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Episode 15 - INDISC Part 2

Do or Die Pinball Podcast·podcast_episode·42m 52s·analyzed·Jan 20, 2020
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TL;DR

Raymond Davidson's detailed INDISC tournament recap covering multiple divisions and strategic gameplay decisions.

Summary

Raymond Davidson recounts his experience at INDISC (Indianapolis Pinball Tournament), covering his progression through Classics 1, Classics 2, and the Maine division finals. He discusses specific games played, strategy decisions, memorable moments like a near-comeback on Wizard, and ultimately finishing ninth place overall. The narrative includes detailed breakdowns of game rules, playfield strategy, and tournament mathematics.

Key Claims

  • On Frontier, the left drop target to spinner strategy is essential, but the game is highly drain-prone with approximately 20% drain chance after each flip

    high confidence · Raymond Davidson discussing Frontier gameplay in Classic One Finals

  • Black Rose multiball strategy requires always getting an extender on Scared Stiff; starting multiball without one has too low expected value

    high confidence · Raymond Davidson explaining Scared Stiff rules during Maine division discussion

  • On Black Rose, the skill shot light remaining lit indicates you can safely let the ball drain and re-plunge until trapped

    high confidence · Raymond Davidson detailing Black Rose plunge strategy during his Maine division match

  • Dialed In scoring mechanics: SIM cards jump your score 100k instantly; the coffin from the spider lights the lock, saving two shots

    high confidence · Raymond Davidson explaining Dialed In strategy in Maine division

  • On Indy 500, the loop-turbo combo is the primary scoring method and works toward multiball

    high confidence · Raymond Davidson discussing Indy 500 gameplay in Maine division finals

  • The Sopranos game has a Stugatz target that when hit from the left flipper wraps into the left outlane

    high confidence · Raymond Davidson describing Sopranos gameplay in semifinals

  • Black Knight Sword of Rage has new code that changes strategy; Raymond got third place overall at INDISC (ninth in IFPA ranking from the tournament)

    high confidence · Raymond Davidson's final results statement

  • In tiebreaker situations during Classic One Finals, even getting third place can provide an 'extra inning' by creating three-way ties

    high confidence · Raymond Davidson analyzing his Classic One Finals tiebreaker scenario

Notable Quotes

  • “That game is really just, you gotta hit that left drop target and then shoot the spinner and then just keep doing that as much as you can. That game is so drain-y though, it's hard to really keep it alive.”

    Raymond Davidson @ early — Describes core Frontier strategy and its drain-heavy design

  • “until you're like completely mathematically out, I mean, even if you're mathematically out, you should play your best to try to help your overall standing in the tournament”

    Raymond Davidson @ early-mid — Key tournament philosophy about maximizing points even in losing positions

  • “I realized that because I hadn't quite figured out the alley pass or the tap pass... I'd rather do something risky in a different way and see if it pays off”

    Raymond Davidson @ mid — Explains tactical decision to attempt 5,000 target strategy on Wizard despite it being unconventional

  • “if I would have hit that 5k it would have won and it would have been the greatest comeback ever. The 5,000 strategy would have been redeemed. People would be shouting from the rooftops, this is how you play wizard, shoot the 5,000 target. No, You really shouldn't shoot the 5,000 target, but this one was a special case”

    Raymond Davidson @ mid — Reflects on a near-successful unconventional Wizard strategy that came close to working

  • “I will not accept anything less than ball on flipper. So on Black Rose... I took full advantage of that. I kept short plunging until I got the ball trapped.”

    Raymond Davidson @ mid — Demonstrates extreme precision plunge strategy on Black Rose with multiball lit

  • “It was kind of like that, that IFPA Worlds game in Denmark against Jason Werdrick, where I just, I just couldn't miss and I could not be stopped. It was quite, it was like an out of body experience. It was just loop, turbo, loop, turbo.”

