claude-haiku-4-5-20251001 · $0.032
Evil Dead strong theme execution but reliability concerns; Stern vault strategy questioned amid weak market.
Evil Dead sold 500 of 888 units announced shortly after reveal
high confidence · Announced on Facebook, hosts reference this as evidence market has cooled significantly
Spooky has only 3 servos in cash box as replacement solution for known servo failure issues
medium confidence · Kevin's critique of Spooky's approach vs Multimorphic abandoning servos entirely
Spooky is still updating code on Halloween, Ultraman, Scooby, and Looney Tunes games without full completion
medium confidence · Kevin notes they're building a backlog of games never reaching ultimate vision
Evil Dead's swing mech on front is 3D printed, raising durability concerns
high confidence · Direct observation of design choice with noted concern about eventual failure
Stern's Vault program requires minimum 2-year absence before rerunning titles
high confidence · Official announcement quoted directly in episode
John Wick and Uncanny X-Men are not selling well for Stern
medium confidence · Kevin references owner complaints on Pinside; hosts discuss this as evidence of market weakness
Insider Connected Pinball Cup achievements don't display on-screen when achieved
high confidence · Kevin's direct experience navigating the app during recent event
“They do a good job with a theme. I mean, they take a theme and they really design a game around it... this matters. This helps sell games.”
Nick Lane @ ~10:40 — Acknowledges Spooky's strength in thematic design despite reliability concerns
“it's like, you brought it home, that's when you might be in a world of pain. Now, that's not everybody. It's all over the board.”
Kevin Manning @ ~11:20 — Encapsulates the gap between Spooky's design appeal and real-world ownership experience
“The market is terrible. It's really bad. People are not buying new games like they were years ago. So I think that says it all.”
Kevin Manning @ ~18:45 — Blunt assessment of current pinball market conditions
“I think it's price fair in terms of where the market is and everything like that. So it speaks volumes. I thought this was going to sell out.”
Nick Lane @ ~18:30 — Evil Dead's failure to sell out despite strong first impression signals market shift
“So I think they're scrambling to run something... maybe they're using this as a tactic to say, yes, these other games that we're producing, like Wick and X-Men, they're incomplete. But you better grab them now because we can vault them any minute, right?”
Kevin Manning @ ~25:30 — Suggests Stern's vault strategy as pressure tactic for struggling recent releases
“It is a grind fest 2024. It is the grindiest of the grindiest fests ever.”
Kevin Manning @ ~37:00 — Harsh critique of Pinball Cup's execution as purely play-time dependent
“Trying to navigate the Insider Connected app is a nightmare.”
Kevin Manning @ ~33:50 — Direct criticism of Stern's app UX design and usability
business_signal: Stern appears to be running incomplete games (John Wick, X-Men) while scrambling to fill production capacity with older titles and vault strategy
medium · Kevin: 'I don't think their games...John Wick or Uncanny X-Men...I don't think they're doing well at all. So what are they running?...they're scrambling to run something'
business_signal: Stern's Vault program appears designed to create artificial scarcity and FOMO, mirroring Disney's historical vault strategy; hosts skeptical of motivation
high · Kevin: 'reminds me of Disney vault...going out of production...trying to kind of generate demand in a soccer market'; notes CEO Seth from Disney; suggests vaulting recent failures (Wick, X-Men) may be pressure tactic
sentiment_shift: Pinside forums showing significant owner dissatisfaction with recent Stern releases (John Wick, X-Men) based on owner threads
medium · Nick references Pinside owner threads: 'those owners are upset'; Kevin notes abundance of 'avoid Spooky' comments on Reddit pinball subreddit
design_philosophy: Pinball Cup structured as pure grind-fest with no meaningful differentiation between casual and competitive play; only play volume matters, not skill
high · Kevin: 'grindiest of grindiest fests...keep on playing...whoever plays the most will get up on leaderboard...meaningless'; 'top lists are just people who are no lifers'
market_signal: Evil Dead failed to sell out 888 units despite strong initial positive reception and limited production run; only ~500 units sold shortly after announcement
groq_whisper · $0.341
high · Kevin: 'they sold 500' and 'haven't gotten to that 888 point'; hosts surprised it didn't sell out day one; direct statement 'market is terrible'
market_signal: Evil Dead's $11,400 total cost (with premium topper) places it in Stern LE/JJP pricing tier, raising questions about boutique manufacturer pricing sustainability
medium · Nick: 'So, you're looking at, you know, $11,400 all in on this game. So, you're getting into, like, Stern and Ellie territory'
product_strategy: Spooky building code update backlog; still working on complete versions of Halloween, Ultraman, Scooby, and Looney Tunes without full vision achieved
medium · Kevin: 'they're still working on Halloween and Ultraman and Scooby and Bugs...as far as I know, they're not 100% code...building up this backlog'
product_concern: Spooky's continued use of servos as known failure point despite other manufacturers abandoning them; 3D printed swing mech raises durability concerns
high · Kevin: 'servos...common failure point', 'Multimorphic...we're not putting them in anymore', describes Spooky's 'cash box replacement' approach as inadequate; 3D printed mech noted as 'going to be problematic eventually'
sentiment_shift: Market demand has shifted sharply from 2020-2021 scarcity mentality to current buyer's market; secondary market flipping and early game discounting now common
high · Kevin: 'Scooby was up like 1,900...they're still not selling out'; 'changing face of where we are with pinball right now'; hosts note secondary market availability and early-flip discounting
technology_signal: Stern's Insider Connected app has significant UX failures: confusing terminology ('Connections' vs 'Friends'), non-intuitive navigation, unclear achievement feedback
high · Kevin's extended critique: 'nightmare to navigate', took 15+ minutes to understand Pinball Cup, took 'couple minutes' to find friends list, achievements don't display on-screen when achieved