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Episode 397 - Multi-Bingo Progress, Rocky Mountain Pinball Showdown, 1951 Universal 5 Star

For Amusement Only EM and Bingo Pinball Podcast·podcast_episode·31m 19s·analyzed·Jun 1, 2017
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claude-haiku-4-5-20251001 · $0.028

TL;DR

Multi-Bingo project progress, bingos at Rocky Mountain Showdown, and 1951 Universal 5 Star analysis.

Summary

Nick Baldridge discusses progress on his Multi-Bingo homebrew implementation, including recent completions (Ice Frolics, Surf Club, Palm Springs) and upcoming titles (Bally Crosswords, Spelling Bee, High Five, Magic Pockets games). He reports that Phil Bogoma is bringing restored bingo machines to the Rocky Mountain Pinball Showdown (June 9-11, Denver), highlights EM maintenance education work at Richmond Pinball Collective, and features a deep dive into the 1951 Universal 5 Star bingo game, examining its unique playfield layout, scoring mechanics, and artwork.

Key Claims

  • Phil Bogoma is bringing a restored Parade and Ballet Showtime to Rocky Mountain Pinball Showdown (June 9-11, Denver)

    high confidence · Nick Baldridge announcing Phil's contribution to the event

  • Parade is the only bingo game with a unique 'Magic Curtains' feature that allows earning extra lines with repeated numbers

    high confidence · Nick describing Parade's mechanics during Multi-Bingo development discussion

  • Showtime is the first Magic Squares game where you can rotate the center number

    medium confidence · Nick's statement about Showtime gameplay features

  • Bally Crosswords and Bally Spelling Bee are sister games with Spelling Bee being a palette swap of Crosswords

    high confidence · Nick Baldridge discussing Multi-Bingo implementation of these titles

  • High Five is the only bingo game with a 'bump feature' that uses solenoids to move the playfield

    high confidence · Nick explaining High Five's unique mechanical feature

  • Nick taught a basic electromechanical maintenance course at Richmond Pinball Collective on Memorial Day

    high confidence · Nick's personal report of teaching activity and community engagement

  • P3 Rock is a reliable, well-designed board system being used in Multi-Bingo implementation

    high confidence · Nick's direct testimony and recommendation based on hands-on experience

  • Universal 5 Star (1951) has 12 gobble holes and five 3x3 bingo cards on the backbox

    high confidence · Nick's detailed feature game analysis with manual reference

Notable Quotes

  • “I've been cranking them out again. It's been a little while, but I'm getting back in the groove of it.”

    Nick Baldridge@ 0:25 — Opening statement showing renewed momentum on Multi-Bingo project after period of reduced activity

  • “The hold feature itself allows you to drop either the odd or even balls after playing the game.”

    Nick Baldridge@ 1:01 — Explaining core mechanic of Ice Frolics, Surf Club, and Palm Springs games being implemented

  • “I have a feeling that a better player would be able to exploit it a lot better than I do.”

    Nick Baldridge@ 4:20 — Humble acknowledgment of Parade's depth and his own skill limitations as a playtester

  • “The custom pinball community is actually incredibly supportive, and especially the folks doing either MPF or Pi P-Rock game using the P-Rock system or the P3 Rock.”

    Nick Baldridge@ 16:36 — Public recognition of custom pinball community collaboration and support ecosystem

  • “I've got to say it is fantastic to work with and very well designed... It has been not only incredibly reliable, but very easy to program for and wire up.”

    Nick Baldridge@ 17:18 — Strong endorsement of P3 Rock board platform based on practical development experience

  • “This game looks pretty challenging and pretty fun.”

    Nick Baldridge@ 28:59 — Final assessment of 1951 Universal 5 Star after detailed technical analysis

Entities

Nick BaldridgepersonPhil BogomapersonPhil HooperpersonTaylor ReesepersonJames WillingpersonBrentpersonWhitneypersonTaylorpersonTommypersonLynn Durant

Signals

  • ?

    content_signal: Episode 397 of For Amusement Only continues regular podcast schedule with multi-part content structure: project updates, event announcement, educational work, and featured game deep-dive

    high · Episode title structure and segment-based content flow

  • ?

    design_innovation: Parade's 'Magic Curtains' feature is identified as unique among bingo games, allowing repeated numbers in extra lines not available on standard 5x5 bingo cards

    high · Nick's detailed explanation: 'you can earn extra lines that have repeated numbers from the main 5x5 scoring card'