    Raymond Davidson @ mid-late — Describes his exceptional Indy 500 comeback ball, comparing it to a past high-pressure moment

  • “I should have post passed and backhanded the shield just because I'm not sure if I'm going to be able to get a pinball shot in the middle because that's not going to go straight down the middle”

Entities

Raymond DavidsonpersonEric StonepersonOlli MakkopersonSean LindpersonPhil BirnbaumpersonDavid RielpersonSteve GriffinpersonTravis MearypersonLuke NahorniakpersonElliot KeithpersonColin McAlpineperson

Signals

  • ?

    competitive_signal: Raymond's analysis of points-based tournament advancement, tiebreaker mechanics, and how third-place finishes can extend tournament runs demonstrates deep understanding of competitive pinball mathematics and decision-making

    high · Multiple discussions of point scenarios, tiebreaker calculations, and examples of getting 'outs' despite poor performances

  • ?

    gameplay_signal: Detailed gameplay discussions reveal evolving strategies for multiple machines (Frontier drain management, Black Rose short plunge discipline, Indy 500 loop-turbo focus), demonstrating learning curves during competition

    high · Extensive breakdowns of optimal shot sequences, risk-reward calculations, and tactical adjustments across 10+ games

  • ?

    competitive_signal: Raymond's decision to attempt unconventional 5,000 target strategy on Wizard when needing large comeback, and post-game regret about flail shot on Black Knight, show sophisticated understanding of risk-reward in different game states

    high · Explicit discussion of why 5,000 target was viable only in specific context; post-match analysis of why backhanded post-pass was statistically safer than direct flail

  • ?

    event_signal: INDISC event featured multiple divisions (Classics 1, Classics 2, Maine, High Stakes) with well-conditioned machines praised for being 'hard but fair' with punishing but not excessive difficulty

    high · Raymond's closing statement praising game selection, machine engineering, and balance of difficulty

  • ?

    gameplay_signal: Complex multiball rules across multiple machines (Scared Stiff extender requirement, Black Rose lock shots, Indy 500 jackpot sequencing) show depth of strategic planning required in modern pinball

Topics

Tournament structure and advancement mechanics (points, tiebreakers, seeding)primaryGame-specific strategies and rule execution across multiple classic and modern pinball machinesprimaryDecision-making under pressure and tournament play psychologyprimaryMachine conditioning and game difficulty balance at competitive eventssecondaryPinball shot execution techniques (plunging, alley passes, tap passes, cradles)primaryMultiball strategy across different machines (Scared Stiff, Black Rose, Indy 500)primaryPost-game analysis and strategic regrets from specific matchessecondaryComparison to prior competitive experiences (IFPA Worlds in Denmark)secondary

Sentiment

positive(0.72)— Raymond reflects positively on the tournament experience overall, praising game selection and machine conditioning. However, he expresses frustration with specific losses (Classic One Finals, Black Knight drain) and displays competitive disappointment mixed with respect for strong opponents. The tone is reflective rather than negative—he acknowledges mistakes and learns from them.

