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Scooby Doo Pinball: First Impressions (SDTM, 2023)

Straight Down the Middle·video·35m 17s·analyzed·Mar 20, 2023
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Analysis

claude-haiku-4-5-20251001 · $0.037

TL;DR

Scooby-Doo pinball receives strong first-impression praise as Spooky's best shooter with excellent art and immersive design.

Summary

Greg Bone and Jon Hey from Straight Down the Middle provide an enthusiastic first-impressions review of the newly released Spooky Pinball Scooby-Doo machine after playing it for 2-3 hours. They praise the game's vibrant artwork, smooth playfield layout despite widebody cabinet, innovative upper playfield mechanics, immersive sound design, and RGB lighting implementation, positioning it as Spooky's best-shooting game to date. Minor concerns include physical ball lock impact on flow and service rail accessibility issues, but overall sentiment is highly positive.

Key Claims

  • Scooby-Doo is Spooky Pinball's best-shooting game overall, surpassing Halloween and Rick and Morty

    high confidence · Direct statement from experienced reviewers after 2-3 hours of hands-on play with first-production units

  • The widebody cabinet houses a standard playfield layout with extended playable area and an upper playfield covering roughly one-third of normal playfield size

    high confidence · Detailed technical explanation by hosts based on direct observation and comparison to other games

  • The upper playfield bookcase mechanism functions as a two-way flipper with dynamic gameplay requirements for oxygen management in Cutler mode

    high confidence · Hosts describe specific mode mechanics they played and tested during session

  • Spooky is using clear/lucent inserts with RGB lighting instead of colored inserts, achieving smoother lighting effects compared to standard flash techniques

    high confidence · Technical observation by hosts examining the machine's lighting system

  • The game supports up to five simultaneous players, matching the five main characters

    high confidence · Hosts mention discovering this feature during play; verifiable in game settings

  • There is a service issue where a circuit board with Molex connector hanging below the playfield prevents full service rail extraction, requiring careful handling

    high confidence · Hosts discovered this while servicing the machine and warn other operators/owners about potential damage

  • The game features modes including Papa Duke, Cutler (Culprit?), and a spinner-based mode, with character power-up modes still in development/not yet coded

    medium confidence · Hosts describe modes they played; character mode status stated as incomplete at first production run

  • The physical ball lock mechanism at the Mystery Machine creates noticeable delay in flow when combined with spinner shots

    high confidence · Both hosts independently identify this as the only significant gameplay complaint after extended play

Notable Quotes

  • “I don't think there's anything art wise I don't like... it's beautiful”

    Jon Hey@ 9:35 — Strong validation of Spooky's artwork direction and aesthetic choices for Scooby-Doo

  • “It shoots like a standard body because it's more of a standard body layout... They basically took it out [the right side] like Demolition Man”

    Greg Bone@ 6:44 — Technical explanation of how Spooky solved the widebody shooting mechanics concern

  • “Sam May be one of the most fun upper playfields that I've ever played just because of the Dynamics of it”

    Greg Bone@ 12:57 — High praise for the innovative two-way flipper bookcase mechanism design

  • “The thing that threw me on this playing it for the first time Greg was the sound... the sound music and call outs”

    Jon Hey@ 22:08 — Highlights the immersive audio experience as a standout feature

  • “This shoots better than Halloween... this is their best shooting game from Spooky Pinball”

    Greg Bone@ 28:19 — Clear statement positioning Scooby-Doo as superior to Halloween in shooting mechanics

  • “It's a badass game... just legit objectively it's a badass game”

    Greg Bone@ 25:48 — Strong overall endorsement suggesting broad appeal across skill levels

  • “People aren't going to stumble on Scooby-Doo... it's perfect yeah for the enthusiast the collector... for those that are more advanced”

Entities

Scooby-DoogameSpooky PinballcompanyGreg BonepersonJon HeypersonStraight Down the MiddleorganizationHalloweengameRick and Mortygame

Signals

  • ?

    competitive_signal: Scooby-Doo positioned as accessible and engaging across casual, enthusiast, and advanced competitive player segments with broad design appeal

    high · Jon: 'it's perfect yeah for the enthusiast the collector... for those that are more advanced... people aren't going to stumble on Scooby-Doo'

  • ?

    design_philosophy: Physical ball lock mechanism at Mystery Machine creates noticeable flow delay when combined with spinner shots, though not a deal-breaker

    high · Greg: 'it stops at uh physical ball lock and then if I already hit the ball that's already locked it kicks it out... that's the only thing [I] wish that that was a little smoother'

