sold it, and then bought it back. So, we bought it from Corey originally. Oh, okay. traded it um we traded it to I forget his name but um it was a guy in uh Listtool. Okay. For it was our Dirty Harry. Oh, so we traded this for our Dirty Harry. Then my Frankenstein we traded for it back. What's the plan for it now? Um keep it, play it, probably get rid of it unless I grow attached to it. All right. Well, this may come up for sale if you have been sniffing around for a Ripley's. I'm not a good example. This uh could be yours potentially. Uh do you want to play a game? Sure. All right. Are you going to play or am I playing? Um you can play if you know the rules. Uh sure. Yeah, I know all the rules very intimately. Yeah. Okay. I'll try a game and we'll see how that goes. Okay. If I suck, then uh we'll edit it completely out and then you play a game. Okay. Skill shot. Do soft punch to the upper flipper. Oh, right. The skill. Just like that. Boom. See, you're a good coach. That's not it, by the way. Oh, [] You're a horrible coach. I told you where it was. I thought I hit it. No, you hit the target that instantly validates your playfield and screws you over. You want the little hole. Oh, okay. No playfield validation yet. Okay. So, this starts modes or something? No, that's the very target. The shrunken head builds towards your locks. Oh, okay. Lawler and his very targets. Eh, it's another Lawler game. What? Like two. Well, where's the red button on this game? I don't know. We'll have to find it. I went through it. I couldn't see it. Oh, yeah. There is no red button, man. So, should I be going to Fairy Target right now? Probably. Or roller skating penguin. How amazing. What does this do? Uh, it's your actually get three in a row. This thing in the back tells you what it does. Oh, okay. It's lit for amazing event, which will probably start your mode. Let's try it. See what happens. Visit continent. It's time to visit Africa. Is that a ball? Yeah. Okay. So, you want both ramps then the idol. Okay. Also, the tilt's very tight on it right now, so watch out. I'm not trying for the very target. You're probably good. Nope. Let me tell you about the I didn't hit a single shot, man. Let me tell you about the one that got away. Oh, no. Don't. Okay, let's go over to the shopping head. Also, the right the right ramp relights your very target. And it also relights the temple over there cuz it's pretty dismal thus far. So, maybe you'll play a game after, but let's uh just keep pressing on here. Barry target is available. Hey, skill shot. Just took a few bounces. There's got to be a red button somewhere. Okay, here we go. Start mode. It's the tombstones. Tombstones. Stamp targets. Okay. Child liked Indiana Jones drop target decals for freaking out. It's pretty cool. Oh, hit the shrunken head. Oh, okay. It's not for your remote. It's for your lock to light, which is just nice to have. That magnet is pretty awesome. It does the shadow thing. That's what we were talking about when we were playing Shadow. Yeah. Still on tombstone mode. Europe. Okay. Well, well, let's watch somebody who actually knows how to play this game play the game cuz that was not good. Not good. Welcome back. I'm still getting used to the flippers in this game, too. They're They feel odd. Well, but I think that's the It's It's a stern. Every shot where I thought would be was not where I thought actually it was. It's like I don't think I made a single ramp shot. Not really on purpose. No, you made one the one up the middle. Yeah. Oh, look at that. That was supposed to be very Oh, that was also supposed to be very So, it's just taking a minute to find where the shots are. Yeah, I had the same problem. And I was a little scared of the machine being on wheels, but it actually it is seems like you can get away with a little bit without just insta tilting. That's South America. We're going somewhere. Europe. All right. Tombstone mode. Get three in a row. Also, yeah, those up here give you this. Oh, in the middle. These guys give you these. And then if you get a bingo, you get the associated award. I think I might have my food ready. Hello. Okay. Thank you. Food's ready. Uh-oh. All right. Can you Can you uh let your food chill for like 2 minutes? I can try. Time's running out. What do you got on the menu? I don't know. Okay. All right. Okay. Um I just want to show the multiball. Yeah, just let's just try the multiball. We don't need to blow up the game here. All right, so Oh, that's crazy. Death save. That was clip that. Somebody clip that. Post that. Share that. Like it. Subscribe it. Okay, we got light lock available. All right, so here's your basic premise. Modes. Complete the modes. Build the Ripley's letters. Yep. Once you complete Ripley's, you get Atlantis. Oo, I want to go to Atlantis. Other thing you see, super jackpot. I see that. That looks like a fun shot. I want to hit that. You light it across here. You actually hit it. I did. You can light it across here. Or during multiballs, you get all six, then collect a seventh. You start frog frenzy. Oo, those that's the other wizard mode. Frog frenzy. I want a kind of cheap frog frenzy. It's a It's a It's a I believe it's a It's a frenzy with a 60-second ball saver on it. If you start it during multiball, you keep the balls. Oh, interesting. Is there a fun frog animations on the DMD? I think the the resting animation is the frog doing uh bench press. Okay. I think it's on the side of the cabinet. See, is there any frogs? Yeah, right here. Ball. Oh yeah, there it is. There he is. Multiball, isn't it? Oh yeah, we didn't we didn't show it on the animation, but the animation of the locking balls is him putting pool balls in his mouth. Oh, did we miss it? Yeah. Oh, here it is. There's three. That's a fun animation. I still think it's super sick. The the best most Allstar animation still roller coaster Tycoon though. Oh yeah, I miss that game. I really like that game. Yeah. Another another Pat Lawler game. Roller Coaster Tycoon. How does when when multiball starts on uh on that one? What does it sound like? Uh screaming. I was hoping you would emulate it for me. I don't have the vocal cords. It's No, I'm not going to hurt my vocal cords either. A [] All right. Super jackpot is available. Yep. What's the best way to feed the super? Uh, probably I think the main ways you do feed it are from the very target. Oh, okay. And uh, A boom. the No, it's He's supposed to yell super jackpot, but the the warning sound crap. I can do it again. Okay, here. And then I got to go inside. All right. Oops. Here we go. Oh, for 6 million, too. Love that. Yeah, different values. I got to go get my All right. See you, Dutch. JC, I think there's one ball left. Do you want to play it? How you doing over there, Captain? How you doing over there? He's hanging in there. I can tell you he's freaking stoked as hell about this safe cracker. There's literally like two games left on his like a title want list cuz he pretty much has them all now. The last two are Circus Voltater and Scared Stick. It's time to visit Antarctica. All right, JC's starting a mode here. Antarctica looks like a multiball mode. Oh, free game. That six mill super helped. That's more than half our score right now. Looks like ramps or jackpots. Special appears to be lit. Oh, that was a good old drain there. We'll let it go. All right. There you have it. There is your Ripley's. Believe it or not, beautiful condition. Plays amazing like they all do, but no match. Very cute.

