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Iron Maiden : Legacy of the Beast Pinball World Premiere

Dead Flip·video·2h 42m·analyzed·Apr 11, 2018
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claude-haiku-4-5-20251001 · $0.027

TL;DR

Iron Maiden pinball world premiere with Keith Elwin rules walkthrough on Dead Flip stream.

Summary

Dead Flip streamed the Iron Maiden: Legacy of the Beast pinball world premiere, featuring an extended glass-off walkthrough by designer Keith Elwin explaining core game rules, modes, and mechanics. The broadcast included gameplay demonstrations of multiple modes (Trooper multiball, Mummy multiball, Ace's High, Fear of the Dark, Rime of the Ancient Mariner, Be Thy Name, Flight of Icarus), credit sequences introducing the development team, and multiple exhibition matches. The game features complex rule set with power features, playfield multipliers, combo system, and a tiered wizard mode progression.

Key Claims

  • Tim Sexton did all the animations and light shows for Iron Maiden

    high confidence · Keith explicitly credits Tim Sexton during the walkthrough: 'It was Tim Sexton. It was not me. Tim Sexton did it.'

  • Tim Sexton is the first person to play through the full Rime of the Ancient Mariner song (14 minutes)

    high confidence · Keith states: 'Tim's like the first person to make it all the way through Rhyme of the Ancient Mariner. Which is about a 14 minute song.'

  • The game features a secret wizard mode past Number the Beast that players will discover

    high confidence · Keith explains: 'And there is a secret The Wizard mode past that but we'll leave that to people to discover.'

  • Super Swing mode can yield up to 250k plus 1k per hit

    high confidence · Keith states: 'This thing's been you hit as much as 250 plus 1k per hit.'

  • The game has complete, bug-free code at the time of premiere

    medium confidence · Keith states 'No bugs in this game at all' and 'Blackwater 100% complete code' but then immediately contradicts with sarcasm: 'I don't like that. I don't like that.'

Notable Quotes

  • “It was Tim Sexton. It was not me. Tim Sexton did it.”

    Keith Elwin@ 17:59 — Explicit credit for animation/light show design work by Tim Sexton on Iron Maiden

  • “Tim's like the first person to make it all the way through Rhyme of the Ancient Mariner. Which is about a 14 minute song.”

    Keith Elwin@ 23:45 — Notable achievement highlighting extended song mode implementation and Tim Sexton's engagement with game content

  • “And there is a secret The Wizard mode past that but we'll leave that to people to discover.”

    Keith Elwin@ 33:18 — Confirms hidden end-game content intentionally withheld from premiere demonstration

  • “The faster you make the shots, the more it's worth.”

    Keith Elwin@ 30:34 — Game design philosophy emphasizing skill-based shot speed timing rewards

  • “No bugs in this game at all. Blackwater 100% complete code.”

    Keith Elwin@ 41:19 — Code quality claim immediately followed by sarcastic dismissal, suggesting tongue-in-cheek production humor

Entities

Iron Maiden: Legacy of the BeastgameKeith ElwinpersonTim SextonpersonDead FliporganizationStern PinballcompanySteve RitchiepersonBrett RubinpersonHarrison Drakeperson

Signals

  • ?

    community_signal: Deliberate withholding of secret wizard mode content from premiere to encourage player discovery and exploration post-release

    high · Keith explicitly states: 'There is a secret The Wizard mode past that but we'll leave that to people to discover'

  • ?

    design_philosophy: Game emphasizes risk-reward mechanics through power jackpot accumulation system where players must decide when to cash out or risk losing accumulated multipliers

    high · Keith repeatedly emphasizes risk-reward elements in power features section: 'If I drain right now, I lose all that. So it's up to you when you want to cash it out'

  • ?

    personnel_signal: Tim Sexton credited with extensive animation, light show, and voice work contributions beyond typical programmer role, demonstrating multi-disciplinary involvement

    high · Keith credits Tim Sexton for animations, light shows, call-out voice work including Steve Ritchie impersonation, and being first to complete full song mode

  • ?

    announcement: Iron Maiden: Legacy of the Beast pinball machine world premiere broadcast with full rules walkthrough

    high · Keith Elwin conducting comprehensive glass-off walkthrough covering all major rule systems, modes, and mechanics

  • ?

    product_concern: Code quality assessment with sarcastic undertone suggests awareness of potential remaining issues despite claimed completeness

    medium · Keith states 'No bugs in this game at all. Blackwater 100% complete code' followed immediately by repeated sarcastic dismissal: 'I don't like that. I don't like that.'

