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Episode 122 - Die on This Hill: Cue Ball Wizard

Wedgehead Pinball Podcast·podcast_episode·56m 23s·analyzed·Jul 13, 2026
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claude-haiku-4-5-20251001 (batch) · $0.022

TL;DR

Wedgehead defends Q-Ball Wizard as an underrated 1992 Gottlieb gem with vibes and gameplay depth.

Summary

Wedgehead A A Pinball Podcast hosts Alan and Alex defend Gottlieb's 1992 Q-Ball Wizard with guest Corey Butcher, who ranks it #50 on his all-time list despite it sitting at #307 on Pinside's rankings. The episode explores why this once best-selling System 3 Gottlieb game—with iconic cowboy-themed art, a centerpiece cue ball toy, and pool-themed gameplay—deserves reconsideration as a fun, earner-friendly machine with strong aesthetic appeal and accessibility.

Key Claims

  • Q-Ball Wizard was the best-selling System 3 Gottlieb game and earned legendarily well for operators in the 1990s

    high confidence · Alan (host) introducing the game's commercial history and success

  • Jon Norris designed Q-Ball Wizard as his attempt at making a tavern game and a version of 8-Ball Deluxe

    high confidence · Corey referencing a factory video of Jon Norris discussing his design philosophy

  • System 3 flippers are direct-power flippers, not electronically controlled, making them distinct from modern DMD flipper designs

    high confidence · Corey explaining technical flipper specifications

  • Q-Ball Wizard has a pity multiball on the third ball if the player doesn't achieve multiball on the first two balls

    high confidence · Corey describing game rules and operator-friendly settings

  • The Double mode in Q-Ball Wizard doubles scoring, extra balls, and jackpots, and doubles the music speed and causes the entire machine to flash

    high confidence · Corey explaining the Double progressive scoring mode

  • Brooks and Dunn was the last game Gottlieb was working on when the company failed, and if completed, could have saved Gottlieb

    medium confidence · Alan presenting community insider knowledge about Gottlieb's final years

  • IPDB lists 95 results for billiards/pool-themed pinball machines throughout history

    high confidence · Alan citing IPDB database search results

  • Q-Ball Wizard continues to earn 'okay' money on location despite casual players not sessioning it long-term

    medium confidence · Corey speaking about operator experiences with the game's earning potential

Notable Quotes

  • “It's a tavern game. It's 8-Ball, you know, everybody understands it... this is the good shit.”

    Jon Norris @ ~15:00 — Reveals designer intent: Q-Ball Wizard was positioned as an approachable, bar-ready game inspired by 8-Ball Deluxe.

  • “That cue ball is the only thing that really makes this game dangerous. Because you hit the cue ball, you have no idea where your ball is going to go after.”

    Corey Butcher @ ~35:00 — Identifies the centerpiece toy as both the game's most visually striking feature and its greatest mechanical unpredictability.

  • “It's audacious in the most crazy way. It's a huge eye-grabbing toy in the middle of the game that immediately makes sense to every single person that plays the game within the first two fucking seconds.”

    Alan (host) @ ~42:00 — Explains why Q-Ball Wizard sold and earned well: instant visual and thematic communication to casual players.

  • “I don't understand why people choose to play games in ways that are unfun, and then they blame the game for it.”

    Corey Butcher @ ~75:00 — Defends the game against criticism about exploitable rules (timing out modes), arguing the fault lies with player choice, not game design.

  • “All games are less fun in a tournament. Let's just be fucking for real here. They all are. They all get flattened down to do the dumbest thing for the safest points.”

    Corey Butcher @ ~77:00 — Contextualizes Q-Ball Wizard's weaknesses as a tournament game against a broader complaint about tournament play mechanics.

  • “The key to getting good deals on pinball machines is to just keep an open mind. Don't get hung up on specifics.”

    Corey Butcher @ ~70:00 — Community advice: flexibility in target machines increases access to affordable home games.

  • “You're not going to own a game [if you're waiting for a specific classic like Stars]. Whereas if you have an open mind and you appreciate Rowdy Ramp, it's your heart.”

    Corey Butcher — Practical purchasing philosophy contrasting collector aspirations with realistic market availability.

Entities

Corey ButcherpersonAlanpersonAlex the WaterboypersonJon NorrispersonConstantino MitchellpersonJeanine MitchellpersonKeith ElwinpersonBoston (Ty)personNate Stellhornperson

Signals

  • ?

    collector_signal: Corey Butcher acquired Q-Ball Wizard through Discord community tip about a bargain deal in West Lynn, demonstrating how informal community networks drive collector acquisitions.

    high · Corey mentions buying the game after someone in Discord posted about 'a really good deal on a DMD in West Lynn' and he inquired without expectation, receiving quick response from seller who was relocating.

  • ?

    gameplay_signal: Q-Ball Wizard features highly accessible design with repeatable ramp shots on default settings, creating engagement loop for casual players unfamiliar with rules.

    high · Alan describes playing the game without understanding objectives but repeatedly hitting the easy ramp, creating engaging play experience. Corey confirms hard mode requires more challenging corner pocket shot.

  • $

    market_signal: Q-Ball Wizard continues to earn 'okay' money on location despite limited long-term repeat play from regulars; positioned as mid-tier earner.

    medium · Corey states game 'does okay' for Ty on location; Rhodes called it 'Old Reliable' and reported consistent earning; Waltz has one on floor currently.

  • ?

    design_philosophy: Jon Norris explicitly designed Q-Ball Wizard as a 'tavern game' (vs. kiddie arcade game) and drew inspiration from 8-Ball Deluxe as his favorite game of all time.

    high · Corey cites factory video where Jon Norris discusses tavern games as 'upper echelon' and describes his attempt to make a tavern game version of 8-Ball Deluxe.

  • ?

    design_innovation: Q-Ball Wizard features audacious centerpiece cue ball toy that serves dual purpose: immediate visual comprehension for casual players and chaotic ball deflection mechanic during play.

Transcript

groq_whisper · $0.038

0:00
You signed your real name? Of course I did. If you believe in something, you sign your name to it. Alright, I'm gonna tell you right now. I ain't crazy.
0:08
This is the ground you'll die on. Are you sure? Oh my god, are you serious? Son, people can see you. I don't tell you what to do with your money, don't fucking tell me what to do with mine, okay? I'm not as dumb as you think I am. I will defend myself.
0:27
He means it, sweetheart. Well, that's because you're an idiot. I will fight and win because I am the most intelligent. You sure about that? You sure about that? I got something I want to say. A lot of you motherfuckers think you know who Kenny Powers is. Well, I'm here today to tell y'all you don't know shit. Oh, I give up. You're going to get yourself killed, and this time I won't be able to save you. I make you laugh. I'm a clown. I amuse you. I'm here to fucking amuse you. Come on, don't bullshit me. Go ahead and go, but I'm not going to stop yelling because then that'll mean I lost the fight. So please leave a key under the mat. I love you all very much. Peace out.
1:09
Serenity now, serenity now. What you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points and may God have mercy on your soul. Okay, a simple wrong would have done just fine, but this makes no sense.
1:41
@ ~68:00
  • “It's like having a Corvette sitting there. You're not cutting that thing up. It's Q-Ball Wizard, man. You got to respect it. The designers intention.”

    Corey Butcher @ ~93:00 — Defends keeping System 3 flippers original despite suggestions to swap them, framing it as respecting designer intent.

  • “It's funny because, to give a little backstory, I bought this game because I was chopping it up in the Discord one day... someone said, hey, really good deal on a DMD in West Lynn.”

