claude-haiku-4-5-20251001 · $0.032
Haggis Pinball's Fathom Revisited remake announcement analyzed with pricing, specs, and market outlook; operator discusses location machine rotations.
Fathom was originally released in 1981 by Bally and sold approximately 3,500 units
high confidence · Tommy Skinner, Episode 109, citing historical data on Fathom production
Fathom Mermaid Edition is limited to a production run of 250 units
high confidence · Tommy Skinner citing official Haggis Pinball specifications
Haggis Pinball is partnering with Planetary Pinball for US distribution of Fathom Revisited
high confidence · Tommy Skinner discussing partnership and credibility
Haggis plans to produce five games in a classic Bally remake series, starting with Fathom
high confidence · Tommy Skinner citing Haggis's stated plans
Haggis will relocate to a new facility in July and plan to produce approximately 50 machines per month
high confidence · Tommy Skinner citing Haggis production timeline announcement
Jersey Jack raised Guns N' Roses pricing by $1,000 around New Year's, from initial $6,750 to $7,750
high confidence · Tommy Skinner describing his personal purchase experience with price lock-in
Tommy's Guns N' Roses only earned $7 in its final full week of location play, underperforming significantly versus Hot Wheels and his EM Prospector
high confidence · Tommy Skinner citing specific earnings data from his location
Original Fathom machines sell on the secondary market for approximately $5,500-$6,000 based on recent Pinside sales data
high confidence · Tommy Skinner citing Pinside pricing and recent marketplace sales
Medieval Madness remakes launched at $8,000 when original restored machines were selling for $16,000-$20,000
medium confidence · Tommy Skinner drawing historical analogy to justify Fathom pricing strategy
“Fathom is my top classic game. It's one that I have had restored...it's been sitting in my living room...and nor will it [move].”
Tommy Skinner @ ~7:45 — Establishes personal investment in the game and credibility for analyzing the remake
“It's just flat out, Medieval Madness was the most expensive game that was being sold before the remakes...when the remake came out initially announced at $8,000 it was a steal, it was a bargain.”
Tommy Skinner @ ~22:30 — Provides market context for justifying premium Fathom Revisited pricing strategy
“Hats off to Haggis. I think this is a genius idea...the supply of them had to be lower the older these things are the more of them that have been destroyed over time.”
Tommy Skinner @ ~35:00 — Validates remake strategy by highlighting scarcity and collector demand for original games
“I personally did not enjoy playing the game. I did not find it very fun...the music was great because it's Guns N' Roses. The sound effects, I was not a fan of at all.”
Tommy Skinner @ ~46:00 — Direct critique of Guns N' Roses gameplay and sensory experience affecting location performance
“It was nothing but walk up, lock your balls, and start November rain...the game just felt very lopsided to me.”
Tommy Skinner @ ~48:30 — Specific gameplay criticism of Guns N' Roses rule design and early strategy dominance
“my location is not super busy...But $7 for an entire week on a new game was...not normal. It's not good...out-earned by my EM, Prospector, and Prospector only cost a quarter to play.”
Tommy Skinner @ ~50:45 — Quantified evidence of Guns N' Roses poor location performance and operator regret
“I was literally in there...and one of my players, he was playing on Hot Wheels...he was literally like, Tommy, I just have fun every time I play this machine. Why is this one so much fun?”
Tommy Skinner @ ~65:00 — Contrasts positive casual player experience with Hot Wheels versus negative Guns N' Roses experience, highlighting design effectiveness
announcement: Haggis Pinball announces Fathom Revisited with two editions (Classic/Mermaid), complete feature list, pricing, and production timeline
high · Teaser released one day, full announcement next day with simultaneous podcast/website coordination; official specs from Haggis and Planetary Pinball
product_launch: Mermaid Edition Fathom Revisited limited to 250 units with 48-hour exclusive ordering window for Clan Haggis members ($75-$80 membership fee)
high · Tommy Skinner citing official release schedule; Clan Haggis early access model similar to Spooky Fan Club
manufacturing_signal: Haggis Pinball moving to new facility in July with target of 50 units per month production capacity
high · Tommy Skinner citing Haggis announcement; 250 Mermaid units = 5-6 months production at low end, pushing into December delivery
market_signal: Original Fathom machines selling on secondary market for $5,500-$6,000; Haggis pricing remake at $7,300 Classic/$8,900 Mermaid vs estimated restoration cost of $6,000+
high · Tommy Skinner analyzing Pinside pricing data and recent sales; comparing to his own $6,000 restoration with additional $1,300 in chrome
product_strategy: Medieval Madness remake launched at $8,000 when originals sold for $16,000-$20,000; current Chicago Gaming remakes (Monster Bash, Attack from Mars) face lower secondary market comparables
high · Tommy Skinner drawing explicit historical analogy to justify Fathom pricing and noting concern about future games in planned 5-game series
groq_whisper · $0.171
Haggis kept the Fathom Revisited announcement secret with minimal leaks despite many people involved in the project
high confidence · Tommy Skinner commenting on the announcement execution and opsec
“The cleanest Daddy East Jurassic Park I've ever seen. The subway was even clean. The T-Rex works. The cabinet has no scuffs on it.”
Tommy Skinner @ ~70:00 — Describes acquisition of exceptional condition vintage machine with provenance from Microsoft office
sentiment_shift: Tommy Skinner's negative experience with Guns N' Roses (sold after 6 weeks) contrasts with positive reception of American Pinball Hot Wheels, signaling gameplay accessibility as differentiator
high · Detailed earnings comparison ($7/week for GNR vs 10x for Hot Wheels); player feedback about enjoyability; casual player frustration with complex rules
product_concern: Guns N' Roses exhibits early dominant strategy (lock balls, start November Rain) that Tommy Skinner criticizes as 'lopsided' and overpowering, suggesting code immaturity
high · Tommy Skinner detailed gameplay critique; expectation that future code updates will 'develop and balance' the game
operational_signal: Tommy Skinner's location (25 machines, music venue) shows Hot Wheels significantly outearning Guns N' Roses; Jurassic Park acquisition fills rotation; detailed weekly earnings tracking
high · Specific earnings data ($7 GNR week vs Hot Wheels consistent top earner); machine rotation details; player feedback on enjoyability
design_philosophy: Contrast between Hot Wheels' casual-friendly design ('great choreography', synced effects, understandable rules) vs Guns N' Roses' complex depth alienating casual players
high · Direct player quotes about Hot Wheels fun factor; analysis of GNR complexity causing non-engagement; comparative location earnings
collector_signal: Mermaid Edition Fathom Revisited limited to 250 units with 48-hour exclusive window; Tommy Skinner notes potential secondary market dumping of originals as buyers anticipate remake
medium · Tommy Skinner observing pattern from Medieval Madness remake era; recent Fathom sales data showing 7-8 units in 6 months (elevated vs typical)
historical_signal: Original Fathoms difficult to find due to 3,500-unit production run and attrition (fires, floods, storage); scarcity justifies premium remake pricing vs newer Sterns with longer production runs
high · Tommy Skinner's collection strategy shift to classics; analysis of game scarcity vs Stern availability; justification for remake feasibility