  • ?

    design_innovation: Showtime identified as first Magic Squares game with rotatable center number, described as 'incredibly, incredibly useful feature'

    medium · Nick's statement: 'the first game where you can rotate the center number, and that's an incredibly, incredibly useful feature'

  • ?

    technology_signal: P3 Rock pinball control board platform receiving strong endorsement for reliability, programming ease, and community support; actively used in Multi-Bingo

    high · Extended praise: 'It has been not only incredibly reliable, but very easy to program for and wire up... everything is very clear and just works'

  • ?

    community_signal: Custom pinball community demonstrates active peer support with multiple developers offering code review and technical advice for Multi-Bingo project

    high · Nick describing custom pinball folks as 'incredibly supportive' and noting one offered to review Magic Pockets code

Topics

Multi-Bingo homebrew development progressprimaryBingo pinball game mechanics and featuresprimaryRocky Mountain Pinball Showdown eventsecondaryEM maintenance education and community outreachsecondary1951 Universal 5 Star game analysisprimaryCustom pinball community and support networkssecondaryPinball control board technology (P3 Rock)secondaryBingo game documentation and historical researchmentioned

Sentiment

positive(0.85)— Nick expresses genuine enthusiasm for Multi-Bingo progress, appreciation for community support (Phil Bogoma, custom pinball folks), enjoyment of teaching at Richmond Pinball Collective, and fascination with 1951 Universal 5 Star's design. Some mild frustration noted about High Five's reputation and documentation challenges, but quickly resolved. Overall tone is cheerful and engaged.

Transcript

groq_whisper · $0.094

0:00
what's that sound it's for amusement only the em and bingo pinball podcast welcome back to for amusement only this is nick baldridge a much cheerier nick baldridge last episode was pretty pitiful but um i'm back and uh having a good time you know and enjoying life. So, multi-bingo update. Still working on games. I'm cranking them out again. It's been a
0:34
little while, but I'm getting back in the groove of it. I've been working on some oddball titles. I've knocked out the three hold feature games, Ice Frolics, Surf Club, and Palm Springs. Those three games are really pretty incredible and very interesting. The hold feature itself allows you to drop either the odd or even balls after playing the game.
1:09
And Surf Club allows you to do it twice if you have the feature. Surf Club also has a really interesting scoring system. Aside from the regular spotted numbers that you can select, there's a super line which can be selected as part of the spotting selector on the front door, the big dial. If you rotate it and you have the feature lit, then you can light up three adjacent numbers in the super line, and if you get two of them, it scores as four, and all three of them score as five.
1:52
I posted a write-up on that game on Facebook, and as part of that, I mentioned how difficult getting the super line is. I've seen a 3 in line on the super line happen once But Phil Bogoma, who's been on the show before Mentioned that the trick to the super line is to make 10 and 20 Not easy numbers, but certainly not that tough either Then a 5 or 11 will give the 5 in a line score
person
For Amusement Only EM and Bingo Pinball Podcastorganization
Richmond Pinball Collectiveorganization
Rocky Mountain Pinball Showdownevent
Multi-Bingoproduct
Ice Frolicsgame
Surf Clubgame
Palm Springsgame
Paradegame
Ballet Showtimegame
Bally High Fivegame
Universal 5 Stargame
P3 Rockproduct
Spooky Pinballcompany
bingo.cdyn.comorganization
  • ?

    educational_signal: Nick Baldridge conducted EM maintenance familiarity and repair course at Richmond Pinball Collective on Memorial Day, with audience Q&A and content being shared to Facebook and planned YouTube distribution

    high · Direct report: 'I was asked to teach a class... boiled it down to most of the tips that were in the early episodes of the podcast'

  • ?

    event_signal: Rocky Mountain Pinball Showdown (June 9-11, Denver) will feature bingo machines, specifically Phil Bogoma bringing restored Parade and Showtime

    high · Phil bringing 'a beautifully restored parade... as well as a ballet showtime' to the event

  • ?

    manufacturing_signal: Multi-Bingo project achieving renewed momentum after period of slower development; Nick reports 'cranking them out again' with three recent completions and multiple titles in active development queue

    high · Opening statement establishing timeline and completion of Ice Frolics, Surf Club, Palm Springs

  • ?

