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The Godfather Pinball: First Impressions (SDTM, 2023)

Straight Down the Middle·video·32m 29s·analyzed·Mar 9, 2023
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Analysis

claude-haiku-4-5-20251001 · $0.029

TL;DR

SDTM praises Godfather's shot design, art, and code depth despite theme concerns.

Summary

Hosts from Straight Down the Middle provide an enthusiastic first-impression playthrough of Jersey Jack Pinball's The Godfather, praising its elegant art direction by Christopher Franchi, exceptional shot variety and geometry (featuring 29 diverters), and confident code implementation by Keith Johnson. They highlight Eric Menier's balanced approach to toy/mech integration versus shot design, and express surprise at the game's appeal despite initial hesitation about the theme's mass-market viability.

Key Claims

  • The Godfather features approximately 29 different shot combinations due to the diverter system

    high confidence · Hosts discussing the game's shot variety during playthrough; featurette mentioned Keith Johnson discussing multiple diverter possibilities from single shots like the left orbit

  • Christopher Franchi (described as Spooky Pinball artist) created the artwork and they messaged him expressing relief about the visual design

    high confidence · Host directly states: 'I did message Christopher Franchi (Spooky Pinball Pinball artist). And I was like, Jon Hey, freaking slate it. Jeez, I was so worried.'

  • Eric Menier designed The Godfather with improved ramp geometry compared to his previous games (Pirates of the Caribbean, Guns N' Roses)

    high confidence · Hosts discuss Menier's design evolution: 'he put the ramps further back now yes and then he took those ramps and made them all the diverters he nailed it now'

  • The game uses a coil with differentiating power to simulate a diverter on the vertical upkick, allowing three different ball paths from one mechanism

    high confidence · Host explanation during mechanics discussion: 'he coded it instead of having a diverter... he'll kick it up lower that ramp... from that one buck there are three possibilities'

  • Keith Johnson is credited with the code design, incorporating RPG/board game depth with territory control, weapons collection, and influence mechanics

    high confidence · Hosts state: 'Keith Jeff Johnson rules' and discuss gameplay mechanics including territories, weapons, influence progression toward presidential pardon

  • The Godfather has Led integration including 360-degree hot rails (backboard and apron) and multiple LEDs per insert (sometimes three)

    high confidence · Hosts detail lighting: 'they toned the hot rails down... they go 360... they took the lighting into the back glass... now they're doing not just one LED per insert sometimes three'

  • The hosts were among the first to play the game and filmed a documentary/featurette at the Jersey Jack Pinball factory

    high confidence · Host states: 'we Tee'd Off the factory yes and we Tee'd Off film the the documentary the featurette Tee'd Off the The Godfather and we were the very first people Tee'd Off get our hands on this game'

Notable Quotes

  • “He finally evened it up with design geometry and toys mechanisms. Before, there was mechs and toys, and then there was a design kind of coming a little bit lower.”

    Host@ 10:48 — Key assessment of Menier's design philosophy evolution on Godfather vs. previous games

  • “This game amazes me though Greg Because it doesn't have a big pirate ship... doesn't have the neck of a guitar... This is maybe his most clever Clever engineering Perfect And it feels the best”

    Host@ 13:49 — Highlights Menier's shift toward shot design sophistication rather than large spectacle toys

  • “The star of this pin is the shots this time. The shots. Which hasn't, no offense Tee'd Off Eric, hasn't been 'in there' or similar interjection the previous The Games.”

    Host@ 19:14 — Central thesis of Godfather's distinction from Menier's prior work

  • “it looked like real stained glass like his mimicking of that felt so it felt like you could stick your face up Tee'd Off that lcd yeah and if you really look maybe be able Tee'd Off see some shit moving behind”

    Host@ 22:44 — Praise for J.P. Duane's animation work on stained glass sequences

  • “the reason it will go into my collection because of how it shoots because how it shoots and how it looks how the artwork yes yeah and the beauty of it yes”

    Host@ 26:52 — Host's personal purchasing decision driven by gameplay and aesthetics, not theme appeal