Topics

Iron Maiden game rules and mechanicsprimaryWizard mode progression and end-game contentprimaryMultiball modes (Trooper, Mummy, Ace's High)primaryPower features system (orbits, ramps, spinners, targets)primaryCombo mechanics and scoring systemsprimaryDevelopment team credits and rolessecondaryExhibition matches and competitive playsecondary

Sentiment

positive(0.82)— Strong enthusiasm from hosts and designer throughout premiere. Keith Elwin presents game mechanics with confidence. Broadcasting quality and community engagement are emphasized positively. Minor sarcasm regarding bug-free code claim (suggesting known issues) is light-hearted rather than critical.

Transcript

youtube_groq_whisper · $0.488

Ixnay on the Gary. Gary Stern coming today to play with everyone's games? That was hilarious. Yeah, if you guys were here last time, Gary Stern showed up and played a four-player game all by himself. All by his lonesome. Folks, if you are a sub in the channel, type lowercase F-L-I-P capital E capital D. I've got a little Eddie surprise for you. You guys hyped? I'm freaking hyped. Sick. What's up, Red Keg? So what they're doing now, we're going to leave it on this camera for a minute. Stern is about to come over. Jared from Stern is about to come over here with his gimbal, and they're going to record on their Facebook live feed, as well as us local of Keith going through the glass-off walkthrough that he did the first time we streamed this. Will this be recorded? Let's just say I bet three-fourths of you already have your screen recordings going. That's not for me to say. Who knows? I didn't try to release for any of this. Yeah, right. Only yours. Yeah, yeah, yeah, yeah. I'll sue. I'll sue. when's Jack going to go through pants off walkthrough? We'll figure that out later. I even wore the same shirt today, ladies and gentlemen. Just so everyone feels like they didn't miss anything. Alright? Your Iron Maiden shirt? Let's see. If I stand here... Cool. Out of focus? Doesn't matter. This camera is the least of what you're shooting for. This is the camera you're looking for, okay? This is the camera you're looking for. But we'll come back to that. Yes, I'm wearing Iron Maiden undies right now. So once he gets his gimbal fired up, we're going to have Elwin come over here, and he's going to go through the walkthrough, glass off of what he did the last time. I'll probably trade spots with Jared here so he can stand here and capture what's going on, or however you want to do that. and we will give the mic a little closer to the game so you can hear Keith when he talks. So when are we going to get direct play? You'll capture it? Yeah, nice, guys. That's cute. This is the right place. I know, yeah. It's just there. It's as direct as it can get. Hey, man. Don't question the trolls. They will attack. All right, just getting the mic set up here for Keith. That should be good right there. All right, Internet, I'm going to stand over here. Tell me how I sound. Hey, everybody, we're going to shoot this, and then you flip this thing, and this guy goes that, and then we shoot over here, and you go up the ramp. You'll see here we have a thing with a drop on it and the doodly-do. Can you hear me okay? Okay. Sounds good. You sound like a dild. Wow. No bullseye? We're getting a pretty decent look at the bullseye. Yeah. Yeah, you can kind of see it. You see like the bottom of the blue part, I guess. All right, let me flip this over. Anyway, ladies and gentlemen, thank you for being here. This is the Iron Maiden Legacy of the Beast World Premiere Part 2. Is it going to be recorded? Who knows, but I bet you're recording it. Here we go. Perfect. Yep. How's the volume sound? It doesn't. Can you guys hear that? We have the audio turned down so that you can hear Keith when he's doing his thing. Actually, we should turn that down a little bit. All right, ladies and gentlemen, can you hear me while this music's playing? Hey, everybody, what's going on? Doodle-a-doo? Doodle-a-doo. Yeah, that's pretty good. Iron freaking made it. Yeah. Yeah. Up the irons. We can hear you. Doodly-doo. Yeah. No, they can't know. One thing that didn't honor me until I saw him panning up is that he's singing. Well, no, I mean like all the white. Yeah, the white crew. Yeah, I mean. Okay, cool. Let's make it, sir. Oh, wow. Yeah. You guys are out of the screen here? Yeah, we have this blown up so we can better see what's going on. Crispy, it doesn't matter. You're fine. That's cool. So, yeah, Keith, if you wanted to stand over there and do your business, and then I guess just swap places with