    Corey Butcher @ ~51:00 — Shows how community Discord discussions directly led to a machine acquisition—example of community peer influence in collecting.

  • “When you play a game with an easy, repeatable shot and you don't know what you're doing, you end up just hitting that shot over and over and over.”

    Alan (host) @ ~29:00 — Explains why the ramp's accessibility on default settings makes the game engaging for casual players, contributing to its earning potential.

  • Travis
    person
    Rhodesperson
    Waltzperson
    Margaret Hudsonperson
    Cue Ball Wizardgame
    D. Gottlieb & Co.company
    Eight Ball Deluxegame
    Pinball Poolgame
    The Addams Familygame
    Getawaygame
    Class of 1812game
    Brooks and Dunngame
    Godzillagame
    Guardians of the Galaxygame
    Wedgehead Pinball Podcastorganization
    Pinsideorganization

    high · Alan notes the cue ball 'immediately makes sense to every single person that plays the game within the first two fucking seconds' and is the 'only thing that really makes this game dangerous' due to unpredictable deflections.

  • ?

    community_signal: Wedgehead Pinball Podcast's 'Die on This Hill' episode format generates strong community interest; audience has been 'clamoring' for new entries despite not running them frequently.

    high · Alan notes that 'people have been clamoring for a new entry' and 'it's kind of funny how often it comes up. Everyone loves the Die on the Hill episodes.'

  • ?

    historical_signal: Q-Ball Wizard positioned as last successful System 3 Gottlieb title before company failure; Brooks and Dunn theory holds that completed cowboy-themed game could have saved company.

    medium · Alan notes Q-Ball Wizard was 'best-selling System 3 Gottlieb game' and references community 'insider knowledge' that Brooks and Dunn 'was the last game Gottlieb was working on' and 'because cowboy shit sells, dude. It always sold.'

  • ?

    technology_signal: System 3 flippers are direct-power (not electronically controlled) with distinct travel characteristics; modern upgrades difficult to replicate authentically due to voltage and mechanical differences.

    high · Corey explains System 3 flippers are 'direct power, not electronically controlled' with unique voltage routing and coin travel that's 'hard to replicate.' Discusses option to swap necks but chooses to preserve designer intent.

  • ?

    gameplay_signal: Q-Ball Wizard has exploitable game mechanics (timing out modes, spelling Double to reach high-scoring finale) that make it suboptimal for tournament play but defend-able as home game.

    high · Corey acknowledges game allows timing out all modes to reach wizard mode but argues this is player choice, not game flaw. Alan notes this flaw makes it 'not necessarily a tournament game.'

  • ~

    sentiment_shift: Q-Ball Wizard experiencing minor community reevaluation from dismissed/reviled status (#307 Pinside rank) toward recognition of viability as fun, aesthetically appealing home game.

    medium · Episode framed as 'Die on This Hill' defense; Corey moved it up to #50 on his list after acquiring and playing one; acknowledges game is 'reviled' but argues for reconsideration based on vibe and operator earning track record.

  • ?

    collector_signal: Community advice that flexibility in target games increases access to affordable machines; holding out for specific classics (e.g., Stars) may result in indefinite acquisition delays.

    medium · Corey advises 'the key to getting good deals on pinball machines is to just keep an open mind. Don't get hung up on specifics' and contrasts with collectors waiting years for specific titles.

  • ?

    design_innovation: Q-Ball Wizard's Double mode introduces visual and audio intensity escalation (doubled music speed, full-machine flashing) that creates high-excitement state, referenced as comparable to Mario Kart 64 speed-up mechanic.

    high · Corey describes Double mode causing 'the entire game starts flashing' with doubled music speed and 'double everything.' Alan compares to 'getting on the third lap of Mario Kart 64 where they just play the track at double speed.'