  • ?

    design_philosophy: Spooky Pinball employs restraint in playfield artwork by using mechanical toys and upper playfield elements to tell the story, avoiding over-cluttered inserts and decals

    high · Greg: 'you don't need like this just over the top if you haven't much it'd be busy you get lost... it's perfect'

  • $

    market_signal: Greg Bone held back one unit from dealer inventory to gift to Jon Hey, indicating high value placed on hosts' access and promotional benefit

    medium · Greg: 'I held one for you... I was waiting for it... I forgot someone I made a mistake... but we get to play every game'

  • ?

    product_strategy: Scooby-Doo widebody design achieves standard-body shooting mechanics and flow through careful playfield layout and flipper positioning, addressing pre-release market concerns

    high · Greg: 'They basically took it out [the right side]... like a Demolition Man... It shoots like a standard body because it's more of a standard body layout'

Topics

Game shooting mechanics and playfield layout designprimaryWidebody vs standard-body cabinet design tradeoffsprimaryUpper playfield mechanics and ball flowprimaryArtwork and visual design packageprimarySound design, music, and callout qualityprimaryRGB lighting implementation and effectsprimaryGame modes and rule complexityprimaryService and maintenance accessibilitysecondary

Sentiment

positive(0.92)— Hosts express strong enthusiasm for Scooby-Doo across all major design aspects. Only minor criticisms noted (physical ball lock flow impact, service rail design) which are presented as minor inconveniences rather than deal-breakers. Hosts repeatedly emphasize the game's broad appeal and quality execution compared to previous Spooky releases. Tone throughout is celebratory and impressed.

