There's a vertical and there was another... There's a wire form that connects to another wire form. Maybe it was the ramp on the left. I don't know. I can't remember exactly which one because I thought I had actually hit all of them. but either way I I thought that it was it was fine it was fun there wasn't a shot that I felt that I was completely getting blocked from so it could have been that I wasn't actively trying to shoot that shot now again depending on how your play style is I don't I mean again I'm I would consider myself average beginner average I did notice and again I was watching all of you guys play me personally i had like a 25 minute game and i was i was mind blown by having that long of a game and i'm like does jersey jack have these set up like in a way to have the game go longer like what did you think scott were you playing longer than you normally played for a first time game maybe and they could have had them set up a little bit more of uh i don't want to say easier but more accessible just because they were trying to get us to experience the game flow. So getting into it now, we did talk about, they have two lower play fields in this, which I think is the first time two lower play fields have been done. I think so as well. This was nice though, because they were okay. There are going to be some people that criticize the first play field, the pop bumper, where you feel you pop down and the pop bumper goes off. However, I did notice sometimes the pop bumper wasn't actively activating. And so I didn't know, was I supposed to be doing the pop bumper or so? I think that's, that's probably more of an early code thing that they're going to fix. Probably just adjust the switch on the pop bumper. So either that or early jet, it could just be an early code because there was a little bit of a delay. You, you change the targets that the pop bumper is trying to hit with the flippers. Okay. And then it drops down and activates the second lower play field, which is the mini play field with the two flippers. The crab suit play field? That's the crab suit that you're fighting. So wait, you're telling me there's two play fields down the crab suit? Yeah. No. There's a play field above it that is just like the pop bumper one, and then you go down to the mech suit one, the crab suit. You have to hit enough targets to get to Crab Suit. Yeah. And the Crab Suit one, it is a three-quarter ball. So people wondering about the mini play fields. So my experience before was like Shrek, where it has like a half-inch ball. And it felt kind of unfulfilling just because you're flipping this ball and it's flying around. uh the nice thing about this that made it interesting is the lower play field is rotated maybe about 20 degrees or so okay and so you're not shooting straight up and down so it doesn't just feel like it feels challenging but not too challenging gotcha so you're still able you're still supposed to hit some hit first off you're supposed to hit the the targets uh it's like Yeah, there's three targets. Yeah, three targets that are aligned. Yeah, and then the second time you go down there, it's harder because you have to hit the orbits. But it was fun. It didn't feel like I was – a lot of lower play fields you get there, and you're just like, okay, just get this over with so I can get back up. Yeah, so luckily it was – it's like a timed mode for Crapsuit. You're only in there for like the first time for like – I think it's like 10 seconds. Yeah. So you're kind of like, am I just going to be here all day? But then your flippers kind of just die if you run out of time. Gotcha. Well, and also speaking of flipping out pinball, if you go to their Facebook, Zach did actually take a picture in his hand. Sure he did. The six balls and then the little one that goes in this play field. It's actually not too much smaller. I kind of had to be like. Well, so the standard balls are one inch balls. Okay. So it's a three quarter inch. So it's just slightly smaller. But it felt natural too, right? Like it didn't feel like you were like that, that Stewie pinball, you feel like you're slapping a BB around. Like it's not. It, you know, I kind of felt, I think it, I think it felt the the environment better because it was like forced perspective. It almost felt like lower play field was farther away. Yeah. That's what I think they, either they mentioned it or it's in the trailer where they said like that bowl is smaller on purpose to give you that visual look of it being like underwater. It also allows it to, allows them to do more with the play field because if it's a standard size ball, they're, they're smaller things that you can do with the flippers. Like you would have to have something a lot bigger, such as like the, you know, the lower play field and ACDC, which isn't really that fun. It's, it's cool looking, but it's not that fun. Now in ACDC, I'm not a hundred percent sure, but I feel like that's, you're constantly in there until like you drain yeah it's yeah now real quick because scott mentioned about the pop bumper uh you're right like sometimes the ball would just sit and i felt like the popper was cool because you should i took the aspect of you should kind of nudge but now that i think of it maybe they should probably incorporate like the left flipper would actually activate the pop and then your right would change the target when you first get in there you don't realize that you have control of the target because i was trying to call out now in fairness it does say that on the other side like change the targets like change the target with the flippers so it that that would not be a long-term confusion that's like the first time you go down there like what am i doing uh considering that the first time you played so there were four games down there the first time you played on the third third one over and i played on the second one over and so if they if the ball both sat down there for a while that tells me it's a code issue because if it were a switch issue then then only one of us would have experienced them so gameplay was was pretty fun it sounds like it's uh did any of it feel unnatural because like there's some