  • Hello everybody and welcome to another episode of the Wedgehead Pinball Podcast. I'm your host, Alan. In the basement studio, my co-host, Alex the Waterboy. How you doing? I'm doing pretty good. You know, I'm doing particularly good today, right? Because it's my turn to plug the coffee account. And for anybody that doesn't know, if you're a fan of the show, you can go to this handy-dandy website. It's ko-fi.com slash Wedgehead Podcast. And it has a really cool feature where you can throw us, like, some money if you like the show, right? Yeah, it's the coolest feature for us. And it's also not so bad for you because then you get a link to our private Discord server where you can come chop it up with the boys. Yeah, and, you know, all the great people in the Discord, one of which may or may not be here today. But today's episode is a Die on the Hill series, which is a segment that we've done since the beginning of the show, but we haven't done one in a little while now. Yeah, and people have been clamoring for a new entry. It's kind of funny how often it comes up. Everyone loves the Die on the Hill episodes. They're the best. In the storied history of pinball, there have been many consistently popular themes for pinball machines, such as space, fantasy, or western. And in the modern era of pinball, we get themes based on movies from 40 years ago. But there's one genre of pinball theme that stands head and shoulders above the rest, and that's pool, or billiards-themed pinball machines. IPDB lists 95 results for the theme billiards when I search for the list of machines. Manufacturers have been making pinball machines with pool themes since they've been making pinball machines themselves. They all seem to sell very well and earn very well on location too. Some of these games are instantly recognizable as all-time icons of pinball, beloved in econoclastic games like 8-Ball, 8-Ball Deluxe, and 9-Ball to name but a few. 9-Ball? 8. 8 again. 9. Dude, there's so many 8s. But not all pool-themed pins are so beloved. Some are even hated and reviled by pinheads. And that's what we're going to be discussing on this episode today. Our buddy and local pinball legend Corey Butcher is here to defend his love for Gottlieb's 1992 game, Q-Ball Wizard. It was designed by John Norris with art by the Mitchells, Constantino and his wife Jeannie. It was the best-selling System 3 Gottlieb game. He was a smash hit for them sales-wise, and the old-school ops back in the 90s described the earnings of this game as legendary too. And yet here we are today. My, my, time is a very funny thing indeed.
    4:10
    Why is there yogurt in this cap? I can explain that. See, it used to be milk, and, well, time makes fools of us all. Q-Ball Wizard is currently ranked number 307 out of 325 on the pin side list and sits at number 325 out of 446 on the composite pinballranker.com list. I have it exactly the same on my own personal pinball ranker list at 325, and Alex has it at number 254 on his. But our guest today is here to tell us why we're both wrong about Q-Ball Wizard and defend why he has it number 51 on his own all-time list. Welcome to the show, Corey. Tell us why Q-Ball Wizard is actually dope. Thanks for having me. Quick update. It's actually at 50 as of today on my pinball ranker. Okay, it moved up a spot. So it's moved up. I mean, Q-Ball Wizard. What did it displace?
    5:03
    According to this, Sea Witch. Oh, wow. Oh, so it's better than Sea Witch. Much better than S. Some would say. Okay.
    5:10
    Some would say. I'm going to hit 250, which I think is a pretty respectable position. It's mid. It's in the middle of the pack for me. I do think this game's pretty fun. But why do you think it's more than pretty fun, Corey? Why is it great? Well, it's great because, one, it's a pool game. Like you said, that is one of the all-time pinball teams. This is basically, they took 8-Ball Deluxe and they said, what's it missing? They decided a ramp on the side and a big cue ball in the middle. Okay. Actually, it's probably more similar to Pinball Pool now that I think about it. Pinball Pool does make more sense. Yeah, it's like try to keep all comparisons to only pool themed games, please. Well, it definitely is taking inspiration from all the previous pool themed games. I think John Norris said this was his attempt at making his version of 8-Ball Deluxe. Yep, yep. There's a video of John Norris back in the day at the factory where he's kind of like he's talking to his buddy recording or whatever. And he says that 8-Ball Deluxe, he mentions in there, is one of his favorite games of all time. And he's like, I wanted to do a tavern game. That's what he keeps referring to it as. He's like, there's like game center games, like going to like kiddie arcades, like the dumb bullshit that everybody loves. And then he's like, but I wanted to make a tavern game. And it's funny, the way he talks about tavern games, it's like in the upper echelon. It's like, this is the good shit. It's like, it's a tavern game. It's 8-Ball, you know, everybody understands it. Well, it's Q-Ball. I own one, which we can get into how I came about owning that game, but it sits in my apartment. But honestly, it does look like it belongs in a bar. It's the back glass. If you haven't seen it, it's cowboys playing pool. I think it's actually a prequel to Brooks and Dunn. So you can see them in the back. Yeah.
    6:47
    If you look at the playfield art, there's a cow skull. Well, it is funny because Brooks and Dunn, for listeners, you know, that's always the running. I mean, well, it's the insider knowledge. I don't want to call it a joke. It's the insider knowledge that that's the game that could have saved Gottlieb. Yeah, Brooks has done a no joke. It was the last game Gottlieb was working on, and unfortunately, they didn't quite get it across the finish line. Otherwise, the company would still be around today. And that's because cowboy shit sells, dude. It always sold. And Q-Ball Wizard sold. Is there any wizardry involved in the game? No.
    7:23
    There is lots of cowboys, including a fake Clint Eastwood who does the call-outs. Okay, that's not a real Clint. It might be, but it's probably better for posterity if it's fake. People don't love Clint Eastwood. A lot of our listeners don't love him.
    7:38
    I would hope. It sounds like me doing a Clint Eastwood impression. Yeah, it's not Clint. It sounds really good, if that's what you mean by that. It's clear that they wanted it to be Clint Eastwood. You look at the art, you see that, you immediately think, I'm in a cowboy bar.
    7:58
    I want to play pool. Yeah, I got to impress this girl. Oh, hey, there's pinball instead. I'm going to do that. That's more fun. Well, I think, do you think that the inclusion of actual pool balls is meant to trick people who walk up to it and then they just don't know it's pinball? They're like, what is this? It's a little tiny pool table.
    8:20
    But the balls are still big. This idea of someone being tricked and complaining is just so good. They're like, ah, it's got a Q in there. I'm sure I can figure it out. Yeah, it's all there. It's all there. Yeah, there's a Q. And one thing that is controversial is the placement of the Q-ball and the A-ball. Yeah, how do you have yours placed? Currently, it's factory. I just put in a new Q-ball and a new A-ball. Which is like the operator-friendly setting, right? Well, no, it's a Q-ball on the bottom. Operator-friendly is no Q-ball. Oh. I did that for one game. Turns out without that cue ball it is a very easy game. Yeah, John talked about that. I'm pretty sure that how they needed to make more approachable games in the 90s. The players, they were just, we lost the bravery that we had in the early 80s I think. And it's like they had to make the games a little friendlier. So he was giving them lots of friendly options there without one. The biggest example and probably my main issue with the game is it has the pity multiball on the third ball, which is if you don't get a multiball on your first two balls, you automatically get one on the plunge. Oh, on the plunge, you don't even have to hit a shot. Does it capture, does it have an auto plunger in the game? No. So do you load, how do you load them? Does it stop it on a post or something? It stops it on a post, then you have to shoot the other one. And then when you get the nine ball mania, which is, I guess it's a wizard mode, I don't know if you'd call it because there's a mode after that you can get as well. So you have to plunge two balls to get it going for a three ball multi ball and that's the wizard mode. Okay, that makes sense. So there's a wizard mode in QBall. It's in the name, dude. I didn't know! Otherwise they'd just call it QBall. What I think is just a funny thing to point out is that Stern Electronics made Nineball, just called Nineball very wizard heavy game. Wizard forward. Particularly, yeah, some would say maybe more wizards than balls in that game. This game is full of, I mean, it does have a cue ball in it, but no wizard, which is just, you know, it's a little bit misleading, but, you know, they had to hook them in in the 90s. So how would you describe this, for anyone that's not seen this thing, how can you describe this layout? Like, just, you know, what are, like, the features of the layout? Because I don't think people might not know. It's a pretty simple layout. So you have, on each side, you have your stripes and your solids, the bank of drop targets. You can sweep them. Sweepable drops. 92. Wow. So Keith, that one stopped in 1992 then and invented them all the way back then. That's interesting. I didn't know he went that far back. He's like 10 years old. And then up top you have a little saucer on each side that gives you bonus awards or whatever. It's the bank shot. Yeah, the bank shot's probably my favorite part of the game. It's fun to bank it off of the drops into that because there's not a way to directly shoot it, correct? That's why it's called the bank shot. And I will see some people complain like, oh, you can't shoot a direct. You have to bank. And I'm like, that's how pool is. I never make the shots I want to make. Yeah, this is all slop.