you. Oh, thanks. Folks, hey, Stern, what's going on? Keith Owen, ladies and gentlemen, hello, you're back here. What's going on? Woo! You got a couple of claps. If you want to introduce yourself, brother, please go to town. Hello. Kito, I'm the game designer here with my team. But I guess I'm the one doing the walkthrough again, even though I already did it. Jack? Hey, I know. Stuff gets deleted, man. All right. Are we doing introductions again? I'd say, unless you guys want to one by one come in here and say who we are. You know what, we got that on the last one. That actually saved, and then we went to the game. That's when we shut off. Great, awesome. Well, then let's get into it. If you want to stand here, grab some balls, and start kicking some stuff. Excuse me? Or whatever you want to do. Let's do it. So are you going to play to explain it, or did you want to? Okay, cool. No, I'm going to, yeah. I'm going to stand there. Okay, cool. I just wanted to move the mic so they can hear you. All right. All right, so I guess we'll start with the skill shot. I wish I could see what I'm doing. So that's our base skill shot. or you can hold the left flipper and you see that'll light that for a super skill shot. So the idea being you plunge just hard enough so the ball comes up here to the upper flipper but not too hard that it goes all the way around and then shoot the super skill shot target. That was very difficult but you get a five million each time you do it and then a plateau multiplier I think that's it. For a normal skill shot you get a million each time you do it and you just find an eddy letter which helps you start a mode. Alright, we're underway. First thing we'll do is the loop rule. As you can see there are values displayed in the loop. So, for each loop that you collect, you collect that value and it goes what's been called the loop jackpot, which is displayed in the bottom right corner of the screen. If you're wondering why it's times two, it's because if you hold the flipper up, it's one x value. Flipper down, two x value. So now we're in the loop jackpot phase. Once you hit the first loop jackpot, it starts to time up and you have 15 seconds to collect as many as you can and each one you collect is multiplied. So we'll start. So this is very lucrative. After the fifth one, the up post will come up and you have to shoot the mini loop, which is a lot tougher. Speaking of the mini loop, it will light the 2x on the loop values there. It will collect the 2x and it will leave it lit at 2x until it times down. Once it times down a level, the 2x goes away. So your idea being you always want to start off with a mini loop. It will just make all the loops after that twice as much until it times down and you her back to 1x value. We'll switch over to our eddy letter collect. So all the five white arrows will spot an eddy letter, as you can see on the display. It says ed. We actually have a new display that actually has them grayed out so you can actually see what you're doing. So for each white letter you collect, it gives you an Eddie letter. And once you spell Eddie, it lights battle at the center. Now we'll go over battles later. Right now I'll stick to more of the base game rules. We have the X targets here, here, here, and way up in here. So when you complete that you'll see, I didn't mean to do that, but it'll light the in lane and you'll get 2x playfield. If you don't want to use the playfield multiplier right away you can not cash it in and you can go for 3x. So during the playfield multiplier if you hit the x targets again it actually adds time to the multiplier. I'm going to drain out the wetness and go. And I think you briefly saw the combo system. So the combos on this, you cannot repeat a shot. You have to hit each shot individually. So say if I start with the left ramp. in the right orbit. If I shoot the right ramp again, it kills my combo. So the maximum possible combo you can do... Okay. See, for each combo, Eddie gets another neck in his guitar. There we go. I'll keep the 6x as a surprise. But during a combo, So if you finish at one of the selected shots, Captive Ball, the Skill Shot Target, Spinner, Super Jackpot Shot, or the Bullseye, you'll get what's called a Death Blow. So a Death Blow will, it's kind of like an Enviline from Metallica. Whatever your combo value is at, it'll give you that. It's just a good way to cap off the combo. Alright, we're going to get to the bread and butter, which is the power features. So we have power orbits, power ramps, power spinners, power targets, and power pots. So this feature is always active. It's