Orin Day is a person mentioned in 1 episode(s).
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My old Baywatch is still taking coins at a location called Volleyball House in Maryland, nearly 25 years after I sold it
Kevin Martin and I started at Data East in the same week of December 1993
Slash was very easy to work with, but Axl was not so easy to work with
The stage mechanism in Guns N' Roses originally planned for six-ball multiball was removed because it got too expensive
Legendary pinball programmer at Data East (1993-1998), Sega, and Stern; worked on Guns N' Roses, Tommy, Baywatch, Apollo 13, WWF Royal Rumble, Frankenstein, Maverick, and others; passionate collector with 40+ machines
Data East designer; played with Greg in Pimgolf league; allowed factory visits for game testing
Data East, Sega, and Stern programmer specializing in dot-matrix display programming. Worked on games from 1993 onwards including Guns and Roses, Crypt, Baywatch, Batman Forever, and others. Started at Data East on December 13, 1993.
Veteran pinball/arcade industry figure; worked for Sega and Stern; known for Twister contribution
Co-programmer of Space Jam; Data East/Sega era designer
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The idea for 13-ball multiball on Apollo 13 came to me at a trade show in Reno, probably with a lot of wine involved
Tattoo Assassins was only made in about 100 units
Lyman Sheets worked on Demolition Man and Attack from Mars at Williams after leaving Data East
There were probably only 12 to 15 programming jobs in the entire pinball industry at the time I started in 1993
I own the first surviving Frankenstein off the line that actually has a backbox that says Data East
I changed translation code in Tommy the first day that I was there at Data East
Slash was present at Data East the Friday after Thanksgiving 1993 for Guns and Roses design meetings
Kevin Martin later ran Papa and was hired at Data East the same day as Orin Day
Christina Donifrio was a programmer on Crypt who resigned from Data East in October 1993 for work-life balance
Orin Day found a sound priority bug in Crypt where a high-priority sound call would kill the music
Data East used separate 6809 CPUs for game code and dot-matrix display programming
Orin Day standardized display effect numbering across Data East games (e.g., AC=jackpot)
John Carpenter worked on Baywatch and Batman Forever display programming before moving to Florida
Orin Day started programming at Data East on December 13, 1993