    11:19
    That's the beauty of pinball. You don't have to call. Alan always wants us to call our shots. I think it'd be so funny to have a pinball tournament where you had to catch the ball and call every single shot. And you have like a judge over everyone's shoulder. And if you miss the shot, you hit the orbit instead of the ramp that you called. Well, then immediately you flick the game off. That's your score. That's it. It's over. A gentleman's game. A gentleman's game, yeah. Imagine trying to just get control of the ball constantly. You're like, we gotta stop this thing from moving. So it's got its symmetrical banks, right? And then it's got its bank shots up the top. And then there's a couple of pop bumpers up there, too, that kind of help it bank into the shots. Yep, just to kind of get you some more action around those drops. But then the main thing that you'll notice is right in the middle is a giant cue ball. You might notice. And above that there's a little horseshoe and above that is an eight ball with a cue and a bank of targets, stand-up targets behind it. So the idea is when you're in multiball, you hit the cue ball into the target and that makes the cue strike the eight ball, which is why there's... It's a chain effect. It is, but it's also why there's confusion. Shouldn't the cue ball be up there? The cue sticks hitting the eight ball? That's not how it works. Yeah, and it's like you are the cue. Yeah. Right? It's just an insane... Hitting another cue. Yeah, it's a series.
    12:39
    It sort of breaks down. The poolness kind of falls apart a little bit because you're shooting a ball into a ball that hits a target that launches a ball off of like a decorative cue. And the two of those balls are full-size pool balls. That is correct. It's insane. And yeah, it's got a wire in the middle that's bent, so it's just... To keep it in the center. And you can shoot around, you can hit the horseshoe.
    13:05
    But yeah, I mean, honestly, that cue ball is the only thing that really makes this game dangerous. Because you hit the cue ball, you have no idea where your ball is going to go after. Yeah, deflecting off of a round. Yeah. You need to make a shot, you hit the cue ball, and then it just goes straight into the outlane. Because other than that, I mean, it's, like I said, it's just keep hitting up. It's a pretty safe return. And then there's one ramp on the right side. The big, beautiful ramp is what it's called. It's a big swoopy ramp, and it's real fun to hit. It's right at the end of the flipper. Yeah, you can hit it as much as you want. Oh, you can. That's also how you start the modes. But just a full disclosure, I have mine set on hard mode per Boston. He's the one who likes Cuball Wizard as well. Ty! Yeah, he was like, he gave me the settings, so I bought it. He was like, oh, you know, he set this to hard. So now you have to hit the corner pocket, which is a little saucer. Above the left flipper that actually kind of a tough shot to hit And then you have to hit the ramp to start a mode In default mode it you just hit the ramp and that starts a mode Oh that way better Yeah So it makes you hit a different shot So you not yeah You not just cheesing ramp Yeah. That's why I played this game previously quite a while ago, and I was just kind of like, it's one of these Gottliebs, but it felt like that ramp was friendly. And I didn't know what I was trying to do. So it's like, it felt like I could play it forever. Because when you play a game with an easy, repeatable shot and you don't know what you're doing, you end up just hitting that shot over and over and over. And then I played Ty's out in Boston and I was like, this game's actually kind of fun. And I played that game a decent bit while we were there. Not a ton. They have a lot of good games there, but I probably put like five games on in a row while we were sitting there, which is more than I put on a lot of games. And I was like, this thing's kind of sweet. You played every game there multiple times except for World Cup soccer, which you refused to play. I don't think I played it. I think I played it in one. I remember I played it because I was like, well, if it's going to be good anywhere, it's going to be good here. And turns out it was still not good. I wonder if World Cup Soccer is ranked on my PVR right now. I always say I like that game, but I don't like it. Deep down, I know you don't like it. Whereas I would play Cuball Wizard. I would way rather play Cuball Wizard. Dude, this game is just so funny to me. The first time I saw pictures of it for sale, I could not figure out what the fuck was going on with the Cuball. I was like, that must be like a, like, it was just looking at a still image from the top down, and I was like, it looks like, like, that's, like, printed on the playfield. I'm like, that certainly can't be what I think it is. And then I watched a gameplay video, and I was like, what the hell is this game? Like, this is so bizarre. It is audacious in the most crazy way. It's a huge eye-grabbing toy in the middle of the game that immediately makes sense to every single person that plays the game within the first two fucking seconds. Which is, I think, why it sold well and why it earned well. And it continues to, I think, do decent. I don't want to speak for Ty, but I'm pretty sure you said it does okay. Like it's not like a game that you get a ton of like repeat. I don't think your regulars necessarily are sessioning Cueball Wizard once it's been on the floor for months and months. But it definitely did seem to earn okay for him. I think Rhodes said it always did okay for him when he... He owned one? Yeah, he called it Old Reliable. It was one of the early games he bought and he said that it always did all right. I'm pretty sure Waltz has one on the floor right now too. Dude, these things are... because they look cool. They are cool. That's like the best part is the vibe. Yeah. I mean, the back glass art is incredible. If you've seen that era of Gottlieb games, you know exactly what it looks like. Deadly Weapon. It's incredible. It's like an actual, but it's not like one of their photograph back glasses. It's like a painting. No, it's art, but... It's like art I could do. It's just, you could tell they wanted it to look like 8-Ball Deluxe in particular. Gilder, it just wasn't ever going to be that good. They matched the tone. They didn't quite hit the Margaret Hudson. They didn't have the time, probably. You'll also notice one wizard thing about it. They use the Disney font on the back glass, which is the only other place I've seen it other than the Walt Disney logo. Oh, shit. One wizard thing about it. No, the font for Cuball Wizard is the Disney font. I don't know what it's called, but I can pull it up. That's pretty funny. Wow. Man, dude, they were just going all out on this thing. They threw everything in it. What else are we missing about Cuball Wizard? What do you got to tell the people? Also, you have to look at the time this came out, 1992. Yeah, the Addams Family. It was pretty much all duds and then Cuball Wizard.
    17:48
    I mean, when people talk about games, they say you got Cuball Wizard, Addams Family, Getaway, and then there's like Fishtails and probably something. Okay, so we touched on art package, 10 out of 10. Layout, 10 out of 10. Center toy, 10 out of 10. What about the rules?
    18:07
    The rules are interesting. Like I said, so I set it to hard mode, which changes them a little. It makes the scoring a little – the default scoring modes, you get a lot of points for doing very little.
    18:19
    Yeah, that's good. Even on hard – It sounds like modern pinball, dude. That's what people like. So it's basically every mode, like I said, you hit a mode, you hit the ramp, that starts it. And most of them are, it's like, hit this shot when they call it, like, hit the ramp, hit the saucer, or hit the cue ball over and over again. Oh, people call this grindy. Yeah. Because it's easily understood. Yeah. It is. But they only go for, like, 15 to 10 seconds. So, like, if you miss and you end up in the pops, you're not going to get any points. So they're, like, hurry ups. Yeah, they're basically, every mode is a hurry up. That's the way, just like Venom, dude. Yeah. Another widely loved game. But the best mode is the Rowdy Ramp Round.
    19:05
    Why is that the best mode? It is, you hit it, it says Rowdy Ramp Round. Yeah. And then you just hit the ramp as many times as you can. And if you get multiball going on a Rowdy Ramp, you can stack it. Oh, it's just, you just hear Yahoo over and over and over.
    19:23