Rob Edwards previously owned this Safecracker but 'got cold feet' and declined to sell it to Kevin, which was a close call.

high confidence · Mike Dus describing the acquisition timeline; later confirmed in conversation about Rob Edwards and Safe Cracker history.

  • High-Speed restoration includes new playfield, new plastic set, LED flasher domes, clear ramp (vs. standard black), yellow status lights, clear spinners with LED, mirror blades, transparent Titan silicone rubbers, CPR plastic set, powder-coated exterior metals, and Pinball Pimp stencil kit.

    high confidence · Dutch providing detailed tour of High-Speed restoration work; comprehensive technical walkthrough with visual confirmation.

  • The initial Safecracker power-up failed due to a disconnected ribbon cable between the driver board and MPU, wrong language setting (Spanish), and bad fuses for solenoids and flashers.

    high confidence · Dutch identifying and fixing electrical issues on-camera; problems resolved and confirmed working by end of segment.

  • “It's never just a fuse. Everybody says it's always just a fuse. That was slick. This time it actually was real.”

    Mike Dus@ 33:17 — Running joke in pinball repair; celebrates successful simple fix after complex troubleshooting.

  • “I can't believe one has landed at the Grazley garage.”

    Mike Dus@ 6:39 — Expresses genuine surprise and excitement about Safecracker acquisition; establishes rarity theme.

  • “This is a 7 hour journey, but uh obviously well worth it.”

    Mike Dus, referencing Kevin's trip to pick up Safecracker@ 9:30 — Shows collector commitment and travel distance involved in acquiring rare machines.

  • “Win magic tokens.”

    Mike Dus, reading Safecracker topper decal text@ 26:29 — Establishes the token-earning core mechanic; reveals the game's primary goal in its branding.

