Roller Coaster Tycoon is a theme park-themed pinball game designed by Pat Lawler in 2002 that achieved moderate commercial success with an estimated 1,300 units produced. The game is notable for featuring an ambitious theme park concept on a pinball playfield, though it was initially considered poorly executed. Despite its mixed reception, the game gained retrospective appreciation, with designer Greg Dunlap citing it as one of the most fun playfields he worked on, and it served as design inspiration for homebrew pinball creators.
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Roller Coaster Tycoon was sold for approximately $5,000 eight years prior to the tour date
Pinball machine that Emily's father considered but rejected in favor of Bram Stoker's Dracula in 2009
Stern pinball game Greg worked on with Pat Lawlor
Pinball machine purchased by Cape Cod couple; previously worked on by Dr. Dave at Lake Winnipesaukee location
Pinball machine purchased by iSkiDoo in 2007, described as gorgeous with simple software, reached wizard mode first night
Pinball machine; currently at Shuffles on Fourth Street, Santa Rosa
Modern pinball machine; Ryan McQuaid's childhood favorite from Metro Bowl in Peabody; home use only when purchased; featured custom motorized roller coaster topper
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Pinball machine installed by podcast; example of dropship restoration practice; low listener engagement episode
IP for which McQuaid created functional roller coaster topper model; debuted at Pintastic 2019; won triple-crown best in show award
Licensed pinball machine designed by Lawlor for Stern; developed 2001-2002; theme based on PC game; features ride activation mechanic
Pat Lawlor pinball game; based on video game of same name; Greg's favorite playfield of the four games worked on
Commercial pinball machine mentioned during interview; Luke has played it and references it in context of upcoming roller coaster-themed project
Pat Lawler Design game (2002); estimated 1,300 units; Greg Dunlap considers it the most fun playfield he worked on
Game Nick played extensively as inspiration for design thinking; influenced his path toward homebrew pinball design
Previous theme park pinball game cited as poorly executed, making theme park games seemingly avoided until Deep Root's approach