    How's the audio package? Like I said, you got Fateclin Eastwood, and then you just got kind of random cowboys and cowgirls saying things like, shoot once for double, which there's a double mode, which I think is on other Gottlieb games around that time, where it's a carryover from play to play, where it spells out double, and when you get E, double, the machine goes crazy. Yeah, so it's like a progressive scoring mode. Yeah, yeah. Dude, operators, man. And it makes it, it's a double everything. Double extra balls, double points, double jackpots. Whoa. And the entire, so basically when you get that, the music double speeds and the entire game starts flashing the entire time. It's, it's the, basically it's like. It's like getting on the third lap of Mario Kart 64 where they just play the track at double speed. Exactly. That's fucking funny. And, and the. That's honestly, I've never seen this. That's hilarious. And I will say the song, I love it. It's this weird, like, country, western, twangy synth song, and it's, I have had the game for, like, four months, and I have not got sick of it. That's pretty good. And when you get the multiball going, it plays the William Tell Overture. Oh, that's the second game to do that. Because War of 1812 does the William Tell Overture as well. Although with chickens, yeah. No chickens in this one. So they're like, hey, we already got that tunes programmed in there. We just got to change out the chicken sound effect. Wait, so how many games, like, you're just, you have it at your house, so you're the only one playing it. How many games does it take you to get to double? I mean, sometimes you can get it on one. So you could do it. Like, you could start, you know, with, like, D-U-B-L or. No, I know, but, like, how many games does it take to build that up? Oh, so a lot of, one of the modes is literally, like, every time you hit a shot, you get another letter. Oh, wow. So that usually powers it up. That's usually how I get double. That's going to gas it quick. That mode is called Spell Double.
    21:25
    Dude, the mode sounds grindy to me, bro. You're making too much sense. It's making a lot of sense here. It's funny because, to give a little backstory, I bought this game because I was chopping it up in the Discord one day. Yeah, everybody does. And someone said, hey, really good deal on a DMD in West Lynn, if anyone's looking. Yeah, did I find it? It was you. Oh, okay. I was like, I usually find it. Oh, so this is your fucking fault. It is. Well, dude, it was a good enough deal that I was like, I might buy this just to, like, pass it along. Yeah, so I just sent an email just, like, assuming, I mean, you know, usually it's like, oh, someone. Yeah, usually if it's been listed for five minutes and it's cheap, it's gone. Yeah, and so, but the guy just emails me back. He's like, yeah, still available if you want it. And I was like, oh, okay, like. Yeah, immediately started trying to figure out how to get it back to your apartment. Luckily, we know people who have pinball moving equipment and fans made for moving pinball games. Yeah, shout out Nate Stellhorn for helping Corey get this home. Yes, thank you very much. So yeah, we drove out to West Lynn on a Monday afternoon and it was just, this guy had it in his basement. He was getting ready to move and just didn't want to deal with it. And it's in good shape. There's a couple minor issues, but it plays fine. Like I said, I've been playing it. But yeah, it's not necessarily a game I was... On the, like, look for? It was an opportunity that arose and I don't. That's the beauty about like if you can enjoy games that aren't widely loved and you don't have like a specific one title. A lot of people that get into pinball and they want to get a game for their house or whatever and they'll come like people always do this where they're like, oh, I want to get this title. And especially classics because people will go online. They're like, I love stars and Pinside tells me it's only a two grand game. And I'm like, good luck. Like it will be years until you can find a stars. You know what I mean? You're not going to own a game. Whereas if you have an open mind and you appreciate Rowdy Ramp. It's your heart. Yeah, Rowdy. If you're open to a good Rowdy Ramp around, then you can get good deals. That's the key to getting good deals on pinball machines is to just keep an open mind. Don't get hung up on specifics. Find a cool, like a spell trailer. If you're just looking for a pool-themed game, man, you got pretty good. There's hundreds. Literally. I think you posted an eight ball that same day. Yeah, and Travis went and bought that one. That's right. Yeah. Yeah, that's not the eight ball that you're thinking of, listeners. It's the center pop eight ball. Yeah, the older eight ball. And there's an even older eight ball than that game, too. Yeah, there's a Woodrail eight ball. Is that by Harry Williams? Yeah, that's a good one. We played that. Man, pool games are the best.
    23:57
    And to get into it, like I said, there's scoring issues. But, you know, when it's your home game, like, I don't. I know that you can. It's like, oh, you can just drain. But, like, time out. Like, I believe it's like. Yeah, you're like, why would you do that? Because it's like, no fear. That's the classic one where it's like, oh, yeah, but, like, you can just time out all the modes and get to the wizard mode. That's where all the points are. And I'm like, why would I do that?
    24:17
    That sounds horrible, man. I would never do that. Like, there's a lot of dumb things you can do. You can go home, eat a fucking gallon of glue if you want. I'm not going to do that.
    24:28
    I don't understand why people choose to play games in ways that are unfun, and then they blame the game for it. Yeah, well, they're like, well, I had to do it. I had to. If the game allowed me. I was playing at a bar and there was a replay on the line, so I had to time out all the modes and no fear. I get it if it's like, oh, if I win, I get $2,000. Yeah, 100%. I understand that these flaws can make a game not good for tournaments. We're not playing in tournaments. Here's the thing. All games are less fun in a tournament.
    24:59
    Let's just be fucking for real here. They all are. They all get flattened down to do the dumbest thing for the safest points. It all gets dumb. That's why my favorite tournament games are the ones where that was the only thing to do in the first place. You like playing like stars or something. Although stars are a couple ways to play. There's some games that it's like one thing to do and you're like, okay, may as well because that's it. But G-Ball Wizard, maybe not a tournament game. Everyone would be trying to get into spell double and then a fucking multiball ramp around, which would be a funny stack. You're like, I gotta get into my double rowdy ramp around multiball. And there's also a rant when you light all the in lanes and out lanes, you spell pool, which lights the break shot, which is just the very back of the machine, which you can't hit direct because it's behind the mech. But if you hit that, you get 50 million points. Is that a lot of points? That's a lot. Okay.
    25:53
    So you just have to slop into it. Like you can't hit it any other way. You just have to hope it like banks off a pop into it. I'm going to take that shot before Alan will give you the points. But, I mean, there's some things like that. But, I mean, like I said, I mean, for me, it's like I just like having a game where I can work on my flipper skills. Yeah, it's fun having a game at home, and it's like it's fun having a game that you like the vibe of at home, especially if it's in an apartment where you're, like, looking at it all the time. Yeah, and it's like I know it's ridiculous, and I love it. Like, I like ridiculous-looking games. Also, one thing I must list, System 3 Flippers. Oh, yeah. I love them. Wow. Is this like a Stockholm Syndrome type thing, though? Yeah, you're like, how I learned to love the System 3 flippers. I think that you should put System 3 flippers on games that are too hard. I think. It's easier. Whoa. Like Godzilla, like Stern Godzilla. Put System 3s on that. Any board game, because he designed them, right? Yeah. He did design them. Put them on Iron Man. Yeah, we should put them on.
    26:55
    Like a Guardians of the Galaxy with System 3s. And you're like, is this what you wanted, Borg? Are you happy now? Well, what's funny is, like, you could put the bats on pretty easily, but, like... The Maxar, yeah. But making it feel like one would be hard. Yeah, because they're the only DMD flippers that are direct power. Yeah, direct power, not electronically controlled, and they're also just... So the way the voltage runs to them is different, but then they also... The travel through the coin, like it's hard to replicate. That is always my gripe. Every time it comes up, I'm like, it's just hard. You can limit that a little bit with the factory ones. You can also switch the whole necks out if you want to. Everyone tells me to do that, and I'm just like, no. You're like, that would be ruining the, you can't. Yeah, designers intent. This is like having like, you know, a Corvette sitting there. You're not cutting that thing up. It's Q-Ball Wizard, man. You got to respect it. The designers intention. John Norris knew what he was doing. Okay, so anyway, to round it out, we had art package, 10 under 10. Goplin, Playfield, 10 out of 10. Toys, 10 out of 10. Rules, what do you give it? I was going to say, 8 out of 10. 8 out of 10, okay. I will say, also, I forgot to mention there's two video modes. Oh whoa 1992 I think this is yeah They like oh shit we gotta keep up with Bally Williams What are the two I don know if I remember them So one is you get three options three squares and you gotta pick a square in three seconds and you either get a pile of cow shit, which is zero points, a cactus with sunglasses says, surprise, Tenderfoot! That's five million.
    28:31
    You can get a bull moose, who goes, which is the moose sound, that's ten million. Or you get Elvis, which is 20 million, and he tells you, you found the king, baby.
    28:43
    But that's the easy video mode. The other one is probably the best video mode of 1992, which is Falling Ball.
    28:51