Transcript

youtube_auto_sub · $0.000

foreign [Music] oh adult mode nice it's not that type of game oh that's clever playfields [Music] but you are pushing it get to the Mystery Machine to start another case [Music] you [Music] know Jeepers what a creepy creepy place let's split up gang oh would you do it for a Scooby Snack Gregory yes we're back hey straight down the middle yeah tell these people what we're doing oh we're gonna do a first impressions of spooky Pinball's newest creations oh we uh we just unboxed this game I'm gonna leave that where it lies we just unboxed this game and we've played a good two three hours yeah in this game our plan was to uh do an unboxing but we were so excited oh yeah we just had to dive into it yes I think people are probably excited to see behind us right now you've got the trifecta oh finally finally finally I got a little lighting work to do on there Daddy's boy yeah I know somebody was like I can't deal with it blinding me and I was like hey hey welcome to the 90s have you beat that game yet uh yeah sort of yeah yeah I just think and now I'm chasing scores we're gonna be chasing a lot of things on Scooby-Doo monsters no uh I I'm still thinking about this game a lot yes I do need to preface this I guess by saying that flipping out pinball uh my company is an authorized dealer of of Scooby-Doo congratulations yes yes that's nice so yeah so everything I say from here on that is going to be utter lies and it's only going to be positive things um only to sell everything you can't believe me um so don't even enjoy yourself even though you're sold out so but a lot of people tell me I'm a sellout you're right honestly I don't give a [ __ ] let's just I I want to talk about this game because it's a theme that I love I love Scooby-Doo we grew up not that we grew up in the 70s we're past that yeah um but still that rolled over into the early 80s easily yeah poor kids like us when we were growing up could only get a couple channels yes I didn't have cable Scooby-Doo I didn't have this chair Scooby-Doo was on those channels yes uh I think it was before school it was a before school thing it was a morning you watched it in the morning before you went to school yes yeah so I remember you know eating my Pop-Tarts and sitting there and watching the 70s oh and you were a poor kid you got oh darts you could afford Pop-Tarts oh yeah I couldn't nice I wish I'd had Pop-Tarts you were just knock off cereal with no milk you're really in poverty just water down your cereal no no one time accidentally poured orange juice into my Fruit Loops though and then I was made to eat them forever you're talking about like the most sour thing with the most sweet fruity thing oh you probably had sores on these oh it was horrible oh man leave that for another day Miss boned oh this is my grandma made me do that yeah it was green because our milk jug was like a yellow color where we got it and so it looked like orange juice and I was just I wanted to ever be yellow well it was I guess the like maybe for sunlight I don't know it wouldn't look like a yellow yellow but it was like it wasn't a clear milk jug yeah but that's the way it was my and then so I accidentally reached in I thought it was milk but it was orange juice and then that's okay into that story all right back to the game back to the game back to the game I I I I mean I guess with any game I I had a little hesitation with this when the wide body I don't like wide bodies no I like y bodies but I don't love them to shoot them as much as I do uh regular standard bodies yeah so I was worried about that agree I was worried about spooky sometimes uh their games can be a little bit like Halloween it has a certain feel to it better hold your tongue Ultraman has a certain feel too hold your tongue I look I still own it I still love it it's just got a certain feel to it sometimes you get a tinker on them a little bit more yes uh so I was expecting that yeah um they have a new board system and stuff so I was like oh what's that gonna mean yes um a lot of new mechs a lot of new mechs this thing's loaded down yes so I was worried about that and then everybody's complaining about code of their previous games like not being far enough long so it's kind of weird which was one of the biggest gripes and I still think that that's the major thing that turned people off with Halloween I just don't think they've gotten over because to me and I think Halloween the code is freaking fine yeah that's cool and I like the way it shoots again everybody's argued for something that shoots a different issues everybody shoots good so there's a lot of hesitation even the design elements a lot of people uh a lot of people were mad at the Halloween design layout kind of thing we got the same team on on Scooby-Doo this is good so a lot of people were kind of down we're kind of down on Scooby-Doo before they came out right yes is that fair to say yeah you have a killer Dynamite theme but they were there was a lot of hesitations yes and then it was released and then everybody was like well throw that out the window this looks like a sweet yeah this looks cool yes and they were like well what about wide body and then uh bug and Luke were like not a big deal because we wanted to fit so many toys in this big thing we wanted to be a wide body but it shoots like a standard body because it's more of a standard body layout a standard Playfield in a wide body cabinet just so we can get the back area wide body yes and they also lengthened the Playfield or the playable we're just going to take it all the way to the back camera we're gonna use every damn square inch we can't yeah so much so that we're gonna have layered a big old upper Playfield too and that upper Playfield is a little monster it is it it looks or it feels like like one-third or more of what a normal Playfield is but I will tell you this it does not feel like it's covering no no like a black knight or something it doesn't pop by everybody yes or uh what's the game that I like King King Tut is it not well Pharaoh Pharaoh Pharaoh is a very deep but it doesn't feel like that your shots are hindered like like because I even thought even a little bit with Alice Cooper I thought well I'm I'm missing a lot this does not feel like that or at least to me at all it didn't even feel like Alice Cooper some people no it feels nothing like that yeah some people are working it's going to feel like hell yeah all right so all of that said and done uh maybe we'll throw in a little video here of us unboxing just so they can see I was surprised about how vibrant the colors were oh beautiful I like that that that felt good the green look really looks but they've done really good because I mean like Halloween Halloween is still one of my my favorite art packages like look at what that is everything pops with it even though it's a muted dark uh you know very fast it still feels