Ward Pemberton is a person mentioned in 1 episode(s).
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Bally Dungeons & Dragons was designed by Ward Pemberton and released in 1987
Ward Pemberton was fired from Capcom due to conflict with John Papadiuk and alliance with Mark Ritchie
Ward Pemberton was laid off before BMX even went into production because he wasn't a full-time employee
Ward Pemberton tried out with the Chicago White Sox in spring training 1983 after being laid off and was released after about three weeks
Pinball designer, co-designer of Gilligan's Island
Legendary Williams pinball designer (BMX, Dungeons and Dragons, Fathom, GoldenEye); worked at GameStar on ticket redemption games; brought to Capcom; fired after conflict with Papadiuk and Ritchie; was working on Mission Impossible pinball at Capcom
Playfield designer on Riverboat Gambler at Williams
Pinball game designer who worked at Bally, Williams, and Data East; designed games including Fathom, BMX, Hardbody, Dungeons & Dragons, Mouse in Around, Riverboat Gambler, Gilligan's Island, and Golden Eye
Pinball designer credited with GoldenEye (Sega, 1996), likely his last game. Also known for designs including Fathom, Dungeons & Dragons, Riverboat Gambler, Hardbody.
Original designer of 1981 Bally Fathom (first design as Bally designer)
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Ward Pemberton designed Dungeons & Dragons (Bally 1987)
Ward started at Bally in 1978/1979 as a lab tech and transitioned to designer after 2-3 years
Fathom sold approximately 3,500 units
BMX sold only 350-400 units and was Ward's first two-level playfield
Ward tried out for the Chicago White Sox in spring training 1983 and threw approximately 90 mph
Ward's father worked for Bally for over 26 years and headed the mechanical engineering department
Hardbody sold approximately 2,000 units
Riverboat Gambler sold over 3,200 units while Fun House sold approximately 10,000 units
Drop target mechanisms were frequently removed from designs due to cost constraints despite designer preference for them
The competitive dynamic between Bally and Williams designer teams persisted even after Williams acquisition, with teams deliberately releasing games to compete against each other
Jim Pettler called Ward back to Bally in 1986 to return as a game designer
Bally designer; part of post-1988 merger design team that never directly collaborated with Williams designers
Bally legend in engineering division
Designer credited with Dungeons & Dragons (1987); chat member identified him, though music credit uncertain
Pinball designer; designed Bally D&D during his first year back at the company; also designed Fathom and Hardbody
Co-designer of Gilligan's Island pinball machine
Designer of BMX and other games; not widely known but respected in community
Original Fathom designer; credited in Haggis Fathom remake; demonstrates Haggis's approach to acknowledging original creators (contrasted with Chicago Gaming's lack of original designer credit).
Junior designer of BMX (Bally's final pinball game, 1983); not under contract so easily laid off before production. Known from Fathom. Attempted professional baseball career with Chicago White Sox after pinball layoff.
Designer of Riverboat Gambler; previously designed Fathom for Bally; worked with Sullivan on early projects
Designer of Bally D&D (1987)
Co-designer of Gilligan's Island; former Bally designer; also designed Fathom, Dungeons and Dragons, Hardbody, Mousing Around.
Designer who rethemed Dan Langlois's 'The Brain' to Gilligan's Island after Langlois's death; also designer of Heavy Metal Meltdown