    I've not seen this. So you have a line at the bottom of the screen with a little indentation that I think is supposed to be the pocket. Right. And then a ball falls at an angle from the top of the screen, and you have to try to catch it. And you get four balls, and you can get a ton of points doing this. Like, if you have a – if you're doubled, oh, you get like – Yeah, you got double going? If you hit all four balls, you will get like 75 million points. Okay. Because every ball, you get more points. It's like you get one million for the first, then five million, and then – yeah, it's way – it's – and it makes a pew boing sound. It's so good. It's like 1992, you think there's Getaway, Fish Nails, and Two Ball Wizard. This is the strat, dude. Dude, you got to get your double going. You got to get a rowdy ramp around multiball, and then you got to get to the falling ball video mode. Yeah, dude, that's video modes, 10 out of 10. All right, all right, enough of this nonsense. We're here to read you bad reviews. Not everyone feels the way Corey feels. You want me to start this out here? Okay, the first user, the first bad review we've got is from OneTaste, and he says, I don't like it at all, and gave it a 2.5 out of 10. I would tell him the show is work.
    30:09
    That tells me nothing. That tells me more about him than the game. Like, it tells me he probably just walked up, looked at it. If he doesn't have time to write a better review, he didn't have time to play Q-Ball Wizard. Probably was trying to hit the flippers with the start button or something. Didn't understand the Q.
    30:27
    He's confused by the system. Wingnut707 says, Like most DMD Gottliebs, the scoring is quite unbalanced, and some of the modes can be head-scratchers. A one-shot wizard mode worth $500 million? I do really love the lighting, though, as the flashers add to the otherwise lackluster experience. Hard pass for me, but I guess I can see why some people would enjoy this game.
    31:22
    I think he's calling you a simpleton. He just says you're a simple, simple Alaskan country folk and that it appeals to you. But as a sophisticated, you know, coastal elite, it just doesn't appeal to Wingnut 707. Well, first thing I'll say is he says one shot wizard mode. One, you got to get to the wizard mode. You got to beat all six modes. When you get to the wizard mode, is there really one shot just lit? You have to hit. So basically what you have to do is you get the nine ball madness, which is like every shot's five million. And then once the multiball ends, then you're in nine-ball mode, which is you have to hit every drop target in sequence. A terrifying mode. And then once you hit that, then I think you hit the ramp, and that is the one shot that gets you 500 million firms. Okay, but that's like just getting to the last jackpot. Yeah, basically. And I don't know if you remember this, but at the Salty Mermaid this year, I was talking to you about the game, and a certain former guest on this show turned around and said, what a piece of shit game that is. and then quoted that exact 500 million point wizard mode shot. Was it Greg Dunlap? That was the specific example he used. He's like, you can just time out every mode and get that shot. I'm like, well, yeah. That makes sense, yeah. You got to ignore Greg Dunlap. Well, yeah, we all try. You got to ignore him. He's always, he's not even good enough to do that against you. That's the funniest shit. He always does that, where he's always like, you just got to do this thing and that thing. He might be able to on Cueball Wizard, okay? The funny thing is, after he told me that, like, I keep trying to just time out all the modes, but I can't. I just get bored, and I just start going for like, oh, rowdy rip. I tried when me and Alan were kind of fighting back for the score on No Fear when I first got it. I, like, sat one day, and I was like, I'll just time it out, because I was like, one away. It's painful. I can't do it. I'm like, I'd rather die, you know, on my feet than fucking win on my knees. It's exactly it. I know I've said exactly that in the Discord before. I said exactly that before. I'm just like, I can't do it. It's like it's cowardly. I just straight up can't do it. Okay, next up is from Evergreen TTE. He says, the layout is not fun to shoot. They tried to make it interesting, I guess, by adding the pool balls. But there are too many targets that you can't actually aim for because there's no way to hit them directly. So you have to get the ball to a nearby area for a lucky bounce. That's just like how he said, you got to get the ball to a nearby area. He continues. The idea of having several shots blocked by the cue ball that you have to hit to move it out of the way first was original, but in practice, it's just annoying. The one ramp is fine, but as an earlier reviewer pointed out, it's too easy to start modes. It does a good job telling you what to shoot at. The art and music are a bit dull. The callouts are okay, but get repetitive very quickly. Okay, he says too many targets. Have you ever played a game and thought, oh, there's too many drop targets. I don't like this. What to shoot at, man? Well, he says you gotta get the ball in the area. And it is. I mean, but like I said, I compare it to Pinball Pool because it's a similar layout where, you know, you have stripes on one side, solids on the others, and you can sweep them if you hit it at the right angle. Right. I mean, it's not easy because, yeah, you're hitting up upper play field, you know, drops on the side, but that's what the pops are there for. Yeah.
    34:40
    And also he says several shots. There's only one shot blocked by the cue ball. That's and that's called the no way shot in the no way round, which is you have to knock the cue ball out of the way and then hit the target behind it. Yeah, and that's also like part of the central part of the fun of the game is getting the ball out of the way and then trying to get recovery of the ball and hit that again while you have a chance. Yeah, because also in the multiball, which I don't know if I mentioned this, but that's how you get the jackpot is you have to hit the cue ball into the eight ball to knock the red, yellow, and blue stand-up targets, and then you can hit the ramp for the jackpot. That's a good rule, dude. That's why this has 10 out of 10 goals. So you have to time it because once one ball drains on the multiball, you have a 10-second timer and then multiball ends. But you have to get the ball lined up so you can hit it into the center and you have to time it at the top so the eight ball hits the color target that you need to hit. It teaches you patience because you can't, if you rush, you're not going to hit it, which I'm making this game sound a little more intense than it actually is.
    35:39
    It's a very serious game. It almost kind of reminds me of like old EMs in a way where like there's a lot of shots where like you can't hit them direct. You have to like figure out a weird way to bounce it. Yeah, you can like nudge it or, yeah. Like, yeah, if I can nudge it up here and nudge it into this pop, I can get it or. Yeah, well, you got to get in the area like he says. He's just saying it like it's a bad thing. And the callouts are repetitive, but that just means he's not making the shots. Because when they're repeating it, they're like, go for the ramp. You sure need that ramp shot. Shoot the ramp. And it's like, yeah, dude, what are you doing? You gotta get it. He told you four times. He hit the ramp.
    36:17
    All right, well, PersonX99 says, The Good, simple, family-friendly game with catchy country-western music. It's an inexpensive game with a DMD, and it has helpful call-outs. They're not so good. It's a single ramp and bland lighting. The Bad, video modes that are poorly done and make no sense in the game theme. What? Callouts are so frequent and repetitive, they get very annoying.
    36:45
    Once again, this is telling me this person is not a great player. Also, only one ramp? Yeah, that's the perfect number of ramps, dude. Yeah. I mean, it's... One is what all games should have. And bland lighting. Disagree. I mean, I'm very impressed with the lighting because last week, Alan informed me that a lot of the bulbs were burnt out, and I did not know that. It looks so much better now.
    37:12
    Yeah, you know, you replace the burnt-out bulbs with fresh bulbs. It's going to look a lot better. It's amazing what that can do. The playfield lights weren't in the instruction book or the general lighting, whatever you want to call it. Yep. Yeah, that makes sense. So I was like, I didn't even think to look for those bulbs. I was like, oh, they're not on the list. I guess they're all okay.
    37:30
    Okay, SCV Mike says, just got this machine on a rental. It's an interesting game, but I don't think it'll hold my attention through the three-month rental agreement. The game seems to be very drain-happy. Don't get a perfect shot up all the way up the single ramp. Expect 15% swish down the middle.
    37:49
    The big cue ball rests in the middle of the playfield. Centered directly above the flippers, a weak crossing bounce in this cue ball frequently just drops the ball straight down the middle drain. Nothing more frustrating than a ball bouncing east and west. Then it suddenly turns due south to Drainsville.
    38:08
    Multi-ball seems way too easy to achieve. This really takes away from it being an accomplishment for good play. Feels more like a participation award given out to everyone.
    38:18