Transcript

groq_whisper · $0.129

Welcome to Do or Die, a podcast about competitive pinball. I'm your host Raymond Davidson here to help you stay up to date on the latest strategies, tournaments and happenings in the competitive pinball world, but also sharing direct stories with me as I go forth on my pinball tournament adventures. Atuinsובץ Athletics Dispense, Hydro sane Mach worrying Lab, C Natural расскions Engineujjnet5 sistemațișčaščäramenta imaginiù igpj rasvnokajæVAđää1uéšdедьää¬qa Motors coilen sans silesitči emissionsiščaščajčikacč Attentionaičingđiç Guan droždžajškuł pasajcovi majkanskפенсiašuščajciššamålđas bašiščĵaškooxgæs�ščášç staborets Сейчас I think when I left off last time, I was heading to Classic One Finals. Well, unfortunately Classic One Finals, spoiler alert, did not go well for me. But, it, let's see, so it started with, I was in the Eric Stone group with Olli Makko, Olli Mikko, and Sean Lind from Vancouver, and Olli Mikko from Finland. Eric Stone chose Frontier. And, uh, yeah, I just, I needed a couple more shots. Um, got like 200k for third place. Eric crushed it with like 428k. Uh, yeah, that game is really just, you gotta hit that left drop target and then shoot the spinner and then just keep doing that as much as you can. That game is so drain-y though, it's hard to really keep it alive. It's frustrating because whether you make the shot or not, it's almost equally likely to drain you. So it's just making sure when you have the point shots lit not to miss them. And then also it's a game that will really help you practice reading the ball and seeing sort of the way it's heading. C Barcheers to zane incline inita pained death, tah Filcell sine defeated recrution up Middle blind angle, tricking IDarespace le Greatup, Batrica Dem怘 loaded when been Roll Mondayborough to to Hy Mutmer to the формular mutation circus Yet still b Tucker jiran Pinch, and I just drains with you every after every flip is like a twenty percent chance the balls gone so I'm yeah I got third on that so I you know not for that's good the next game was wizard and I have I love wizard but I don't know what happened I just I fell apart I I miss my skill shots I think I drained myself twice by trying to pass the ball and I just could not find that spinner shot and it all amounted to just like the saddest game of wizard. It didn't help that I also got some bad luck too. It was like the perfect storm, right? It was like, you know, I did a couple of errors and then when I finally did something right, the game was like, ha ha ha, no way. And then, you know, drained you from the pops or whatever. So it was the perfect storm. I got a last on wizard. So I was feeling pretty bummed, but going into game three I actually still had an out. All I had to do was win and I was in because Eric Stone took all the points. I had one point after two games and I was guaranteed I think a tiebreaker maybe? Yeah, because I had one point, OliMiko had three and Sean had two, so if I went up to Knapp Arcade has 5 pinball left. Knapp Arcade features. 5 pinball has a randomly arrogant score, you must cut the paint off. you must check your ID card if you want to lawnn the Vàľháčićžžžgõč. few more more more and you may decide that you someday push your Cette que va láng and no more mittcha total D I got second and by some miracle, three points was a three-way tiebreaker. So I even bought myself an extra inning. So that just goes to show you, you know, until you're like completely mathematically out, I mean, even if you're mathematically out, you should play your best to try to help your overall standing in the tournament. But you know, I was still in it even after that horrible wizard game. And so I told myself like, hey, I can play pinball, you know, and the pressure is kind I was kinda off too when you're in that win and in situation where you win and you're in and anything else and you're not in. So on Ali I was just kinda like alright I'm just gonna shoot spinners and you know rack of Points. I wasn't as like scared like of an instant drain where sometimes when you just need not last you're just your mind is like don't drain don't drain don't drain. Dang it, it drained. So you gotta get out of that state. I was feeling pretty good, but like I said, I just fell a little short. So then I was in the three-way tiebreaker with three points on Dolly, and that Dolly just kind of ate me alive. I could have maybe played it a little differently. I was shooting the left, up the left area to try to get letters when I could have tried to pass the ball and then shoot the target and then shoot the spinner. I think I probably should have done that because the spinner was so juiced on this one that the dolly the bonus was irrelevant almost Because you got like 25 K 30 K just for shooting a spinner So if I went back again, I'd I'd probably play it just focus purely on spinner So light your spinner and then shoot spinner don't ever if you have like frontier. I would play exactly like frontier Is what I learned from that one. So anyway eliminated 24th place classics one but Uh, you know, no worries. Um, the next day, uh, Classics 2 happened. So, on that one, I actually was seated a little higher, so I got to pick my games, which helped quite a bit. My first choice, I picked Sinbad. And, uh, well that was the game where you just hit the targets in order, and, uh, you know, you start with that little left target, then you go to the two bank, then the three bank, then the four bank. And it was kind of a funny game because it was like all five balls I went like 1x or the 2x target the two 2x targets and then like got some bonus from stuff and then drained and maybe one of the balls I got 3x but it was like they were not very exciting balls like none of them I crushed it but I was consistent on each of the balls enough to get 3x bonus to just get enough points and my even though I I played way less than the other three players. I ended up winning with 188,000. And so it was just kind of a exercise in efficiency because you do not get very long on Sinbad, or at least I wasn't getting very long on Sinbad, but I made the best of each of my flips and was able to take the win. After that, I chose Dolly for some reason, even though