  • “The Godfather, it's one of the premier classic films... but i don't look at the godfathers being like okay i'm gonna put the Godfather on this weekend and watch it... it's like you would fucking i don't know spider-man”

Entities

The GodfathergameEric MenierpersonChristopher FranchipersonKeith JohnsonpersonJ.P. DuanepersonJersey Jack PinballcompanyChristopher Franchiperson

Signals

  • ?

    community_signal: Hosts received first-access factory visit and filmed documentary/featurette content with Jersey Jack Pinball

    high · Direct statement: 'we were the very first people Tee'd Off get our hands on this game' and 'we Tee'd Off film the the documentary the featurette'

  • ~

    sentiment_shift: Positive reception to code depth and ruleset complexity; comparisons to board-game style progression mechanics

    high · Host praise: 'look more into like a a deep board game like how can we create yes a deep board game inside a pinball machine' with territory control, weapons, influence tiers

  • ?

    design_philosophy: Eric Menier's evolution from toy/mech-first design (Pirates, Guns N' Roses) to integrated shot-design-first approach on The Godfather

    high · Hosts extensively discuss ramp repositioning, diverter integration into shots via coded coil power variation, and captive ball mechanics replacing large-scale toys

  • $

    market_signal: Uncertainty about Godfather theme mainstream appeal among pinball collectors/home buyers despite critical praise for gameplay

    high · Host extended discussion: 'I don't know if The Godfather is like one of those things it's on top of everybody's radar like I gotta have a pen that's The Godfather' but concludes gameplay will drive adoption

  • ?

    community_signal: Christopher Franchi's involvement in The Godfather artwork while employed at Spooky Pinball

    high · Host directly states he messaged 'Christopher Franchi (Spooky Pinball Pinball artist)' regarding Godfather artwork

Topics

Shot design and geometry qualityprimaryEric Menier's design evolution and toy/mech balanceprimaryArt direction and visual aesthetics (Christopher Franchi)primaryCode depth and ruleset complexity (Keith Johnson)primaryTheme appeal and mainstream viabilitysecondaryAnimation quality and stained glass sequences (J.P. Duane)secondaryLighting implementation (360-degree hot rails, multi-LED inserts)secondaryLimited Edition vs Collector's Edition variantssecondary

Sentiment

positive(0.85)— Hosts express strong enthusiasm for gameplay mechanics, shot design, art direction, and animation. Primary reservation is theme appeal (uncertain mass-market demand for Godfather IP), but this is outweighed by appreciation for execution. Hosts conclude they would purchase despite theme hesitations.