still under a multiball and pretty much anything but a wizard mode. So what you need is basically, that's what the icons are in the left corner of the display. You'll see the spinner counting down. You can get the required number of spinners. And now we start to power spinners. So it's worth twice as much, and it also builds up the power jackpot. You see in the bottom right corner the power jackpot building up. If you finish it, it adds a multiplier to the power jackpot. If you collect the power jackpot at the orb here, which is his target on the probe. So now I cash that in, so it's gone. So the real strategy of the power... So now I have one done as 2x, so I want to bring another one in. So I completed power ramps now it's at 3x. Power targets. So now my power jack plug is 4x, $8,800,000. So this is where the risk reward comes in here. If I drain right now, I lose all that. So it's up to you when you want to cash it out or sometimes you'll accidentally cash it out. So there's some risk-reward element into finishing these. I don't want to do power-overs because that takes forever to show. Once you complete all these, you'll start one of the micro wizard modes. And if we get to that in the stream, we'll get to it, but I don't want to show it right now. Alright, now we'll move on to the multi-balls. The main one is Trooper. Best started at the drop targets. Each time you knock down a drop target, you'll get whatever the flashing award is. If you get a sweep, it gives you two of the awards. So, the lock is lit on any of the orbits. Now we're going for the third lock. Now let's time out a second. You see how those three balls on the up-host converter? Boom. So during this mode you'll see all the arrows a little blue. So that's indicating a 1x jackpot. When you light three jackpots, they'll light super jackpot at the super jackpot target. So you have a choice. You can keep going with the 1x jackpots. Another thing you could do is knock down the drop targets, light what's called the cannon award. So the cannon utilizes the bullseye target. So we got the outer ring, inner ring, and then the bullseye portion of the target. So wherever I hit on that, that's going to be my point of word and it's also going to spot different jackpots. So I have three left. So now if I hit a bullseye, it's going to spot those three targets for me. So now we're at the double jackpot phase. Anytime you collect a super jackpot, all the arrows that went off during the collect will advance their X. So I had these two red arrows out when I collected the super, so now these are at 3X. So now I got one, two, three, four, five arrows out. If I get a scooper, it's going to relight these five arrows I've already collected, plus hex. So now you see these arrows are orange to indicate a quadruple jackpot. Red, yellow, and we still got some green. So that's true for multiball. The idea is you want to go through all five ranks of soldiers in each shot to get them red. I'll show you one more super. Steve. Yes. People want to know who did the great animations on this table. It was Tim Sexton. It was not me. Tim Sexton did it. Quippy, Tim Sexton, light shows. All right, another multiball is mummy multiball. This is a sarcophagus shot, the captain balling the pro. So you'll see the guardian open, which will make more sense on the premium and LE. a ball in the sarcophagus. This is also going to start a mode which I don't really want to do. So once you lock a ball in the sarcophagus, you start collecting money letters. What? Trippy, yes. Trippy. Jim Sexton actually did work on these call-outs, too. He's a man of many talents. Yeah, he's great. His Steve Ritchie impersonation is dead on. So here, Mooney Mopi Ball is based on switch hits. There is another part to this Mopi Ball coming. It's not quite ready, but switch hits. We'll light the sarcophagus to collect the letter. Once you collect the letter, you can shoot a level-up ramp to add a ball. This is why spinners are great, you can cheat this mode so easily. Get through your switch hits instantly. So I need one more letter to light the super jackpot. So at the Spelling Mummid that lights the Pharaoh target for the super jackpot. And again it uses the bullseye target so it's like outer ring 1x, inner ring 2x and the bullseye portion is 3x. So this is where you really want to start using your playfield multiplier. So I have 2x completed but not activated, so I'll switch it over to here. And I'll do that before I collect the stupid. So you can see the ability to use the playfield multiplier when you like actually adds a lot of strategy to this. So now