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The Walking Dead Remastered Gameplay Premiere

Stern Pinball·video·24m 27s·analyzed·Dec 8, 2025
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Analysis

claude-haiku-4-5-20251001 · $0.027

TL;DR

Walking Dead Remaster gameplay preview highlights mechanical refinements, expanded code, and new voice acting.

Summary

Stern Pinball released an official gameplay preview of The Walking Dead Remastered featuring Raymond Davidson and John Borg demonstrating new features including updated mechanics (ramp improvements, Well Walker animation coil, new micro switches on zombie targets), expanded code with new modes (two mini wizard modes, challenge modes, team play, co-op), crossbow smart fire functionality, new voice acting from Michael Rooker and other cast members, and optional legacy 2014 mode. The video showcases refined playfield ergonomics, in-lane multipliers, improved ball routing from pop bumpers, and design iterations made during the remaster process.

Key Claims

  • Walking Dead Remaster includes two new mini wizard modes and challenge modes not in original

    high confidence · Raymond Davidson states 'there's a whole bunch of new stuff that are being shoved into this game...like two new mini wizard modes. Um, lots more modes actually, new challenge modes.'

  • Crossbow has new smart fire functionality with position encoder for auto-targeting

    high confidence · John Borg explains 'It's got a special encoder now so it can tell what position it's at...we can use that to do like a smart fire where it kind of calibrates itself and can automatically hit something for you.'

  • Well Walker now has animating coil beneath it to react and throw tantrums

    high confidence · Davidson notes 'the coil that you added underneath the well walker where you can actually like make him react...Before, just the lights would flash back and forth...now you can get him to throw a tantrum.'

  • Game includes new voice acting from Michael Rooker and 8-9 other characters

    high confidence · John Borg: 'we're going to have custom speech from Michonne and I think there's eight or nine other characters that speak during the game...when the game first went out, all we had was Michael Rooker speech'

  • Legacy 2014 mode available as selectable option from gameplay menu

    high confidence · Borg states 'at popular request, this game's going to have a 2014 mode, so you can choose it from the gameplay menu and just go old school if you want.'

  • Prison and bicycle girl zombie targets use new micro switches instead of pivoting leaf switches

    high confidence · Borg explains 'The prison zombie and the bicycle girl zombie are um they're new mechanisms altogether...they're micro switches now...they're very easily adjustable...and they're very sensitive.'

  • Right ramp design modified for improved playability with steel rails

    high confidence · Borg notes 'I revamped the right upper right-hand corner because the flat rail used to go all the way to the edge of the playfield. So I brought it in because we have the steel rails on the game now.'

Notable Quotes

  • “They cut up his baby.”

    Host @ ~1:20 — Lighthearted reference to using Keith Elwin's original Walking Dead machine as reference material for the remaster design

  • “The old game you didn't have room on the display to see your 2x playfield timer, so you kind of just guess.”

    John Borg @ ~9:30 — Highlights quality-of-life improvement in remaster—LCD screen allows visibility of timer previously hidden due to DMD display constraints

  • “Holy suffering cats. What the hell is that? That's awesome.”

    Michael Rooker (quoted by John Borg) @ ~18:50 — Anecdote about voice acting session; Michael Rooker's reaction to the phrase became part of desired creative direction

  • “That spinner is counting every freaking spin. It is beautiful.”

    Raymond Davidson @ ~26:40 — Appreciative comment on enhanced feedback/telemetry from playfield components in remaster

  • “Whatever you did to it, it's it's a little easier.”

    Raymond Davidson @ ~22:15 — Confirms deliberate playfield ergonomic adjustments to tunnel shot design based on testing

  • “Ball is wild, baby.”

    Unidentified player (Gary reference) @ ~31:45 — Commentary on unpredictable ball physics; suggests pop bumper feed remains challenging but improved

  • “I'm sure they go—next update.”

    John Borg @ ~36:30 — Acknowledges missing Bicycle Girl sound effects will be added in future code update

  • “Pinky swear, you know.”

    John Borg @ ~40:00 — Anecdote about NDA enforcement during early Metallica preview with cancer-stricken child; humanizing story about Stern's culture

Entities

The Walking Dead RemasteredgameRaymond DavidsonpersonJohn BorgpersonMark GuidorellipersonKeith ElwinpersonMichael RookerpersonJack Dangerperson

Signals

  • ?

    community_signal: Stern leadership directly soliciting competitive player feedback (Elwin, Davidson) for ongoing code refinement; structured input channels from pro players

    high · Davidson: 'the lead software, Mark Guidorelli, is going to be asking Elwin and myself for any sort of cool ideas and input and feedback, um, to try to make this remaster really cool. And we've already got a whole bunch of cool ideas planned.'