Transcript

youtube_groq_whisper · $0.097

All right, let's kick this shit. All right. Some people have to play little games. You play yours Don't ever take sides with anyone Against the family again How's it going my friend? What can I do for you? Keep your friends close, but your enemies close. I need a man who has powerful friends. That's the second message. I mean, it's Luke Cabrasi sleeps with the fishes. Take a hold of him. I'm gonna make him an offer, Jack. Oh, Greg, it's my favorite time of the year. Want to know why? I do. Do you really? No. no i didn't think so it's because not because it's an easter time i do like the spring though yeah i do like spring other than the rain you're gonna get out there and mow your grass nope not mowing my grass you're paying somebody to mow your grass started great ball holy crap i don't splurge for things like that but i feel like you're george jefferson man moving too busy too busy just couldn't do it look at you feel special i'm proud of you feel like i'm in middle class now do you sit out on your porch and drink a beer while you're watching a mo sometimes hey carl miss a spot buddy carl come on don't be trying to turn that weedier upside down to do it just buy an edger carl does good do you like an edger no no nobody uses an edger you always use weed eater no edger no i love this time of the year because new games come out yes not only new games but new JJP games we got to go to the factory yes and we got to film the the documentary the featurette to the Godfather and we were the very first people to get our hands on this game oh so keep in mind that we got special treatment and and flipping out pinball bye bye bye does sell the Godfather hmm so as we always say nothing that we say can be trusted never trying to always trying to send signals. Mind manipulation. Have you ever seen Batman Forever with the Riddler? That's us. Really? I thought you were going to go with the Scarecrow. You know, underrated villain in the first one. I agree. I like the Scarecrow in the animated series. I don't remember that one. No, you shouldn't. So, keep that in mind that we like everything new as well. Yes. We really like new stuff. But we're girls. Even if you throw that all out, we get to gush over and we get to tsk tsk JJP's newest game, Godfather. Now while this is not a review and it is a first impression, we didn't get a ton of play. So this is a playable first impression, but we didn't get This is almost like on most of our first impressions we get to play a lot but we don't know a lot. We know a lot but we didn't get to play a ton. Yes. Because we were busy. We were busy. busy busy but we can give you a rundown as to what so when you walk up to this game you see this game artistically what did you feel i felt that this game i'm gonna be straight up when i heard godfather's theme i was like oh oh yes it's one of my favorite films like all i can think about was the poster the simplicity of the poster all i can think about is the the the darkness the age of the film the age of the film exactly so uh i didn't know what to expect i i had this very muted drab boring playing godfather's a drama yeah sort of uh there's no action station action music yeah yeah so then when you first lay eyes on it what did you feel i thought holy Christopher Franchi killed this thing yeah look at it it was beautiful yeah this thing is really pretty just the right amount of color oh god which they added some of the color on the playfield and within the animations through stained glass, which is spectacular. The Reds. I don't know if I told you this. When we left from up there, I did message Franchi. And I was like, hey, freaking slate it. Jeez, I was so worried. What do you do with Godfather? That's what you do with Godfather. The Translight artwork is phenomenal. Like, phenomenal looking. it artworks phenomenal it is so damn pretty it's an elegant pinball it is very that's when i got when i when i walked up to it yes even the le the and i was like oh no they're doing the black trip no it's a metallic like rainbow metallic black and then you want to step up that elegance you go to that ce oh with the trim and everything gold everywhere that that's actually it's it's actually kind of spectacular gold mirroring the gold it's so gaudy and gorgeous but if it fits It fits that era. It fits that Italian mob sort of thing. Yeah, the gold chain, man. The gold rings. Yes, it fits so much. The style and design of this game is helping so much from what I initially thought, crap, what do you do with Godfather? The art goes a long way I still just wasn expecting really any color I didn know how you could get color I didn either I was like black white red That where I was I forgot about gold That where I was There golds there blues But it fits very well. So artistically, absolutely gorgeous. Who is going to look at this pen and say that it doesn't visually look stunning? It really is. Even down artistically to the molds. When you take Pacino down at the bottom and then that stained glass window around him, it's just kind of awe-encompassing. You want to know something that is probably not going to be popular, though? What? I don't know if I'm going to go Ellie or see you here. Oh. Because, honestly. I'd go Ellie. Honestly, I like the Ellie art. I do, too. And I just like Pacino. I like Pacino. Yeah, Ellie's worth that for me. And, you know, I like Brando. Yeah, I do, too. But Pacino, to me. It was the film that made Pacino. It was the film where he was nobody and nobody cared about him. Nobody wanted to work with him. And he pulled it off. And now you've seen the emotion in Pacino. But his reserve is held back until he just started popping off in the second. Love it. So, yeah, the L.E. is predominantly a lot of Pacino action. I like that. So now we go and we put our hands on it. We flip it. So. I can tell you, when Eric Meunier puts