    It is. That's why I will drain on ball three if I don't get it by then for honor reasons. He continues, the cue ball in the middle is interesting. Aside from its tendency to force quick drains, I find it amusing. I give Gottlieb props for their ingenuity on this one. Most of the challenges are time-based. Once you activate them, you have up to 15 seconds to hit the correct target, ramp, etc. to collect the reward. This is an interesting feature, which I do like. Now, you have a certain amount of time to capitalize on that free ball. It's not going to stay lit until the current ball drains. Other people have criticized the animations and the sound. While these of course don't stack up to days for more modern pens, This is a 30-year-old machine, so the cheesiness comes with the territory. No biggie to me. Being this is 2022 and not 1992, I would rate this machine a 3 out of 10, but I would probably have rated this higher back in the 90s. This is the problem. This is what modern games have done to people. I hit the ball and it went down the middle. Don't do that.
    39:20
    Also, he said, oh, the ramp reject has a 15%. Like, one, that's too low. I've never had a ramp reject go down the middle, but I know how to play. But, like, also, a 15% reject seems like that would be pretty reasonable. That seems like, honestly, like, it should be harder. Yeah, that makes it sound overly friendly. It's funny to be like, oh, this thing's out of control. 15% of the time I get a ramp reject and it falls down. You're like, hmm. I reject that he's saying this is 2022 when he writes this review and not 1992. I was like, I mean, someone should tell this guy. There's a lot of good games that came out in 1992, buddy. Like, people really like them. Yeah, I do think it's kind of funny to be like, yeah, I guess at the time. And you're like, well, the best games of all time were kind of coming out then.
    40:05
    Still regarded? I guess not quite. We weren't to Medieval Madness. That's true. We were five short years away from Medieval Madness. But number two best game of all time did come out by then.
    40:16
    Stiff competition back then, too. Keith J says, I played the game on location. The game needed a shop job badly. Gameplay was okay. The layout was cool. Very different. This is one of the games that needs to be super well-maintained in order to maximize the fun. I want to give it another shot, pun intended, with a well-maintained copy. That was a good pun.
    40:39
    Nailed it. I mean, I think that's a fair review. Like, if you play a game that's in bad shape, like, you're not going to like that game. Here's the thing, though. If you play enough pinball and you know it was in bad shape, what the fuck are you writing a bad review for? I know. You're like, why'd you even bother? You don't need to do that. You know what I'm saying? It is kind of a fair criticism of System 3s in general, I would say, because the flippers can get weak and they're more susceptible to a weak flipper than other games. This is another one of those lobster-too-buttery things. Because what happens with the System 3s is they're famously tanks. Yeah. So they get left out on location forever because they don't actually break. It's true. They seem to be rock solid. They're rock fucking solid. So what happens is it's still taking money. You hit the buttons and the thing still flips. It never comes back to the shop because it never breaks. No one ever rebuilds the flippers. Or if they do, it's a quick one. They don't do the whole switches and everything that you should on a System 3. And like my copy, which is, you know, it was in good shape. Not because like the previous owner took super good care. I just don't think they played it. It was just their man cave pinball game. Games at home never are in bad. Like they never get beat up because they just get nothing compared to it. Like, yeah. The cue ball was really beat up. I had to replace that. Well, he was hitting the shit out of that. Yeah, but like I when I got it, I just like gave a quick like wipe down with like Windex. I was like, oh, this is fun. Then I got some Novus and cleaned it. It was like night and day, like how much smoother it plays. It gets fast, right? Much faster. Yeah. Yeah. OK, next is Penasco. He says a very family friendly pinball with real nice playfield lightning. Lightning is what he said Lighting is what he meant The first rounds of the first rounds you play with this table are absolutely fun and intense Part of this I attributed to the country background music with Eastwood call and the unexpected movement of a full cue ball that moves along a curved steel pin in the middle of the playfield Unfortunately this impression does not last very long Rather fast the table becomes one kind of predictable Even with that awesome cue ball randomizer taken into account Shooting the horseshoe over and over will not be as tempting after a while, especially if this pinball is standing next to some half-decent machine from Bally or Williams the same era. Far from being bad, but there are also so many other good pinball machines around here that are better than this one, even in the B-list or low-price category. In a home environment, I would try to imagine how that loony comic western-style music will sound after hearing it a million times. But that, of course, goes for many pinball machines. So sound-wise, it does not really have to be an issue unless you passionately dislike that Western country style sound. Well, we got somebody who has it in their house. How is that age for you? Like I said, that song is stuck in my head all the time. I believe Ty did also point out that the song slaps when I got it. So he's right. It's one song. Is this a Dave Zabriskie package? It is. Oh, well, Dave's a fucking legend. That makes sense. Yeah, dude, the Gottliebs sound good. Yeah, the Gottliebs do sound good. There's a lot of them that they're just fun. And like they might be repetitive, but it's like this guy has a valid point. You're like kind of all the pinball machines in this era. It's not like they have fucking 100 tracks in them like a modern game does. Dude, even a modern game. Are you fucking kidding me? Foo Fighters? I want to shoot myself in the fucking head. I'm like every pinball machine, you can get tired of pretty much anything. What was the first Gottlieb DMD game?
    43:54
    What is the first Gottlieb DMD game? God, dude, I don't know. That's fucking trivia. It wasn't this one, was it? No. No, they waited until they perfected the technology. It would have been this year, though. It would have been 92. It looks like it was just this and Mario were their only releases in 92 for Gottlieb. I bet Mario was first. I bet they brought out the big money for Mario paid because I'm pretty sure they all had to pay somebody for the DMD. Yeah, actually, you know, it could be one of their firsts. It's right there. It would be in 92 because it came out in 91.
    44:25
    Give me a second. I'll look at this because I am kind of curious. I mean, the art is very basic. You get a wagon wheel that spins whenever you start a mode. When you do the plunge, you get an animated version of the back glass guy taking a shot. Yeah, Super Mario Bros. was the first DMD they did, and then this, and then Street Fighter 2. Hit the ground running. Dude, they kind of did. It's funny because those are three of their most successful DMD games. It makes sense. It's just the era they're selling better, too. Well, do you also think that maybe people bought these games and then they played enough of these three games in a row and are like, yeah, maybe Gottlieb doesn't have it. No. Okay. As long as we got that out of the way, it's like clearly not. Everyone was enamored with these pins. That's why we're here talking about this on the Die on the Hill. They're all talking about smart switch technology. People are like, oh, wow, dude, the rowdy ramp around.
    45:17
    All right. Well, an old guest of the show, he's never been on the show, but he's a frequent contributor to these. Yeah, he's basically a regular. Yeah. Yeah, Caucasian Two-Step says, Q-Ball Wizard is an interesting design by John Norris. The pros, great shots all over the table, vertical drop targets, high on the playfield remind me of Gottlieb 2001. Yeah, it's accurate. This game features two, yes, two, billiard balls on the table. Q-Ball on the lower playfield has got to be one of the best randomizers ever put on a pinball deck, and the next time we see it, to a lesser effect, would be Circus Voltaire for training animals. The upper playfield is simple but really well done and does not affect the play underneath it over the pops. The U-turn loop will keep you on your toes especially if that cue ball is rolling around. The cons. Suffers from Gottlieb Premier one-shot ramp exploit big time. There is more to the game than this but the ramp just supersedes everything else on this deck. A shame really. The takeaway. Other than being a one-shot wonder, this is a great layout with some really cool shots on it. You can find them inexpensively, and I've known of quite a few pinheads who I greatly respect as players who have modified their own copy to make it more of a player. Find one on the cheap and play on. I actually think that's a very fair review. He kind of has a lot of fair reviews. He always at least explains his position too, which is why I appreciate Caucasian Two Steps reviews always. And I will say, I think an issue you can see coming up a lot is these are all set to standard easy mode. Yeah. Which does make it a bit of a one-shot game. So, yeah, if you know anyone who has it or, you know, if you're friends with the owner on location, like, tell them to turn it to hard mode. Like, just having to hit that saucer before hitting the ramp just makes the game so much better. Yeah. Yeah, that does. Just even one extra shot, one extra thing to do. That's always kind of a shame when they ship them on, like, a setting and you're like, ah, they knew it wasn't, you know, like, they knew that this might be a problem because they gave you the option to change it. But you're like, I wish it was set to harder by default because it's like, I don't know, plainest turn or something where you're like, yeah, they're all going to be set to factory default because operators don't usually mess with that kind of stuff. And John Norris, I mean, he was the king of setting games to baby mode when these like. Yeah, I do think Gottlieb's strategy when sales weren't going good was to just try to cater to like lower and lower skill level. Yeah. With varying degrees of success. Just making the biggest like scoop holes. It's always a mistake. It's always a mistake, dude. It's always a mistake when you're like, well, it should just be easier. Yeah, when you start dumbing down a product in an attempt to win people over, it never goes well. That's what makes it a game. Exactly. But I think that's a fair point. It's nice that you can pretty easily remedy one of the biggest complaints about the game that I think is a valid complaint, and it does massively help the game in my experience anyway. Okay, next is from Rich711, and he says, This would have been a nice table had it not been for that obnoxious cue ball in the center. It throws the whole game off and really ruins the fun. Poor 7-Eleven in my opinion.