like it still feels vibrant yes very rich it does and this game does that it's spooky may start having some of the most beautiful games because agree I wasn't expecting the cartoon Scooby-Doo it's cool cartoon I wasn't expecting it to be beautiful no but once you turn this on with the rgbs I can't say if we're talking about the looks we'll talk about art and stuff like this first it's damn pretty damn pretty I don't know something about it maybe the Simplicity of the line work I don't know what it is it's just the monsters everything on there nothing's too much it's not too cluttered it's just cohesive it just it feels it encompasses the cartoon yeah and I do very much here's here's what I'll say see if you'd agree with me here uh viewer Ann boney so externally on the outside of the cabinet that's more busy artwork um Toppers busy more colorful because there's nothing else out there you kind of need that that looks that's like a freaking a plus we're not doing a review that's 90 plus it feels more simple artwork wise on the Playfield I think because you don't need it because everything else tells the story of art with an upper Playfield it's the molding the colored wire forms the the lock mechanisms the physical ball lock and the Mystery Machine yeah like that's part of the artwork too it 100 it pulls that package together you don't need like this just over the top if you haven't much it'd be busy you get lost yeah so you just got the villains right there it's perfect I agree it's beautiful yes it's beautiful I is there anything art wise that you don't like I don't think there's anything art wise I don't like no no I'm trying to look there no I love the back glass the head decals are nice like I don't see I don't know let's talk about the way this shoots does it shoot like a wide body no not at all it doesn't no it does not people were worried about oh you're gonna put a stinger buddy inside a white guy I don't know guys but it works yes it works damn that's true because the whole right side they basically it's like a demo man yes and took out the right side there do you know what this shoots like to me now I'm gonna I'm gonna mess your mind up maybe a little bit so you know you take something like Alice Cooper you take something that has an upper Playfield or something with these hidden shots oh yeah and it might not necessarily it doesn't feel the best always okay you don't know where the shots are coming from you know what this reminds me of it white water I could get some of that because some of the shots like even though you're not knowing you know it's taking a little bit to know where they're coming from and stuff but the shots are smooth they're flowy they're not it's not clunky in there it feels like a nice hidden like where oh that's surprising that's nice I feel like white water does that you feel like you got room yes to play around up top exactly you can get back up there easy to play around exactly and it doesn't feel like control yeah you don't feel too covered you know the shots that are don't feel too cramped up there almost like a waste of an upper plate that's where you like but but even the lower Playfield you you don't feel like that when you're shooting that you're missing anything but not seeing where those shots went well it's because there's two layers of drop targets over here there's two spinners down here there's Loop shots there's a hidden hidden Mystery shot back there so there's a lot there's two physical ball locks on the apron so there there's a lot to you know you're not gonna feel like it's too bad no absolutely what I what I found on this game is just kind of fun to shoot yes just fun to shoot it is is there any hard shots that's where you get that feel of yes you know you get that white but the flippers are stronger everything's strong so it doesn't you don't feel like that you're floating too much you don't feel anything weird like that um so all the other shots are fairly they're makeable they need to be the upper Playfield straight up the middle to get to the upper Playfield that feels like Game of Thrones to me yes the easily repeatable if you need to uh middle shot middle Rings yeah because and sometimes you're reliant on that and you need it to be a little easy and I was wondering the upper flipper you have to hold in to keep it up on the upper Playfield the bookcase thing yes I was wondering if it would be like I keep forgetting to do no no no but it adds another level so so that that bookcase thing that's like an L what you what you don't what you don't that's like Louisville sign okay is that what you're doing yeah shocking yeah so that bookcase which you don't take for what you take for Grant is when the ball comes here then it'll come back up and then you want to let it down that'll kick yeah that bowl it's almost like a two-way flipper that you don't really expect even though you kind of hear it but it still takes a little getting used to then like you said like to keep from draining on that left-hand side you need to flip that bookcase and hold your flipper up to allow that to block and it comes right down yeah and it comes down and you've got your other flipper like there's a lot up there may be one of the most fun upper playfields that I've ever played just because of the Dynamics of it yeah I like the Cutler yeah that's why it's fun yeah well I thought that was gonna be boring I thought okay yeah I did I thought it was gonna be born I was like man how many two magnets under his hands throwing it around you got the loop you're gonna hit him yeah but that look feels good when you hit that loop the loop the Black Knight shot was tough they are tough and it was like a little Loop but then the pass-throughs I didn't hit those too much no they're easy to hit but we didn't need there was no need we didn't go into a mode or anything where we needed to really get into the Black Knight and you don't get stuck at that upper Playfield either no even with a little post you don't get stuck you're like there's a lot of times I was like [ __ ] I need to get back up there yes yeah I like that and then you when you need to get back down you know like on that Cutler mode we were in it we were both in it with the oxygen where you need to build the oxygen up that was you need to go down and hit yourself about that in rules but that was uh tense it was tense that was 10 it was fun but doable you said when we were playing you were like damn I love these Spinners yes the two spinners one of them's on the ramp yes now little left ramp I love it's nice and smooth and then the other spinner underneath the Mystery Machine yeah rip that [ __ ] get out of that thing that rip it that's one of the downsides I would say to the layout if I had to if I had to pick here it would be and that's just the way it happens if you have a physical ball lock it takes a lot of time like you flip it under anytime I'm hitting spinner