I shouldn't have done that. But for real, you do want to keep your hands clear of that thing. So the ball physically can go in there. It can be locked. It like grinds it just like sausage or whatever, all kinds of random meat that are in the hot dogs that I eat. So that's a really cool toy. Beautifully sculpted, beautifully painted. Also, it's kind of interactive. The ball can come down here, bop, bop, tap the glass right here, which is neat. You've got spinning Leatherface in the back. There's nothing more terrifying than that. You've got like the cellar door, freezer door thing that's in Leatherface's house when he slams that door. You've got that so that interacts. You can bash the door as well as hit in there and it pops out the back. You do have a magnet right in front of there which is... I love magnets and pinball. That magnet's going to do a number of things in this game. It's going to hold the ball for a multi-ball opportunity. It's also going to throw the ball around. It also can grab the ball and shadow that son of a flip right into that doorway there. So that's really neat. You've got drop targets right here. You even have this freezer that I think he doesn't put Sally. What's her name? Pam. I think he puts Pam in the freezer. So when the ball comes through this, I mean, this is a metal freezer. When the ball comes through there, it triggers something that lifts this up and Sally pops out just trying to be alive. just trying to stay alive alas she dies all right what else we got we got another physical ball lock over here that you can hit under the flipper we'll talk about that when we talk about shots and one of the coolest mechanisms and toys in this whole game is in the back i don't know if you can really see it but back here back here it's a a hook physical ball lock so whenever you get the locks enabled you shoot it back there and it will physically put the ball on the hook and you get three balls and then it'll let it go also in the back of the back board there you see a combo meter and led screen that you can use the third flipper button the tournament points i don't know i'm i get confused so we're not going to be covering that all kinds of other stuff but now let's go left to right you've got two in lanes two out lanes they spell spell out meat if you light all of the meat in lanes and out lanes then you get a mystery award at the scoop as we're working our way up there is a scoop right down here i don't know if you can see it but that is responsible for getting that mystery award which is mystery meat it's also responsible for your selecting of characters they each have perks of the family members as we're playing i'll show you that when we do a gameplay you also have shop there there's certain times that you can cash in some points There are perks that you can purchase throughout your gameplay. Left Orbit with a beautiful spinner. Left Orbit with a spinner is responsible for a couple of the modes titled the cook and hitchhiker. You also have slash or spin mode there. That orbit goes all the way around. Very fresh, very wide open orbit. It's a feel-good shot. Left Ramp, powder-coated to match the game. just the little details that you get so much more on a spooky game than you do a lot of other manufacturer games. A left ramp that comes up and comes around, twirls down to your left flipper, or it can be diverted into that meat grinder. This ramp is also responsible for the grandpa mode and the gas station mode. And then there's a chase mode as well on the left ramp. There's grinding meat. That's a subset of locked bowls and whatnot. As we keep working our way up, there are three targets here in the middle it is a drop target spells out barbecue this is for your skill shot you're trying to plunge and hit one of those it also is a uh what do you call the saucer um you hit it into there and then there's a vuck that shoots it up and around back uh through the orbit it's a really neat feature that you just don't see in pinball so i really love that as we're working our way back up the playfield you do see another uh an upper flipper here the cool thing about this upper flipper, you have a lot of shots on it. You have the shot to the main middle here. You've got this shot to the ramp. You've got an internal loop that you can keep hitting around. And believe it or not, you can shoot it. I don't know if you guys can see it. It's called sneak. You can shoot it under that thing. Legit. You can shoot it behind that flipper and then it comes out to the left orbit. That's very cool. There are all kinds of little intricate details. Like for example, if you do hit it in here and it's going to kick it all the way around, I think if you hold your left flipper in instead of kicking all the way around it's gonna kick it up enough so that they Can come back down more safe to your left flipper. All right, we're working our way up. You got stand-up targets here another top left ramp I'll call this the bottom left ramp top left ramp. There are like four ramps in this game top left ramp feeds right To this upper flipper It oftentimes really neat in pinball not to just have ramps or wire forms always come down safely to your bottom flippers but this one actually is going to feed an upper right flipper shot and we'll talk about where that goes but there's a repeatable shot there that you can continue on that ramp over and over again. Working our way up to the main toy shot of the game is going to be right up the gut here. This is going to start different modes. You're going to do your kills, so your final blows in there. A lot of action happens right up there, whether it's within modes, multiballs, and whatnot. Top right ramp can be shot from this flipper or this flipper, or I think kind of this flipper, but it comes up and around. It wakes up Pam. Sorry, Pam. Comes back down safely to your right flipper. Captive ball right here is a captive ball. There's not enough room