Ultraman is a pinball game produced by Spooky Pinball based on the Ultraman franchise. Launched to poor critical reception due to significant code issues at release, the game has since undergone extensive updates that substantially improved gameplay and reliability. The title experienced severe depreciation in the secondary market, dropping from release price to $3,500+ used, though it has developed a dedicated fanbase and is considered a favorite by some collectors after the code improvements.
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Ultraman received a major UI overhaul with all new visual assets and improved home page design
The Ultra Brothers Wizard mode features Ultra 7 as the primary character
Players must complete nine modes to reach the Ultra Brothers Wizard mode
Ultraman is one of the worst shooting pins ever made
Arcade/pinball-related game; Don swapped out his UltraVP virtual cabinet for an Ultraman butter cabinet
Kaneda reports losing ~$1,000 on; cited as example of speculative losses in pinball collecting
Jersey Jack game; cited as secondary market example at $3,500 price point
Spooky Pinball title; occasionally brought to expos; mentioned in context of demo rotation
Spooky Pinball title with criticized design; Scooby-Doo positioned as reversal of problem designs from this and Halloween
Spooky Pinball game; lost $2,000+ in secondary market value; mentioned alongside Halloween as examples of non-Danesi Spooky underperformance
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Giant Fuji attacks are triggered randomly when the right scoop is hit during base gameplay and appear at the Baltan targets on the left with approximately 15 seconds to hit before advancing
Spacium collection now increases a score multiplier by 3% per piece collected, capping above 200%
Every code update to Ultraman has made significant changes to strategy and gameplay decisions
This is the first live stream of Ultraman; all previous content has been pre-recorded
Ultraman is 'an underrated AF game' with gorgeous aesthetics and fun modes
Giant Fuji was added as a design feature because it represents something 'a little bit different than just another monster of the week'
Ultraman contains Easter Eggs referencing Scooby-Doo
Ultraman game at ULEK plays better after gaining experience on Halloween (same layout)
Ultraman has superior sound design and audio package compared to Halloween despite similar layouts
Ultraman color timer mechanic is simulated through hurry-up shot design for thematic consistency
Zeton wizard mode features three distinct lock phases in sequence: Baltans, scoops, then crossover
A collector's $2,000 Ultraman CE pre-order deposit cannot resell at market and dropped from $2,000 to $440.
Dada Expert mode is accessed by visiting two Pigmon modes, with the scoop becoming lit (blinking blue) to allow mode start
Dada will likely be moved to mode select menu in a future update, locked behind completing two other modes
Dada's invisibility mechanic in the Expert mode is inspired by the character's behavior in the Ultraman episode
Each time Dada moves in the Expert mode, he deals damage to Ultraman
Dada is defeated by depleting his health bar through hitting designated shots and completing lock shots
Ultraman has serious lore and fan community, not just a cheesy IP
Ultraman was showcased at PinFest with one-ball play format and received positive reception
The Ultraman pinball game's standard edition (non-CE, non-Bloodsucker) will be the rarest variant due to minimal collector uptake
Referenced game that Alex purchased; used to illustrate credit card rewards offsetting depreciation (~7%)
Competing pinball title by another manufacturer; player compared Halloween atmosphere and mechanics to Ultraman; currently at Wooden Hills arcade
Spooky Pinball 2021 release; shares layout with Halloween; represents Spooky's 2021 delivery
Spooky Pinball title; sold out; will receive continued code enhancements; completion expected by year-end
Spooky Pinball title; paired with Halloween for value depreciation analysis
Spooky Pinball machine being played; features new Ultra Brothers Wizard mode with Ultra 7; received major UI overhaul; has nine modes before wizard mode
Recently acquired game George would not trade out of collection due to investment of time (two knights)
Pinball game; incoming acquisition for Captain Spam; described as 'geeky and kind of dorky'; hasn't been played by Captain Spam yet
Spooky game with identical playfield to Halloween; criticized for lack of differentiation
Spooky Pinball title; 500 units; non-refundable $2,500 deposits; same design team as Halloween and Scooby-Doo
Previous Spooky Pinball release; referenced as example of failed theme with poor sales
Pinball machine owned by Kaneda's friends; used as lifestyle-related example
Collector's Edition discussed as weak secondary market performer with poor demand
Spooky Pinball machine; Eric owns 'unicorn' factory-perfect version; frequently discussed; praised for code updates; features unique ball lifter mechanic
Spooky game; non-refundable deposit, minimal pre-launch gameplay reveal; locked in 1,750 deposits sight unseen; secondary market depreciation mentioned.