I got destroyed on it the day before. My logic was, well, I already won the first game. Trickpinball towards a pinballzaесь 3rd D FRANKIEAR müs이얆IXULK, Not favorite with PUNCHYJUMP, Not favorite with J parties sculpture, Not favorite with PUNCHYJUMP, Not favorite with PUNCHYJUMP, Not favorite with PUNCHY MONTEIjm, Hikari, I don't know if it's a good thing, but I just felt like I was able to get 200K and win Dolly pretty handedly. Although I think I only played one of the three balls, but the other two were immediate drains. But the ball I did play, I just kept shooting that spinner over and over again. So, you know, I just took a little bit of a risk because I was up and also you only get to pick each game once throughout the whole finals. So I was like, well, I don't want to let Jack pick because he's going to pick two inch flipper crazy game. I'm going to pick Dolly and save my better picks for later. And so then after I won Dolly, then I was able to say, okay, I'm just going to go first on whatever you pick. And someone picked Surfer. And I was just mostly messing around on it. I wasn't actually trying to get points. I was just trying to alley pass, tap pass, find the skill shot, that sort of thing. So, advanced through the first round with nine points and now going to the quarterfinals. This time I am still high seed so I actually picked Surfer because it was the most recent game I played, was familiar with the flips, had the skill shot kind of down, was able to hit that left lane, and on Surfer it's really crucial to not hit the spinner because What does it mean to shoot a pinball? The thing that's really cool about it is that you can shoot a lot of them. So, when you're shooting a pinball, you'll get two on the way up, and then it goes down a roll over on the top, and that's another bonus. So, you just keep shooting that left orbit as many times as you can, and you'll profit, basically. So that's what I did, I ended up getting 57,000, which, you know, wasn't a great score, but it was a good score. The game is a little different than the previous two, but I think it is a little more fun and better than the previous two. You can also go for a double bonus once you've maxed your bonus, but I wouldn't really go for it until after you've maxed your bonus. You get that by hitting the star things in the middle and then shooting the lanes on the side. The next game was, and I think I picked it. No, no I did not. I chose to go fourth. Here unofficial I don want to play that on And so he picked Jungle Queen Or maybe he deferred actually Yeah he deferred That's right, he deferred all the way down. Player 2 deferred, Player 3 deferred and ended up the last seed, Derek Thompson, picked Jungle Queen, which I was really happy about. And I ended up... I struggled a little bit. That game was just being really drainy. It was kinda draining to everyone. But I blew it up in qualifying. So it's just goes to show you you know classics sometimes they get you. But my strategy on Junglequeen was just try to find the plunge and then like see ball hit ball. You don't want get too cute cuz I saw a lot of people draining down the middle when they're gettin too cute. Because the outlane is actually a 5K, so It's better to just flail at something and have a bad ricochet down the outlane see some crazy control maneuver and trainattutto nut the middle and not get your five K can like I and I very summer similar to buy ham I mean you can do a little control mooseıllet 96 cases in debt passes inst easily don't yet dünki would I said I heard I'mерgon queen said I find points. and now it's basically me versus it's like a three-way tie I think basic I need to get second First or second out of three people on Wizard Pneumonic, I chose Wizard hoping to do better on it than last time and man it was just as mean. It was... yeah, just... man I could not get it going but I somehow, someway, got 69,000 and got a point so they brought me to six points and basically it was enough to move on. I'm and up the person that uh... I didn't want to win and getting last so uh... helped helped me out uh... pretty fortunate uh... but yeah just basically you know even if uh... six you know getting thirds are important cuz sometimes they give you that out and like in this case if I didn't get third I might have been in a tiebreaker you know who knows what happened so uh... just always play to get as many points as you can obviously uh... it worked out so I think the only... I don't think I did any real strategy differences on Wizard. I think I was just trying to do the same thing and continued to fail at it. Um... But uh... by the end of the finals you'll see there was a pretty exciting uh... strategy change on Wizard. We'll get to that. So the next round um... let's see, I played... Ah! Phil Birnbaum, David Riel, and Steve Griffin. And uh... Phil Who am I Superchau? That was a pretty sweet game of Jungle Queen. So I got first on that and then we played Wizard, which I think Phil chose. And oh my god, this Wizard game, it was pretty wild. So DJ, David Real, he had like the most bejesus game of Wizard ever. Like, just double max double bonus and then shot holes like ad nauseam. It was crazy. He got 183,000 and I go into ball five down by like maybe 80,000 or something. And I'm like, well, I've already got second. I guess I'm gonna try to go for the gold here. And I realized that because I hadn't quite figured out the alley pass or the tap pass, like either one was about maybe a 50% success I was like, alright, if I'm gonna survive enough of these, you know, failed tap passes, I'd rather do something risky in a different way and see if it pays off. And, you know, because I had a huge score to beat. I had to get like 80,000. So I started shooting the 5,000 target. And every time I did that, it never died. It, when I hit it, it came back to the flippers. And sometimes it would come to the right flipper, then I throw it back up top and I was going and going and then finally I had the ball on my left flipper ready to hit the 5,000 for the win and I brick drained and it was the saddest story ever and I lost 179,000 to 183,000. So if I would have hit that 5k it would have won and it would have been the greatest comeback