claude-haiku-4-5-20251001 · $0.034
Dennis ranks top 5 Data East and Sega pinball machines, highlighting underrated titles and design innovations.
Data East passed Williams in sales during the period when they started doing large movie licenses
medium confidence · Dennis states he 'did an analysis once on it and saw where they actually topped the sales number, and it was after they started doing all the licenses.' This is presented as personal research but not independently verified in the episode.
Last Action Hero features the first crane toy in pinball and the first smart missile
medium confidence · Dennis claims 'first crane I can think of' and 'it's the first time I can think of with the smart missile' but hedges with 'It might not be the first time.'
Apollo 13 was originally designed with 13 balls in multiball to fit the moon/space theme
high confidence · Dennis explains the 13-ball multiball 'fit the theme. As loosely as possible' and discusses it was built as a two-flipper game that 'didn't make any sense ever.'
Jurassic Park's modified code (by Chad) significantly improves the game over the original code
high confidence · Dennis states he 'had the modified code set' and 'played it both ways' and that 'Chad's code fixes a lot of stuff' and 'plays better' with the modifications.
GoldenEye was designed by Ward Pemberton and was likely his last credited pinball game
high confidence · Host looks up and confirms Ward Pemberton designed GoldenEye, notes it's 'his last game' after checking that Mouse & Around was 1989 and GoldenEye is 1996.
Baywatch had a big display (large DMD) and included a back box topper
high confidence · Dennis confirms Baywatch 'had the big display for the DMD' and 'actually had a topper' and mentions 'big display for the DMD which we mentioned earlier.'
Paul Ferris did the art for Mary Shelley's Frankenstein
high confidence · Dennis states 'Paul Ferris did that art' when asked about the artist's identity.
Lethal Weapon 3 was one of the cheapest Data East DMD games available, originally around $1,000
“I think this is Daddy East's attempt at battling the Williams-Adams families of the world of Twilight Zone. Like they wanted to... there's a lot of similarities there with how much they try to pack into this game.”
Dennis @ N/A — Explains design philosophy comparison between Data East's Last Action Hero and Williams' flagship competitive title.
“Even non-pinball people, you know a toy is good in pinball when non-pinball people remember an entire machine because of a toy... Countless people have told me that, and I'm always like, yeah, because it's a so-so game for hobbyists.”
Dennis @ N/A — Describes The Who's Tommy's cultural impact and the blinders toy's memorable nature.
“They couldn't get the lightness of Tom Hanks. That was the only downside... They still got the bacon, though.”
Host @ N/A — Humorous commentary on Apollo 13's licensing limitations and astronaut representation.
“This game might be why people say you shouldn't do browns. And that's why Dune was such a surprise.”
Host @ N/A — Critical observation on Mary Shelley's Frankenstein's color palette and aesthetic failures.
“Sega is the stepchild of pinball machines.”
Host @ N/A — Summarizes community perception of Sega pinball games as critically underrated.
“I would rather have Photoshop than that.”
Host @ N/A — Expresses strong negative reaction to Mary Shelley's Frankenstein artwork quality.
“It's afraid... I can detect the fear.”
Dennis @ N/A — References iconic Starship Troopers movie quote used in online gaming contexts.
“The ball's flying around and gives Sega its name of snappy, bouncy-ass games. You're not going to drain all the time, but you just ain't making a shot.”
Dennis @ N/A — Characterizes Sega's design philosophy and gameplay difficulty balance.
historical_signal: Data East pioneered aggressive movie licensing strategy in pinball and, according to Dennis' analysis, achieved sales dominance over Williams during this period, particularly in the 1990s.
medium · Dennis: 'it was really Daddy East where it's like, let's get these big upcoming movies and try it. And Williams eventually followed suit. But Daddy East, it was during that time period when they started doing all the licenses, when they passed Premier on sales.'
design_innovation: Last Action Hero features early adopter of crane toy and smart missile mechanics in pinball design.
medium · Dennis: 'The crane, I think, is a really fun toy. First crane I can think of... it's the first time I can think of with the smart missile.'