this is phase 2 of the mummy letter collect. They no longer go in order as you see the Bambi letters are strobing So now I've collected the U so next time I light it I'll have to collect anything other than the U. If I try to collect it when it's on the U, I'll get nothing So it starts getting harder and harder to collect the letters You hit it, there's nothing, nothing And then you collect the letter So all the jackpots in round two are a double. And that's basically mummy multi-pull. We'll talk about the chat target here. It doesn't actually have a name. Chat target is when you go up the end lane and hit the target. Its default function is to spot one of these X targets. So as you can see it spotted that target that I needed. If you're in a mode or a multiball, if you do that it will spot what you need. So if you're having trouble shooting something you can try shooting the in-lane to spot what you need there. Our revive out-lane stave is tied to the left center. You see in the bottom left corner you'll see REV and the number of spins needed for the next letter. So once revive is lit, you're outlaying ball stations. It lights both outlanes the first time, and it kicks the ball. Alright, I think that's pretty much it for the game. Oh, Pharaoh's Tomb Treasure, so you have an award system here. So if you get a super jackpot or beat a mode, that'll light the tomb on the pro, that's the right orbit. Here's Tim Sexton's favorite mode, super swing. This thing's got you hit as low as 250 plus 1k per hit. Of course you get Tim's little cool light show. Again, Squippy award winning. So Jack wanted to mention that our songs, you can change the song after every ball. If you elect not to change the song, it will pick up exactly where you left off. But if you're tired of hearing the song, you can switch. Tim's like the first person to make it all the way through Rhyme of the Ancient Mariner. Which is about a 14 minute song. Challenge yourself. I'm going to switch to mode. All right, so as I discussed earlier, the way the modes work, the left spinner will change the mode you're in. As you can see, it's moving up. So, if you really want to change the mode you're on, like Ace is High is a multiball, that's one you want to do fairly quickly. So once I spell Eddie you're locked into this mode you cannot change it. And shoot up the middle. So when Ace is high this is a three-stage two-ball multiball. First stage is you want to destroy four fighters. So I need these blue lights. So we've cleared the first stage, now we're on the bomber stage. That's a two-part jackpot. You want to shoot one of the ramps to lock in. Once you're locked in you need to shoot the bullseye target. Now depending on where you're shooting the bullseye target, that's how much damage you'll do. So we'll do a bullseye. So you see that's a triple. We'll lock on to the other bomber. We'll do just a four hit, a one X hit. It's worth one X. This is phase three. This is the fighter ace. So he's gonna, this shot's gonna strobe. You see the blue shots moving back and forth. So what's different about this part is once you lock in, you have five seconds to shoot the bullseye target, otherwise he breaks the lock. So now he's escaped your spikes and he's back to strobing. So once you lock onto the ace fighter, it's the same bullseye effect, 1x, 2x, or 3x. And that's aces high in a nutshell. What you saw there qualifies what's called the Soul Shard when you beat a mode and you'll see once the mode ends, you'll want to shoot the bullseye targets like the Soul Shard. The Soul Shard will give you a hurry up value, it'll light the tomb award and it'll help you during the final battle. Alright, so now we'll do Fear of the Dark. This is Mike Vinikour's favorite mode. So you'll see four purple shots flashing. know the difficulty of the shot you make, that's going to set a value to the spinner. You get instant points, but now the spinner is worth 350k to spin. The guy walking through the course looks a lot like you. Yeah, enjoy it while it's there. Once you collect the spinner value, you're back to the purple shots. Now, you'll notice that once you collect one of the purple just the right ramp will stay lit. If you combo in the right ramp with one of the spinner shots, it doubles the value. Man, so many things to come from this. So basically, shoot a purple shot, shoot the spinner, shoot a purple shot, and combo in the right ramp, it's worth double. And also during this mode, your left spinner is worth twice as much as the right spinner. So ideally, you'd want to shoot that spinner, let the ball come down, and shoot