claude-haiku-4-5-20251001 · $0.031
Blockade Podcast covers Zen calendar failure, VR Pinball Effects reveal, and Alice Goes to Wonderland preview.
AtGames/Zen's published release calendar was pulled almost immediately after publishing
high confidence · Jared states the calendar 'got pulled almost immediately' and 'they learned their lesson.' Chris speculates they 'might have gotten a phone call from Mel [likely licensing contact]'
Star Wars tables were supposed to dominate through April but didn't; Medieval Madness, Getaway, and Junkyard released this week instead of September
high confidence · Chris: 'We were supposed to be getting nothing but Star Wars tables for the first, you know, through April, I believe. We have not gotten Star Wars tables... We weren't supposed to be getting Medieval Madness, Getaway, and Junkyard until like September or something like that. That's what's coming out this week.'
Zen added licensed John Williams music to Jurassic Park tables, including multiball-specific themes
high confidence · Jared: 'they have not done any code updates to anything. But with that music playing, there's something about it... It does feel, I don't know, more immersive.' Chris notes multiple pieces: 'Not just one piece of music. It's a couple that they've got in there too.'
VR Pinball Effects will release on Meta Quest exclusively, not PC VR or PlayStation VR at launch
high confidence · Jared: 'this is releasing on Meta exclusively. It's not going to be on any PC VR or PlayStation VR. For the moment.' Uses hand tracking and pass-through capabilities.
Xeno Tilt received scoring modifications making mini-games high-value opportunities
high confidence · Chris: 'they've done some modifications to how the game scores... now it's just the mini-games. That's where it's at.' Jared confirms mini-game scoring provides 'massive amount of points.'
Pro Pinball is currently 50% off on Steam for $7.99
high confidence · Chris: 'Pro Pinball for 50% off right now, so I think it's $7.99' but notes 'I don't think there's a cabinet mode.'
VR Pinball Effects uses room-scale VR capability for warehouse-scale cabinet layouts
high confidence · Jared: 'the game at the moment on the Meta Store is linked as room-scale VR so if you have a warehouse you could basically lay out a warehouse with all the games'
“the calendar is... Maybe it amounts to more of a 'here's the list of games that we'll be releasing this year, but in no particular order.'”
Jared Morgan @ early discussion of Zen calendar — Characterizes the failed AtGames/Zen release schedule as essentially meaningless due to inaccuracy
“I feel like they might have gotten a phone call from Mel.”
Chris Frebus @ calendar discussion — Suggests corporate/licensing pressure may have forced calendar retraction
“If you're sleeping on Xeno Tilt, folks, don't. Because it's a really, really good game.”
Jared Morgan @ Xeno Tilt discussion — Strong endorsement of the digital pinball title after recent updates
“I personally don't like it because the hands get in the way... if you're just sitting on a chair... I see the hands on the cabinet. It's a bit of a visual mismatch for me.”
Jared Morgan @ VR Pinball Effects analysis — Critique of VR implementation design choice regarding virtual hand tracking visibility
“I would love to see those accurate backglasses. Yes. It would just make a world of difference.”
Chris Frebus @ VR Pinball Effects discussion — Expresses desire for DMD/backglass authenticity in VR implementation
“If that thing starts flying in front of my vision when I'm playing pinball, I'm going to be like... Angry.”
Jared Morgan @ Sky Pirates table discussion — Strong negative reaction to floating object (monkey) obstruction in VR gameplay
business_signal: Pinball Wicked appears to be cancelled or indefinitely stalled; no active development updates available
medium · Jared: 'At least they're still working on it, unlike Pinball Wicked. Oh, that's dead. I don't know what that's. Just dead. Nothing's happening with that game.'
community_signal: Zen demonstrating effort to address streaming community concerns through copyright music toggle options; allows streamers to disable licensed tracks to avoid copyright strikes
high · Hosts discuss copyright music toggle allowing streamers to 'remove copyright music if you need to because it's annoying having strikes when you're streaming.'
competitive_signal: Pro Pinball Time Shock identified as having high wizard mode difficulty barrier; Big Race USA evaluated as more enjoyable gameplay despite Time Shock's visual polish
medium · Hosts note Time Shock 'You will fight to get to the wizard mode on it. It's not easy' while Big Race USA considered 'more enjoyable' despite limited remaster support
design_philosophy: Virtual hand tracking implementation in VR Pinball Effects criticized as visually distracting; hosts suggest disembodied hands or opt-out when not interacting with objects; arms and hands obstruct playfield visibility
high · Jared: 'I personally don't like it because the hands get in the way... if you're just sitting on a chair... I see the hands on the cabinet. It's a bit of a visual mismatch for me.'
licensing_signal: Zen successfully licensed John Williams orchestral music for Jurassic Park digital table; hosts speculate licensing costs were significant; implies potential for similar licensing on Back to the Future, Jaws, E.T. tables
groq_whisper · $0.304
Pinball Wicked game appears to be cancelled or indefinitely stalled
medium confidence · Jared: 'At least they're still working on it, unlike Pinball Wicked. Oh, that's dead. I don't know what that's. Just dead. Nothing's happening with that game.'
high · Jared: 'With that music playing, there's something about it... It does feel more immersive.' Hosts discuss licensing costs being substantial and wonder if Zen will license music for other classic Spielberg titles.
market_signal: Zen Studios positioning cosmetic unlocks via 'daily rewards' lottery wheel system with earned ticket currency; likely monetization strategy for free-to-play VR title; non-financial currency earned through gameplay
medium · Jared: 'So there's like tickets... I think this ties into another thing... the campaign global... these will be cosmetics... tied into experience points.'
product_strategy: AtGames/Zen published release calendar was inaccurate; promised Star Wars tables through April did not materialize; Medieval Madness, Getaway, Junkyard released this week instead of September schedule
high · Chris: 'We were supposed to be getting nothing but Star Wars tables for the first, you know, through April, I believe. We have not gotten Star Wars tables... We weren't supposed to be getting Medieval Madness, Getaway, and Junkyard until like September or something like that. That's what's coming out this week.'
product_strategy: Xeno Tilt received post-release scoring modifications increasing mini-game point values significantly; creates 'wizard mode' feel and replayability incentive
high · Chris: 'they've done some modifications to how the game scores... now it's just the mini-games. That's where it's at.' Jared: 'getting to like a mini wizard mode in it.'
technology_signal: VR Pinball Effects demonstrates Meta Quest 3 color pass-through and Quest 2 grayscale pass-through capabilities; room-scale VR layout functionality; hand tracking support; represents significant VR pinball advancement
high · Jared discusses pass-through capabilities: Quest 3 'color pass-through' vs Quest 2 'black and white pass-through' with 'grayscale' visual mode; room-scale warehouse layout capability