  • ?

    community_signal: Stern team documented including community/charitable participants in voice recording sessions (cancer-stricken child contributing zombie growls); stories shared publicly in official content

    high · Borg anecdote: 'when he was about six, they came in here and I had the boys in a back room with a uh—for a recording session. I let them sit and make zombie growls for about a half an hour.'

  • ?

    design_philosophy: Original Walking Dead playfield design had inherent routing issues (pop bumper feeds, outlane placement, bottom architecture); remaster systematically addresses these without radical redesign

    medium · Multiple refinements discussed: pop bumper feed 'a little more friendly', ramp flap redesigned for smoother play, return lane guide rubber repositioned via anti-Borg posts

  • ?

    design_philosophy: Deliberate accessibility improvements: in-lane multipliers provide new scoring path for casual players; outlane assists added (anti-Borg posts) to balance difficulty; legacy 2014 mode preserves original experience

    high · Multiple design changes discussed: 'outlanes to provide more help, kind of like Metallica does', 'anti-Borg posts...to give you a fighting chance', legacy 2014 mode available from menu

  • ?

Topics

Walking Dead Remastered mechanical improvementsprimaryNew code features and modesprimaryVoice acting and sound design updatesprimaryPlayfield ergonomics and design refinementsprimaryCompetitive strategy and gameplay demonstrationsecondaryStern Pinball development process and teamsecondaryQuality-of-life improvements from original to remastersecondaryCommunity engagement and charitable involvementmentioned

Sentiment

positive(0.82)— Both hosts express genuine enthusiasm for the remaster's improvements. Mechanical and design refinements receive consistent praise ('dude, that left ramp feels so freaking good', 'that spinner is counting every freaking spin. It is beautiful'). Voice acting and legacy mode options are celebrated. Minor issues noted (missing Bicycle Girl groans, some sound gaps) are acknowledged as temporary and scheduled for updates. No significant criticism of the game itself—primarily constructive observations about design evolution. Humanizing anecdotes about voice recording sessions and community engagement reinforce positive sentiment.