the last time. They'll both build up the spinner bank at the same time. We'll do a Rime of the Ancient Mariner. This is a two-part mode. First is a hurry up, where you shoot down the albatross. Once you shoot down the albatross, it'll lock in at value and kick a ball out. So the idea behind this mode is you're trying to navigate your ship north. And your ship is represented by this span of three full-screen targets. So you shoot any one of those, it'll move the whole thing over. And as you see, if you get just one part of the ship north and shoot the bullseye target, you'll get a mariner jackpot. And then it'll switch sides. So again, navigating the ship over, you got these Spanish shots lift, but you only have about 10 seconds to navigate your boat. If the time runs out, you'll see the ship will drift back off course. So now we're all the way back at the right side. If you have part of the ship on the bullseye but not the other, you can keep shooting until the entire ship is facing north. You do this, it doubles or triples your jet fire. And then the span switches back over to the left side. But now it's only two shots wide. You go through the same sequence again, and then it's only one shot wide, becoming almost impossible to beat. All right. How about Be Thy Name? I'd be in this mode as you're in prison and you have five objectives to do. The point is to get out of jail as fast as you can. The faster you make the shots, the more it's worth. So you can see there's four orange shots left. You shoot any of those, now your objectives hit the cap the ball to break the chain. Now you need to break your neck shackles, which is any one of the orange shots. Now you need to break down the bars, you do that by knocking down the drop. Now you need to jump out the window, which is to bring in one of the remaining orange shots. And to finish it off you need to jump over the wall. So that's a very straightforward mode. You just want to get those objectives done as quickly as possible. Since I beat the mode, I get a tomb award. So now we're down to Flight of Icarus. This is a very straightforward mode. Both ramps are lit. Basically you want to combo both left and right ramps together. Each time you do this you get a multiplier. But you only have five seconds to do the combo. So if you miss the combo or it times out, the value resets. I had a lot of fun saying the word combo. Combo! They did. The voice actors were great. If you miss or you hit the wrong ramp, it will give you a nice snarky remark. I'll tell you on the right, they had a great time doing this. So very straightforward mode. You see these four inserts, they're eddies, mummy eddy, cyborg eddy, trooper eddy, and two minutes to midnight eddy. So right now we have the wizard mode lit, but I'm not going to show it. This is a mini wizard mode anyway. So you get a super jackpot and mummy, he likes the mummy, just starting cyborg by completing all these. He'll like that one. The trooper super jackpot will like this one. Two minutes to midnight likes him. Once you have all four of these cards it will light number the beast wizard mode. And there is a secret wizard mode past that but we'll leave that to people to discover. And that's the base rules. And I'm done. Yeah, I'm in. Walk it off. Yeah? Oh man, walk it off. Well Jack, if our Facebook audience wants to see more of what's about to happen, where can they go to watch? Switch.tv, forklift, dead, underscore, flip. We're all going to be battling live. We're going to turn the mic down so he doesn't have to talk anymore and he's going to hear Iron Maiden blasting. Cool, there you go. The link right here. I'm sick and someone had my voice. Thank you. Thank you. All right, ready when you are, guys. Thank you. Hey, open the clock! Thank you. Thank you. Thank you. Good try. I'm introducing Brent Rubin to the scene. He did all the display codes for the interface and putting all the videos in the game. And making the score super weird so you can see it all the time. Bell Money to open the tune. White Arrows to come and eddy. This is Harrison Drake, our mechanical engineer. I'm going to shout. He the youngest guy in engineering because we six months younger than them Woo How wonderful to own a machine! It is our deep dream! And here's Rick Nagle, the lead golf engineer on this game, who hailed from Illinois and made everything work great. No bugs in this game at all. 100% complete code. I don't like that. I don't like that. I don't like that. I don't like that. I don't like that. What are these appointments? Thank you. All the time. Why? Since we can't move on. It's