design_innovation: Baywatch uses four-flipper layout including shark flipper; Jurassic Park uses third flipper to feed T-Rex toy; GoldenEye uses multiple flipper positions for complex shots.
high · Multiple game descriptions detailing flipper configurations as key design elements.
sentiment_shift: Dennis actively defends Data East and Sega as underrated, citing design quality and innovation despite community criticism.
high · Dennis: 'they're underrated I really do but a lot of people just think they're they're shite and they're junk' and Host: 'is it fair to say that Sega is in the hobbyist community, usually bashed even harder than Data East games?'
product_concern: Sega DMD displays are noted as prone to failure, affecting secondary market value. Dennis missed opportunity to buy Baywatch for $900 due to failing DMD.
groq_whisper · $0.112
high confidence · Dennis remembers 'when I got in the hobby, Lethal Weapon 3 was the $1,000 DMD game' and notes it's 'still one of the cheaper DMDs you can get' today.
“When I first got in this hobby, which I think was 2012, there was a local seller with a Baywatch for $900. And I did not get it because the DMD was starting to display signs of failure.”
Dennis @ N/A — Personal anecdote highlighting secondary market dynamics and DMD repair challenges in vintage Sega games.
“You've got the T-Rex toy coming down and eating the ball is really cool. And it only does it the first time, and then the rest of the time it kicks it out. So it's not constantly slowing you up like you might fear it would.”
Dennis @ N/A — Demonstrates thoughtful design decision in Jurassic Park that balances spectacle with playability.
high · Dennis: 'there was a local seller with a Baywatch for $900. And I did not get it because the DMD was starting to display signs of failure. At the time, I did not know of a source to replace a large.'
design_philosophy: Data East integrated movie themes into pinball design thoughtfully (e.g., Last Action Hero layout mimics Twilight Zone structure; Apollo 13 13-ball multiball matches mission theme).
high · Dennis discusses how games 'tie in well to the movie' and 'fit the theme' through mechanical and rule design choices.
collector_signal: Lethal Weapon 3 remains one of the cheapest Data East DMD games, originally priced around $1,000 when Dennis entered hobby. GoldenEye had low production (2,200 units). Baywatch shows value volatility based on condition.
high · Dennis: 'when I got in the hobby, Lethal Weapon 3 was the $1,000 DMD game' and 'they only made like 2,200 of these things' for GoldenEye.
code_update: Jurassic Park Data East version significantly improved by custom code modifications by community member Chad, making game more playable and enjoyable.
high · Dennis: 'the game is better if you get the modified code set, which I did have... Chad's code fixes a lot of stuff... I played it both ways.'
design_philosophy: Sega games characterized by 'snappy, bouncy' gameplay with many stand-up targets (GoldenEye has 14, Baywatch has 12), creating fast ball action but potentially frustrating shot variety.
high · Dennis: 'The ball's flying around and gives Sega its name of snappy, bouncy-ass games. You're not going to drain all the time, but you just ain't making a shot.'
design_philosophy: Apollo 13's 13-ball multiball is a gimmick that prioritizes theme novelty over gameplay balance in a two-flipper game, making it largely inaccessible in casual play.
high · Dennis: '13 balls and a two flipper game didn't make any sense ever... it was a progressive activation thing so people didn't encounter... it's a gimmick that was the 13 ball multi-ball.'
product_concern: Mary Shelley's Frankenstein widely criticized for poor artwork quality despite solid gameplay. Host suggests brown color palette may be responsible for negative reception.
high · Host: 'Fuck, it's ugly... This game might be why people say you shouldn't do browns' and Dennis notes 'it looks like all the other junk data East Sega stuff.'
machine_intel: Ward Pemberton designed GoldenEye for Sega in 1996, likely his last credited pinball design. Known for flex save mechanics in earlier designs (Dungeons & Dragons, Hardbody).
high · Host verifies: 'Ward Pemberton... Yeah, he did Riverboat Gambler with Williams. He did Dungeons and Dragons with Bally... GoldenEye... I think it's his last game.'