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Lawlor Talks

Pinball News Website·article·analyzed·Sep 18, 2002
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Analysis

claude-haiku-4-5-20251001 · $0.020

TL;DR

Lawlor defends Stern quality, discusses RCT design philosophy, and calls for mentorship in pinball.

Summary

Pat Lawlor discusses his work on Roller Coaster Tycoon pinball (released 2002), defending Stern's quality against nostalgia for Williams-era machines and emphasizing that great games come from talented designers regardless of manufacturer. He reflects on his design philosophy, creative process, and optimistic outlook for pinball's future while acknowledging his role as one of the last active legendary designers with a responsibility to mentor the next generation.

Key Claims

  • Roller Coaster Tycoon was developed over approximately 10 months starting in September 2001

    high confidence · Direct quote from Pat Lawlor in interview about development timeline

  • Stern's current quality is now equal to Williams-era machines Lawlor designed for

    high confidence · Pat Lawlor's direct statement: 'Right now the quality of a Stern game is equal to that of any Williams game I ever worked on'

  • Monopoly was Lawlor's first machine for Stern and sold very well, matching Williams-era sales performance

    high confidence · Lawlor: 'Monopoly sold very well. (As well as a Williams game of the era)'

  • Pinball designer mentor shortage is a significant concern for the industry's long-term health

    high confidence · Lawlor: 'Pinball will suffer if the really creative people are all gone and there is no-one to teach what they know'

  • Lawlor's design budget is constrained by bill of materials costs, which influences creative decisions

    high confidence · Lawlor acknowledges cost constraints shape design: 'The amount of money we have to spend on the bill of materials for a game certainly influences how we think about design'

Notable Quotes

  • “Great games come from great people. Gary Stern very much should be congratulated for keeping pinball alive.”

    Pat Lawlor — Defends Stern Pinball's legitimacy and challenges Williams nostalgia bias in the community

  • “Pinball will suffer if the really creative people are all gone and there is no-one to teach what they know.”

    Pat Lawlor — Highlights generational knowledge transfer crisis in pinball design

  • “I view it as a challenge to get the game of pinball back to its larger status of a few years ago. Second, I view it as a need to teach other people about the craft.”

    Pat Lawlor — Articulates Lawlor's dual mission as a legendary designer in declining market

  • “I think Monopoly is proof that Stern Pinball can be as good as Williams Pinball.”

    Pat Lawlor — Direct challenge to community perception that Stern machines are inferior to Williams classics

Entities

Pat LawlorpersonGary SternpersonStern PinballcompanyWilliamscompanySteve RitchiepersonSteve KordekpersonRoller Coaster Tycoongame

Signals

  • ~

    sentiment_shift: Patent tension between community nostalgia for Williams-era games and Stern's modern quality parity claims; Lawlor directly challenges dismissal of Stern as inferior

    high · Lawlor: 'Sometime people like to live in the past and cannot get past labels... the talented people can (and are) back making games for Stern'

  • ?

    design_philosophy: Lawlor emphasizes that great pinball comes from talented people, not manufacturer brand; challenges Williams nostalgia bias in community perception

    high · Lawlor: 'The people make the fun in a game happen... Great games come from great people. Gary Stern very much should be congratulated for keeping pinball alive.'

  • ?

    personnel_signal: Lawlor positions himself as one of the last legendary designers with responsibility to mentor next generation; expresses concern about knowledge transfer

    high · Lawlor: 'I view it as a need to teach other people about the craft that I have learned and must be passed on to others'

  • ?

    product_strategy: Roller Coaster Tycoon positioned differently from Monopoly with focus on ride activation and guest accumulation mechanics; Lawlor indicates continued improvement cycles for Stern

    high · Lawlor: 'There are more improvements coming in the next year or so... Right now the quality of a Stern game is equal to that of any Williams game'

Topics

Stern vs. Williams quality parityprimaryPinball designer mentorship and generational knowledge transferprimaryRoller Coaster Tycoon design philosophy and mechanicsprimaryLicensed IP in pinball game designsecondaryCost constraints and bill of materials impact on designsecondaryPinball market recovery and future outlooksecondary

Sentiment

positive(0.78)— Lawlor is optimistic about pinball's future and defends Stern's capabilities while acknowledging industry challenges. Tone is professional, confident, and thoughtful about legacy and responsibility.