    historical_signal: Lynn Durant linked as likely designer of 1951 Universal 5 Star before transitioning to United bingo designs; game predates major bingo era

    medium · Nick: 'likely designed by Lynn Durant before he began designing the United bingos'

  • ?

    restoration_signal: Parade identified as a 'real rarity' among restored bingo games, indicating scarcity and collector/enthusiast interest in preservation

    high · Nick: 'You do not see those very often' referring to restored Parade examples

  • ?

    design_philosophy: Nick observes that unique bingo game mechanics (like Parade and Miami Beach) create interesting player experiences, suggesting design philosophy values novelty and strategic depth

    medium · Nick: 'Their unique concepts are pretty fun, you know, from a player perspective'

  • ?

    content_signal: Multiple pinball podcasts referenced and recommended: Broken Token (Brent & Whitney), This Flippin' Podcast (Taylor & Tommy), plus previous guest appearances from Phil Bogoma

    high · Nick recommending listening to these shows and acknowledging Phil Bogoma as 'been on the show before'

  • 2:24
    Otherwise you've got to hit the 16, which is tougher for sure Always shoot for the 10 or 20 on your first ball that is fantastic advice I don't know why it's never occurred to me before so once I get this rolling in the actual machine I'll be able to test that and see how that goes I'll be interested to see if that improves my ability to make the super line but thanks Phil for your input
    2:56
    that is always welcome and speaking of Phil Big announcement, Phil is bringing bingos back to the Rocky Mountain Pinball Showdown, which is happening June 9th through the 11th in Denver, Colorado. He's bringing a beautifully restored parade, which is a real rarity. You do not see those very often, as well as a ballet showtime. Showtime and Parade are both Magic Squares games
    3:29
    Parade has an unusual feature it's actually the only game that has this feature it kind of works similar to the Magic Curtains in Miami Beach and if you earn this feature you can earn extra lines that have repeated numbers from the main 5x5 scoring card and that allows you to make some combinations that you wouldn't otherwise be able to make, especially up in the corners where the magic squares are.
    4:00
    So if you have magic squares lit A, B, and C, as well as the top extra line, then you're able to really make a difference, I think. I've been playtesting that one for a while in the multi, and I've got to say I like the gameplay. It's an interesting idea. I have a feeling that a better player would be able to exploit it a lot better than I do. But for myself, I find it very enjoyable, especially because those extra lines do not come up all that often, at least the way that I have mine implemented.
    4:39
    So I'll be interested to hear Phil's take on that at some point. The other one, Showtime, is a wonderful game. That's a Magic Squares game, but the squares, instead of being arranged on the corners of the 5x5 bingo card, are arranged all beside each other. So that is, I want to say it's the first game where you can rotate the center number, and that's an incredibly, incredibly useful feature.
    5:12
    so I'll be interested to hear the show report from Phil and see how it goes but I'm very excited that bingos are getting out there out west and thanks very much Phil for doing that in other multi-implementation news I implemented two relatively rare games or I should say unusual games Bally Crosswords and Bally Spelling Bee.
    5:44
    These are sister games. In fact, Spelling Bee is just a palette swap version of Crosswords. But the main idea is that you have an 18-hole play field, and 16 of the 18 holes are letters. The other two holes are stars. And if you manage to spell a three or four letter word, then you'll be awarded a certain number of replays.
    6:16
    The stars act as replay boosters. If you happen to land in one or both of the star holes, then the amount of replays that you can earn is vastly improved. you actually make your best payout by hitting holes number 1 and 6 which are the two star holes and then making a three letter word this is more difficult than it seems because of the letters that are required in order to get the win it uses a unique layout
    6:52
    for the 18 holes it's not exactly the same as that used on Miss Universe or the 18-hole Continental. So what I will be doing is approximating it at the moment with a regular 18-hole Miss Universe playfield. That means that when you're playing my version, you'll have to do some mental math. Hole number two is A, for example, and so on.
    7:23
    I haven't quite decided how I'm going to represent that. I've been thinking about perhaps alternating, while you're playing the game, between the instruction card and a picture of the playfield layout as it stands on a normal game. And that way you know which hole to shoot for. But we see That a little ways in the future I need to build out the 18 playfield I have a new old stock one with an apron and surround already installed but I need to put on all the other hardware So I got a little work ahead of me for that
    8:07