I'm thinking flow so I hit the spinner and then it stops of uh physical ball lock and then if I've got the ball already locked it kicks it out to the side it's a little bit and then it's got that other little Playfield area up there that it kicks it up to and then it has to Rattle down for a minute so that that I I do agree with that that's the only thing is I wish that that was a little smoother you had a little bit faster ball return I don't even know how they would do it I don't either but but it's not it's not a deal breaker but it's there and you notice it like I said if you're gonna if you're gonna try to pick something bad about it that would be the only thing but again it's just going to be getting a little used to it yeah uh so that would be that would be one thing I'm trying to think if there's anything else that I didn't like this is a fun shooter I don't think it's a very difficult shooter no I don't think it's super easy uh but I think it's going to be a bit open to everybody and we had quite a long like like coming Factory with the post all the way up we we had quite a long ball times when we first yeah that was one of the things that changed yes we set back one of those posts we removed one whole post just to see what it was um and that changed the game that I mean changed dramatically and I might have to put them back in depending on how difficult and complex these modes are not right when you're probably even put back I might have to that left one I think is fine yeah because we just moved it we didn't so so I guess you know my point is for families I think leave it as leave it as it is but if you're a pinball pinball player you're probably one of the first things you're going to want to do is move those down if not remove them but it doesn't become like crazy difficult then it becomes uh to me sort of maybe where it should be yeah for people like us I think so yes that's what it feels like especially because you have that drop Target in between the flippers yes that's the other thing I would say um and maybe that's more code wise I would code that thing back a little bit uh we don't I don't think we don't need as many balls I agree uh so I like to make like that's what I do with my Bally Williams like my Tales of Arabian Night circus of Voltaire I take the ball saves I I try to brutalize them a little bit around you know those games aren't as deep no you're tired of them you need something so with Scooby I already pulled the the you know but it made it almost perfect yeah yeah it really did and it's got a lot of modes so it's gonna be hard to get through well I was thinking about that too I'm like you know it's sort of one of those things like when you have all the multi bowls and stuff in GNR some you sort of need some of those to be able to roll through stuff and that's what I'm almost wondering maybe to actually run through this we need a little bit more Yeah in our favor a lot of people worried about uh Loops they said there's a lot of horseshoe loops not a problem no not a problem I'm here it's still good they're smooth yeah they felt good and even some of them uh some of them stay the same size flipper some of them yeah so it gives you some variation there not a problem at all you got two on the main the main Playfield that you don't really they're fun they're fun shots and you're they're designated towards the modes that's why I want to play it a little more just because I want to be able to understand where where my ball is going to come from yep so that that wouldn't help you uh the Double Bank drop targets the path that worked well yes um the ball locked on the apron how they come out I like how they they came out nice and easy yeah they laid up feels good even out of the orbits you're not hitting the top of the slings yes maybe maybe ours is just set up perfectly out of the box but because I kept feeling because of where that ball needed to cross from that right hand side at least in particular that it was going to hit the top of that sling I thought so too every time it kept breaking me out I'm like damn it it's gonna be like stranger things I'm gonna bounce off just knowing that we received one of the first 20 made yes I thought for sure you know first 50 they're sending them out to people they know that can help them kind of hey how do we improve the line how do we and I'll tell you one thing that we did notice that doesn't have anything to do with shots but it does have to do with that is when we were pulling up the Playfield and we we were removing the Playfield there is a a bracket for a coil and then there's a board that hangs down with a Molex and that hangs down past your your service rails oh yeah you cannot pull your service rails all the way out to the back yeah to the back to where the rubber stop is going before then yes you got to stop before that so you know if any of you guys are getting your games pay attention to that just so you don't crush that board and Crush that connector on there because that was one thing that just and oddly enough it out still kind of an upgrade to my Rick and Morty where I the Playfield like goes down where the hooks for the the apron oh I couldn't get it out it yeah it was a messed up yeah Halloween does a little so yeah like it's like gonna move one before I try to set my yeah yeah but still minor inconveniences for such an amazing game rules and code we didn't get to dive down the first impressions are we got to start modes we know how to start modes now uh very basic like a lot of games hit enough white shots qualify modes like Iron Maiden or something start the mode now the modes are complex they are we played uh pretty thoroughly we played Cutler uh we played who's the machine gun of the Spinners I don't know I don't know but you're just ripping the spinner that was a fun one that is fine I like that but I like Cutler a lot too because like I said the dynamic because I was having the code I was almost coaching exactly like back up to the upper play for just running out of oxygen six main shots yes but in between those six shots you don't want to run out of oxygen you gotta get up to the main Playfield and hit him yeah Wing Cutler's helmet then it punch your oxygen tank back up then you need to get back down all this while you're still depleted yeah and then I love the tension whenever you complete all the shots you've got one more shot to unmask guess the person uh but uh I think the last time we were playing sure we unmasked people but the last time we were playing I I needed to unmask him but I also needed oxygen so I had to make my decision like do I get my oxygen or do I try to try to because yeah last time I came here I did the same thing when I left here I was like the flipping out van it doesn't have much gas at all but I think either I'm stopping before I get the grades or after and what I do I ran out of gas I tested it but no so so far like the