his hands on design, he came out with Pirates of the Caribbean. People were like, holy shit, toy spectacle. I don't know where the ball's going. there's flying balls, this thing is awesome but they said great shooting wide body but it's still wide body so it's not going to be the strongest shooter then he comes out with his next GNR packed full to the brim, we get a light show that was changed pinball a lot of diverters you got a lot of physical ball locks wire forms everywhere, drumsticks it was a better shooter but what was it? I am Nick, shot differently people still said this is still not the greatest shooter ever. Agreed. All right. So then Godfather comes out, and they're like, we're probably going to get the same thing. We're going to get so much cool shit with Eric Meunier. He does stuff that no designer in the world does. But does Eric have his geometry dialed in? Maybe he has an issue with design. Yeah. Maybe he's putting too many toys where you can't design around all the shit that you're putting in. Exactly. Toys first, shots second. Because he loves diverters. Diverters slow down shit. Mm-hmm. But then you play this game. What did you think about it? It's a very, very good shooting pin with diverse shots. A ton of diverse shots that, to me, I've never seen before. I think he's finally evened to a hybrid. Yes. He finally evened it up with design geometry and toys mechanisms. Exactly. They're even now. Exactly. Before, there was mechs and toys, and then there was a design kind of coming a little bit lower. But it's just the layout. feels a lot better on this so you know sometimes on GNR stuff it was just like it just felt like a place on the flipper maybe that you were coming off of or something that just didn't feel the best for that shot to be able to make that shot this it feels good like it nothing nothing nothing stands out in your head when you flip it you know what I think a big thing is whether Eric wants to hear this or not on his first two designs he had those ramps midway up the playfield and you put in range too close they feel clunky yeah he put the ramps further back now yes and then he took those ramps and made them all the diverters he nailed it now now i think there is a place to say that hey pat lawler ain't the only great flow designer no there's a lot of flow to this a ton like this thing is full of flow yes and you were talking like combo wise combo this is a combo shooter's dream yes this thing i think they said there's like 29 different shop pets in this game yes because of the different diverters yeah what was uh in the in the featurette uh keith johns or somebody was talking about instead of like a left orbit greg yeah that left orbit is a left orbit but it also has like three different diverter possibilities yeah so it's like 10 different shots yep and you know there's there's the that kicks up for your bull lock and what it does is in that vuck it's clever they coded it instead of having a diverter or anything so you can change it that in that vuck when it kicks it up the first kick is is has more power so now it pushes it out in the right wire form now the next one it gives a little less power so it kicks it up but now it it falls out and it'll hit left wire yes hit a hit the left wire form and roll out instead of kicking around so he was able to use a coil with differentiating power to act like a diverter to change ball paths and if he wanted to and he has done it in the code he'll kick it up lower that ramp yes and then you the upper flipper so from that one buck there are three possibilities of diverting that ball from that one crazy yes i I love it. I love it. I love it. I do like that. Now to the right you have a pop bumper, very similar to Godzilla. That feels like it's in the same space kind of thing. But it feels different. It does feel different. I like the plunge. You get a couple, you can get a ball lock there. Yes. In the compound. And. I like that. One of my favorite, favorite things. I don't feel like you were this wild by this, but I loved it. So you had the ball lock behind the drop targets. It's almost like a horror. It's not really a horseshoe. That was a physical captive ball. Yes. So you can knock the ball back and forth from hitting targets. I haven't seen that done for a long time. I haven't either. Which, it feels really good. I don't like captive balls much when it's just like the Big Bang Bar or the Godzilla where you're just hitting them back and forth. No. That's a waste of space to me. But if it's physical, you can do that and release the balls into multiball? Yes. That's cool. It changes because, again, what it did was it added so many different shot possibilities of what you need to shoot and what it does. It changes a lot. This game amazes me though Greg Because it doesn't have a big pirate ship That's rocking in it It doesn't have the neck of a guitar And drumsticks and stuff like that This is maybe his most clever Clever engineering Perfect And it feels the best Because that's the thing People look at Eric and they're like He's a very smart engineer He's very good with these toys and mechs Everything else like you said Pirate ship everything else But this right here he took that ingenuity and he took his craftsmanship and he took his ideas and instead of putting it into a toy that moves or something else, which is freaking cool, he put it into his shots. Yeah, he put brain work into this. Yeah, he put the ideas into these shots and what to do to make shots toys. Yeah, he did. This is what it feels like. Because like I said, that Captain Ball and that ball lock, it feels like a toy. Yeah. You're playing it like a toy. A lot of metal in this game. Yeah. Oh, yes. Beautiful. Beautiful. I even like hit the left ramp when the ramp flap is up. Yes. It hits a target. It's got a post that holds it and says, hey, we'll show you a movie. And then we'll drop it for