Multimorphic game; sold fewer units (113 implied by '227 is twice as many') than Weird Al LE
Spooky Pinball game; Kaneda criticized for design flaws similar to Halloween; opened-up layout from early Spooky 'brickfest' era
Spooky Pinball game using Bob Betor code, plays better than Halloween version of same code
Spooky Pinball title; criticized for lack of pre-release gameplay/animation reveal before money taken; geometry and feeder design questioned
Spooky Pinball game; 500 units planned; Collector's Edition deposits ($2,000) failing to resell even at $440; experiencing severe secondary market devaluation.
Spooky Pinball title; Kaneda canceling pre-order (unit #500) due to pricing/value concerns
Spooky Pinball game that underperformed alongside Halloween, leaving distributors with unsold stock and negative customer sentiment
Spooky Pinball game, predicted to depreciate faster and be harder to sell than Halloween
Recent Spooky Pinball release; criticized by Kaneda for design quality alongside Halloween; cited as financial loss for preorder buyers; burned Kaneda out personally
Referenced as secondary market listing at $6,890 in new-in-box condition; example of high secondary market pricing
Spooky Pinball title; ~150 of 500 units produced; severe secondary market depreciation; Collector's Edition showing $500-$2,000 discounts
Spooky Pinball game; released without showing game before nonrefundable deposits locked in; lost $2,000 in value immediately post-release, never recovered
Spooky Pinball release; criticized as incomplete; losing $1-2K in resale; example of failed execution
Spooky Pinball title; criticized alongside Halloween for incomplete launch and weak execution; ~500 units produced; customers losing $1,500+ on deposits
Spooky Pinball limited edition (500 units); lacks game numbering on plaque (signature only); experiencing severe secondary market depreciation ($2,000+ losses)
Spooky Pinball game mentioned by Don in context of potential redundancy with owning similar-themed games
Spooky Pinball game experiencing catastrophic secondary market depreciation and poor collector reception; framed as 'greatest single year loss in pinball history'
Spooky Pinball game with 500-unit production run, experiencing $1,000 secondary market losses due to incomplete launch and low demand
Spooky Pinball widebody title; criticized alongside Halloween for insufficient improvements; contains typos ('hedge multiball')
Spooky Pinball title; criticized alongside Halloween for design flaws, lack of original toys, secondary market losses
Spooky Pinball pre-order title; customer dissatisfaction referenced as evidence of pre-order risk and FOMO/regret dynamics
Spooky Pinball title; received code update addressing LCD interface/font readability issues; users reporting continued difficulty reading scores
Spooky Pinball title; animations considered slightly better than Halloween; Scooby-Doo exceeds both
Pinball game mentioned as part of host's last one-on-one with Nate at Team League Night
Spooky Pinball game played by Isaiah at CA Extreme
Spooky Pinball title receiving major 1.08 code update with new UI, animations, and gameplay changes
Previous Spooky Pinball dual-release with Halloween; Japanese kids show themed; contrasted as example of overly-similar dual-release approach
Another Spooky Pinball title receiving same code update as Halloween
Spooky Pinball game featuring Japanese source material, receiving major updates with full-screen clips, UI improvements, combo system, and wizard mode development
Spooky Pinball title receiving parallel code development under Matt Kemp
Spooky Pinball release; similar layout to Halloween; theme-appreciated but gameplay criticized as 'okay-ish' with design issues
Spooky Pinball game receiving 1.07 update with Zeton wizard mode, redesigned Pigmon modes with color timer hurry-up mechanic, 7-ball multiball endgame
Spooky Pinball title receiving 1.10 code update with major gameplay improvements
Upcoming pinball machine from Spooky Pinball based on the Ultraman IP
Spooky Pinball game based on Ultraman IP; subject of live streaming and v1.13 code update showcase
Spooky Pinball game featuring Expert 'Dada' villain mode in code 1.05 update; invisible enemy mechanic with health depletion system
Spooky Pinball game programmed by Matt Kemp; completion took priority over Motorhead coding before Christmas
Recent pinball release; Rachel owns this machine at home
Recently owned by George; sold at $1,500 loss due to poor code quality; secondary market value $8,000-$8,300 for standard edition
Pinball game George acquired early in its lifecycle with regrettable experience
Spooky Pinball machine; George lost ~$2,000 on this title, reports others lost $4,000-5,000; software never improved as hoped
Pinball machine at George's location; he considered switching to it but chose to stay on Godzilla
Pinball machine being demonstrated with newly revealed Dada Mode feature
Pinball release; secondary market example: collector's editions dropped from $8,000-$9,000 to ~$5,500 within ~12 months
Spooky Pinball release; recently added to North End Pub replacing Halloween; has ball stick issue on center ramp
Game Kaneda lost $1,000 on through secondary market speculation
Spooky Pinball game; host lost $2,000 deposit on this title; example of scalping risk in current market