modes and everything that we had seen yeah they're well thought out and they're fun like they're challenging but they're fun I don't think the character modes are uh coded yet so you can power up in each individual uh character yeah uh Velma and old and they all have their own modes too oh uh but we haven't got to there yet collecting so you'll be snacks it's gonna be a pretty deep game yeah but I think so too crazy deep uh I think it's a pretty approachable game all the way around the lighting if we're talking about code lighting spectacular uh full RGB they're actually using nicely done spooky using serene's Lucent or or clear inserts instead of colored inserts so if you're using RGB changing the colors you want and then I like that they do some they do some flash techniques under there where it's almost like those light boards are those GI they they flash like you normally would but there's something that just stands out it's like it's just located to this one particular large plastic yeah and they're real smooth it's not like a strobe in your eyes like a daddy's or something is something real smooth and it it patterns but only lights up just just the uh just the the like the the plastic it just lights up that one section you know what I'm saying like particularly over to the right there's a large plastic and you get a little bit of a pulsing flickering light but yeah there's something just different feeling about it it's like it's almost encased the lighting feels smoother yes there's something just so different about it that stood up fade in Fade Out yeah like smoother yes yeah almost like jjps but jjp just killer on is their lighting yes uh just the control they have in that lighting spook is catching them and we flipped up the hood on this thing and damn this is the cleanest spooky real game ever yeah I almost thought yeah if you thought if you've seen this from under you'd say oh this game is Barren like this is gonna be then you start seeing that nothing's gonna be nice oils under there and then yeah you pull it down and then you see all that but so it's super cool those light boards look really good what about uh I'm gonna I'm gonna say it the thing that threw me on this playing it for the first time Greg was the sound oh that's what I wasn't expecting yeah [Music] was the sound oh [Music] the sound music and call outs and sound effects but I thought Halloween had a really good sound I did too the call outs got me on they may be using the same exact sound system but the sound system in this sounds like an upgrade from Halloween out of the box we had to turn down the I think the gain was hissing a little bit turn that down and turned up the volume bam Crystal Clear yes Crystal Clear yes but the callets are fun they're good you know I know people were talking about well it's not their original cartoon but you don't miss like and maybe it's the original people like it's it's the people who have played these especially Fred Fred is OG that's OG uh Matthew Lillard sounds like Shaggy to me I mean I don't tell any audible difference again not like this Scooby-Doo massive fan but uh but there's nothing that stands out to me that feels messed up even the lighting the headlights on the Mystery Machine every time uh but yeah the the sound the freaking sound like I felt like I was in that cartoon it took me back to the mornings I was getting ready for school it was awesome all the music aside from the music is fantastic it's captivating like I even told you when we were filming a little bit I was like man capture that sound right now I'm doing that do that scan you just did in the Playfield because yeah that music just matches it perfect you know there's this intensity to it yet uh I can't believe they could recreate a whole sound package that feels so much integrated into the into the cartoon yeah it feels really that's the thing man is like you know even though even the Spinners when you hit the spinner sounds like uh feet that are trying to get extracted it's a very good it's it's a very but I thought Halloween was though too uh between sounds call outs lighting between everything I thought Halloween was an immersive great package I feel that they have capitalized on that and they have found that Groove and I think this is a very encompassing entire package that pulls you in and you feel Scooby-Doo yeah same with the video videos the same way yeah videos clean looks good um whenever I first saw first game play there were some tracking issues I talked about on the podcast I do about some of the tracking issues and animation I haven't I didn't look close enough when we were playing for a couple hours here I didn't so I don't know I'll report back on that but the video is phenomenal you start the game you get to pick uh each perk for each character which one you want to be if I'm Scooby he can't be Scooby Etc um is there Co-op I think they're like and I didn't pay attention and they're up to five players how cool is that what the [ __ ] hmm sorry up to five players too and that cool yeah up to five players because there's five of them there's yes there's five guys very good explanation whenever Halloween Ultraman came out after seeing it after even playing it I liked it a lot you loved it I liked it a lot uh but I could still see where people were going to get hung up especially with the design code animation I seen hey I like this but I can I think people are gonna have issue with things so I think people are gonna have issue with this whether it's you know Valor or not here's where they're gonna stumble Greg people aren't going to stumble on Scooby-Doo oh I don't think so nope they're not going to because it's [ __ ] a badass game yeah that's a cool game yes just legit objectively it's a badass game now if if I'm a highly competitive pinball player I don't know enough about the rules yet to see where they're at but I can tell you at the bottom of the start oh you're gonna it's perfect yeah honestly Mill Road like us that's what I'm saying for the for the just the the early Enthusiast or yes you know the parents that come over oh my kid likes pinball perfect for the Enthusiast The Collector don't play much pinball perfect yes for those that are more advance that like playing The Walking Dead and getting my nuts kicked in perfect I don't know because I'm not this person I don't know that yet I'm I'm just kicking myself kicking myself in the ass a little bit what for not getting it I know you are like wait and see everybody needs to wait well I do wait it's sold quick I do wait uh for the most part and uh I wasn't gonna wait and uh I almost was gonna just hold one back just just because I swear I swear to you I was hoping today when I was complaining about that there you go you know what I didn't I held one for you I was like I was like I was waiting for it I was going to but I'll be honest I accidentally I I was holding one because I was