claude-haiku-4-5-20251001 · $0.033
SDTM reviews Stern Deadpool Pro with praise for art (A+) but criticism of shot layout (B-) and ramp reliability.
Deadpool Pro pinball was designed by George Gomez with artwork by Jeremy Packer
high confidence · Hosts explicitly credit designer and artist during game overview
Zach Sharpe has played Deadpool approximately 450 times; Greg Bone about 125 times, plus 40 at home and a week straight at rec bar
high confidence · Direct statement by hosts about playtime with specific numbers
Comet Pinball offers a dedicated Deadpool lighting kit for approximately $25-50
high confidence · Hosts specifically mention the kit price range during sponsor segment
The left ramp on Deadpool has mechanical inconsistency and doesn't reliably return the ball safely to flippers
high confidence · Extended discussion about the back/left ramp not consistently routing properly despite correct execution
Jeremy Packer created three-dimensional plastic slings on the playfield rather than just decals
high confidence · Hosts specifically praise the 3D sling details featuring Deadpool characters on unicorns
“I rated it an A... after all of that it's a little cluttered... but it's fantastic and it's exactly what you said”
Zach Sharpe@ 21:48 — Clarifies art rating despite initial criticism; establishes high-resolution print vs. cabinet appearance difference
“the slings oh my god they're three-dimensional they hang over the regular sling shape... they are beautiful”
Greg Bone@ 24:10 — Highlights Jeremy Packer's attention to detail in 3D plastic work as favorite art element
“this shot you don't really hit it that often it's kind of a tough shot... you don't even hit it 50% of the time... it does not always make it through”
Greg Bone@ 28:05 — Identifies specific shot design flaw undermining player satisfaction despite visual appeal
“you like ramp shots because it safely comes back to your flippers... nothing besides a ramp brings it safely back... that's why people like them”
Zach Sharpe@ 29:46 — Articulates design philosophy explaining why Deadpool's unreliable ramp mechanics are problematic
“it's the truth and I mean like I said we already bought it no stuff... it's like sweaty bugs but it's yeti ballers”
Greg Bone@ 22:14 — Clarifies criticism vs. appreciation balance; indicates hosts purchased machine specifically for review
community_signal: SDTM announces Comet Pinball as new sponsor based on hosts' genuine, extensive product use and advocacy since show inception
high · Zach: 'we have purchased so many products from this sponsor... we continue to tout this company when their products... literally the only product... that we use'
design_philosophy: Left ramp shot on Deadpool exhibits mechanical inconsistency and fails to reliably return ball safely to flippers despite correct execution, undermining shot satisfaction despite visual appeal
high · Extended discussion: 'you don't really hit it that often... you don't even hit it 50% of the time... it does not always make it through... it feels unfair'
design_philosophy: George Gomez intentionally created unique, clunky layouts that deviate from typical fan-ramp designs; hosts appreciate innovation but question practical playability
high · Hosts praise attempt to step outside convention ('I love that he stepped out... took the chance') while critiquing execution consistency
event_signal: SDTM exclusive merchandise (Heavy Metal Meltdown t-shirts) featuring Christopher Franchi artwork launching at Pinball Expo 2025
high · Hosts announce t-shirt availability 'essentially around Pinball Expo' with box shipment planned for event
market_signal: Aftermarket LED lighting kits for Deadpool (Comet Pinball) priced at $25-50, indicating significant customization demand and manufacturer responsiveness
high · Hosts promote Deadpool-specific lighting kit: 'they actually have a kit and it's fairly cheap I think it's like 25 to 50 bucks'
youtube_auto_sub · $0.000
community_signal: Jeremy Packer demonstrated exceptional attention to detail including 3D plastic slings, hidden Easter eggs, and character-specific artwork tributes
high · Hosts extensively praise 3D sling mechanics, unicorn details, and hidden blurbs ('I picture pinball being a glass over a world'); Packer rated A+
community_signal: Christopher Franchi continues work as pinball artist; commissioned for SDTM merchandise; now associated with Spooky Pinball rather than solely Stern
high · Hosts credit 'the wonderful pinball artist mr. Christopher Franchi' for t-shirt art; mention Spooky Pinball context
product_concern: Deadpool's orbit mechanics criticized as poorly executed; hosts note difficulty and lack of smoothness in shot routing
high · Greg Bone: 'how do you mess up orbits... when people talk about...' [transcript cuts off but indicates orbital design failure]