ever. The 5,000 strategy would have been redeemed. People would have, you know, people will be shouting from the rooftops, this is how you play wizard, shoot the 5,000 target. No, You really shouldn't shoot the 5,000 target, but this one was a special case because I had nothing to lose, I was already second, and the alley pass, tap pass was not working on this particular game for me anyway, and so I just, I ran an option, so I was like, alright, I'm gonna try this, and it almost worked out. So then the third game, I think after that it was locked up, it was, oh no, it was not 6-6-1-1, it was 6-6-2-1, no, 5-6-2-1. I had a six and so I just needed, let's see what I need, I needed well because I had six so the only way I would have been eliminated is if Phil did well who had the two and he picked Dolly and the scores are actually pretty close it was like 196k, 187k, 195k, 230k. I ended up getting last but it didn't matter because entrar in doggo is doveassespeak in coalbook cartoon Cheap Snaps beauty sfutoshrespect utd ... sacrifice of the dropping seven incomplete住식 похожな, K parle대�, HOW TO Washington & The only Pئ takthink S Talk About markets Cosmic Princess, um, and, uh, I just, it was the same thing. Kaylee and Eric got to play forever, me and DJ got like three flips per ball. Uh, luckily my three flips, uh, involved spinners, so I had 240k to DJ's 90k, um, so I got third. Uh, Cosmic Princess, weird game, never seen it before, um, but it's like Magic and Triton had a baby. The spinners are the same rules as Magic where the lanes and targets light the spinners and then the targets are like Trident where they come up in sets of twos, threes, fives and that sort of thing. So I got, what, I got two points now? I think I'm locked out from winning the tournament because Eric and Kaylee split, you know, they went 4-2, 2-4. Uh, so even if I get first, I'll get six, um, but one of the other sixes will get a point. So, you know, I'm going to the game, like, game three, and I'm like, eh, whatever, I, I can still get second or third, maybe. Um, and so, the Kaylee picks Comet. And I have, I, I really have never played this game. The only time I ever played it was in Europe. And I played, like, one game of it. And, yeah, I, I had no idea what to do on this game. The pinball show was a bit of a surprise for me, as I was thinking about the pinball show, and the fact that the gate was removed meant the ball could, you know, you couldn't cradle on the left because it would just roll down the outlane. Luckily, it had a pretty loose tilt. I think that's just a thing with comments. Comments have a long delay period with their tilt. So you're able to move it around. But yeah, I didn't really know what to do. I heard rumblings of some million shot that you could do, and so I like tried to get up to speed with the rules.andro Pars posedushbedwehf verme After MIBptracksfferctic открыв expectations什麼 M nedloaeland I did not execute. Although I played a pretty good game. I got like 401, and then DJ. Got second or DJ just missed me. He got 424 But Erik and Kaylee got eight hundred k n, one with a hey and that was the end of the finals classics to So Tacoma third pretty happy with that. I was kinda bummed that last round Ali was being brutal and Princess was brutal and then Comet was just like okay whatever even if I had points I don't know what to do on Comet. It just kinda didn't go as well as I wanted but just making it final four was all I really wanted because that's where you get hardware so I was pretty happy. Uh, let's see, that was classics. The next thing on the agenda is the Maine division. So for Maine, I just fell out of the first round by. Top 16 got a by and I was seeded 18th, so I was very bummed about that, but the advantage was I got to pick all the games. And because of the indisc, you only pick one game rule, or you can only pick a game once pixel video commentary The The The The The The The The I a pinball Never got a SIM card but I got lots of points And then like the second ball I did the same thing Also didn get my SIM card And the third ball I think I played like another multi So I had a good game of dialed in I didn get any SIM cards but I ended up with 700k Then the next person so my group was Travis Meary Luke Nahorniak and Elliot Keith And Elliot was scaring me on his last ball because he got a SIM card and that just instantly jumps your score 100k Pull Up Kid & D Steve medianíveis Desi De Bilu kilometHi Rowdy Least Something To Do When You're Playinging for following timingadamente innataity to leave a tip to Daniel ישo, Mario, Hoffford, and a host of analysts Kiro 없이k, Russell Ken Wagner, J.D., and Matt Learm Estáver Karity, Grant Bader-Jones, and Robert � veggies Carlos Gallagher Mark Raimondi, Marco Loy Caputear Ad Lukto, Blytheiously decía Kevin Haw texting, visions nightguys Dieter Pressed balanced Soundtrack Trottel The following fashion at 5 fourth was the 뿌�стве aba São cinco. Knapp Arcade was a If you got the coffin from the spider, it would actually spot both those ramps. It would instantly light the lock. So it saves you two shots. So always shoot the short plunge into the spider and get the coffin. And then the other rule about Scared Stiff is never play coffin multiball without an extender. The EV is just too low. I mean unless, you know, if it's ball three and you only need like two million, then yeah, start your multiball. But you should really always try to get that extender, which you get by It is best to keep a pinballkins in top of the pinball 1. 1. 1. 1. 1. 1. 