the third flipper. I like that third flipper ramp shot. That feels really good. It does feel good. But then the third flipper ramp shot can go down the left one or the right one. Yep. And then straight up the middle, something else that's new, straight up the middle you've got a spinning disc underneath a mobster. I don't know if I knew that. Well, no, I'm not saying that. But here's where it's different. Here's where it's different. It's not a magnet. there is like this metal thing that surrounds the bar of the post or whatever. It looks like a tilt bob or something. Yes. And that is, you bash it. Yeah, yeah. And that is a reactive switch. So when you're in there, you're hitting that and it moves. Plus. Almost like a pop bumper. The spoon of a pop bumper kind of thing. But it doesn't. Doesn't touch anything. It doesn't kick the ball anywhere. It just registers. But it's in the center. And then you can actually control that disc. Yeah. How much you spin that disc. You can beat up that guy. Yeah, to beat the guy. By using your flippers. That is cool. It is fun. I like that. And I like that that's the main, we're geeking out, but let's talk about the main toy. You walk up to this game. Yes. You see the mobster with the big old, was it a machine gun or Uzi or something? Yeah. You see that beautifully sculpted, by the way. The toy is beautiful. Sculpts on these toys. So, I have to. What? I have to. You're out of your mind, dude. So, listen to me. Listen to me. Listen to me. That's crazy. The Brando sculpt is one of the most beautiful sculpts I ever seen in pinball Okay The mobster sculpt is fantastically detailed and very well done Okay But I don't like the rendition of the mobster they used. I would have liked something I feel... Well then get the CE. They have a different... I like the CE mobster a little bit better. They're, you're talking about they're more caricature-ish. Yes. Than real life. Whereas Brando is more real life very realistic and then the feel of the entire pen is a very like you said a very elegant thing So that's the only thing that throws me off a little bit because there's a lot of elegance There's some very well etched metal work that they put in this. I mean they put a lot of details Expensive deep Expensive in there was a machine gun cutout on the in lane that also featured the cityscape. Yes That's really there's a lot of attention to detail like that. And that's the only thing that's really I can see that aesthetically that came off to me. I like that toy, though, that it feels very funhouse-y, like he's following the ball. I do like that he gives you registration or something, where he's shaking when you hit him. I do love, you can hit him up the gut and keep hitting him, and in your apron, the health bar shows his health. And I love that you go around behind him, and you kill him by strangling him. Yes! Yes, yes. That's awesome. All I'm saying is no complaints. That's integration. No complaints about what was done. Yeah. It's just... Okay, stylistically. Stylistically the choice. Okay. Nothing wrong with actual mech. I can see that. Stylistically. I can see that. Yes. I'm kind of happy they did it because it looks... But again, you take that around the back shots, another one of those shots that Eric added. Like, it's this... He took that... He took all of that... Where he goes back and there's a subway in this thing. There's three ramps. There's... I even like the one feed. See, we're focusing not on art so much, on sound on them but we're just focusing on shots yeah but the um the right wire form how it's not just comes back and feeds into your right in lane it like throws it up hits the target and then comes back down it's like a j yes or not it feels so weird that's cool it's fast yes it takes you by surprise it almost reminds me of the older games where the wire feed is right in front of the flipper on top of the sling yes where it feeds in you gotta hit it immediately agreed and that target is smart because when it comes and hits that target and feeds the flipper that's a shats target too from the other flipper you get on that edge yeah not to be confused with your shot yourself no you shot yourself you shot yourself no the tip of the flipper uh like those old 70s games tip of the flipper you go up the end lane and register that switch oh okay shats shot well They didn't make you shat yourself. You hit it too fast. I'll shat myself if I can hit that shot. But yeah, I like that. But you're not wrong. That's the thing about this game. As you said, it's beautiful. Don't get me wrong. It's fun. There's a lot going on. Animations are beautiful, which we'll get into here real quick. Lighting and everything else is great. But the star of this pin is the shots this time. The shots. Which hasn't, no offense to Eric, hasn't been in the previous games. Rocking. Yeah, this one right here, the star of the show, is his shot. It's the shooting of the game. Yeah. Which is freaking cool. It's refreshing. It is really cool. I'll give him that. Yeah. What about when it comes to, we've talked a lot about the mechs and toys. Is there anything we are, there are a lot of different mechs and toys in this game. There are a ton of shots. Even the fountain. I know the fountain, like, it's just static, but it's cool. I think it looks pretty. I like the different RGBs in it. There's so many shots. It's one of those things, you know, most of the time I feel like we leave a game or something and we're like, okay, I can remember the shots. I can't remember them all. Yeah, even the hideout shot from the third flipper. Yes. The hideout. Yes. It's almost like the Funhaus hideout shot. There's a ton going on. There's a lot of shots. Lighting. Spindersfield. Lighting is beautiful. Like any other jibby. We got the hot rails back. But they toned the hot rails down. They started running some red and gold. Reds and golds. And they go 