games you play and you're like things aren't feeling like they're in the right spot did this all feel like it flowed well and the shots were makeable and whatnot i i feel that this is and it could be that the flippers are much better on this machine because when i played elton the first time i played elton john was this weekend too where the flippers felt snappy they felt what i'm used to uh on uh on a standard stern really or a williams right so i i have uh i have a lot of the cgc remakes the standard the flippers have a very crisp feel and elton john felt that way actually elton john almost felt like the flippers were a little juiced which they could have been i was playing it at interium here the flippers felt really snappy which feels like an upgrade from what like guns and roses feels a little lag on the flippers uh in my in my playing experience wizard of oz is the same way they don't have that really crisp flip but this felt very similar to that so with that this felt like the most standard release that would be consistent with other high end manufacturers and i like the layout i thought was a lot of fun the shots were approachable the shots were reachable and it felt like the flippers were doing what I wanted them to do. Yeah. What are your thoughts, Vic? I, uh, so again, for me, for Godfather was the first time I ever experienced a JJP. So from my understanding and research, I believe Godfather is like when the new flippers came out for JJP. Um, they felt great. I don't really want to compare it to Godfather. I feel like it was much, you know, I would say the word snappier. I don't want to copy you, but it's, it felt good. i was that's the way it felt it felt it's like the flippers did what i expect them to do on other right manufacturers right now when the one mech i was concerned about because it's kind of like in godfather but the the droid slingshot um sometimes when yeah so you hit the left the far left ramp that will set you up on that top left flipper if you don't hit it it kind of just kind of travels down along the slingshot yeah and i visually i was like oh man this looks like a straight down the middle but it actually wouldn't do that i was actually surprised it wasn't but the slingshot off the the droid mech was very cool i was really trying to focus on the shrimp i was trying to see like how that was uh the dive ramp was pretty cool and i'm a fan of the call out like when the girl said like dive i was like oh yeah i gotta go yeah like i gotta go like the one shot that i feel was difficult for me personally was the eclipse shot that like yeah okay i don't know why that right ramp it was just okay the challenge and it's a jump ramp that goes into a spinner right yeah however well okay um it uh it is well i'm gonna i'm gonna cut you off scott real quick so it's actually funny when we were looking at the actual mech in hand on the factory yeah in the in the pictures and in the trailer video that spinner it looks like it's such a far shot yeah and it looks like it travels but it's actually pretty close to the end of the ramp yeah okay but yeah it's a ramp to a spinner and then it brings it down to the right orbit the the challenge with the eclipse shot and uh so there is a mode that is pretty fun it's the eclipse mode where you start, uh, you know, you start the eclipse and it's a, it's a really cool effect because the play field kind of dims and starts going from the right side to the left side and you are building and building this jackpot And then the eclipse shot is you have built so there was one time where i i got like 130 million dollars in that mode okay or not dollars but no currency no currency i got 130 million points and if i had hit the eclipse shot i would have got double all of that and there is you know it's a pressure shot you feel like oh you know so so it's hitting a shot under pressure that certainly was hard i don't know if that played into it but that definitely uh yeah that was hard to hit at the right moment but the we'll get into the lights but that is that is well actually let's just get into it now that was a really cool effect as as it was going across because you had like the really bright lights. And then when the eclipse came, it really fit the mood. Yeah, I loved it. And when we were talking to like the whole team and all that, you don't really notice it off the bat on the first game. But as like the eclipse is leaving, the left side of the play field is starting to like lighten up. Yeah. I don't think you could get it good on a camera, but in person it was like mind-blowing. Okay, that's actually one of the problems with this game is trying to find a good way of capturing it on camera so you can see how it it plays i you're telling me rocky mountain pinball show didn't do a great job this weekend no no they didn't uh it was uh and that and that's the problem right when you get these games in the wild it's hard to to capture how they feel in person and okay we have seen this before we have seen this before when people talk about the art of games and you know we we you know we saw with john wick we saw all this kind of stuff and people are like it looks really good in person like the foil and the in the art show and everything like that but it's hard to capture that uh in a stream as a feature but it really is an impressive immersive element is getting the lights and the really they they did show some you know a prototype they haven't finalized the play field for the collector's edition that's going to have the 3d but go and look at their video because their video shows examples of the bioluminescent printing and it looks really cool in person yeah they had like the two flashlights going on it i'm like whoa yeah and now at interior I mean, you bring that up, but yeah. Yeah. So you've got three different UV inks in this. The red looks really cool. Can you really tell? Yeah. He did it on the side art blade with the flame. It was insane. I was like, whoa. When you think red, UV, that was red. It looked like a cut LCD trail that was illuminated. from underneath that's what it looked like kind of like like tron like the the bike trails off a tron kind of thing uh okay even