1. mamно molar 게ลτο I", A rookieacterips 606 par noch Chris P. Matvoh gregory Channels roy Bar direito Der hic悦 ar Housing Ur e Na War I could instantly move on, just depended on what happened. So I picked my strongest game, Black Rose, favorite game, and all a pinball, and balls one and two did not go well at all. Ball one, I full plunged, looped the locker ramp, shot it in there, started the cannon, shot a target to start double broadside, and it drained before it went to my flipper. So wasted double broadside, nothing. I'm like, okay, well, I really need to start shooting the whirlpool to focus on multiball. And also I had not mastered the cannon shot into the left video mode scoop. So if you know with certainty that you can shoot the cannon into the left pirate's cove, Then you can play for video mode where you full plunge, loop the locker ramp, get in the cannon, shoot the left thing and I would have got video mode which would have been a free 500k and then also spotted me a lock letter but I didn't trust myself to use the cannon so I short plunge and tried to shoot the whirlpool to get lock letters and I actually managed to spell three letters of lock but then it outlaned but I was very I'm very aware of the outlanes because you don't want to miss a lane change when you outlane because I lit lock on the outlane. So I'm going to ball three with nothing, like less than two million, but multiball is lit. So everything's available for me. I just have to not screw it up. To make things even more intense, I think I had like three million and I needed to get to five million to pass Luke in order to guarantee a tiebreaker. I'm short plunging to death. Unfortunately this game was not on stream. I really wish it was. But I'm just short plunging, short plunging. I'm like, I will not accept anything less than ball on flipper. So on Black Rose like jackpot, except Black Rose just has a one switch rule to validate playfield. But if you, actually the slingshots might not count for validating playfield. I don't know. But if you still see the skill shot light on, that means you can let it go and you'll get it back. So I took full advantage of that. I kept short plunging until I got the ball trapped. If I wasn't able to trap it, I just let it go and I tried again. I was not going to screw this up with multiball lit. It was too important. So I just patiently plunged and plunged, finally got the ball in my right flipper, nailed the lock shot, started multiball, and I just like went to town. I just looped the locker ramp a bunch, shot both ramps, might have started a three ball multiball in there, I don't know, but it was party town. And then coming out of that I had Sink Ship ready to go. And I sunk the ship and got the 40 million special afterward and ended with about 136 million. That was, you know, I was happy with that. So now the only way I'm out is if, or actually the only way I get a tiebreaker is if Luke, no, if Travis and Elliot both pass me then I get a tiebreaker. But I had guaranteed myself a tiebreaker blame of it's Price Soo Alto, and ச empirical 자막, 채울스냣 고민�"; to change the track. lost by height is by hiv are below trade circles here high performance Who Settled by an bonus clip for 9 years Press and Receive your home James Rees on I'm going to be talking about the pinball show, which is a pinball show that I did with Colin MacAlpine, Levente, and Elliot again. Colin was driving the bus and he picked Scared Stiff. He put up a nice 13 million. I was not doing super well going into ball three, but that all changed because I started I started multiball on ball three and then I just trapped one on the left and shot the left ramp as many times as I could. And I literally just, I almost ignored the jackpots and just shot the left ramp over and over and over. I think that was on stream, so you can go check that out. One thing looping the left ramp does is it gives you 50k, 100k, 150, all the way up to 450, but it also is raising your jackpot value permanently. Image Prod. The game is a great game. It's a safe shot. It gives you points. I ended up getting 30 million on that game. After that, Colin picked Alice Cooper's Nightmare Castle which I had never really played ever. So I was scrambling asking people how do I play this, what do I do? They're like, well, you do this, this, this. I'm like, okay, I'll do it. And I swear I thought I did it. I thought I was doing everything right. I played a long ball. I shot a bunch of mode shots and I got 14 million. I don't know, it made no sense, but supposedly if I had made the final shot I would have got like 30 million or something, I don't know, it was whatever, stupid scoring game. But I got third, which was better than I had hoped for. So, but man that was a lost opportunity because the highest score was only 39 million, so if I would have just, I guess, kept it alive a little longer I probably would have won. Uh, but anyway, I got five points going into game three. Um, I just need to beat Elliot to move on. Um, it's five, four, four, or I have to get second out of Colin, Elliot, and I. And Colin picks Jurassic Park. He puts up a nice two, two hundred million. Uh, I, uh, I wouldn't say it was a nice 150 million, uh, cause I kinda struggled a little bit, but I, I managed to, you know, I put some points on the board. And so then it came down to Elliot whether he could beat my five, uh, I'm so sorry that I have to leave you guys with such a long list of interviews, but I hope you enjoy this video. Thank you for watching. I'll see you guys next time. Bye. Bye. Bye. Bye. Bye. Bye. Bye. Bye. Bye. Bye. Bye. Bye. Bye Oh I guess I should talk about what I did on Jurassic Park I basically It kind of like the thing everyone Most people do this where you start and your main goal should be capturing a dino and then after you capture a dino, start a control room mode, the system boot on the far right, play that, and then after you do that, then you start working on chaos. You want to get chaos spelt, start chaos multiball, but also keep your map going. You want to always be in a paddock because those rescues are so valuable and they just build up and up. And then you can also play some T-Rex modes. But yeah, always start with Dino, Control Room, and then kind of spread out from there. That's sort of what I do. Unless you're like Escher. Actually, I did take Escher's advice, which was on the LE, getting Raptor multiball is actually really easy. So I did do that. So you can do Raptor. That'll also light a ControlRoom mode. The P chimney up��려 is a game in progress Cleveland Raza unusctinate link progression portal are to visit the wellpointenzie dalice-nolle at www. будущ Razen'nantoreanner.com www.youtube.com www.youtube.com www.youtube.com facebook.com facebook.com I love the way that dialed in played. I think I might have got some SIM cards this time too. And so I blew it up. I got like 900,000. So I won that game. The next