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Gomez explains John Wick gun controversy as licensor requirement, discusses game innovation and design philosophy.
John Wick is Stern's 65th cornerstone title, released in May 2024
high confidence · Josh Roop mentions 'new game release' and discusses John Wick launching at the start of the episode; this aligns with KB context confirming May 2024 release
Lionsgate required no guns on exterior art surfaces due to all-ages classification (games placed in commercial locations accessible to children)
high confidence · George Gomez directly explains: 'Lionsgate asked us, is there an American Pinball rating system, we said no... some percentage of the games go into commercial locations. That means that anyone can interact with them... they said, okay, you guys fall into the all-ages category... we don't want to see any guns on any of the art on the exterior surfaces'
Guns remain in John Wick gameplay and film footage from all four films; the restriction applies only to 2D art on cabinet exterior
high confidence · Gomez: 'once you press start, you've made a conscious choice to interact with this thing... we've got all the gunplay in the films because we've got film footage from four of the films... plenty of gunplay. We're not changing any of that... it's just simply – it's like, yes, there are no illustrations of him on the back glass'
George Gomez has been in the pinball industry for approximately 46 years
high confidence · Josh Roop: 'he's been in the industry for about 46 years'
Elliot Eisman was the lead designer on John Wick
high confidence · Josh Roop: 'Elliot Eisman was the lead designer on this' and earlier mentions 'Elliot Eisman, Lead game designer at Stern Pinball known for designing the John Wick pinball machine'
Tim Elliot and Josh Henderson were involved in John Wick design and both are Eagle Scouts
high confidence · Gomez: 'Tim and Josh, this totally took us by surprise. We're both Eagle Scouts... There was a marksmanship merit badge' and Josh Roop confirms 'I'm an Eagle Scout too'
The gun artwork restriction came as a surprise to the design team and was not anticipated during project planning
high confidence · Gomez: 'And it took us by surprise because we never assumed that it, you know, the essence of the franchise is John Wick... And I think it was like a, there was a piece of Randy Martinez art that got submitted and he had weapons in it and that started the conversation'
“We live in interesting times.”
George Gomez @ early in interview — Opening statement reflecting on the complexity of launching John Wick amid controversy
“It's not any kind of a political statement on behalf of Stern Pinball relative to guns, even though that conversation has spawned off into the bigger conversation that's happening in our country about guns.”
George Gomez @ gun controversy section — Directly addresses misperception that the gun restriction is ideologically motivated
“Once you press start, you've made a conscious choice to interact with this thing and so, and now if you're a 10 year old, maybe your mom wasn't looking and you did it, but the reality is that mom is supposed to have given you permission to do this.”
George Gomez @ licensing discussion — Explains the distinction between exterior art (all-ages) vs. in-game content (age-gated by play action)
“We have to walk the line to what the licensor wants us to do.”
George Gomez @ licensing section — Core principle: licensors control creative output within their IP boundaries
“I don't want to make games about things I'm not interested in.”
George Gomez @ license selection discussion — Reveals design philosophy: personal passion drives game development
“Me and my studio, while we may be slightly different members of the community, we are members of the community. We buy the games. I have a house full of games.”
George Gomez @ license selection section — Emphasizes that Stern's design team are active players/collectors, not detached from the community
“My most successful games, maybe the exception of like Lord of the Rings, but almost everything else has had humor. The breakouts, right? The breakouts in my portfolio have had humor.”