all the time. It's all the time. Why? Why is it all the time? Why? All the time. Where are we? Where are we? Oh, I'm not playing. Susie Green, play of one. You're up. We're plunging our extra balls. Player three, you're up. White arrows to come in heavy. Arrow targets. You'll save my life, but I'll take you too. You are. Someone is here. Everyone. Thank you. One. Right now. You're not running through. When you're waiting for the big attack, you better stay a little further. Good try. Therefore, you're out. We're done. Thank you. Can I pray with my head? I'm going to go ahead and do this thing. I'm going to go ahead and do this thing. Fear of the dark. Someone is here. Oh, sweet. Mystery level one. Come on. Begin the charge. Amazing. Come on. That's more. You probably want to go. So if you're waiting for the next attack, you better try. Nice! Wait! That's a cool-eyed mascot! It's Nick 2 and 1. I don't believe I'm made Playing back You're out Play a fall You're out One, two, three, four. Mystery Level 1 Oh, great skull! Let's see if we can start the fluid. Number two. Alright, put another four on the left. Keep going. Oh, cover your ears. Oh, Internet, I'm sorry. And up next, ladies and gentlemen, we've got Zachary Sharp, director of Market Against Stern Pinball. He's never played pinball before. It's his first game. So please give him your encouragement. He needs it. Oh, no. Hey, doing some code work on this game. And we had Dean Grover working on Rural Mystery Orb. Here's a reaper. Thank you. You don't have much time. Four, three, two, one. Slot is lit. Use the organ. Use the stand. Keep up the movement. Use the organ. And in this corner, we have Stern Software Test Engineer, Mike Viticore, and also, dual assistant designer. Thank you. Thank you. All right. Come on! We don't have much time. Five, four, three, two, one. Thank you. All right. Oh, my God. Now, complete port side shock in light jacket. That's so shoddy. Yeah, that wasn't... The Baller. Here's the game. Player three. You're up. Right. Go. Let's go. Let's go. I'm going to do my intro. My own intro. And last but not least, assistant support software engineer on the project, Tim Sexton. Thank you. I have heard of the four-blood lock. Thank you. Thank you. Thank you. Mummy, let him off! Mummy, jackpot! You don't have much time. Five, four, three, two, one. Music game, player one, Nora. Good stuff. Let's go. Player two, Nora. Thank you. Thank you. Oh, my. I love you Jackpot He a jackpot He has a gun Jackpot! You fire off the turtle running through! But when you're waiting for the real thing! He's a jackpot! He's a jackpot! He's a jackpot! The night is the dark The night is the dark The night is the dark With one arrow to come and eddy. He's up the middle. Fight the jackpot! And let the Pharaohs to treasure! And let the Pharaohs to treasure! Player three, you're up. Thank you. Thank you. I do not. Thank you. Thank you. We're moving into fire. This is a prototype game guys, that will be fixed on your game. Oh, get that freaking ball down. This is the goal for me. Thank you. Good, good, good. No! Up the middle! 3, 2, 1. Complete starboard shot. My desktop. Thank you. Play a four, you're up. Play a five, you're up. Feel my power. Play a one, you're up. Thank you. Level 1 Oh, my God. Thank you. Red card! Thank you. Okay, let's put it in the same spot. Thank you. Oh, my God. Thank you. Right, step off. Get back in there, Eddie. Hmm, giving up already? Oh, you're an owl. Oh, great score. Oh, man. We'll be there. No. Bad. Harry. Hey, big jump. We're going to do another game where Keith Owen and Zach Sharp We're going to do split flipper, and then we're going to have three other players battling. And here we go. Here we go. Cover your ears. Cover your ears. I'm ready to light that one. Mystery level two. No! She's up the middle! No! No! No! She's up the middle! It was nice, great, to meet you every night. All right. Oh, God. Thank you. Thank you. oh and up next on the game we've got the king the one and only Steve Ritchie has designed more of his games have sold than any other designer in the world. Yeah! And introducing Jared's social media manager and number one rag player in the Secret Flipper Pinball Association. Jared! Let's go, let's go. Alright, you want to see what a normal pinball player plays like. Get ready. There's going to be no 20 minute ball play. See, there you go. Thanks for you guys. I'm out again. You'll be better soon. I'm going to take my life, but I'll take your soul! I don't know what to do with that. I don't know what to do with that. I don't know what to do with that. Uh, I'll