360. yes oh yeah which is neat they took their hot rails to the back board yes it's like their hot rails to the apron so you get 360 degrees of immersion yeah and then they took they took the lighting into the back glass so you now fill out the whole lighting yes no need for a mod or anything for that it goes all the way around which it changes the look of it and makes it look richer and feels a lot better but you know if they continue to code how do they keep getting the lighting better I thought the hot rails is gonna be good too if they can continue to if they can use that 360 to really wow you with just some lighting and in some modes and stuff that's a big game changer and remember Keith said within the inserts now they're doing not just one LED per insert sometimes three yes so you're telling a story like on the the stained glass in the center that's all that's your math basically they do like when it breaks they do like a glittery effect so it looked like it shatters yeah oh or glistens yep and then you go chrome it brass it black nickel it candy chrome it powder coat it the possibilities are endless at pinball plating.com your pinball machine deserves the best at comet pinball you'll find the best variety of led products with the best quality leds and most importantly at the best price your collection is begging for an upgrade. Order yours now at CometPinball.com. Check out Pin Graphics for the latest and greatest in pinball enhancements, power blades, blade skins, pin blades, and even more. Visit PinGraphics.com now to see what's available for your pinball machine. I mean, who thought the guy was going to disappoint us? But J.P. Duane, this is some of his best work. And I will tell you this, and this is no lie. I want you guys to, whether you buy this game, you do anything in person. When you play this, I just want you to pay attention to this because it took me by surprise. And maybe I was wrong, but I remember that stained glass when it popped up on the LCD. it looked like real stained glass like his mimicking of that felt so it felt like you could stick your face up to that lcd yeah and if you really look maybe be able to see some shit moving behind and watch you know what i'm saying like it just felt so yeah his real i really like the way he cut the scenes into this thing and i really like the way that he starts uh modes and multi balls especially the multi balls it felt again like pirates yeah remember those sequences for Pirates. Very powerful. I love those things. But very Art Deco in this. Yes. It kept with that rich feel with a very Art Deco design with some stuff. I just love the tilt animation. Oh. What's the matter with you? I love it. You're a grown man. What's the matter with you? No, dude. He knocked it out of the park like always. Like always. He is the man to beat. Yeah, you can't. He's another level. And I'll tell you what, man, like when you're looking at this, the way that he did everything is very cohesive with the back glass with the trans light like when there's some you know with i won't say your static screen it's not static but you know what i'm talking about just anytime you're playing it feels and everything just blends very well to where that entire almost the entire back glass feels like it's moving in a sense i like that sectioned off kind of like the the hobbit was so yes i can always tell what i'm doing on the hobbit because it's all partitioned off very well um Yeah, I like the map of the stained glass. I think that's perfect. Now the sound I was like That where I was I was so worried It Godfather There nothing in Godfather That is fast Yeah there nothing in Godfather that is like badass it just melodic kind of stuff mm but then I guess when you get slash to come in and help again and do his own rendition of freaking the main theme with a guitar electric guitar okay that that works it fits I don't know I don't know who did the sound but they cannot complain people can't complain like they did on previous games of the sounds annoying the sounds no no these sound effects are cool and the music is nice like the modes the they get your heart racing it's very it feels it feels like an action movie whenever you're playing the modes yes whereas their previous games were more whimsical you know you had willy wonka and you had even pirates the caribbean it's more like pirates and you it's really pushing you yeah to get to get through these modes it's not slow or melodic no there's even some tongue-in-cheek music where they But it fit. You have to have it. It's part of it. Hey. I agree. It's Italy. It's mobster. It is. That's what it is. For better or worse, it is The Godfather. If you don't like The Godfather, I mean, it's like Guns N' Roses, man. And the thing is, I love The Godfather. It's like you said. The Godfather, it's one of the premier classic films that you would ever go to. Some of the best performances ever. so you know but but i don't look at the godfathers being like okay i'm gonna put the godfather on this weekend and watch it uh the godfather's like this film that's sitting there on my radar that i think about all the time i'll watch it every year i'll watch i'm gonna say i'm saying like that you would just throw it on like you would fucking i don't know spider-man you know what i'm saying it's not so mainstream it's a great movie but it's like scar well i don't know you might throw scarface on or something weird no i said really i'm comfortable well i would too i like godfather's Scarface but I'm just talking Scarface is a little bit more of a cult following because of the brutal nature of it and yeah being a drug lord and everything but so I was hesitant on this but then we didn't want to get into the drug business yes so but you sort of see what I'm saying like I don't know if Godfather is like one of those things it's on top of everybody's radar like I gotta have a pen that's