George Gomez @ design philosophy section — Key design principle: humor correlates with commercial success
product_launch: John Wick officially launched in May 2024 as Stern's 65th cornerstone title; available in Pro, Premium, and Limited Edition variants
high · Josh Roop: 'new game release... John Wick releasing' and discussion of live stream on Stern's YouTube channel at 4 PM CST
licensing_signal: Lionsgate imposed all-ages licensing constraint requiring removal of gun imagery from exterior art surfaces (back glass, plastics) due to commercial arcade placement accessibility
high · George Gomez detailed explanation: 'every one of those toys comes with a disclaimer that says 18 and over... when Lionsgate asked us, is there an American Pinball rating system, we said no... you guys fall into the all-ages category... we don't want to see any guns on any of the art on the exterior surfaces'
design_innovation: John Wick introduces adaptive AI-driven gameplay system that watches player performance and adjusts challenges/enemies served dynamically, inspired by video game combat systems
high · George Gomez: 'It's essentially – and it's referenced as an AI... the game watches you do certain things, and it makes – it reacts to... It makes the game feel fresh every time you play it and the enemies that it's serving you up'
design_innovation: John Wick features choreography system linking player kills to synchronized film footage of John Wick performing matching actions, creating seamless narrative integration
high · George Gomez: 'there's a choreography system where you kill three guys, you watch John Wick kill three guys... it feels very connected... feels like incredibly choreographed to the action in the game'
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Stern Pinball abandoned the Hunger Games license because they could not do it justice within the licensor's constraints
high confidence · Gomez: 'We had famously, most famously, Hunger Games. We looked at Hunger Games and we said, if we can't do this, we can't do this, we can't do this, we can't really do it... we had an honest conversation with the licensor and we said, I don't think it's good for you and I don't think it's good for us'
John Wick includes adaptive/AI-driven gameplay where the game reacts to player performance and presents different challenges each play
high confidence · Gomez: 'It's essentially – and it's referenced as an AI... the game watches you do certain things, and it makes – it reacts to essentially what it's feeding you something based on what you've done... It makes the game feel fresh every time you play it'
George Gomez is Chief Creative Officer at Stern Pinball and maintains involvement in game design mentorship
high confidence · Gomez: 'I'm the chief creative officer... my part of my job is to sort of guarantee the quality of the product coming out of the studio and to mentor and teach'
“It makes the game feel fresh every time you play it and the enemies that it's serving you up and the challenges that it's presenting you.”
George Gomez @ adaptive coding discussion — Explains the goal of AI-driven gameplay: variable experience across plays
design_philosophy: George Gomez identifies humor as key success pattern in his most popular games; exceptions are rare (Lord of the Rings); influences license selection decisions
high · George Gomez: 'My most successful games, maybe the exception of like Lord of the Rings, but almost everything else has had humor. The breakouts, right? The breakouts in my portfolio have had humor'
sentiment_shift: Community rapidly misinterpreted John Wick gun restriction as political stance by Stern Pinball; George Gomez notes this required clarification and dominated early discourse
high · George Gomez: 'the problem is the conversation went out of control quick... everybody jumped to the conclusion that it was some sort of political statement relative to guns from Stern Pinball, it's not'
personnel_signal: Elliot Eisman, lead designer on John Wick after ~10 years at Stern, receiving mentorship from George Gomez as part of newer design talent development strategy
high · Josh Roop: 'Elliot Eisman was the lead designer on this, and it's awesome that you guys are going with new teams and kind of new blood' and George Gomez: 'I've worked a lot with Tim Elliot... I don't want them to be me'
product_strategy: Stern balances commercial viability with niche titles; John Wick positioned as risk title due to violence/action franchise, but believed to have appeal despite controversy
high · George Gomez: 'John Wick is a risk. Why is John Wick a risk? Well, John Wick is a risk because of the controversy of violence' and earlier: 'we can only take a flyer that's a niche title... only so often because we're also a business'
licensing_signal: Stern abandoned Hunger Games license due to inability to do it justice within licensor's constraints; illustrates disciplined approach to IP acquisition
high · George Gomez: 'We had famously, most famously, Hunger Games... if we can't do this... we had an honest conversation with the licensor and we said, I don't think it's good for you and I don't think it's good for us'
content_signal: Stern Pinball conducting live stream on YouTube channel at 4 PM CST to answer player questions about John Wick and showcase gameplay
high · George Gomez: 'Tonight at 4 o'clock, tune in. We're live streaming the game... it'll be on Stern Pinball Inc. YouTube channel... I'm going to join them. When we free up, I'm going to walk into the stream'
industry_signal: Multiple licensors (Marvel, Bond, Lionsgate) universally sensitive to weapon portrayal; each establishes different constraints (fantasy blasters, archival-only, no exterior art)
high · George Gomez: 'how guns are portrayed has been universally sensitive with licensors, like I said, all the way back to Deadpool... Bond... there were sensibilities... In the case of Marvel, they said, you know, as long as they're fantasy blasters, we're okay'