Transcript

youtube_auto_sub · $0.000

Hey there, Pinball Land. We are here with Raymond Davidson. We're going to show you a gameplay preview of The Walking Dead Remastered, and we're just going to jump right into it. So, Ray, if you could start a two-player game. All right. Well, thanks for inviting me to play some Walking Dead. Thanks for coming. Look at that. I got the triple skill shot now. We got the the new button rollovers there. That's exciting. Oh, look at that. Automatically shot the uh tunnel for me. Oh, that nice feed out of the box there. We're almost there. Let's see. Whoa, look at that secret ball lock. Oh, behind the Oh, there we go. Look at that. It must have uh ball searched. There you go. Put some hair on your chest. That was cool. Oh, that'll put some hair in your chest. Oh, nice little ancillary drop target hit there. So, what is your like go-to when you're playing this game in a tournament, per se? uh usually trying to get some progress on um you know well and or prison. Well, you definitely want to open the prison first cuz now you have all these blue arrows. So, every blue arrow you hit is uh advancing towards the uh prison multiball. Um and then you also want to start a mode. Uh barn is usually a go-to. Okay. Um CDC can be really big. Or sometimes what I'll do is I'll just commit all three balls to blood bath and then stack it with riot. So I might do that here. So I'm just going to focus on these uh drop targets. You know, I had uh I had Elwin in here beating on this game a little bit earlier and he was telling a story about how they actually took his original Walking Dead and brought it in to dissect it to create this game. Yep. so that can be um faithfully remastered. Um they cut up his baby. They uh speaking of Elwin, um the the lead software uh Mark Guidarelli is going to be asking Elwin and and myself for any any sort of cool ideas and input and feedback. Um you know, to try to make this remaster really cool. And we've already got a whole bunch of cool ideas planned. Wow, look at that crossbow. That was like prestigious. Nicely done. Right into Bicycle Girl. Is that who I think it is? Oh, it is. It's John. It's the zombie himself. It's John Borg. Yo, bring that back. I love that cutout, dude. What's up, Mr. Borg? Oh, I got two of my Hello. My name is John Borg. It looks just like you, doesn't it? Well, his head's a little floppy there. Oh, there you go. It's got the the backup. All right. And I got a multi-kill cuz I um hit enough bicycle girl shots. So you can see now that little yellow insert is flashing. So that'll actually give me even more points. Oh, nice. Um one thing really big about this are these inlane multipliers. So if I Oh, that would have been so big. 3x. Good save. It might still be 3x actually. Let's see. Oh, that definitely was. Oh my goodness. That's all you got in here? Magnet action. I'm I'm loving the magnets on this thing. Uh yeah, aside aside from like the obviously the the base game that you guys all love and remember, uh there's a whole bunch of new stuff that are being, you know, shoved into this game. It's going to be phenomenal. We have like two new mini wizard modes. Um lots more modes actually, new challenge modes. Uh I believe the crossbow functionality is getting a a cool revamp. Yeah, it's got it's got a special encoder now so it can tell um what position it's at. Know exactly where it's at. So, we can use that to do like a smart fire where it kind of calibrates itself and can auto automatically hit something for you. Um, and with all these cool Oh, I just I think I just nudged a switch and got something. Well, that freaked me out. Holy. To get to get to last man standing, you have to have 115 kills, I believe. Okay. Um, so we're going to, you know, throw something in along the way um that you'll hit when you get to like 30 or 40 or something. Yeah, there might be other ways to, you know, really start getting lots of kills. Make the multi-kills more um exciting, like to get multiple going at once. On the old code, that didn't really mean as much. But now, you know, we're going to just kind of plug any holes we see, try to make things more exciting. I'm I'm excited for the um Do you want Do you want in on this, by the way? Uh are you still on ball one? Yeah. Yeah. Put me in. All right. We got a player three. Um I'm excited. Um the uh supplies um there's an idea for like if you get first aid normally you want different supplies. We're going to try to put some incentives so that if you go after the same supply like if you get first aid twice then it can give you outlane healers. Yeah. Yeah. We definitely need uh uh the uh the outlanes to provide more bers kind of like Metallica does. Right. But at popular request, this game's going to have a um 2014 mode, so you can choose it from the gameplay menu and just go old school if you want. Oh, you can stay with the classic mode. Oh, that's that's awesome. Yeah. Yeah. So, what would it still maintain the like the Does it have the dots in it or like what what does that I don't know. I'm not I'm not on the um No specific code. I'm just I'm just an ideas guy. Yeah, I'm just an ideas man. Dude, that left ramp feels so freaking good. Oh yeah. Look at that. Yeah. You know, I revamped the right upper right hand corner because the the flat rail used to go all the way to the edge of the playfield. So, I brought it in because we have the steel rails on the game now. And it seems to have made the tunnel shot a little easier, too. And when you're in the tunnel mode, the points are very lucrative. Oh, I might go for that next. I was watching Keith pounding [snorts] on that the other day, and he was just he was just crushing it. Oh, in tunnel. In tunnel. Yeah, I love that tunnel mode. And it looks like the um the feet from the pop bumpers seems to be pretty friendly now. Yeah, it's it's a little more friendly. I'm sure it can still go wherever it wants. Right. It it's uh it's coming down, you know, at that angle and you know, it could possibly go out, but Oh, that one. Oh, it's not as mean as it used to be. I like it. Give it to me. I'll take CDC. Yeah, that's exactly what I wanted to shoot. There we go. All right. So, for CDC, you want to hit that left ramp as many times as you can. As soon almost as soon as you hit something that's not a left ramp. Yeah. Um, then you kind of move to phase two. Okay, got it. So, you want to just repeat left ramp all day. Yep. Let me get control of the dang ball. Jack, danger, what are you doing? I like I don't know what you did to the ramp flap, but I feel like it's much better than It's a lot smoother than it than it was in the original version. It's longer and it gives a little bit when the ball hits it and it it glides up there very nicely. My brain just really wants to shoot that barn shot all say, Jack, you still despite how smooth he makes it, you got to get it between the the posts. Yep. Got to get that. I mean, it's it's generous. All