    48:21
    That's like saying like, I would love the getaway if it didn't have this big loop at the top that made the ball go so fast. Well, there is the player friendly setting where you remove the ball. So they knew that guys like Rich711 were out there and they needed the baby mode installed. Yeah, it's, like I said, if he owned one, he could do that, and then he could enjoy the game as much as he wants. Yeah, because basically, if you take it out, like I said, it's Pinball Pool with System 3 flippers. Like, yeah. Yeah. And, you know, fast, snappy flippers. So it's not, you know, where it's an old EM pool game. Yeah, and probably like a smaller. Pinball Pool is not EM, is it? It's just solid state? It's a solid state. But, yeah, but, I mean, it's similar in play style. Yeah, totally. But, like, you know, it just bounces so weird that you just got to kind of be ready to do anything with, you know, with the snappy pool. When you're playing something more modern and you're like, oh yeah, now there's a ramp with an in-lane feed and stuff. It's just it's not got the same difficulty. I will say they did do a decent job. The outlanes are fairly tough. So much so that there's even a special call out when you drain on the outlane, which is fake clonisade saying, I hate these outlanes.
    49:24
    He actually says outlanes. I didn't know any games really like referred to them. Funny. That's a good time. Well, Game Room Guru says, awful. It's simply awful. I don't want to see this guy's game room.
    49:40
    He's the self-proclaimed guru, though. He's the guru, man. He knows. Scorpion64 says, I've played a lot of pinball and love this game. Aside from miniature games, this is the worst I've ever played.
    49:55
    What is that? No, I think he said, I've played a lot of pinball and love the game, meaning I love the game of pinball. Oh, that's not, I know, I was like, oh, Alan put a fun one in here, nice. Now, I always leave, I try to leave these reviews with all their mistakes in them, even though it does make them hard to relieve. This isn't even a mistake, I think I misread it. He says, I've played a lot of pinball and love the game of pinball. Aside from miniature games, this is the worst I've ever played. The first thing you notice is it doesn't look good. Next is the awful soundtrack of annoying yells and comments. Then, the poor play field. And worse play due to a lack of good shots. Stick to any number of eight ball type machines. A lack of good shots? Maybe you're just not making good shots. You gotta be hitting targets. I think the problem is that people, like modern pinball are lanes. Like people shoot lanes. An orbit is a lane, a loop is a lane, a ramp is a lane. Yeah, people don't really consider drops. Like they see drops and they're like, that's one shot. That counts for one thing. Yeah, they don't look at drops or stand-ups as individual targets or shots anymore. So it's like there are always people that just sort of look at games that way, and that's why they like modern games and they don't like classics or whatever. Or that's what they say, why they don't like it. And honestly, one thing about this game is you can kind of play it how you want. Like if you want to get the modes and hit the ramps, you can do that. If you want to just hit the drops and go for multiballs, because that's how you start the multiball, Because if you sweep all the solids or stripes and then hit the cue ball, that will trigger the multiball. Then you have to hit the ramp to start it. Okay. But, yeah, so, I mean, it's – the drops aren't part – like, yeah, the drops have nothing to do with the modes. They're only used for the multiball and the wizard modes. Interesting. And, I mean, getting points, too. Oh, and I guess when you're in multiball, as long as you have two balls alive, every time you hit a drop, it raises the jackpot up. Oh. So the best strategy would be to hit all the drops before cashing out your jackpot by hitting the cue ball. Okay. So there's actually some strategy. There's some level of strategy. There's a real strategy. It's just like real pool. I mean, like I said, you can try to hold out for the big 500 million point shot if you want, but that's not fun.
    52:13
    Well, final review of the evening. Crone Nightear says, it's one of the first pins that struck me as stupid looking. A preschool pencil-like cue, an ostrich egg rolling around on the playfield. Sheesh. It was colorful and well-drawn, I'll give it that. The sound was just okay. Gameplay wasn't fast, but was straightforward and simple. Probably the easiest ramp that I have ever shot for. I can't deny its popularity, but I wasn't impressed by it at all. Now, I've left the most credits to date of any game on this machine.
    52:53
    He can't deny its popularity. I mean, it did sell well, so it's fair, but it's just funny in, like, the era of Pinside to be like, I know everyone loves Q-Ball Wizard, but it's not for me. The most credits ever. Like, it's 50 cents one play, three plays for a dollar. How much money did you put in this thing, buddy? Yeah, is he, like, walking away from replays on it all the time? I think that's what he's saying. He's like, I'm always playing this thing and cracking replays, then I leave them. What do you always say, Alex? We gotta be nice and assume that people can't play any games. That's true. They have one spot in their town, and then one of the only games they have is... That is fair. I can see there being a lot more criticism for a lot of games in general if it's like you're somewhere where there's four games on location and one of them is something you dislike. But I'm like, it is always funny. I don't think it looks stupid. I think it looks cool, though. I love that first line. One of the first pins that struck me as stupid looking.
    53:53
    He calls it an ostrich egg. Like, it's clearly a cue ball. Come on. Come on. Also, easiest ramp shot? No. That makes me think he hasn't played very much. Like, one, the ramp's on the side. It's not in the middle. What about Hurricane, dude? Yeah, Hurricane. And I'm not saying it's a super hard shot, but it's at the very end of the flipper. It's not always the easiest shot to hit. It's one of those ones you've got to have a little patience. I mean, come on. I can think of a million easier ramps. And honestly, like I said, the ramp is, that's how you start your modes. It's not just loop the ramp over and over outside of router ramp round. Yeah, router ramp round where you're ramping around, rattled. Makes sense. Well, Corey, I want to thank you for joining us on another episode of the Wedgehead Pinball Podcast. For all the listeners out there, we want to urge you to go out and find a copy of Cueball Wizard. Go and play it if you can. Yeah, you should have no problem. They're plentiful. And, you know, make up your own mind. Give it another shot if it's been a while since you played one. Yeah, maybe buy one if you find one cheap. Yeah, if you buy one, you know, if you find one for, what, $900 on your local Craigslist, you know. The Westland pinball sale scene is hot. You know, and you bring it into your little apartment, then you come on the show and you can defend it yourself again. Part two.
    55:10
    Say, if you do chop it up in the Discord long enough, you will be talked into buying a game. That is true. Eventually, there will be a deal so good in your neck of the woods that it's like hard to resist. Yeah. You know, that's the thing. It's a small investment to join the Discord, but it really pays huge dividends when we convince you to buy an expensive pinball machine. The consequences are steep. Yeah, that's true. Someone will just say, oh, this game's $7,000, and 30 people are saying, buy it. Yeah, everyone's like, holy shit, that's cheap. Those are always my favorites. When it's like a really expensive Bally Williams, and everyone's like, Jesus Christ, I'm going to buy that. And you're like, whoa, whoa, whoa, it's not a $900 DMD we're talking about. And then the next day someone's like, I got it. Yeah, that's a good time. But anyway, thanks for coming on, Corey. Thanks for buying Q-Ball Wizards. We have someone else to tell us why it's awesome. Yeah, everyone else, go out and play it. And until next time, good luck. Don't suck.