Godfather I gotta have a Godfather pen you know it's this movie I watch on the weekends but when you play it it feels it feels so good and it's so fun i'm i'm gonna be honest with you you still tell me godfather and i say i i don't need godfather in my pinball collection like no title i don't know that's what i'm saying that's my entire long point the reason it will go into my collection because of how it shoots because how it shoots and how it looks how the artwork yes yeah and the beauty of it yes and yeah all of that is what will get me there and Keith P. Johnson rules, come on. His games you can't get to the end of. You're never going to get tired of them. And there's so much going on on this code-wise with getting weapons and the way the weapons time out. You're getting the mobsters. You're getting the weapons. You're getting the areas on the map. You're trying to take over. And when you're playing, as far as I understood, when we're playing against each other, then I can steal territories from you, and I can actually take things. don't hold me to that but I'm pretty sure that I can take over some of your territories and do stuff. Sticky fingers bone. I also have the territories and the weapons. You get the people. Influence. You get the influence. You work your way up to beat cops. Then you try to get the governor. Then you try to get the presidential. I like that Eric said the presidential pardon. If you get the president like if you get him on your side and you drain a ball. If you get all the way up there it's like the hardest and you drain a ball he'll give you a pardon it has your ball it has almost like this this weird um and i think as much as you could or at least starting off it has almost like an rpg type they said there's more feel to it they look more into like a a deep board game like how can we create yes a deep board game inside a pinball machine uh so i don't know about the rules and the code much we just didn't have a lot of time play and it's Keith P. Johnson So it takes a minute. I love Keith P. Johnson's. They marinate very well with me. The only thing I always am, I poopoo with Keith sometimes is too many multiballs. So we'll see on that. On this, I didn't feel like I started too many multiballs, but I was able to start a multiball every game that we played. So that was good. I like that you could stack. It's Keith. You can stack everything. So I could stack. I had one time and it feels like Nirvana where you stack one multiball, get a mode go, and then you stack another multiball all at the same time. Holy shit. and believe it or not I knew that he was teaching me the action button how to multiply her thing and I kind of used it I actually oh well I mean if it's anything like I love Star Wars with its this was one that I can understand because it's like basically if you hit them all you get 10x but you only get for 10 seconds but if you just space them out yes you get might get 2x but it's for you but did that encompass that I have to do the weapons yep exactly yeah which is cool cuz now you're collecting weapons to get that more what else is there uh so the theme doesn't do it for me but the game does it for me um enjoy bill i liked it i enjoyed it i did a lot of fun i need more time to really say i'm looking forward to getting one yes i'm really looking forward yes again the shots it wasn't on my radar and i didn't know if i would get one i'm kind of like yeah i don't know if i'll get it but then playing it it's one of those games i think it's going to be in a collection where people that don't play pinball are gonna walk in and be like damn like a gold like yeah that probably cost a lot of money like yes that agree with us he stand out anyways like Toy Story stood out and you get one lot dripping and gold and laser especially those the eases is gonna look yeah oh with the topper and we didn't get to see in person but we don't see photos and videos of this thing yes with with the two mobsters yeah from a knocker with the knocker from knockers yeah you felt it so much you messed up the camera there like your mom's better oh no not my mom I do the whole your mom you don't do my I'm sorry Linda don't turn Linda well there she is message to me is she really go out play some Godfather it should be already shipping probably JJP whenever they come out of the game Damn it starts shipping it takes some while to get all of them made, but they do get some out Get some out in the burrows to play and I heard some rumblings that this game is possibly going to be produced a little fast We're setting around every time Every time I see Brando with that cat, I feel like he's going to crush his head. We were sitting around the JGP table. We was discussing. How are we going to get this game down more? I'm going to tell you guys while I'm here, free of charge. Every time I come out, they pull me back in. I'm not saying that you won't owe me something. I can be Fredo. Sorry. Sorry, Michael. I fucked you. Sorry. Sorry. I didn't think they were really going to kill you. All right, you can order one for flipping out pinball if you'd like. I don't know if we'll have C's, L's. There's no standard this time around. No. No price increase this time around. Nice. Thank you. Thank you. Yeah, get you a godfather. Are you swimming with it? We can't do that in Corning, can we? No. You swim with the fish. We already petted a cat. I know. Now that cat's rubbing up against you. You hit it off with a bumper, now you're straight down the middle. You hit it off with a bumper, now you're straight down the middle. You had a fling with a fling shot You're rolling out the alley again I almost went right into Catch a mouthful of that Okay Alright So, you good with just Doing the skiing and shit? Yep
  • The Limited Edition features more Pacino imagery while Collector's Edition has different mobster sculpts described as more caricature-ish