right, Borgie, it's up to you. All right, here we go. Championship of the world. Oh, actually, uh, I have I have a note here that says there's also team play and co-op coming. Oh, there you go. So, you can try to get So, you can Yeah, two people can try to get all the features together. That's That is awesome. That's going to be awesome. So, yeah, got to be patient. There's all these cool things planned. It's coming. Open up that prison. Open the prison. So, John, there's new speech for this game. Yeah. Yes. Um, and it's already in the game. I was hearing a lot of it. Yeah. I did scripts for several characters. Some of them just only have a few lines, but some of them have a lot of lines. Um, when the game first went out, all we had was Michael Rooker speech in the game. Uh, but we're going to have custom speech from Michonne and I think there's eight or nine other characters that speak during the game. He's showing off the left ramp. Did you see that? That was great. Oh, I don't know where that 10 million came from. That was sweet. It's free money. Bicycle girl is lit. Oh, yeah. Now I can't make the left. Now that it's lit. Oh yeah, you got bicycle girl ready. That'll stop them. Uhoh. I like the new lights on the outside and inside. And it looks like there's some cool kind of ominous GI. Oh yeah, got those cool fish heads up there. All right, he's going straight for the prison. That's That's a good strat. So, something subtle that I think adds a lot to what's going on here is the coil that you added underneath the well walker where you can actually like make him react. Make him animate. Before just the lights would flash back and forth on the well, now you can get him to throw a tantrum. Yeah, he has a tantrum. That's cool. I remember you adding that when we were Yeah. You were making the remaster. You're like, I think I'm going to It gives you a chance to see the guts that are hanging. Oh, yeah. There's molded guts underneath. Ah, some people didn't know that cuz it's, you know, when you hit it with the ball, it opens up a little bit. Wait, were there molded guts in the original? Yes. Really? Yeah. I actually didn't know that. Uh-huh. I know. Some a lot of people have told me that. That's wild. Oo, I like on that. Wow, you put guts in. I like you can see your um 2x playfield timer. That's cool. The old game you didn't have room on the display to see your your 2x play field timer, so you kind of just guess. Just crossing your finger. Yeah. Yeah. I would just looked to see if the lamp was still flashing. Mhm. We got Woodberry lit now. Now Woodberry, I want to split that off because when you change what the Woodberry skill shot is once you get the ball in there, I want to make uh stopping on that top roll over much more lucrative than the bottom one cuz now you've got three and the bottom one's a give me. But if you plunge up and touch off on the top one, that's where I want the big the biggest features. Yeah. Big pay. Wow, that was okay. Wow. Yeah, you did a riot pretty good. You hit a couple riot moi shots. All right, let's I'm I'm all in on blood bath here, so I just need to wait for it to get to first aid. Good timing. Now you got to clear it. Yeah, I need that one extra target. We'll see if he gives me I'm a little nervous here. All right. Oh, nice. Nice and easy. Oh, just missed it. Target said no. Hit it, too. Here we go. There you go. Oh, yeah. Going to be a bud bath. Oh, that was definitely a new quote. Yeah, cuz that that was they they used um Michael Rooker, right? That felt good, huh? They didn't have him on the first game. Yeah, we recorded Michael Rooker for the first game, but we never got to use the material. Oh, really? Mhm. That's right. You got He had the Michael Rooker was so funny. There was a lot of things he add lived in the in the sound booth that that definitely couldn't go in the game, but he was really really funny to listen to. Oh, I bet. All right, Adabal. Let's hit those drop targets. Oh, yes. That's what I wanted. I wanted a I didn't I I wanted Riot, but I didn't think I'd be able to Oh, no. Oh, no. LAST MINUTE. OH, WAIT, WAIT, WAIT. LING. LING, GRACE. OH, not enough, Grace. Well, whoa. I think Wow. Did you see that? I hit it so fast I don't think it registered. I whipped it and then it jumped over everything. Like Gary says, the ball is wild. Ball is wild, baby. I want to try one of those ricochets again because I also want to get get my well walker into Yeah. The other thing we did with the new game compared to the old game is the uh uh the prison zombie and the bicycle girl zombie are um they're new mechanisms alto together. the old ones, uh, uh, when you hit them, it it pivoted to to make a, um, a leaf switch, and they're micro switches now, and they're, um, they're very easily adjustable. Um, but they don't need adjustment. Um, and they're very sensitive. All right, let's do this thing. There we go. Quick action and put them in a tank. Nice. I didn't know you could hit it. Yeah, you can. That was pretty. I think it's easier when you let it go all the way across and it's on its way back. He did it the hard way. He did it the hard way. Yeah, that's like threading the needle. Yeah. A little secret action. Okay, so we need another mode going on here. So, we needed that. Yeah, modes are good. Good thing they can't run. Good thing they can't run. fun little uh nod to other zombie movies. Michael was just great. There's a line in the game though where the character says, "Holy suffering cats." And that was something that my grandpa used to say when I was little. I think it was a replacement for a swear word. And uh so Michael was reading the script and he and he got to Holy Suffering Cats. He goes, "Holy suffering cats." He goes, "What the hell is that? That's awesome. Did you record the What the hell is that? That would be Oh, yeah. No, I got I have the whole the whole entire session. But, you know, the Michael was doing a lot of teasing the player, and I'd like to try to squeeze some of that into the game, too. Some of it Oh, I got an EB. Some of it was a little a little much. Oh, that's I'm not going to play the extra ball out, but I am going to shoot for a skill shot again. Line it up on the right. Oh, extra balls. Okay, we're hardcore. Oh, wow. Oh, no hands. [groaning] Okay, no hands, baby. Mhm. Give me another. Oh, and we get the bonus. Wow, look at this. Very fruitful. You have prison multiball lit, too. Hex ball. Saving it. All right, Borg. Actually, if you have a blue I have a blue button, so if I was in jack state, I could hit my blue button and start prison multiball. Oh, that's uh the walker bomb, right? Yeah. Oh, wait. It changes color depending on what? Yeah, blue is prison and green is well. And then I think red is cord. Oh, I think you counted yourself out on that one. I could have I could have saved that. Yeah, a good snack would have. Yeah, he's just sandbagging. Keeping it closed. Yeah. Making me think I'm safe. Got to keep it