game Jared picked Indy 500. And that game is all about that loop turbo combo, man. If you can hit that left orbit, combo it into the turbo, that's like the whole game. So it gives you points for doing the combo and then also works towards multiball. So there's not really any reason to focus on anything else. You know, sometimes you'll light pit multiball on the right ramp, which you should take, and starting modes is good, you know, good points. If you have the ball on the left flipper, you might as well start a mode. And so we had quite the battle on Indy 500. Jarrett put up 1.313 billion, and myball3, this is on stream. I'm down, you know, I've already got second, so I've got nothing to lose, and I'm down, like, a lot of points. Like, I don't know, I had like 500 million, 400 million or something. And I just had the craziest ball three where I just like loop turboed into infinity. It was kind of like that, that IFPA Worlds game in Denmark against Jason Werdrick, where I just, I just couldn't miss and I could not be stopped. It was quite, it was like an out of body experience. It was just loop, turbo, loop, turbo. And then jackpot, jackpot, jackpot. And it just kept going and going and I just barely crossed the finish line and got 1.351 to Jarrett's 1.313. It was kind of a bummer because Jarrett, his first multiball, it wasn't scoring jackpots for him. So that was kind of a bummer. But, you know, he still played a crazy game. And I managed to come back, so it was pretty wild. So I'm moving into the semi-finals. Super stoked about that. Uh, the semifinals, I'm now with Jared again, Colin MacAlpine again, and my other arch nemesis Colin Urban, who has knocked me out of Indisc maybe multiple times? I don't know, but he's been kicking my butt lately, and uh, we played Sopranos first, and nobody could do anything except Colin Urban, who blew it up. He got like 60 million. But the rest of us, we just like could not do anything on Subtitles by the Amara.org community I managed to do that a little bit and I got 9 million and it beat Colin MacAlpine who started as Stugatz but then fell short and he drained the same way I did which is the Stugatz target if you hit it from the left flipper it just warp piped into the left out lane perfectly every time like over everything and so he felt the pain of that and I managed to get second with 9 million so it just goes to show you sometimes you you don't need to run very fast or The King of the Hill shot from the upper playfield was just non-existent for me. And of course Colin MacAlpine nails it on his first try. I'm like, what? What's the secret? Like I tried early. I tried late. I tried middle. I don't know. I don't know. That was really frustrating that I could not hit it. But whatever. I got enough points just from, you know, getting that far to get third place. So I got three points after two. You know, it's not looking the best, but it's not looking the worst. I just have to win the last game or maybe get second. And the last game is Black Knight Sword of Rage, which I am not really a huge fan of. but more than playing at the bar im the the less i'm hating it I guess I will say and I you know I heard the rumblings at the new code and what to do in all this stuff and I managed I played two multi balls you know I I did some stuff I got a hundred forty four million I just need to be colon urban's 170 million but had I was in jail I had the ball trapped and I had to hit the flail the sheilder the center Like three times to start the next mode and I survived the first two or maybe it was just twice But I survived some of it, but then on the final shot it went straight down the middle like it's on stream I swear I kid you not it was straight down the middle That was super disheartening because that was the end of my tournament was that last flail shot I I think in hindsight I should have post passed and backhanded the shield just because I'm not sure if I'm going to be able to get a pinball show in the middle because that's not going to go straight down the middle. It might go slingshot slingshot out lane, but I'm pretty sure I had a ball save on the left out lane. So that's like, you know, the odds are way better to not drain because the only way it's really going to drain is if it powers out the right. So that's like much less likely than the flail, which can go straight down the middle where you have nothing to do about it. So that was my regret. I should have post passed and backhanded fire manufactured-ca nauc recite Mixed cast connektoscore By Marta Br graphics, all each piece was copyrighted by Zd alert at Director playing making binets, protocoltenons, multi-headlights입니다. Everything you see at C,aras bt Anas Taupe the I'm gonna play forever and like get a you know not very many points but I paid the price for it this time this was the time where the right move was was to post pass and backhand the shield there was no need to take that super dangerous shot it was just yeah it was just silly of me so that's yeah that was it that was my in disc I also got to play in high stakes but I don't really need to talk about that too much I was I was in the crazy bus driving of Jack Tadman and he picked Prospector and Stargazer and after those two games it was 6-6-1-1 so didn't matter. I was able to do really well on the third game, High Roller Casino, but you know, five points didn't matter in the 6-6-1-1. But it did matter for my IFPA and IFPA ranking. Basically I got fifth place, which, or no, ninth place. So I got ninth place which, that high stakes man, that's gonna be Closed opishtih, bao Feh, axie, au escuch ist vai hydating ze coop at skype hох!, Backpack-H sergeio autofil Vitalanters host I don't know what else there is to say other than thank you to everyone. It was such a fun, fun tournament. You know, with the two classics, the high stakes, the Open. The games played absolutely spectacular. They were hard, but they were fair. And they weren't like super hard either. They were just, you know, they punished misses. You could still move the game. They weren't tight tilts. But it just, the ball time stayed down somehow. I don't know how they did it. They engineered the game You corner It In The On The Thanks , dude, don't juicy.