going to volunteer to give it to you whatever but uh then I forgot someone I made a mistake I forgot uh someone's order and they brought it up and I was like I'm so sorry I was like but I do have I got you covered but we get to play every game this one is a lot of fun because it is fun I was surprised like I was out surprise like I expected but I just I'm hesitant meeting him I don't care what manufacturer I don't care who this come from I'm always a little hesitant of whether I'm gonna like it because my views don't necessarily always line up I like something a little harder and you know I do want something like I said I [ __ ] love Halloween and you were blushing to this people oh it's so much fun you're becoming a little Fanboy for spooky hey careful I literally told you I said man if it shoots just like if it shoots us even a little worse than Halloween like I'm fine with it I love Halloween so much like if it just if it doesn't shoot as good as Halloween but still good I I want it yeah and this this is better yeah shoots better than Halloween yeah I mean it really does yeah uh I is this their best shooting game from spooky yes because I thought Halloween was and this is better than Halloween oh what the funk is better what's a better shooter what's a better [ __ ] shooter than what Halloween yeah from spooky Oh I thought you you were saying oh great shooter I'm like oh it's a really good shooter but it's the best from spooky all right let me think there's nothing there's nothing better shooter from spooky uh no maybe not nope I am correct that shoots better than Alice Cooper shoots a lot better than Alice Cooper you don't have the bricks you don't have all that TNA no that's not really a spooky game yeah but that's still you know what it's just Rick and Morty oh God damn this yeah shoots a lot better I definitely for shape what does it there you go sorry Scott it's a rough shooting yeah I still like a better team name though oh people love the Rick and mortar people don't want to get rid of them so it don't matter you know what here's the other thing fantastic I think value-wise I think uh collectibility wise I think uh price wise you're gonna see Scooby-Doo even though there's a ton of units made you're gonna see it reflect more of that holy crap it's really keeping its value like Rick and Morty more so than you're gonna see it drop like I think so just because everybody's gonna rub it brass it black Nicollet candy chromate powder coated the possibilities are endless at pinballplating.com foreign machine deserves the best at Comet pinball you'll find the best variety of LED products with the best quality LEDs and most importantly at the best price your collection is begging for an upgrade order yours now at cometpinball.com check out pin graphics for the latest and greatest in pinball enhancements Power blades blade skins pin blades and even more visit pingraphics.com now to see what's available for your pinball machine [Music] all right I don't know how good of a first impressions this is we've been uh oohing and all in over this it's a solid ass game I think it's going to be now I look maybe in the long run I hate this game I don't I don't know maybe I do can't tell you but first impressions is uh I'm I'm glad it's going in my collection agreed it's cool uh yeah I like every new game and I'm giddy over every new and shiny thing everybody knows that I do too but there's some of them I'm like ah [ __ ] I'm glad I got it like this is yeah but we we uh excuse me you're allergic to your cat I'm probably but the thing is is like we went in the scene when we're playing today it just wasn't a happy-go-lucky like we're scrutinizing stuff we're watching everything and tried you know to really like yeah I love it yeah oh that felt but there was very very very very very very very very rare for you yeah I don't like that it's one of those pure fun pins it's just fine I won't stop playing I hated that we had to go record yeah but so let's let's let's shut it down then let's stop recording so that we can go yes play more why don't we go to the Mexican restaurant and get drunk and then come back yeah we're gonna eat chicken wings yeah Margaritas yeah well not at the chicken wing place well you know what you you know what might be better than uh getting drunk what actually getting into the mode Scooby-Doo man hop into the mystery machines living out I'll see you all later [Music] in again [Applause] girl oh what yeah I like Foo Fighters a lot bro I like me some growth I like bro okay you you probably like Kurt Cobain but he's a [ __ ] super weird he's dead Greg so I think he's still being super weird [Music] hey Greg it's straight down the middle we're back how about that hey oh hey we're doing fun things now that you got your new cat you like it better than your old cat no I still like that one would you do that with your kids too if you got a divorce your step kids you like them more than your regular kids well maybe depends on the step they're [ __ ] good kids duh I'll take them all right I don't play it the mean me Nicole always talk about that yeah if we divorce each other and we get hooked up with somebody do you think you I know a lot of people say I can love step kids just like my own kid do you think you could yeah cause sometimes I like my cat's better than my kids so I'm definitely gonna love another kid I no I'm lying I don't think I could my kids will watch this back and be like that's what's wrong childhood I'm taking this to my therapist I don't think I could let's not say I wouldn't love my step kids comes to shove I don't know you save one group or the other yeah I mean even though my kids can be a little shits I don't know man I don't play favoritism calling us to see it kid's an [ __ ] kid's an [ __ ] and then we also discussed like if you adopted a kid but we won't get it done I think I could I think so too I do I think so too I think the adoption why am I so mean to step because here's the here's the here's the thing I didn't choose a step kid here's what you did but here's the thing is I love you more than my own brother poor Jeffrey you know what though sometimes he's hard to love oh hey [ __ ] yeah he is oh man you lots of love he's been on very good behavior why can't Jeffrey come here and record with it hey will you showed up should have came when he was in town he was just yeah he's been on here like but he's been on good behave behave recently so I'll let him in front of new medication I'll let him in front of the camera why is your cat messing up our trip get off here stop rubbing your face yeah look she was about to fight you yeah they're stubborn has that thing ever attacked you no it's a tech Chelsea really yeah I hate cats she's very young oh I love them so stupid I hated him until last year uh I'll tell you about I don't hate them I just don't like him I love cats oh man cats are like the step children of pets up