interesting. Uhoh. Okay, my ball safe time. I don't want to waste. All right. Oh, my prison I think is lit, actually. So, wait. I think I'm in that state where I just hit the button. Oh, save. I had a ball saved. Oh, that made me real nervous. Yeah, I think prison is ready. So, if I hit the button, it should start multiball. But I'm going to just kind of noodle around here since it's safe. Try to get a mode going. Essentially, like having a ball. Yeah. Oh, no. I started well. Oh, I got well walker. That's fine. I ain't never seen anything like this before. Multiple. All right, let's see if I can do tunnel like you were saying. Although tunnel is not super great in multiball because Yeah. Oh, I did anyway. That other ball. Tunnel. Nice shot. The more tunnels you hit before hitting anything else, the more the value is. But as soon as I hit something else, then the value gets locked in. So that's why multiball is kind of hard cuz I need to not hit anything else. Not hit anything else. Corpse right there. Oh, nice. I think the wind pulled that one out. There we go. There's a nice one. All right. So now my tunnel is double. So I'm going to start cashing stuff in. Oh, baby. Nice. Oh my god. Also, that spinner is counting every freaking spin. It is beautiful. You're getting a nice collection of weapons here, too, as you go along. Oh, look at that multi kill. Oh, yeah. Oh, no. All right, let's uh finish this off with a tunnel shot. Wow, that tunnel. You're right. Whatever you did to it, it it's it's a little easier. Look at 200 million out. Look at Wow. I a sandbag. Yeah, right. We got the multi killer. All right, I guess I'll work towards uh I mean, well, I got my button. I might as well just bash on the well to get him ready. Get him ready. This is kind of the grind strat you would use if you're going for last man standing is try to prep your multiballs kind of back and forth. Oh, well. So, what does the blue button do for you while you're I think it should give me a jackpot. Yeah. So, it opened it up and now I can hit him again. Jackpot. Now, you can't stack Weller, but you can stack blood bath. Get every walker that comes out of that barn. I'm getting the multi-kills. Get whatever comes out of that barn. Nice little bice action. Oh, looks like you still get those outlanes. Although you added some anti-borg posts I see on this one a little bit just to give you a fighting chance. Yeah, the bottom changed too. Um uh originally the uh the rubber rings were on the return lane guides. Yeah, we're going to have to But now there's a post so you can you can take the rubber off that post. Gives you a scoring chance. Yep. You can take it off if you want. Before you couldn't really take it off. It wasn't really It was hard. Yeah, it was a little harder to do. Oh. Oh, the two-edged bicycle girl. And you got Woodbury lit. There she is. Um, one of the things that I noticed that's missing right now is Bicycle Girls groans and moans. Oh, you like like when she starts up she's like, "Yeah, she's like she's like and it was just all of a sudden it went missing." So, well, I'm sure we'll it'll be bad. I'm sure they go next update. All right. When we made this game, um I don't know, do you guys know uh Joe Dy? He his son is uh fighting leukemia. Um when he since he was like three and when he was about six, they came in here and I had the boys in a back room with a uh for a recording session. I let them sit and make zombie growl. Oh, that's cool. for about a half an hour. Yeah. and they were like they were they they did a good job. But they were bringing uh their son uh uh Cohen to the hospital. Felt good, huh? And then they would stop out of pinball. And I remember I brought them back into engineering and showed them Metallica before it went into production. And I had to do a pinky swear with them to so that they wouldn't can't tell you anything. Mom and dad are going to be asking you questions in the car and like you can't tell anything. Pinky swear, you know. Oh no. Oh no. Oh 17 million button on the way out. Yeah. Uh-huh. Wow. That's going to be hard to come back from. That's only 10 times my score. Yeah. You got to get 10x. Yeah. Let me get the 10x going here. Plunge my extra ball, I guess. Oh, yeah. You get here. I'll let you do it. Okay. I gotta do the jack danger. Line it up, baby. Shoot it again. A I like how you get 300,000 just anyway. Just for trying. Yep. Thanks for playing. Those animations are cool. Chuck, I believe, has a a video coming out soon showing how they did all this stuff to like match the dots and rig all this stuff and make it all cool. It should be should be pretty rad. All right, here we go. Oh, look at it's cruising. Yeah, it gets harder and harder. Boom. Give it to me. Mhm. Dead as a door. You're dead as a doornail. Sure. Walker's fun. I need a mode though. Did that on purpose. Don't you What is happening? All right, here we go. Avenge Jack Danger here. Yeah, sorry. I I asleep at the wheel. Oh, I just noticed those scary looking slingshot zombies. Yeah, I love the the lighting that they painted onto those. But my favorite is the door painted onto the well walker. Yeah, extra ball. I love this animation. The eyeball. We got ourselves an extra ball. Yeah, the new call outs are pretty cool. The only way is through those that'll stop them. Oh, yeah. Oh, now that's got to hurt. I finally went and watched um the first couple seasons of this when we were doing the remaster. Oh, it's it's a great show. It's It's pretty cool. We're going to have to I remember when it first came out, I was waiting. I was sitting in front of the television about a half an hour before the first episode started. I couldn't wait. Oh, wow. Oh, you're there from the beginning. The AMC had a timer on the screen like a a week lead a week leading up to The Walking Dead's first debut. Don't be a wimp. Oh jeez. Come on. Let's get I thought I thought I got bit. You got bit. You got that extra ball for you? I did. I'll see if you can get the skill shot. See if I can get skill shot. It's not going to get me to 323 points. Shoot again. Quite the skill shot. You never know. Yeah, right. Wow, look at that. I got a million. 1. What's fun is sometimes we play this for walker dollars. You Well, maybe maybe not dollars, but walker points. Yeah, walker points. Yeah, of course. And And depending on how many walkers you got, you know, more than your your other person be like, "Yeah, I got, you know, just ignore the score and just go for I got 14 walker points." High score achieved. High score. Get it right. High score. Excellent work, friend. Sweet. Walker's cube. That tunnel champion. Let's go. Well, that was fun. Yeah. Yeah. Uh, thanks for joining me, guys. Internet, again, this is a a preview of uh what's to come. So, uh if you see this game out in the wild, go beat it up and we'll see you on the next one. Thanks, friends. See you later, everybody. Bye.
  • Team play and co-op modes coming to Walking Dead Remaster