Previous Spooky Pinball release mentioned as having certain feel/characteristics; subject of improved code over time
Japanese-themed pinball game by Spooky Pinball; briefly teased at end of stream, gameplay promised but not shown in detail
Spooky Pinball release; shared playfield layout with Halloween but different theme targeting different demographic
1966 Japanese TV series IP (kaiju monster-fighting) gaining Netflix traction; niche in North America but trending upward
Spooky Pinball game based on Ultraman IP; part of dual sell-out announcement on July 7th
Spooky Pinball game featured in Halloween stream; won poll with 55% preference (325 votes); Hardy notes audio issues being addressed
Spooky Pinball game with reported quality issues; experienced significant secondary market depreciation; improved with code updates
Pinball game by Spooky; showcased at PinFest; demonstrated with one-ball play format; art praised by playtesters
Spooky Pinball game based on 1960s Ultraman IP; praised for superior lighting, music, and audio presentation; limited to 500 units
Previous Spooky Pinball release sharing identical layout with Halloween; criticized for sound design mismatch with theme
Spooky Pinball title cited as example of rapid sellout
Spooky Pinball licensed game; sold out within 1 day; 500 unit limited run; uses same layout as Halloween with different theme; appeals to Asian market and Spooky enthusiasts
Previous Spooky Pinball game released simultaneously with Halloween using identical playfield layout
Modern pinball machine by Spooky Pinball that Dr. C had not played before visiting Flipper Room
Spooky Pinball title; uses same playfield foundation as Halloween and precedes TCM/Looney Tunes reuse strategy
2021 Spooky Pinball release; kaiju-themed; nominated for Best Art categories
Spooky Pinball game; similar sentiment to Halloween with players trying to exit
Deep Root pinball machine; first major public playtest at TPF 2022; criticized for stop-and-go gameplay but slightly better execution than Halloween
2021 Spooky Pinball game that placed third in Cabinet/Backglass Art but did not win any PIA categories
Spooky Pinball game; wizard mode recently added; secondary market prices declining
Spooky Pinball license title in production; on schedule to finish as expected; part of simultaneous dual-theme production with Halloween
Game in Kyle's collection; positioned next to Rob Zombie in 'spooky row' configuration in upgraded basement
Previous Spooky Pinball release sharing playfield design with Halloween as dual-theme concept
Spooky Pinball title exhibited at SFGE 2021 alongside Halloween
Previous Spooky Pinball dual-theme game paired with Halloween
Spooky Pinball game; code update to match Halloween in progress, followed by planned wizard mode
Spooky Pinball game; contains Scooby-Doo Easter Eggs
Spooky Pinball dual-theme game; referenced as precedent for potential Princess Bride/horror dual-theme format
Spooky Pinball game referenced for code development comparison with Scooby-Doo
Upcoming Spooky Pinball machine with code development underway
Spooky Pinball game receiving minor code updates
Current Spooky Pinball game in production sharing layout with Halloween but with different theme
Pinball machine by Spooky Pinball receiving code update
Spooky Pinball machine receiving Zetton Wizard Mode in code 1.07
Recent Spooky Pinball release paired with Halloween
Spooky Pinball machine receiving concurrent code update with full-screen clips; described as 'sister game' to Halloween
Spooky Pinball pinball machine receiving code update with new features
2021 Spooky Pinball Collector's Edition machine; at Barcade Jersey City location
Spooky Pinball machine debuted at Pinfest Allentown July 2021
Spooky Pinball game; plays well at ULEK location; same playfield layout as Halloween; Don found it fun and improving on it after owning Halloween
Spooky Pinball game released 2022 as dual-theme with Halloween; family-friendly variant of same layout
Second game in Spooky's double reveal; minimally discussed in provided content
Spooky Pinball game; referenced alongside Halloween for ongoing code support; featured pretzel shot mechanic
Previous Spooky Pinball release; referenced for upper playfield design and launch mechanism evolution
Spooky Pinball game receiving code update before year-end; manual available
Previous Spooky dual announcement game (alongside Halloween); had parallel development with same team; used as comparison for current dual-game strategy
Spooky Pinball title; sold out; continuing to receive code updates; less criticized than Halloween
Spooky title sharing board set with Halloween; referenced for center ramp issues that influenced Scooby-Doo design
Spooky Pinball game; perceived by hosts as better theme execution than Halloween; higher interest despite software issues
Spooky Pinball game; simultaneous release with Halloween using identical playfield/rules but different art and animations; 500 unit run; based on 1960s kaiju series; same pricing tiers as Halloween
Spooky Pinball game with playfield reused for Halloween variant; not widely liked according to Cliff
Spooky Pinball game. Mentioned as example of mediocre title; secondary market value will plummet post-Evil Dead.