just just think of like a you know what like a lightsaber like a thin thin wiggly thin wiggly lightsaber i know it was really glowing impressively yeah the one thing i because we're talking about the lighting on the the uv on this was amazing. The only thing I can compare to UV is Stranger Things. And I only play that on location. And I don't know exactly how Stranger Things is set up. But when Stranger Things goes into UV, it blinds me. Like, I can't see anything. But the UV on this, it's... They did it very clean. Because JJP is good with that. With their spotlights that they have, it's not blinding you. It doesn't hurt your eyes. And when you see the flippers glowing, it was mind-blowing. It was cool. And it did visually – this was a happy accident. The flippers looked like they changed colors when they did the – and that wasn't even intentional. They turned it on like, oh, that wasn't supposed to happen, but it looks really cool. I mean we meant to do that. Well, they were up front that it was like a happy accident, but yeah. I was just mentioning also the underplay fields, they are well illuminated. so a lot of under play fields they it's hard to see anything that's going on in there but they have so much illumination on the lower play fields so you could see so well underneath that i was impressed by that maybe maybe i maybe i'm the only one that was like it would look really cool no i like the the health bar on the crab suit it it just visually gave you that look of like wow you're deep underwater and it would just glow to be my only gripe with the crapsuit model is that it has like the has like the two eyes it looks like cars like a cars character i don't know what that's supposed to be like on top of on top of the crapsuit right maybe that's what the avatar crapsuit looks like though have you yeah because one point someone pointed this out too they sent us a picture like why is this like weird smiley face on top of the crapsuit i gotta look at it i I've seen it. I'm like, it looks like the – I looked at it as like, you know, because I have a three-year-old daughter, I'd look at it as like the cars, you know, like Disney cars with the eyes. That's like the only thing. I just visually would see that. But the lighting on it and what I really liked was J.J.P. did a good job that when you are in that bottom play field, the lighting on the table, it doesn't turn off, but at least it's like you know like, hey, your eyes have to go to the lower play field now. Yeah. Right. Let's see. I did take some pictures of that crab suit. So let me see if I can get some good. OK, while you're looking that up, the only other couple of questions I have. So custom speech by Stephen Lang. He's Colonel Quar, Quarich. Something like that. OK, the next suit that Stabby Stabs on the playfields, he's in that in the movie. so uh how was the call outs like obviously you guys kind of alluded to like the dive earlier but like overall how like how is the sound in the call outs is it immersive like how is it okay i don't really see the smiley face on the crab guy like he looks standard i just see two eyes a white eyes and then two dots as for the eyeballs like the irises but yes as far as the as far as the call outs i don't i never seen avatar so take that i don't think there was enough of the gentlemen that you said okay i don't think there was enough of them this is early code so it might there might be more really early yeah now they did say they got quotes from the movie from uh from all the major care all the characters they wanted they didn't list them all off but they said from all they wanted okay so those will be incorporated this isn't a and that was one big drawback with pirates of the caribbean right is that oh you get a lot of sea scenes that don't yeah you get their pictures like and that's about it yeah yeah and so uh so they had that um and there were like 400 custom line like lines of call out um they also were able to get uh so they had 100 access so this is all of the assets so i guess let's transition to assets they had 100 access to all cgi stuff which a lot of stuff was cgi like you know so they they do have tons of stuff and the the lcd screen is well incorporated in this game like it is probably the it's the best part of the if you want to be thematically immersed in this the the lcd screen is the jjp does it the best 100 i thought you were going to say that to date i think it's the best i think it's just like everything that's on that screen the way they have it all laid out I think it's the best they've ever done. It's the best of JJP so far. Absolutely. And the movie clip integration, this has always been the challenge, right? How do you incorporate movie assets in when you're not taking away from the gameplay? And I'm looking at you, Munsters, when Grandpa walks over to the book and flips and you're just dying the fifth time it's happened. It's just so painful. um but no this is great because it just feels like it naturally just flows and the and the stuff up there gives everybody who's watching you something to see yeah it was visually it was amazing i was also trying to see like if there's much repetition videos like you know inside modes like on godfather's like you know you get like two or three scenes right not much repetition videos i mean you get your standard ball lock you know ball like one animations but again the the lcd the my biggest i love the ui yeah that like i i honestly think that if the ui didn't look the way it did i think it would have done damage to the game but the ui is just it's beautiful it's like a chef kiss on that yeah so overall they've done 10 games now how do you feel about atar and where does it land in their 10 games is it towards the top is it more the middle or is it the bottom vick you owns i i have wizard of oz which is the the earliest jjp um that's actually the only one that i have right now so but you have you have at least two and you played the other ones too so what is your thought it's like i want to i want to say it's like yeah it's the best thing. It's just, for me, the theme, it's not a theme for me. As far as comparing it to other games, though, I would rate it.