    and aside from that the next game I'm working on is Bally's High Five now I've not heard very much good about this game I've heard one person who has talked it up and another person who has said that it's relatively decent and other than that not a lot of love for this title So there's a few games like that, and Hi-Fi, like most of those games, has a unique concept, and it's the only game that put that forth.
    8:49
    That's why Parade is a little unusual, because I think it's a unique concept, and Miami Beach as well. Their unique concepts are pretty fun, you know, from a player perspective. Hi-Fi, the main thing that you can do is use solenoids to actually move the playfield. So instead of nudging the game, what you can do is a combination of nudging it and hitting a button to actually pull the playfield down and shoot it back up.
    9:25
    This is called the bump feature, and again, only used for this game. I've heard that it just does not play very well. But I'll be interested to see that. I've got a friend who is going to help me. He told me that Hi-Fi actually does not have any unique parts as far as how the play field is situated within the game. he said that there is a metal rod
    10:00
    set of rods that protrude out the back of the playfield and go into this little cradle and there's basically some springs and some coils and that's how it works so I should be able to approximate it he's going to help me by getting me measurements or helping me weld up the little cradle or the little spokes that stick out of the play field, and we'll see if they can be attached. He tells me they can. And I've never seen one, so I have no reason not to believe him.
    10:34
    I'm very excited for that. I've been working on getting a few guests on the podcast. I've got several people lined up. I just need to make the time and actually record with them, and that should be pretty exciting. and aside from that, you know, the outstanding games that I have left to make, that list is dwindling every day. I've got some games on there which I won't be able to playtest in the real machine
    11:06
    for quite some time because of playfield rarity or because I have the playfield but I need to build it out like the Miss Universe one. So I'm looking forward to getting the code reasonably, you know, version one complete, and then going through and refactoring it, cleaning up a few rough edges, playtesting, fixing anything that appears to be buggy, and starting on some more cosmetic changes.
    11:42
    and aside from cosmetic changes RoboFrenzy that's also on my list is building that game so I'd like to get started on that at some point in the relatively near future but I am making good progress on the multi at the moment so I hesitate to set that down anyway, life is full of choices And I guess I'm making some.
    12:13
    Or they're being made for me. It's one or the other. In other news, I was asked to teach a class at the Richmond Pinball Collective here on Memorial Day. And I went ahead and decided to teach a basic electromechanical maintenance familiarity repair type course. Essentially boiled it down to most of the tips that were in the early episodes of the podcast.
    12:50
    Cleaning, making sure there's no dirt, making sure switches deflect against each other, that kind of thing. Um, and I had, uh, some illustrations that my wife had done of the actual units and I brought some actual units and, uh, I think it went very well. Um, had a lot of interaction with the, uh, folks in the audience, um, questions during the presentation and a lot of questions after the presentation, uh, which is a good sign.
    13:21
    I mean, I think, uh, that folks are interested in listening and, uh, I even met somebody. I used bingo manuals and schematics as examples during the presentation. And one of the folks in the audience said, hey, my dad has a bingo. So we got to talking a little bit about that. It's just amazing, you know, the people that you meet doing pinball or really any hobby, but, uh, pinball has some special people and, uh, it's a lot of fun. So, um, hopefully that
    13:57
    helps somebody. It's really, really basic, but, uh, if anybody's interested, I did share it to the Facebook page. Um, and there'll probably be a higher quality version coming, uh, to YouTube at some point. And I'll share that link as well. Um, but for now, if you're interested in seeing me blather on for a little bit over an hour about different parts inside a game, you're more than welcome to check it out on Facebook. And thanks to the Richmond Pinball Collective
    14:29
    for having me there, and to my friend Taylor Reese for doing the filming. So he live streamed it while it was going on, which was pretty cool. So what's next on the list? Well, I've got manuals and schematics sitting right beside me here for Bally's Gaiety and Gay Time, the Magic Pockets games. If you'll recall, I have the playfields built out for those. However, I do not have the shutter motor or shutter boards attached to that playfield.
    15:05
    So I'm going to need to do some magic there to make that work. But I'm really excited to get those going. I have a Magic Pockets unit attached to that play field. I'm very excited about that. I am very, very cautious about damaging that Magic Pockets unit. So I gonna write the code test it like crazy with a lot of console logging to make sure that you can accidentally hit both buttons at once and confuse the game and have it smash the left and right side hole hopper arms into each other
    15:51