  • venue
    Maple Pinballcompany
    Safecrackergame
    High-Speedgame
    Ripley's Believe It or Notgame
    Harlem Globetrottersgame
    Ontario Show / Ontario Pinfestevent
    Pinball Shenaniganscontent
    Mr. Pinball Australiacompany
    Jim Wilksperson
    Fork Riverevent
    Donkey Konggame
    Intellivisionproduct
    Gary Sternperson
    Pinball 2000product_line
    Coryperson
    CPRcompany
  • ?

    manufacturing_signal: Safecracker production numbers approximate ~27 units mentioned (with uncertainty noted as 'some weird number like that'). Extreme scarcity justifies 'unicorn' status and high collector value.

    medium · Mike Dus: 'They made I think did I mention about 0027 or some weird number like that.' Uncertainty expressed in phrasing suggests this is recalled information, not confirmed fact.

  • ?

    product_launch: High-Speed and Ripley's Believe It or Not restorations documented as complete. High-Speed features extensive modern upgrades (new playfield, plastics, LED conversion, powder coating, custom modifications). Restoration work represents significant collector investment.

    high · Dutch provides detailed tour of High-Speed restoration including: new playfield, plastic set, LED flasher domes, clear ramp, yellow status lights, transparent Titan rubbers, CPR plastic set, powder-coated metals, Pinball Pimp stencil kit.

  • ?

    gameplay_signal: Safecracker's time-based gameplay (rather than traditional ball-based scoring) and unique token-earning mechanic (magic tokens ejected from backbox, caught on glass) documented. 'Assault on the Vault' alternate game mode enabled by magic token insertion, similar to Judge Dredd's super game mechanic.

    high · Gameplay footage shows token ejection occurring. Mike Dus explains time-based progression system. Kevin references 'Assault on the Vault' mode rules parallel to Judge Dredd super game mechanic.

  • ?

    historical_signal: Pat Lawler identified as designer with signature design element: red button appearing across his game library (Road Show, Twilight Zone, Addams Family, No Good Gophers). Pat Lawler red button token collected as design artifact. Historical design signature documented across multiple titles.

    high · Mike Dus and Dutch discuss Lawler's red button signature and inspect Pat Lawler red button tokens. Multiple games cited as containing button element; discussion notes some uncertainty on completeness of this rule.

  • ?

    technology_signal: High-Speed restoration involved LED flasher dome conversion. Discussion of 24V LED flasher being 'dimmer' than incandescent, leading to decision to retain incandescent topper bulb. Documents LED conversion trade-offs (brightness levels) in restoration projects.

    medium · Dutch: 'We've had the topper bulb. The weird like 24 volt. We actually got a 24vt LED flasher for our getaway and it was dimmer.' Kevin/Dutch decided to leave incandescent due to brightness concerns.

  • ?

    operational_signal: Safecracker initial power-up revealed multiple issues: disconnected ribbon cable (MPU-to-driver), bad fuses (solenoids, flashers), language setting (Spanish default), and dead CPU batteries. Troubleshooting showed systematic approach: identified bad ribbon cable, replaced fuses, adjusted DIP switches. All issues resolved on-camera.

    high · Dutch identified disconnected ribbon cable, Mike Dus replaced fuses, Kevin/Dutch adjusted language settings via DIP switch. Issues resolved sequentially; game successfully powered up and played.

  • ?

    community_signal: Safecracker acquisition narrative reveals tight collector community: Rob Edwards initially contacted for sale, 'got cold feet', Shane Jackson (Maple Pinball) offered machine to Kevin. Episode features photo guess game where Cory (community member) was called during acquisition to confirm machine identity. Indicates network-based sales and community knowledge sharing.

    high · Mike Dus describes chain: Rob Edwards → Shane Jackson → Kevin. Kevin's photo was sent to chat group for guessing game; Cory called to confirm identity. Multiple collector references (Jim Wilks, Rob Edwards, Rob Vieira, others).

  • ?

    venue_signal: Grazley Garage documented as private pinball restoration workshop and arcade. Kevin operates space as both personal collection and service provider. Episode showcases three recently completed/in-progress restorations (Safecracker, High-Speed, Ripley's Believe It or Not), indicating active restoration business capacity.

    high · Multiple completed/in-progress restorations visible; detailed restoration work on display; Kevin described as acquiring and restoring machines; space hosts visitor events (JC visiting for Fork River event).