in this game for everything, so they had to elevate the captive ball in the air because it's taking up space on the regular level. So you hit that captive ball and then it triggers your locks. One, two, three, four, five. You hit it all five times, you light your locks. The locks we'll talk about, but it is a right orbit shot. Right orbit either goes all the way around to the right orbit or there's a diverter that flips up in the back there and if you're fulfilling a lock, it'll raise up so the ball can go back there. jump and buck up right to the ball hook area staging in the back. Lower right ramp, the lower right ramp comes up and around. And again, it's cool because it doesn't just feed this thing. No, it comes up and it drops it off in that little internal orbit so that you can shoot it on the fly with that top left flipper. So you can do things like you'll hit that upper right ramp or lower right ramp comes around. Then you can loop it a couple of times and you can shoot the upper right ramp come down here safe boom left left ramp left ramp all the way around boom then you can go it's phenomenal it feels good the lower right ramp is also responsible for the modes the family and leather face it's also where you're going to obtain your extra ball whenever that is lit we already talked about the right orbit what i will say about the right orbit it's uh it's responsible for starting woods chase a mode as well as the sub mode of grave robbing grave rob and then that that hook lock that we talked about this is the upper right flipper upper right flipper can hit all types of things as well it depends on how your game set up it's always going to be different on this particular item because i've got this in a looney tunes looney tunes same layout but different rules completely but they shoot a little bit different and i'm okay with that because this top right ramp or this top right flipper, if I just hold it up when I hit an orbit shot, that will actually go naturally right into the barbecue shot, which is really cool. So this upper right flipper, I can hit it in the barbecue. I can hit the barbecue targets here. I can hit it under that flipper. I can hit it into one of the juiciest, most visually appealing shots in all of pinball where it's this inner loop, not the outer loop, but the inner loop. You go, and you hit it in the inner loop. And then just by nature, it is designed to go right into the barbecue. And then it kicks it back out to feed this upper flipper again. And then you can hit this upper left ramp and then the upper left ramp comes down and then, but all right, I'm doing it again. I'm sorry. So that's, uh, that's the upper right flipper. And remember you can hit the ramps you can hit the middle you can hit I hit captive ball sometimes that's a lot of shots there under this yeah that's right you can shoot under this as well you lock balls there there are three stand-up targets here specials kills within the modes you need that kind of stuff I told you it was loaded I know you believed me but I'm just saying I showcased it now for you this game's a whole lot of badass I'm going to show you that right now as we start to play again i probably missed some things i was kind of talking about the rules as we were going through the layout but to finalize that you can start modes right up the middle there to make eligible these modes remember we're talking about like left orbit's got two modes left ramp's got two modes right ramp has two modes right orbit has one mode to start those all you've got to do is like i think it's hit each shot three times that's it just hit shot each shot three times and then it'll be eligible to start right up the middle there. If you hit up the middle enough, that's a multi-ball. That's going to be, I forget which multi-ball that is, door multi-ball. So you hit that enough. That's like the gimme multi-ball that you see on a lot of pinball machines so that casuals can just come up and just get a multi-ball going. So you do that, but it has a cool little visual feature that's unlike a lot of multi-balls in games. Like the captive ball, we talked about that. You hit that enough, you'll make the locks eligible to the right orbit. And there's a little side quest modes each of these modes are very very different on this game we'll talk about that as we're playing them but in essence whenever you're playing a different mode like the cook you're getting through that and you're trying to do really well on it if you do really well on i think it's you got to do a couple of modes and or complete a couple of modes on each shot except for the right because that's the wood shape if you if you do well enough then you will enable the corresponding character sub wizard mode so they're sub wizard modes and wizard modes on this they're down here jerry kirk pam frank franklin gonna be a fun trip and then if you complete all four of these guys right down here then you will enable the sally wizard mode so much fun let's play texas chainsaw massacre by spooky pinball let's get this show on the road but first let's talk about the skill shot here you guys see probably up above the roving 600,000, 400,000, 200,000 up there. That corresponds to these barbecue shots. The same thing. So 400,000 is up here, 200,000 is in the middle, 600,000 is there. What I will do is I will hold the plunge button on whichever one I think I'm going to hit. And then this meter right here kind of shows you, or sorry, the meter up top there, the empty to full, it's going to show you about how much power it's going to kick it out. So you've got to correspond it just right so that you can hit the one that you dedicated whenever you started pushing. It'll make a lot of sense here. Watch. I'm going to try to go for the middle one because it's usually the easiest one. So I'm going to hold the start right now. Now you see it waving back and forth. I'm going to try to hit it around the middle.