    But also I've been talking with some custom pinball folks and one of them offered to look at the code for me as well. And I think having a second set of eyes take a peek at it at least would be very helpful. So I'm very appreciative if he is still willing to do that, and I'll be chatting with him once I get that reasonably finished. And for those of you who might be interested, and maybe this is one of your first episodes, and if so, I'm sorry, there's a lot of talk.
    16:27
    I make some assumptions at this point that you've heard some of the back episodes, and, you know, I probably shouldn't do that, and I'm sorry for that. But if you're just joining us here, the custom pinball community is actually incredibly supportive, and especially the folks doing either MPF or Pi P-Rock game using the P-Rock system or the P3 Rock. I really love that board set, the P3 Rock. I'm using that in the Multi, and I've got
    17:03
    to say it is fantastic to work with and very well designed. I've worked with a lot of different board sets, and there's usually something that I don't like about all of them, but I can't really say that about the P3 Rock. It has been not only incredibly reliable, but very easy to program for and wire up. I mean, everything is very clear and just works. I mean, it's beautiful. So
    17:38
    if you're interested at all in making your own game, I would highly suggest getting that board because it's battle-tested. You know, a lot of custom games use it. The framework is very reliable and robust. You can do quite a bit with it. I'm doing some stuff that's really on the fringes, and I will say that with a couple little tweaks that I made to it in the beginning, mostly for display purposes,
    18:09
    not even related to switch handling or anything important, And it's been beautiful. I mean, it's really been a nice piece of software. So major, major kudos to all the folks that work on that. All the custom pinball folks, they let me bounce questions off of them. And a lot of the other podcasts out there, you know, I talk with some of those folks and get their opinions on stuff.
    18:41
    James Willing from Spooky Pinball, Brent and Whitney from Broken Token, and of course Taylor and Tommy from This Flippin' Podcast. Give those guys a listen. They put out good material. Final bit of news. I got a box of parts for my button drawer. So I should be able to complete that hardware-wise and start testing that software-wise.
    19:13
    That should be pretty exciting. I've got some unique pieces that were necessary in order to make that happen. So I'm very excited to start plugging those together and see what sticks. All right, and this one's not news, but while working on Hi-Fi, I noticed that there's a documentation error in the manual. Um, there's a row of rivets which cannot be hit by any of the wipers on the spotting disc,
    19:45
    according to the manual. Uh, unfortunately, those rivets are crucial for portioning, uh, corners and spotted numbers and a variety of other features. So, uh, I shot a question over to Phil Hooper, and he got back to me straight away and told me where the wiper was, the mystery wiper. There's a picture on IPDB that was clear enough to actually see. And there's an arm that's pictured in the manual that has no wipers at all.
    20:20
    And that's the one where it's attached to. Odd, but true. So I've got to go through and change some of the portioning because I had assumed it was on a different arm. But then Hi-Fi should be pretty much ready to test. And again, I'll just be testing the plain bingo features, not the bump feature, because I don't have the cradle to test that actual feature.
    20:52
    Today's featured game is 1951's Universal 5 Star. Universal was the gambling division of United. and they were in business in the one-ball years, 1940s to the 1950s. This game came right before the dawn of the bingo era and was likely designed by Lynn Durant before he began designing the United bingos.
    21:28
    This game is pretty unique. It's got a different layout than most of the other bingo games that were produced. This game has 12 different holes, each of which is a gobble hole. On the back box, there are five different cards, and for each coin, you light up one of the cards.
    22:01
    Each card is a 3x3 grid, so a maximum of 9 numbers. And the way the payouts work is a little different than on many of the other bingo games that came much later. As in a typical bingo pinball game, you have to load up the ball and shoot and land in one of the holes that corresponds with a number that you want to get
    22:32
    on one of the bingo cards that you have illuminated so that you get three in a row. Now, any vertical row of numbers gives you two replays. Any horizontal row gives you three. Any diagonal row gives you five. and any two rows on one of the cards played gives you 20 replays. If you make a cross shape with the numbers which are illuminated,
    23:04
    then you get 100 replays. And if you make an X, you also get 100 replays. Now I mentioned the play field has 12 gobble holes, and the reason this is important is because those numbers can be made more than one time. So you have five balls Let say you land in number one with your first ball and then you shoot your second ball and land in number one again Well unfortunately that second ball is just gone You get nothing for that
    23:36