Transcript

raw_text · $0.000

Story dated 18th September 2002. The Dutch Pinball Association magazine (Spinner) is to print an interview with Pat Lawlor about his latest game - Rollercoaster Tycoon - and other pinball issues. Many thanks to Jim Jansen for the interview. Q. When was the first idea to make a pinball from Rollercoaster Tycoon? We decided to do Roller Coaster Tycoon in the September of last year. We contacted the licensing group for the game and agreed rather quickly on a contract. I was my idea to do this license based on how well amusement park games usually do in pinball. Q. How long did you work on it? We worked on the game for around 10 months. Q. What's the goal of the game? The main goal of Roller Coaster Tycoon is to "turn on" rides in your amusement park. That is the same as the PC Game. This is done by changing the small traffic lights from red to yellow to green on each ride, by shooting at that ride. This is how you lock balls for multiball. The secondary goal is to get as many people in your park as possible. All shots add guests to the park. Your entire bonus is built on guests in the park. Guests in the park are also one of the ways you can light "extra-ball". Q. How is your creative process working now you really have to take care of the money you spend? Are there any gadgets in the game like the mini-flipper in Monopoly? The amount of money we have to spend on the bill of materials for a game certainly influences how we think about design. That has never changed in my years in pinball. There are 3 "gadgets" in the game. The first is the dummy for the "Dunk The Dummy" sideshow. The second is the drop down ghost target on the middle roller coaster. And the third is the spinning wheel target. Q. What are your expectations for the game? Gary Stern and I both have high expectations for the game. Q. How is it to be one of the last active pinball designers in the world? You ask about being one of the last active designers of pinball. I view that 2 ways: First, I view it as a challenge to get the game of pinball back to its larger status of a few years ago. Second, I view it as a need to teach other people about the craft that I have learned and must be passed on to others. Pinball will suffer if the really creative people are all gone and there is no-one to teach what they know. Q. Are you (still) going to arcades or pubs to play? Are you checking (or listening) to people if they play one of your machines? Yes I still watch people play the games and still learn a lot from watching what they do. Q. Do you have other pinballs at home besides the ones you've designed? What's your favourite machine that you didn't design? I have one of every game that I designed at home. That takes up a large amount of space! My favourite machine besides my games is High Speed by the great Steve Ritchie. I also like an old game designed by Steve Kordek about 1970 called 7-Up. Q. What else are you doing besides designing pinballs? Besides pinball machines Pat Lawlor Design Inc. also designs redemption and other coin-op equipment. Q. Your first machine for Stern was Monopoly. How do you look back on that game? Do you think the quality of Stern machines will ever match that of Bally/Williams machines? Looking back on Monopoly: I think Monopoly is proof that Stern Pinball can be as good as Williams Pinball. Many people in our business have said exactly that. Sometime people like to live in the past and cannot get past labels. Williams is gone. It will never be back making pinball. But the talented people can (and are) back making games for Stern. I am a huge believer that the people make the fun in a game happen. That the game is made by Stern or Williams or some company on Mars is irrelevant. Great games come from great people. Gary Stern very much should be congratulated for keeping pinball alive. Gary is trying to build quality products that will sell and make money in today's marketplace. I believe that without Gary there would be no new pinball machines for people to play today. Q. Did it sell well? Monopoly sold very well. (As well as a Williams game of the era). Q. Is Rollercoaster tycoon a better game? Roller Coaster Tycoon is a somewhat different game. As I said we have high expectations for RCT. Right now the quality of a Stern game is equal to that of any Williams game I ever worked on. But we cannot stand in place. There are more improvements coming in the next year or so. I can't be more specific, but stay tuned! Q. Do you know something about pinball in Holland? I've never been to Holland. I'm not much of a world traveller. I have only been to Europe once and I visited Germany for a trade show. My schedule makes it hard for me to travel much. Q. How do you see the future of pinball? I think the future of pinball is bright. We are once again starting to sell more new games. A new generation of players is discovering the game of pinball. I wouldn't be still doing pinball machines if I thought they were a dead issue. Q. What will your next machine be? We are just now talking about our next pinball title so I can't really say yet. I wish you and your readers well and thanks for playing our games. Back to the news index Back to the front page © Pinball News 2002
Monopoly
game
High Speedgame
7-Upgame
Dutch Pinball Associationorganization
Pat Lawlor Design Inc.company