    medium confidence · Host discussion: 'Limited Edition machines... The LE is predominantly a lot of Pacino action' and 'I like the CE mobster a little bit better... more caricature-ish'

  • The game allows multiball stacking with mode stacking simultaneously, and weapons collection affects multiplier mechanics (similar to Star Wars)

    medium confidence · Host describes gameplay: 'I had one time and it feels like Nirvana where you stack one multiball, get a mode go, and then you stack another multiball' and weapon/multiplier discussion

  • Slash (guitarist) contributed his own rendition of The Godfather theme with electric guitar to the soundtrack

    medium confidence · Host states: 'Slash Tee'd Off come 'in there' or similar interjection and help again and do his own rendition of freaking the main theme with a guitar electric guitar'

  • Host@ 25:44 — Expresses hesitation about theme mainstream appeal despite respecting the film

    Straight Down the Middle
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    Pirates of the Caribbeangame
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    Slashperson
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  • ?

    product_strategy: Limited Edition vs Collector's Edition variants differ in center artwork (Pacino vs. alternative mobster renditions)

    medium · Host states: 'The LE is predominantly a lot of Pacino action' and 'I like the CE mobster a little bit better. They're more caricature-ish'

  • ?

    product_strategy: 360-degree lighting integration extending hot rails from backboard to apron and full back glass, eliminating need for aftermarket mods

    high · Host states: 'they took their hot rails Tee'd Off the apron so you get 360 degrees of immersion... they took the lighting into the back glass so you now fill out the whole lighting'

  • ?

    product_concern: Godfather's mobster sculpture aesthetic choice creates stylistic tension with overall elegant art direction; caricature-ish vs. realistic approach

    medium · Host notes mobster sculpts are 'fantastically detailed' but expresses preference for Brando's realistic approach; notes CE variant addresses this

  • ?

    technology_signal: Advancement in LED insert implementation: multi-LED per insert (sometimes three) allowing narrative/visual storytelling within playfield inserts

    high · Host discusses stained glass center inserts with glitter/shatter effects and dynamic LED storytelling