take the third place. We'll take third place. Hold on. Give it to 100 million and I'll take over. I'll take over. I'll get it on the road. Hey! You know what they're waiting for to leave the town? The town of the little fox and the film! The fox! The little fox! Hey, baby! The film! I left the sound of the tune's measure. These are the letters. I'm a man of God. I'm a man of God. Let's go! Mission level one. Player two, you're up. All right. You can never win. Player three, you're out. Shut up! Oh, what the fuck? Thank you Thank you. I love this song. So you know you did it. I thought I said it was the... Mystery level one. Shoot the game, player one. You're up. Let's go. Let's go. This isn't you. Who wired that? This is you. Give up. Not my wall. Lay us to your heart. Hold on. Well done. Taya 3, you're up. Thank you. Thank you. Oh, God. You're up. All right, ladies and gentlemen, we're going to do one more battle and call it quits here. So take your pants off. Here we go. Let's go back. Here we go. My arrows to summon Eddie. Sell money to open the tomb. My arrows to summon Eddie. My arrows to summon Eddie. My arrows to summon Eddie. Shoot the Pharaoh to collect soul shards. Soul shards collected. Collect the Pharaoh's tomb treasure. Oh, no. No, no, no, no, no, no. Layer two. You're up. Any Tonight Battle Sell money to open the tree Thank you. Thank you. Four, three, two, one. Come inside. Soul John collected. Come inside, boss. Team Stranger! Team Number One! Team Eight! Activate! Thank you. Thank you. All right. any slight battle. Wow. He's up the middle. He's up the middle. He's up the middle. 6 million points! And coming up next on the game, we've got a brand new competitor, folks. That's right, we've got our systems engineer, Mark Guidarelli. Let's go. Thank you. You see all this. Player one, you're up. This is the Mero part. This is the Mero part. You know me by name. You know me by name. The Mero part is eager to meet you. What the hell? No! Can you get a yellow card on your own? Absolutely. Naya 2. No! I'm not sure if it's a good idea to get two of those. I'm just going to blow up the, uh, the, the tent. Thank you. Jackpot! Whoa! Jackpot! Oh, you're gonna love it! I'm ready! I'm gonna make the party! You're gonna love it! Jackpot! Oh, my God. Five, six, seven, eight, nine, ten, eleven, twelve, three, two, one. Nice! Sweet! Flop his lips! Use the right orbit! Ah! Shoot her dead! All right, you're out. . . . Music to my pointed ears. So the male voice... Player one, you're up. The cards begin! Jackpot! Jackpot! Jackpot! Jackpot! Connect the sparrows to... Leia to... Nora to... Yes! Do it out the middle! Play a three, and you're out. Sell money to open the door. Why did I open my mouth? Internet is here, Paul. You're out. Die with your balls gone. Ladies and gentlemen, wowee, wowee, wow. Dude, you got like femur bird teacup. Femur bird teacup. All right, let me crank this up here a little bit. Okay, ladies and gentlemen. Oh, player one. Fear of the dark. Fear of the dark. Owl. Owl. K-M-Owl. Handshake. I just want to come up with a cool combination. Screw what the letters are. I just want like... All right, ladies and gentlemen. Thank you so much for showing up for this second time around. You know, a big shout-out to Stern. I'm going to turn this back. No, you can hear me. Big shout-out to Stern again for such an amazing game. Thanks for having us. Zach, good playing today. You know, folks, can I get some hearts and chat for Keith Elwin and Tim Sexton and that whole crew of putting this awesome pin together. Again, there's going to be 30 of these at MGC. So if you're going to MGC, expect to see a lot of these. And you get to play them. Plus, Keith is doing a Q&A on it, if I'm not mistaken. We're going to be streaming this game a lot more. But this was to sort of make up for, you know, hey, we didn't record the last one. Alright, guys, have a good night. I will see you tomorrow. I don't know what the hell we're going to do, but it's going to be fun. Okay, good night, kids. Goodbye. Oh, this will be available right now on Twitch as a VOD. and probably later today on YouTube. It needs time to like do stuff. I don't know. Whatever. Goodbye.
Rick Nagleperson
Mike Vinacoreperson
Casey Dean Groverperson
Jaredperson
Zach Sharpperson
  • ?

    technology_signal: Songs can be changed mid-game or will continue from exact stopping point on next ball, offering player choice in audio experience

    high · Keith states: 'If you elect not to change the song, it will pick up exactly where you left off. But if you're tired of hearing the song, you can switch.'