Jon Hey@ 26:15 — Validates broad appeal from casual to advanced players

  • “flipped up the hood on this thing and damn this is the cleanest Spooky Pinball real game ever”

    Greg Bone@ 21:43 — Quality control praise for manufacturing cleanliness and component arrangement

  • Ultraman
    game
    Alice Coopergame
    Big Lebowskigame
    Black Knightgame
    Guns N' Rosesgame
    Stranger Thingsgame
    Tales of the Arabian Nightsgame
    Circus of Voltairegame
    Iron Maidengame
    The Walking Deadgame
    Gilligan's Islandgame
    Jersey Jack Pinballcompany
    Matthew Lillardperson
    Fredperson
    Bugperson
    Lukeperson
    Sam Mayperson
    Matt Scottperson
  • ?

    product_strategy: Scooby-Doo sound system represents upgrade over Halloween with improved audio clarity, reduced hissing, and enhanced call-out quality despite using similar hardware

    high · Jon: 'we had to turn down the I think the gain was hissing a little bit... Crystal Clear yes'; Greg: 'the sound system on this sounds like an upgrade from Halloween out of the box'

  • ?

    product_concern: Scooby-Doo establishes new quality baseline for Spooky Pinball, surpassing Halloween and previous releases in shooting mechanics, sound, and overall polish

    high · Greg: 'this is their best shooting game from Spooky Pinball... shoots a lot better than Alice Alice Cooper... shoots better than Halloween yeah... it's better'

  • ?

    product_concern: Scooby-Doo exhibits superior manufacturing cleanliness and component organization under the playfield compared to other Spooky Pinball games

    high · Greg: 'flipped up the hood on this thing and damn this is the cleanest Spooky Pinball real game ever'

  • ~

    sentiment_shift: Scooby-Doo reversed pre-release skepticism about Spooky's design direction and widebody implementation; hosts and broader community shifted from cautious to enthusiastic

    high · Greg: 'everybody was kind of down on Scooby-Doo before they came out... and then it was released and then everybody was like well throw that out the window'

  • ?

    operational_signal: Scooby-Doo has service rail accessibility issue where circuit board with Molex connector prevents full extraction, risking connector damage during maintenance

    high · Greg: 'there is a a bracket for a coil and then there's a board that hangs down... You cannot pull your service rails all the way out to the back... you cannot stop before that so you know if any of you guys are getting your games pay attention'

  • ?

    technology_signal: Scooby-Doo features RGB lighting with clear/lucent inserts instead of colored inserts, enabling dynamic color changes and smoother fade/pulsing effects

    high · Greg: 'using Spooky Lucent or or clear inserts instead of colored inserts... it's almost like those light boards... fade out yeah like smoother yes'

  • ?

    business_signal: Greg Bone discloses his role as authorized Scooby-Doo dealer with self-aware humor about potential bias, maintaining credibility while acknowledging conflict of interest

    high · Greg: 'Flipping out pinball uh my company is an authorized dealer of of Scooby-Doo... everything I say from here on that is going to be utter lies... and it's only going to be positive things'