claude-haiku-4-5-20251001 · $0.021
Top 10 best 1970s pinball machines ranked from Bobby Orr's Power Play to Stars.
Flash by Williams was one of the most successful pinball machines ever made with over 19,500 units produced
high confidence · Tim Sexton stating production figures for Flash at #5 on the list
Meteor by Stern Electronics introduced the idea of using software to control risk and reward gameplay in pinball
high confidence · Sexton explaining Meteor's innovative mechanics where completing targets affects spinner value
Flash was designed by Steve Richie and programmed by Eugene Jarvis
high confidence · Tim Sexton personally confirming he worked for both designers
Stars by Stern Electronics has some of the shortest ball times of any machine ever made
medium confidence · Sexton comparing Stars' 45-second average game to Godzilla's 25-minute average
Kiss by Bally plays music when you press the start button
high confidence · Sexton demonstrates the feature with audio of the game playing 'I Want to Rock and Roll All Night'
“This game is a masterpiece because it makes you appreciate the importance of every flip, every nudge, every ball rebound, and every switch that contributes to scoring.”
Tim Sexton @ Near end of video — Sexton's core thesis for why Stars deserves the #1 ranking despite not being the 'best looking' or 'best sounding' game
“There are people who hate this game and it's because they're only playing it in tournaments and they're always losing.”
Tim Sexton @ Stars discussion — Commentary on tournament vs casual play preferences and Stars' difficulty
“Man, sometimes I sit here with my contemporary stern pinball machines and think, 'Ah, I just wish I had a 45 second game on Stars versus a 25 minute average game on Godzilla.'”
Tim Sexton @ Stars discussion — Personal reflection comparing modern games to Stars, highlighting pace of play as a design virtue
“This is one of the widest games ever made, and boy does it feel like it.”
Tim Sexton @ Future Spa discussion — Describing the ultra-widebody design trend of late 1970s Bally games
“There are tons of ripoffs produced by factories around the world that would easily put this at number one.”
Tim Sexton @ Flash discussion — Context on Flash's massive impact and influence on global pinball manufacturing
design_philosophy: Paragon's left outlane 'beast layer' (contained pop bumper) demonstrates mid-1970s innovation in creating skillful save opportunities within constrained spaces
medium · Sexton highlights 'one of the most innovative and scary features on any pinball machine ever' that 'gives the player a skillful chance to save the ball'
design_philosophy: Upper flipper and loop shot introduction in Flash represented significant innovation in playfield design and shot variety
medium · Sexton describes Flash featuring 'an upper flipper which gives you what's most likely one of the first loop shots in all of pinball'
design_philosophy: Sexton emphasizes Stars' masterful balance of mechanical simplicity and strategic depth, celebrating how short ball times and tight feedback loops create replayability and competitive appeal
high · Extended discussion of Stars' 45-second average game time vs contemporary 25-minute games; 'makes you want to play more, more, more'
market_signal: Flash's 19,500+ unit production volume and widespread international ripoffs indicate massive market success and influence on global pinball manufacturing
high · Sexton states Flash was 'one of the most successful pinball machines ever made' with 'tons of ripoffs produced by factories around the world'
technology_signal: Meteor represents early adoption of software-controlled risk/reward mechanics in pinball, demonstrating how digital elements could enhance strategic gameplay
high · Sexton notes 'introduced an idea of using the software of a pinball machine to control the risk and reward aspect of gameplay' with target/spinner value mechanics
youtube_auto_sub · $0.000