    So let's talk about the layout. There is, at the top, you have a typical rebound rubber and a one-way gate. and at the top you have three holes, 1, 11, and 2. In the middle row you have 8 on the left, followed by 7, and then up above and in the center you have the star hole.
    24:08
    Over to the right you have the number 6, and then the number 5, and then the final row is 4, 10, 3, and 9. So as you can hear, you have to make your decision carefully as to where you're going to steer that ball. Make sure that it lands in a place that is going to help you make your three in a row, or your X or cross, as the case may be. Now, that star hole is very important in the center.
    24:42
    And that's because the center number of each card is a star. The playfield has five stars, which are pointing up towards the center hole. What makes that interesting is I'm not sure if each time that you land a ball in there, if it lights a different star on the cards on the back glass, or if all the stars light with a single shot. Another thing that's interesting, in the typical ball return position,
    25:14
    what you have is a kicker. and that kicker is positioned in such a way that it appears that it will kick the ball straight into the star hole. The star hole is surrounded on the left and right side by posts, and on the top by a triangular post, which is illuminated. This means that you have to be coming in at a pretty particular angle in order to land in that star hole from the plunge. Instead, you're going to have to skillfully nudge the game such that it falls down to that kick out at the bottom,
    25:49
    or you get some good rebounds from the rubbers which are stretched across on the left and right sides between 8 and 7 and 6 and 5. Get your bounce just right, and then swirl around in the star hole. So, I mentioned swirl around. These gobble holes are designed like United kick-out holes of later days, where it's essentially a big insert that has a huge concave area on the outside.
    26:27
    You're attempting to get into or out of that depression, and it can be very hard to steer the ball back out once you land in that. So this game looks pretty challenging and very interesting, especially for the time period. There's a couple of plastics with artwork on them, which is unusual for a bingo-style machine.
    26:59
    And oddly, it looks more like traditional bingo pinball than the games that were made by United first, ABC and Bolero, that used the roulette-style playfield. Very interesting. So let's talk about the artwork. This game reminds me a lot of United's Playtime. Playtime has a sports theme, as does Universal Five Star.
    27:33
    There's five different athletes, each competing in a different sport. You have a diver near the top of the back glass, a tennis player, a basketball player, a skier, and a roller skater, a roller derby competitor. And then on the play field, you have a reprise of those, but they have different coloration, which is a little unusual. the main color on the play field is blue or bluish green and then the holes themselves
    28:09
    are mostly yellow arranged in a pattern shaped like a bird and then you have five red holes one two the star hole and four and nine on the left and right sides of four and nine you have plastic shields with artwork, including the tennis player and the skier. And then down below, there's a long stretch of rubber between the plastic shield and that kick-out hole
    28:42
    down at the bottom. So as I say, this game looks very interesting and certainly very different player than what we're normally used to in the bingo pinball world, but I've got to say it looks pretty challenging and pretty fun. Replays can be played off, and I'm sure they can be knocked off, as with most of Universal's games. I'm paging through the manual right now, which happens to be on Phil Hooper's site.
    29:17
    bingo.cdyn.com. Okay, looking at this, it appears that there's a merchant's reset button that can be depressed by the location attendant. This will reset the replay register unit to zero and record the number of unused replays on the meter. This button is located at the back of the ledge under the front door of the cabinet. The playfield and back glass are both very colorful. Let's take a look at the cabinet.
    29:47
    that thing is crazy. I'm looking at it now. It's very different. The head sits atop of the playfield, which is very short. And the cabinet itself has a green base coat, yellow stars, and red swirls. The swirls come out from the center of the front door, which has a key right in the center. and on the left side and right side, those swirls come up and around from the back.
    30:23
    Down at the bottom, there are brown and black stripes which go across. This is a very interesting cabinet. I'll put a link in the show notes. Go take a look, and this is a beautiful example that's in here as well. well that's all for tonight thank you very much for joining me my name again is Nick Baldridge you can reach me at 4amusementonlypodcast at gmail.com or you can call me on the bingos line that's 724-BINGOS1
    30:54
    724-246-4671 you can listen to us on iTunes, Stitcher, Pocket Casts via RSS, on Facebook, on Twitter at bingopodcast you can follow me on Instagram also at bingopodcast or you can listen to us on our website which is www.formusementonly.libsyn.com Thank you very much for listening, and I'll talk to you next time.