    high confidence · Borg states 'there's also team play and co-op coming...So you can—yeah, two people can try to get all the features together.'

  • Stern Pinball
    company
    Michonneperson
    Joe D.person
    Chuckperson
    Lyman Sheetsperson

    product_strategy: New encoder on crossbow enables smart fire auto-targeting feature; represents mechanical-software integration improvement over original

    high · Borg: 'It's got a special encoder now so it can tell what position it's at...we can use that to do like a smart fire where it kind of calibrates itself and can automatically hit something for you.'

  • ?

    product_concern: Bicycle Girl zombie sound effects confirmed missing from current code build; developer confirms these will return in next update

    high · Borg: 'one of the things that I noticed that's missing right now is Bicycle Girl's groans and moans...Well, I'm sure we'll—it'll be back...next update.'

  • ?

    product_strategy: Walking Dead Remaster has documented post-launch code update pipeline; missing features (Bicycle Girl sounds) confirmed scheduled; team/co-op modes incoming

    high · Borg: 'it'll be back...next update' and 'there's also team play and co-op coming...That's awesome.'

  • ?

    technology_signal: LCD screen (Spike 3 platform) enables new gameplay visibility improvements unavailable on original DMD—playfield timer display, animation detail, visual clarity

    high · Borg: 'The old game you didn't have room on the display to see your 2x playfield timer, so you kind of just guess...We got the multi-killer' visible on new display