Spooky Pinball game referenced as having creative modes
Spooky Pinball title; demonstrated at Texas Pinball Festival; needs clarity on mode activation for casual players per Dr. John
Spooky Pinball release sharing design resources with Halloween; slow patching feedback prompted dual-team strategy for new releases
Spooky Pinball game; gameplay revealed alongside Halloween in Jack Danger livestream.
Spooky Pinball game; game numbers distributed; confirmed for Allentown show; gameplay video expected this week.
Original Spooky Pinball game concept later re-themed as Halloween; secured licensing first; serves as foundation layout for Halloween
Spooky Pinball reveal; significantly praised by hosts for superior animation quality, video clip integration (similar to Elvira/Batman 66), and campy presentation
Spooky Pinball game with dual playfield design; paired with Halloween variant
Pinball machine; features custom shooter rod; hosts note similar mechanism to Halloween; played at TPF
Spooky game sold out with $14M+ gross revenue; will be playable at Pinball Star booth at Allentown; new Pinotar board technology
Spooky Pinball recent release; displayed at Allentown; sold out; gameplay issues with elevator subways causing slow ball returns and visibility problems; secondary market shows reseller activity after stream viewing
Pinball game recently acquired by Donnie; planned discussion point for future Patreon episode
Referenced as negative example during design philosophy discussion; hosts criticize for sniper shots that don't endanger ball
Spooky Pinball game; Alex owns one; criticized by Alan as 'one of the worst shooting pins I've ever played ever ever'; connector issues noted
Modern Stern game at Wedgehead; hosts discuss as good candidate for lightning flipper modification due to shallow rules and long play time
Spooky Pinball machine based on Ultraman franchise; launched to poor reception due to code issues; now extensively improved through updates; currently $3,500+ in used market; Jessica's favorite pinball machine
Spooky Pinball machine owned by Jeff; described as having severe depreciation; referenced in game collection discussion
Spooky release; Don received in trade for Ultra VP; describes as severe depreciation case ($4,900 or $3,000+ quick-sale range)
Spooky Pinball game; production experience informed Evil Dead design process
Spooky title; down 44% from release (2021 COVID-era counterpart to Halloween); now $5,000
Features wide ramp that functions similarly to center ramp despite not being perfectly centered; criticized for slowdown effects
Spooky Pinball title; paired with Halloween for 1,750 total units; experienced quality control issues
Spooky title loved by reviewer for three-level playfield design
Spooky game; discussed as underrated sleeper; different from Looney Tunes 2
Spooky dual-theme paired with Halloween; chosen as family-accessible collectible alternative to mitigate R-rated horror concerns; personal favorite of Bug and Charlie
Spooky title with high production numbers (~1,250 combined with Halloween); represented quality sacrifice period per Greg
Spooky title produced concurrently with Halloween (500 units); secondary market reference point for depreciation concerns
Earlier Spooky title with documented reliability issues
Spooky Pinball release; combined with Halloween for 1,750 units; experienced quality control issues
Spooky game; identical layout to Halloween; host hasn't played; shares poor flow mechanics
Spooky Pinball release; poor reception contributed to sentiment shift against manufacturer
Spooky release; $4,900 (or $3,000+ range for quick sale); host exited deposit; severe depreciation
Stern title cited as mistake; example of ignoring community preference