Raymond Davidson @ late — Post-tournament regret about Black Knight Sword of Rage final shot strategy

  • “You know, with the two classics, the high stakes, the Open. The games played absolutely spectacular. They were hard, but they were fair... the ball time stayed down somehow. I don't know how they did it. They engineered the game.”

    Raymond Davidson @ end — Overall praise for INDISC game selection and machine conditioning

  • Leventeperson
    Colin Urbanperson
    Jaredperson
    Jack Tadmanperson
    Jason Werdrickperson
    Derek Thompsonperson
    INDISCevent
    Frontiergame
    Wizardgame
    Dollygame
    Sinbadgame
    Black Rosegame
    Scared Stiffgame
    Indy 500game
    Black Knight Sword of Ragegame

    high · Multiple detailed explanations of multiball prerequisites and scoring strategies

  • ?

    competitive_signal: Raymond's Indy 500 ball 3 described as transcendent moment ('out of body experience') where he achieved 1.351B vs opponent's 1.313B, comparable to his IFPA Worlds Denmark performance

    high · Direct comparison to prior IFPA Worlds moment; description of sustained loop-turbo success being rare and exceptional

  • ?

    gameplay_signal: Black Rose gameplay demonstrates extreme precision requirements: repeated short-plunging until achieving ball trap with multiball lit, showing mastery of plunge mechanics and risk tolerance

    high · Detailed explanation of using skill shot light to re-plunge safely, commitment to achieving trapped flipper position before starting multiball

  • ?

    content_signal: Episode is detailed tournament narrative covering multiple divisions with game-by-game breakdowns, strategic analysis, and interpersonal competitive dynamics

    high · Entire episode structure focuses on sequential tournament progression with detailed game analysis

  • ?

    competitive_signal: References to specific opponents' strengths (Colin Urban as 'arch nemesis', David Riel's extraordinary Wizard performance, Eric Stone dominance) show awareness of competitive landscape

    high · Multiple character-focused observations about opponent tendencies and performance

  • ?

    gameplay_signal: Raymond adjusts strategy based on game state: playing conservatively when secure, taking calculated risks when needing comeback, changing shot selection based on ball behavior

    high · Explicit discussion of different approaches based on position in standings and ball responsiveness